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Mad Tanks!


Marcus
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2 hours ago, wolverine848 said:

You couldn't be more wrong - on almost everything - even if you tried.

Or maybe you DID try and you are just trolling...

I will bet you 10 tankoins  he could get it more wrong....?

 

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Oh there was a poll
 

We would appreciate it if you answer the following questions after 3-4 days of playing with the new changes: 

Six hours of this nightmare was enough.

  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
  • I was never spawn killed but that wasnt even a problem before this update.
  •  
  • How did the benefit of well-timed overdrives and drones change? 
  • You can now kill the same enemy twice with the same overdrive, and become a juggernaut with Titan MK8 and defender drone, game balance who?
  •  
  • How did the importance of team gameplay change? 
  • Isidas are completely broken and must have in both teams, the whole match is unplayable and unfun if my team is bad, is tanki really a team game?
  •  
  • Could this experiment change your interest in the game? 
  • I have uninstalled the game now
  •  
  • Do you have any suggestions on how to improve these changes?
  • remove the 2x HP

wish i could refund the premium i bought today. 

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horrible update, all the changes were very bad, really very bad.

respawning does not spend too much time, there is no reason to try to reduce the respawns, mainly because less respawns meens less points.

long range turrets became useless, and vulcan not even can destroy a heavy hull without overheating.

ligh hulls can capture flags so easily.

batles in big maps with a lot of players are cool

to destroy the enemies became tedious, you must to stay a so long time shooting.

if the game does not retur to be like it was, i shure will stop playing it.

i hope this changes lasts less than 2 weeks. i really dont like any off them.

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3 hours ago, wolverine848 said:

You couldn't be more wrong - on almost everything - even if you tried.

Or maybe you DID try and you are just trolling...

I am only giving feedback. It is addressed to the staff so please be decent and refrain from attacking other people for just giving feedback. Dear staff please collect my feedback and protect it from personal attacks

Edited by KamenRider

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57 minutes ago, KamenRider said:

I am only giving feedback. It is addressed to the staff so please be decent and refrain from attacking other people for just giving feedback. Dear staff please collect my feedback and protect it from personal attacks

I'm just telling it like it is, and... expressing my opinion on your opinion.  ?

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I bet 100 batteries that Alternativa will only listen to Russian player-base. 

5 hours ago, l-l.e.a.t_Seeker said:

A player with magnum who is the god of the match : 1 shoots everyone , no brainer , spawn killer , and makes people crush their keyboards.

That's because they been spammin' Booster.

5 hours ago, l-l.e.a.t_Seeker said:

Now low rank players wont have to worry about buying protection or a defender drone for the cost of his dads salary just to survive gauss with booster 

Absolute disagree, it will widen the gap of P2W and F2P further. OP buyers can still dominate. The only way to tighten the gap is removes Booster, Defender and few other drones (and give full compensations, not one crystal less).

5 hours ago, l-l.e.a.t_Seeker said:

Some players with gauss's EM salvo and booster can't die because a player facing him is useless even with 50% protections , extra health is too handy

Smoky , Thunder , Railgun , Magnum , the meta turrets will now be less used , that's better than nerfing them completely

Excuse me, what the hell is this?

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Hey, i just wanted to discuss the new update to the game (Im pretty sure its only a test, but still).                                                                                                                                1st The reduction of people in a team. In most cases I actully like it, however, there are the rare cases when a clan groups, so then half of the enemy team is made up of the clan. Usually they all group up and go on a spree all at 1nce which is very annoyin.                                                                                                                                                             2nd The update to od's. I like that vikins od's time activated has increased, accept with the exception in jugg. mode. Even with mag+vikin od it usually only takes 3 to 4 shots to kill u, if ur the jugg. And know with it logated it almost makes it not worth to be the jugg. I promotr that update accept in jugg mode. There are more things new to discuss, but ill leave that up to u. I know my opinion, whats urs?

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Honestly mad tanks is just a big waste of supplies to me, I'm not getting any Experience points, Crystals, and my stats are going way too down. I have premium account and it's making me think that it's just a big waste of money if I'm getting even less Experience points and crystals from battles before the event started. It's harder to kill enemies and I get destroyed without any problem, my hull and turret are Mk7 so it's not that, I have m3 defense modules so it's not that either, I honestly want this event to end, battles are boring and supplies are being wasted (specially repair kits). No Experience is being earned, no crystals are being earned, and stats are going down. 

