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Mad Tanks!


Marcus
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As I only play Wasp/Firebird I really like this update. 5 minute battle is ok as well, as I'm leaving 90% of the battles way before it ends. So with just 5 minutes I might just stick around to finish it. I don't like the special map, as I hate playing DM and/or JGR (and I don't care about golds anyway).

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not sure why I can't battle now. before I could get missions completed with in two battles and this is with new system. now I can't even complete missions unless its for a battle / or supply's.

now i'm struggling to get scores.. I feel like a lower rank player.

ErVG4pg.png

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I wish that this juggernaut DM mode would stay permanently in Tanki Online.

Juggernaut-DM.png

Developers will need to add this juggernaut DM mode permanently after this mad tanks experiment has ended.

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15 hours ago, wolverine848 said:

7?  I want the 10 minute battles back.  (I know it's pie-in-the-sky to ask for the 15 minute ones...)

Yes 15 mins was just right for battles, gave you time to pull a battle round if you fell behind.

But i would be more than pleased if they introduced 10 mins as the standard battle time again.

They should incorporate a mixture of old updates that have been removed with some of the better new updates they have now, (though they are few) a balanced blend of what we think is just right for TO without impacting the economy so players and devs alike benefit and TO can start to grow in numbers again, instead of the decline it is currently going through. 

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7 hours ago, Tidebreaker said:

Nothing can oneshot light hulls at the moment, except for Heavy Capacitors Shaft.

There is 1 other turret that can 1 shot ANYTHING  if you get very lucky and they do not have lifeguard drone equipped.

Anyone care to have a think about this one and tell me what combo can do this.

 

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So I have some updated thoughts.

1. Longer battles would be nice. 5 mins is too short.

2. I am actually coming round to the high hp tanks. I like the normal way best, but the high hp means I can use maneuvering to gain an advantage. Rather than getting targetted down by a twins, for example, I can simple run away without dying. It rewards players who drive well. Perhaps instead of doubling the hp, a simple compromise of 1.5 would work so there are still kills/deaths in good number but the tactical aspect remains

Example: I think everyone knows that moment when youre playing the game with a faster hull and suddenly some viking or hunter decides to chase you down. Previously you would die before being able to escape, but now you can live long enough to speed away...still wounded but none of this targetting stuff

Edited by Potdindy
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There are things I like about the update, however, only for the melee turrets. However, I hated it. If your enemy uses a defender you are left with no way out and before you used to kill one using it now imagine with hulls? I use a lot of magnum hammer and several other equipment before I could kill 1 wasp with an unshielded shot and all I need is 2 to 4 for a wasp so does he imagine a Titan that has 8,000 life? hated???

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9 hours ago, Tidebreaker said:

Nothing can oneshot light hulls at the moment, except for Heavy Capacitors Shaft.

We were discussing non-"experiment" battles.

Which is why the person I was talking to likes the "experiment" - no longer one-shot.

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2 hours ago, erppi said:

So, basically now im invinsible. Only thing, which could kill me, is equal buyer with all immunities and hughe skill set, and still he would be stuggling. No matter what enemy team trows at me, i can deal with it with my ap freeze. Titans, mammoths, vikings, isidas, firebirds... u name it, doesent matter. Why? Because my gear is maxed out and i have defender.

This update has made the defender the most op thing in the game by far. Nothing can defeat it, if you got the right alternations. I am so dominant, that i can fight 6vs1 fights and still emerge as winner.

What you should do, is to lower the hull hp 30-40% and rebuild booster drone stats. Make it so that booster gives at max level 52% damage boost for 30 seconds instead of 200% for 3 seconds. This way, there is a counter for defender. Not even hornet can deal with defender these days since the nerf, because now the ap effect is so short. But by increasing the overall damage of booster no-buy players would have even somekind of chance to fight back with short-range setups instead of sniper setups (currently sniper setups are the most effective with booster) but since the mad tanks, the damage output is so low, that you wouldnt stand a chance in these small maps.

Tough luck for hornet i say, your dominance is over, good riddance.

FLYING CHEAT has taken over your crown, which sadly is now even more OP than hornets overdrive.

Some drones are way better than others in the real world of TO battles, but nothing compares to THE FLYING CHEAT for downright dominance in battles regardless of how good you are if you are unfortunate enough to encounter them, especially at the higher ranks.

Overdrives have brought an imbalance to TO more than anything, and until they address this imbalance, the few will always triumph over the many in the majority of battles.

