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Marcus
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Question for all:

Has Tanki ever rolled back an experimental update before?  Anyone remember...I just don''t remember.

 

Or, is "experiment" Tanki speak for "We are going to implement this permanently, but we wanted to smooth the transition"...kind of like the Flash debacle when they said Flash was to be discontinued Dec 1st then, two weeks later, still in Sept, they made Flash virtually unplayable

 

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Edited by Joeguy
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Just now, Joeguy said:

Question for all:

Has Tanki ever rolled back an experimental update before?  Anyone remember...I just don''t remember.

 

Or, is "experiment" Tanki speak for "We are going to implement this permanently, but we want to ease the transition"...kind of like the Flash debacle when they said Flash was to be discontinued Dec 1st then, two weeks later, still in Sept, they made Flash virtually unplayable

 

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They've never had an "experiment" like this before, and thus, haven't rolled back changes according to the outcomes of that update. I mean, I guess you could say the experimental maps that popped up a few times in the very far past used to test new props are similar in that they were only an experiment, and those were rolled back after the necessary tests were done, but that's hugely different than changes to the game's mechanics.

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I dont like this... you better tested this out of the game play... I use SHAFT as weapon and DICTATOR or TITAN as tanks. This power boost for close range turets is unfair... This way, we, the long rage turets, have a lower chance to hit, kill, or even doge the other players who have an unfair advantage. For exemple I used to finish a game with a score from 800 to 1500 or even higher, but now I barely pass 200... Also giving up on the large maps, again, a bad thing for long range turets... THIS BETTER BE JUST AN EXPERIMENT...

Every game update has been a disadvantage for me... In my beginnings I used to play with Titan only due to it's overdrive invincible sphere. It had the effect of high defense, recovery of health and high protection against wasp's bomb... First you took away the recovery ability, then it didn't protect us from bombs anymore, and in the end, sometimes other players managed to kill me while I was in the sphere with full health... That's why I switched to Dictator... and now this " EXPERIMENT "...

I will not play at all during these two weeks

Edited by DARK_DIAMOND
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 the 6 player 5 min. small room games is a terrible idea. Too short, too small for long range tanks, limiting diversity of the game., harder to regain points, too light time to get intoreally into the battle. I bet it is another of Hazel's bright ideas.

Since he has become more active, he has really ruined the game. And the guy has no idea about communicating with clients,  what it means to listen to gamers' suggestions, has no inclination to explain reasons for his ideas. Have him explain why tanks are cancelled from the game when they don't move their wheels for a longer while. Go on, ask him. He will just say "because". 

 

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I really feel sorry for those who have bought turrets like shaft/smoky for real money (60 Euro).

They must be most extremely disappointed after these new updates.

This is unfair! ?

Edited by TWQA12

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Overdrives and drones

14 hours ago, Maf said:

Guys I get it now. We have to play with fewer people per map due to social distancing requirements!

Kind of a late response on behalf of devs, but I repect them for taking active steps towards keeping the players safe! 

Late because the pandemic is gone already.

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2 hours ago, Joeguy said:

Question for all:

Has Tanki ever rolled back an experimental update before?  Anyone remember...I just don''t remember.

 

Or, is "experiment" Tanki speak for "We are going to implement this permanently, but we wanted to smooth the transition"...kind of like the Flash debacle when they said Flash was to be discontinued Dec 1st then, two weeks later, still in Sept, they made Flash virtually unplayable

 

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MM was first introduced as an experiment. Feedback was extremely negative, but still it was implemented. This game's devs completely disregard the player's opinion.

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10 minutes ago, Picassoo said:

MM was first introduced as an experiment. Feedback was extremely negative, but still it was implemented. This game's devs completely disregard the player's opinion.

No serious Game Development Company implements experimental ideas directly into the actual game as well as disregarding the player's opinion!

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5 minutes ago, TWQA12 said:

No serious Game Development Company implements experimental ideas directly into the actual game as well as disregarding the player's opinion!

Free market may seem unfair to some, but the beauty in it is that it liquidates companies such as this one.

This feels more like a troll Game Development Company.

Edited by Picassoo
grammer -______-
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6 players is fantastic! The game is much quieter instead of chaotic and I can actually remember my teammates. Also overdrives are finally being used strategically.

Long maps are better gone.

The time limit? It sucks. I always end up being mad the game is over. 7 minutes was good. 8 would be better. 

There is also the problem of players leaving. This doesn't really have a solution other then if the game gets more players overall so the battle can be refilled quickly.

I hope all the best to this game and community.

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On reflection this experiment is no different to the normal MM with the exception of the reduced players and higher HP.

You still have campers.

You still have inactive players.

You still have FLYING CHEATS dominating battles. 

You still get put in with players who have no idea, so just play tdm whichever mode they are in.

In all of this the FLYING CHEAT is the biggest factor, you just can't compete against it.

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My opinion:

  • 6v6 is a good idea, the battles are indeed less chaotic and there is more space for tactical maneuvers.
  • 2X HP is OK because it supports attack. Sort of like having the old RK. I think RK ought to be removed though if this is to stay, and rewards should be increased because battles pay less now.
  • 5 minute battles are way too short. 12 — 15 mins would be much better.
  • Overdrives, drones and augments are still something bad that ought to be removed. At least Viking's OD is more useful now though.
  • What's the point of having this in XP/BP? It is now harder to remember how many shots you opponents are and the experiment actually supports camping.
  • I won't play MM anyway because of the stupid P2W updates you implement. Let the big buyers play against each other in boring matches.