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No good , only vikings in game now . In TJR a viking creeps upto you , you die , since you cant kill it in 1-2 shots takes at least 3-4 , and you die by then .

Only vikings in game , they are the ones who do have the power to kill you fast . All others are basically out .

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8 hours ago, KamenRider said:

Really amazing update. Finally you staff made a sensible decision. This must have been done long ago. I no longer get OHKO spawn killed by shaft, magnum and railgun.

Before this update upon respawning, I used to activate speed boost and get killed before activating double armour. Now I can activate speed boost, actually cover 10 meters and then still "exist" to activate double armour.

Now we can actually believe tanks are tanks and not just modified cars retrofitted with overpowererd weapons 

Keep up the good work.

 

This problem could be solved if Tanki got rid of smart cooldowns for supplies and allowed players to use all 3 immediately.

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9 hours ago, Joeguy said:

I always seem to be the contrarian, but, during my first few battles, so far I like this update....and I was very very skeptical (as usual) before I started playing.. Low rank battles are not so great but higher rank battles are much better than previously...and no one stays in low ranks very long any more with the outrageous XP. 

My previous problem with higher ranks was the almost instantaneous death as soon as you spawn in.  It used to be spawn-die-spawn-die-spawn-shoot-die with no time to drive around.  The only driving you could do was to cross long stretches of boring nothing to get to where you would get instantly one-shotted (example: Massacre).  Now with this update the higher ranks are more fun to play again.  Scores aren't as high, but I don't really play for score...I play to go up against my fellow Tankers and rumble in pixels.

I thought the 5 minutes would be terrible, but the battles are more intense with much more brawling...not completely boring one-shotting, so 5 minutes is not so bad and maybe even OK...a few more days of this experiment will tell.

I imagine there are several turrets that will get moth-balled if this update becomes permanent...Shaft is going to take the biggest hit.  But it happens to us all eventually in Tanki.  I use to be a total Twins/Viking devotee then both Twins and Viking were nerfed into trash for the last couple of years....now they are back and it's Shaft's turn to be worthless.

So, yeah, so far so good!  Although this does smack of a rather desperate kind of move on Tanki's part.  I hope the game can stay afloat.

 

 

I think the reason players would spawn and die so quickly is because of supplies. In 2015 before I quit the game, It wasn't normal for any player of any rank to get 125 supplies for free every few days, at the highest ranks they would get 30 a day at most. Even then it wasn't 30 of every supply a day.

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Can't believe we still have campers in 6 vs 6 battles ... in SIEGE mode.

Two battles in a row it was 5 vs 6 and... most of my team just camped.  No one (but me) was trying to cap or prevent a cap.

Quick exit from those noob battles.

It's official - SIEGE just absolutely sux tonight.  Either it's uneven teams (5 vs 6) or I'm stuck with mults that basically do nothing all battle.

Edited by wolverine848

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Is there a reason to get rid of big maps? Seems like a bad idea since larger maps give more room for maneuvering and give faster hulls the room to use their speed.

The double hp doesnt change much other than now it takes twice as long for that richochet to kill you. Seems bad

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On 11/3/2020 at 9:04 AM, Marcus said:

mad_tanks_2020_wide_1006_en.jpg

 

Hello, tankers!

 

While reviewing your feedback, we realized that you really want some major changes in the game. We have already reworked challenges and missions, and we’re happy that you liked it! This time we have something completely new to enhance gameplay and inspire you to play more. The cause of this update is to make battles more strategically interesting and let you spend more time in the battle itself, rather than spending time respawning.

Starting from the servers’ restart on November 4th, we will make some changes in the game that will last for 2 weeks:

  • The amount of health and the amount of energy for some turrets (Firebird, Isida, Freeze, Ricochet, and Twins) will be doubled.
    For example, Hornet Mk7+ will have 4000 hit points instead of 2000;
  • Large maps will be removed from the pool of possible Matchmaking maps (Мagistral, Highways, Massacre, Stadium, Solikamsk, Brest, Wolfenstein, and Yorkshire);
  • The maximum number of players on one team will be decreased to 6;
  • Battle duration will be reduced to 5 minutes.
  • Overall damage will increase for the Overdrives of the following hulls:
  • Viking (overdrive action time will be doubled);
  • Wasp (bomb damage will be doubled).