MM is anything but what it's description is meant to reflect. It is broken beyond repair and should like overdrives be scrapped in favour of a more balanced update that benefits the many AND NOT the privileged few who can buy their way through the ranks and dominate at every level in TO. 

I understand the need for a good economy within the game, but it should not be at the expense of the majority of players who get trampled on in most battles they go into by the dominant few . 

Regardless of your skill levels, as long as you are not a complete non turret turning noob (what is this star above my tank for?) the P2W brigade along with the FLYING CHEAT, the very unbalanced rank system, the imbalance of overdrives over others (all should be scrapped) then your experience in most battles is going to be an uphill struggle.

TO is P2W, from the overpriced shop all the way to the FLYING CHEAT, balance is a very distant 2nd best and will remain so for as long as the devs put the economy of the game above actual game play, and do not even try and find a agreeable compromise that will benefit the majority of players, P2W and F2P combined.

P2W........buy-battle-kill-repeat.....take a break and ponder if you should top up your 100,000 of each supply, including batteries.

F2P.........spend what little cry you have on 10 of each supply, excluding batteries, enter battle, die in 1st 10 secs, steel yourself for revenge, die again, battle time elapsed 30 secs, equip DA on respawn, die again, respawn and rethink your combo and protection modules, die again, change combo, die again, battle time elapsed 1 min 30 secs, go on pause and rethink again, battle time elapsed 2 mins, leave battle minus 1 precious DA.

P2W.......decides 100,000 of each supply is taking a risk and goes to his garage, sees he only has 500,000 cry left, starts to panic, thinks it's not nearly enough to replenish dwindling supplies, panic is really setting in now, SPRINTS to shop with wasp crisis combo, buys 10,000,000 cry, hits speed boost on his crisis, just makes it to garage before panic attack overwhelms him completely, replenishes dwindling supplies, needs a pick-me-up after near fatal panic attack, enters battle, kills lots of F2P, repeats every 6 mins.

   

 

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52 minutes ago, cosmic666 said:

Tough luck for hornet i say, your dominance is over, good riddance.

FLYING CHEAT has taken over your crown, which sadly is now even more OP than hornets overdrive.

If it makes you feel any better, Hopper is a lot more difficult to control than Hornet.

Also, you're an Incendiary Band/Heat Immunity/Defender or Crisis main. Idk, seems to me like the pot calling the kettle black, I mean OP.

Edited by GrayWolf8733
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39 minutes ago, GrayWolf8733 said:

If it makes you feel any better, Hopper is a lot more difficult to control than Hornet.

Also, you're an Incendiary Band/Heat Immunity/Defender or Crisis main. Idk, seems to me like the pot calling the kettle black, I mean OP.

Wrong no defender drone or crisis on main, just been in a battle, FLYING CHEAT ONLY 38/50 against vulcan, i had 50 against his gauss, but he had that emp alt on, only killed him once and that's because i switched to freeze. FLYING CHEAT IS OP, don't care what you say, and the emp alt for gauss also OP especially with FLYING CHEAT.

We lost 4-0, same old same old when FLYING CHEAT is in battle, you will never convince me otherwise. missions done main parked up until next mission. 

And i was not comparing hornet to the FLYING CHEAT, i was simply stating that poor hornet is no longer king on the battlefield (tough luck) and that the FLYING CHEAT now dominates instead of the once OP hornet with activated overdrive. 

Next time check out my main properly before saying what i have, always nice to get your facts right.

I defend the F2P player more than anyone, and would gladly see overdrives scrapped and drones and OP FLYING CHEATS.

What's your take on a fair and balanced TO, EVERYONE KNOWS MINE, and most in the forum no i hate the imbalance between the select few that the devs favour above all else, p2w.

Scrap overdrives and get rid of the FLYING CHEAT.

 

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The more I play, the more I find the game now more boring, silly and unbalanced...

Few small maps, light hulls undestroyable, heavy hulls useless, ages to kill an enemy, 5 minute and 6 vs 6 prevent any strategy, only flying cheats who dominate CTF, Assault and Rugby.... 

Many years of experience wasted because everything change every week.... Nowadays Tanki is just chaos and P2W.... Ridicolous....

Luckyly there are other games on web 

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23 hours ago, cosmic666 said:

FLYING CHEAT, i do my very best to kill these legal cheats whenever i can, but it's usually only me that can take them on with any sort of success at the lower ranks, which is not very often.

Not a hopper fan then huh?

