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Mad Tanks!


Marcus
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OH repair KITS ARE MORE useless NOW thanx TO THE HP increase. PLUS sniping turrets WERE MADE TO ONE SHOT WITH THE RIGHT augment. tanki YOU ruined augments AND MADE THE GAME MORE unbalanced WITH AP immunity AND AP augments ITS GAME breaking. Plus This disturbs the balance with the use of augments AND YOU GET PEOPLE USING TITANS IN EVERY Match. WTH tanki really, added protection THAT CAN ADD UP past 86% is broken as heck With the defender drone. OH WHAT about THE smoky NURF YOU GUYS promised about over 30  vlogs AGO When YOU GUYS nurfed thunder. OH WHAT about THE RAIL NURF YOU GUYS DID IN MIN AND impact force damage by removing 100 min damage. NOW thanx TO THIS temporary update, NOW railgun became MORE useless IN MM EVEN WITH large caliber rounds. I really hope you guys see where you guys messed up. 

Edited by MysticBlood
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This is a nightmare for light hulls. Change the ratio of HP: X2 for light,  x1.75 for medium hull and x1.5 for heavy hull.
Vikings and Hunters every corner.

 

Edited by Viking4s

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7 minutes ago, Viking4s said:

This is a nightmare for light hulls. Change the ratio of HP: X2 for light,  x1.75 for medium hull and x1.5 for heavy hull.
Vikings and Hunters every corner.

I see more domed titans.

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2 hours ago, Zackery459 said:

They are not staying in the game forever.

Yes they will. small maps 6v6 and 5 minute battles will be the norm. The rest is just a smokescreen to keep people off the scent.

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Just finished an hour or so of rugby matches. 

I witnessed actual teamwork in all of the matches and not all of them were a whitewash. The side winning still creamed the other side as usual 'cause no matter how good you play it's near impossible to make a comeback when you spawn into the other team on full drugs in your base.

I doubt that the format of the short battles or stupidly uprated armour was the reason, more likely the time of day, but it was nice to play with a team instead of on my own with 5 others!

On the subject of the removed large maps, there are maps that have a larger footprint than those removed and plenty of them are larger than stadium so what is the reason behind this? It doesn't seem to be counteracting the lag issue, the maps removed are not the easiest to play but that's kind of the point isn't it? 

 

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Oh, and if anyone is actually reading this from the game team 10-15% buff to all the tank armour would have been enough and give light hulls four protection module slots.

Still loving playing against Viking /Rico with the fixed turret alt?

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ya Its a asowme game I feel it must be made permanent and also there must be 2 modes of game play 1 of 5 min and the other of 15 min its must be given to players to make it a trial all the updates are goood..... but already richochet was strong in terms of short range power and it was also made comfortable by increasing its range too its able to cover the most of the maps area so I request to change it .... viking is also asowme and  its hp is also goo as the HP bar has been increased for both viking and hunter I feel the firebirds fuel tank must also have a longer capacity I have noted that my friends MK5 firebird was not able too kill me using his whole fuel tank its bad in part of firebird and freeez and not sure with with isida .... I noted that the match making time has also decreased for my ranks and I suggest to make these changes do significant so that these may be made permanant 

tq ... hoping for the best...

with regards

A.Athithya Ithayan

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1 hour ago, The_Pakistani said:

I see more domed titans.

Titans domes are not much more effective than they were before.  1) one of those many Titans you mention will disable yours and 2) AP augments will show up more - ignoring the dome and 3) hornets individually took a nerf BUT their entire team can stomp the Titan if the hornet activated in sight of that Titan.

I see more wasps.  Good luck inflicting 4000/8000/12000 damage before they close the distance and drop their bomb or freeze you or burn you with Incendiary augment.

30 minutes ago, Matt_Black said:

Oh, and if anyone is actually reading this from the game team 10-15% buff to all the tank armour would have been enough and give light hulls four protection module slots.

Still loving playing against Viking /Rico with the fixed turret alt?

Why the heck should light hulls get that kind of advantage?

Edited by wolverine848
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Hi Devs,

The experiment is a good idea however, it has made XP/BP a little bit dull becuase everyone is a four shot, when they used to be a 2 shot.

 

In my opinion this update would be suited to the lower ranks, it would make the game easier for the new players. It has made the MM battles in the high ranks a lot less dynamic beacause enemy vikings are a 5-6 shot without 50%  protection or double armour with railgun mk7+scout.

I like the idea of the 6 a side and smaller maps, but the double HP makes the game frustrating to play.

 

I hope that you take this as some positive feedback from a long time player

 

many thanks

xxz45

Edited by xxz45

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11 minutes ago, ADIIS015_goldboxxer said:

already richochet was strong in terms of short range power and it was also made comfortable by increasing its range too its able to cover the most of the maps

What "increase" are you talking about?