 

Obviously, this is just a test. We want to see how these new characteristics will affect the current gameplay and what you think about it.

 

Of course, you will ask us why we didn’t test these changes on the test servers. Let's face it, this is a really audacious experiment; we have decided that a massive test is necessary. Additionally, all of you will be able to test the changes and leave your feedback about them, not only those of you that manage to get into the test servers.
This test will last for 2 weeks and will conclude on November 18th, at 02:00 UTC.

 

We would appreciate it if you answer the following questions after 3-4 days of playing with the new changes: 

  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
  • How did the benefit of well-timed overdrives and drones change? 
  • How did the importance of team gameplay change? 
  • Could this experiment change your interest in the game? 
  • Do you have any suggestions on how to improve these changes?

 

During these 2 weeks, starting from November 4th, 02:00 UTC till November 18th, 02:00 UTC, we will also have a “Mad Tanks” event!
Complete missions, get cool prizes and be an invincible Juggernaut in the festive DM mode.

 

Special missions

 

These missions will definitely help you to complete the challenge!

 

Mission: Supermission: Superhero!
Task: Complete «Avada Kedavra», «Thor's Hammer», «Rage», «Hercules», and «Destroy the boss» missions.
Prize: 5 ultra containers

 

Mission: Avada Kedavra
Task: Finish 15 Matchmaking battles.
Prize: 50 stars

 

Mission: Thor's Hammer
Task: Deal 1 000 000 damage to opponents in Matchmaking battles.
Prize: 100 stars

 

Mission: Rage
Task: Destroy 300 tanks in Matchmaking battles.
Prize: 150 stars

 

Mission: Hercules
Task: Earn 50 000 battle points in Matchmaking battles.
Prize: 5 ultra containers

 

Mission: Destroy the boss
Task: Destroy 5 Juggernauts in the DM mode in Matchmaking battles.
Prize: 2 containers

 

Coinboxes

 

Coinboxes will return for this special event, with a chance to drop up to 100 000 tankoins. You can find them in the Shop.

  • 1 tankoin
  • 10 tankoins
  • 30 tankoins
  • 40 tankoins
  • 50 tankoins
  • 100 tankoins
  • 200 tankoins
  • 300 tankoins
  • 500 tankoins
  • 1 000 tankoins
  • 2 000 tankoins
  • 3 000 tankoins
  • 100 000 tankoins
  • 1 000 crystals
  • 2 000 crystals
  • 5 000 crystals
  • 15 000 crystals
  • 30 000 crystals
  • 30 speed boosts
  • 30 mines
  • 30 double armours
  • 30 double damages
  • 30 repair kits
  • 15 batteries

 

Starting from November 4th, 02:00 UTC till November 18th, 02:00 UTC, you may find them in the Shop.

 

Special mode

 

Starting from November 7th, 02:00 UTC until November 9th, 02:00 UTC

 

Rock an invincible Juggernaut in the festive DM mode and control the map! During the upcoming weekend, everybody will be the Juggernaut!

 

The details of this unique mode are as follows:

  • The battles will all be in the Deathmatch mode;
  • Battles will be one of three random maps: Yorkshire, Magistral, and Highways;
  • Lots of gold boxes will drop;
  • Each player in the battle will sport the Juggernaut and Terminator combination.

 

See you on the battlefield!


 

So Far I call this test a Big Fat Failure.

  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?  Possibly.  Not often enough to make up for the negatives. See below.
  • How did the benefit of well-timed overdrives and drones change?   Not a bit.
  • How did the importance of team gameplay change?   It did not.  Same lack of team-play as before.
  • Could this experiment change your interest in the game?   Yes. I am much less interested in the game.
  • Do you have any suggestions on how to improve these changes?  Besides getting rid of them? See below

- 5 minutes is too short - players leave after first cap and battle is over.  Often  6 vs 5 or worse.

- Defense on Assault is impossible.  The 2x health means it's impossible to kill "attackers" before they cap - especially with Defender Drone. I went 6-for-6 on the attack and none of the battles were close.

- The battles are boring - takes forever to kill one tank.  What is Health of mammoth with Defender? 20,000? 24,000?

- Turrets like Hammer struggle to kill even a medium hull.  Impossible without 5-shot magazine.

- Wasps now run amok because they can't be killed before they get within freeze, bomb or fire range.

This experiment is a complete bore-fest.  It needs to stop ASAP.

Edited by wolverine848
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