Personally I freakin love it. Fast maneuverable, stable and a great strafing platform. An overdrive that can be used equally offensively and defensively.

How is it any different to players using thier overdrives to cap flags or take points? Mammoth overdrive was the only way to score in rugby a while back. I see Hunters stun all the defenders and waltz in for the flag/point/objective. I used to use the titan dome to cap flags! Not to mention Titan in siege mode. 

I get killed by Mammoth and hunter's overdrive all the time, I don't have either hull and if it really bothered me that much I'd get them and beat them at their own game.

Paid 100 cry for my hopper and have been grinding crystals and upgrading it for months near 7/20 now.

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On 11/6/2020 at 3:36 PM, wolverine848 said:

Light hulls are not insta-killed by 70% of the turrets.

Yes they are, the common game theme is to occupy the oppositions base and spawn kill as much as possible while one player caps flags/bases/whatever.

You spawn on 2000 hp, You can be one shotted by Magnum, shaft, railgun, thunder, smokey, gauss, and killed instantly by firebird, freeze and isida. Depending on what alt and drone is used. Legend battles are drone/alt/drug heavy. The occupying players will invariably be on full drugs. This is not speculation this happens in legend battles all the time. 

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Todays expermental games were in Siege Mode.

Much like Control points the extra HP helped to keep this game better balanced. I only saw white washes when there were a bunch of Titans on one side.

Games are too short to make muck of a comeback though and most ended 1-0.

Sadly not many players are using tactics, or much sense, to play this mode. Most just charge at the capture point spamming drugs and ready to hit the overdrive key as soon as they are in range. I got so bored of this I equipped Striker (which I suck at playing, I kill myself so often I may as well be playing for the other side!) and got in some long range target practice.

I'm still certain this is tanki's way of smokescreening 5 minute 6V6 battles into the norm in the hope that the mobile version will somehow save the day. I'm sceptical of the list of maps removed as well. I'm sure there are maps just as large still in play.

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1 hour ago, Matt_Black said:

Yes they are, the common game theme is to occupy the oppositions base and spawn kill as much as possible while one player caps flags/bases/whatever.

You spawn on 2000 hp, You can be one shotted by Magnum, shaft, railgun, thunder, smokey, gauss, and killed instantly by firebird, freeze and isida. Depending on what alt and drone is used. Legend battles are drone/alt/drug heavy. The occupying players will invariably be on full drugs. This is not speculation this happens in legend battles all the time. 

You having trouble figuring out how much damage each turret does?  Thunder avg damage < 1000.  So even with DD you won't get one-shot.

And NOW you are talking about spawn-killing?  You forget about spawn protection?  Not even Hornet can damage that now.

Compare apples to apples when you try to make a point.

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3 hours ago, cosmic666 said:

No i'm not a FLYING CHEAT fan, no hull with it's overdrive can even compare to it.

I'm not gonna go over everything why this LEGAL CHEAT should be scrapped.

Suffice to say all the little kids and those with a low IQ think it's AWESOME and very balanced, because jumping on walls, and over mines, and shooting at players from on top of a building is just normal game play and in line just nicely with game balance.

Give your head a shake you spanner.

IMO but the flyin cheat has its purpose for me when im sniping. I can be mobile and hide well. Geting flags and the football aint my style since i have a low survivable chance of making a goal. 

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Just got a DAILY mission to kill 100 tanks.  ONE HUNDRED.  During this idiotic experiment.

COME ON!    ?

 

And it's the same steaming  ?  maps everytime.  I get repeat maps over and over and over.

Edited by wolverine848
Kindly refrain from using profanity
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9 minutes ago, wolverine848 said:

Just got a DAILY mission to kill 100 tanks.  ONE HUNDRED.  During this idiotic experiment.

COME ON!    ?

best advise is to battle when you have less drone users on line. for me its  in the  evening. you can get more kills then. good luck .

I dislike this new experiment ....OH wait watch next month they decided to keep it.. lets see how many tanks will be in line for Unemployment .. time to find a new game soon

Edited by Bydo
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4 minutes ago, Bydo said:

best advise is to battle when you have less drone users on line. for me its  in the  evening. you can get more kills then. good luck .

I dislike this new experiment ....OH wait watch next month they decided to keep it.. lets see how many tanks will be in line for Unemployment .. time to find a new game soon

I'm just gonna wait till tomorrow and change it - I'm not playing 16 battles to get one mission done.

But that sux as I lose 70 stars.

It's just ridiculous they do the 2x armor but don't alter mission requirements.

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