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Am I immediately killed upon spawning less? yes. 

Has teamwork become more important? Maybe? It helps to have more than one person shooting to kill a tank.  

Have well timed drones and OD changed? Only in the fact that tanks with defender drone are less likely to be attacked (for most players have no chance of destroying them.)

Does this change my interest in the game? Yes, I am less interested.

 

How to Improve: First off, game score and crystal rewards need to be adjusted accordingly. If a tank has twice the health, you should get twice the game score and cry reward. Before the update it was easy enough to 300-500 game score per battle. Now those numbers are cut in half. 

I do not know why tank health needed to be increased. Players had issues before the update only with defender drone and the fact that it gave additional health AND reduced incoming damage, giving light tanks the health of titans and mammoth. I am getting melted less often by magnum and vulcan. This is a positive but I would have rather these turrets given a nerf than every hull given a huge buff. With current tank health there is no reason to equip a long range turret or even medium range. All tanks have enough health to take damage for as long as they need to drive into short range. If hull health is to be increased I would cap it at 500 per hull.

Health packs were already much weaker than they have been in past versions of the game. Now they are even worse. With the increase use of short range turrets and their increased energy, there isn't a great time to pop a health pack when getting attacked by one. Would like to see these made more effective by giving you a chunk of health instantly or continuing to give health even through oncoming damage.

6V6: This isn't bad for smaller maps 10v10 was often too crowded, 7v7 or 8v8 may be better as I find I spend a lot of time looking for other tanks in 6v6. 

Map Removal: I am happy that massacre was removed, the layout of the map wasn't too bad but the unsmoothed surface and constant invisible barriers was too much to handle. I liked the other maps you removed and am sad that Tanki is looking to remove maps from matchmaking instead of adding them. Why not expand the MM maps to include Novel, Atra, Opposition, Edinburgh and any other number of maps? Create a 6v6 MM playlist with 5-7min battles on smaller maps. Create a 10v10 MM playlist with 7-10 min battles on larger maps. Create a 20v20 MM playlist with 20 min battles on huge maps like Lost Temple and Madness (sidenote: Bring back the old madness, you know the one with a floor and spiral tracks to the top section). When I go into MM I would like more variety, not less. Removing maps gives you less.

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My first score with over 500 ... in over 200 battles in 2 days after this test, so is very very rare, before in every 1 hour i had at least 500-600-700 score, now more often 200-300 score ... too low, i don't like this test never! I must to survive untill the end ... November 18th will be big party! Back to normal Tanki Online!

 

Screenshot-1.png

Edited by ALEX22THEBEST
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0 kills and was on 1 ... very "nice" this test, i hope is not permanent after 2 weeks or i will play more, more rare ... I know if play with isida nanobots now is very easy to finish on 1 maybe in all battles, but when have 0 kills in 5 minutes in every battle where is the fun ? I stay just in battle for what ? For to heal 5 tanks ? Worst test ... I saw and 4 isida in the same team, but who cares ...

 

Screenshot-1.png

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7 minutes ago, mjmj5558 said:

 for some reason, a got a notification now that you posted this topic now.

That's because a topic was merged into this topic.

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13 minutes ago, ALEX22THEBEST said:

0 kills and was on 1 ... very "nice" this test, i hope is not permanent after 2 weeks or i will play more, more rare ... I know if play with isida nanobots now is very easy to finish on 1 maybe in all battles, but when have 0 kills in 5 minutes in every battle where is the fun ? I stay just in battle for what ? For to heal 5 tanks ? Worst test ... I saw and 4 isida in the same team, but who cares ...

lol, yes. what did they expect to happen when they doubled the health yes the tanks will life longer, nothing more

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I gave this new test a chance , and i even doubted about liking or not liking . Today i made up my mind , i do not like it at all . Near every battle , you not finish with 6 vs 6 , since if 1 person steps out , you practically lost , and more people leave . Vikings are now "the hull " , at least 50% of the players use it now . If you play TJR , and a viking get anywhere close to you , you die . You can't kill it in a few shots , while he is firing away , you die very fast .

Nope , hate the test , get it out of here ....

ps : i do not like railgun , so i never play xp/bp , but i totally understand  their complaint also . The stats are just wrong ....

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2 hours ago, Tanki_Online_BR said:

The experimental update was launched, but one important thing was overlooked, the drug of life did not keep up with the growth of the hulls' armor.

Topic merged.

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This experiment is basically asking players to leave. Just being honest. Nobody wants to play a game for hours just to get some really bad rewards. I only play for Daily Missions, but when I'm done, I don't want to waste my time playing anymore. You barely earn any battle score from battles. That's my criticism

How do I rate the experiment? 2/10. A 2 is being generous.

Edited by yellowghetto
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