 

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5 minutes ago, cosmic666 said:

On reflection this experiment is no different to the normal MM with the exception of the reduced players and higher HP.

You still have campers.

You still have inactive players.

You still have FLYING CHEATS dominating battles. 

You still get put in with players who have no idea, so just play tdm whichever mode they are in.

In all of this the FLYING CHEAT is the biggest factor, you just can't compete against it.

I'm pretty sure the whole idea is to coerce you into BUYING a flying cheat and upgrading it.  The new Hopper is just a new source of revenue...they don't give a crap about game dynamics...they want people to BUY.  Personally I think new OP equipment is a much more honest approach to generating income from players trying to compete than the dirty underhanded unethical nerfing of equipment that players already spent their money or crystals on.

I'm also pretty sure this experiment is geared towards the same thing...players will buy different equipment and upgrade it to interface with the new type of game-play that this last update introduced.  It's similar to the buff/nerf cycle marketing that Tanki previously employed that kept equipment in a constant state of change and chaos.  This new game-play is just more chaos to motivate players to send in more cash.

The 6vs6 thing is probably to keep MM able to fill battles with the small player base Tanki is now faced with.  This small player base also means they need to squeeze more cash from fewer players so their marketing must be much more aggressive...like massive game changing updates that force many changes in players garages.  If they can't keep fewer of us buying all the time they are all looking for new jobs.  ...Too bad Tanki ran off those several hundred thousand players they used to have before the incredibly bad idea of MatchMaking was implemented.

 

 

 

 

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The amount of energy for some turrets (Firebird, Isida, Freeze, Ricochet, and Twins) will be doubled. ?

BXuObIO.png

than I saw he is 50% module with defender fully Mued.. But 94 damage is joke.

k7HGfG0.png

 

Edited by The_Pakistani

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1 minute ago, Joeguy said:

I'm pretty sure the whole idea is to coerce you into BUYING a flying cheat and upgrading it.  The new Hopper is just a new source of revenue...they don't give a crap about game dynamics...they want people to BUY.  Personally I think new OP equipment is a much more honest approach to generating income from players trying to compete than the dirty underhanded unethical nerfing of equipment that players already spent their money or crystals on.

I'm also pretty sure this experiment is geared towards the same thing...players will buy different equipment and upgrade it to interface with the new type of game-play that this last update introduced.  It's similar to the buff/nerf cycle marketing that Tanki previously employed that kept equipment in a constant state of change and chaos.  This new game-play is just more chaos to motivate players to send in more cash.

The 6vs6 thing is probably to keep MM able to fill battles with the small player base Tanki is now faced with.  This small player base also means they need to squeeze more cash from fewer players so their marketing must be much more aggressive...like massive game changing updates that force many changes in players garages.  If they can't keep fewer of us buying all the time they are all looking for new jobs.  ...Too bad Tanki ran off those several hundred thousand players they used to have before the incredibly bad idea of MatchMaking was implemented.

 

 

 

 

Well i for one will not be acquiring the FLYING CHEAT, prefer to kill the noobs instead, although that is not easy especially at the high ranks.

I could easily get it and max it out on a fieldmarshal acc i have as it has maxed out crisis, but not going to, just hate this hull as much as hornets overdrive. 

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46 minutes ago, Picassoo said:

My opinion:

  • 6v6 is a good idea, the battles are indeed less chaotic and there is more space for tactical maneuvers.
  • 2X HP is OK because it supports attack. Sort of like having the old RK. I think RK ought to be removed though if this is to stay, and rewards should be increased because battles pay less now.
  • 5 minute battles are way too short. 12 — 15 mins would be much better.
  • Overdrives, drones and augments are still something bad that ought to be removed. At least Viking's OD is more useful now though.
  • What's the point of having this in XP/BP? It is now harder to remember how many shots you opponents are and the experiment actually supports camping.
  • I won't play MM anyway because of the stupid P2W updates you implement. Let the big buyers play against each other in boring matches.

 

I agree with some of these. Played a few rounds of CTF yesterday, and I have to admit it seemed more fun and more intense compared to normal settings. But then again, I was using a Mk8 Hopper, so I had the privilige of being able to force enemies to drop their flags with my OD if they had too much health/protection/armour.

5-minute battles are definitely not my thing. 8-10 would be a much better length, especially since end battle rewards are no longer the main source of stars, so there is no incentive to earn stars as fast as possible.

 

4 hours ago, Joeguy said:

Question for all:

Has Tanki ever rolled back an experimental update before?  Anyone remember...I just don''t remember.

Yeah. The first time was with crystal boxes, though that was less of an experiment and more of poorly made update that was quickly removed due to overwhelming negative feedback. 

There was at least another one or two supplies experiments, which also lasted a couple weeks and got reverted. I remember one of them made it so that everyone had extremely long supply cooldowns which didn't get reset upon death. 

 

1 hour ago, Picassoo said:

Late because the pandemic is gone already.

Spoiler

C8rcUsm.jpg

 

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5 minutes is too short. Too many battles with players leaving halfway. If they see that there is no time on the clock to turn over the situation they just give up.

Edited by Viking4s
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