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31 minutes ago, RIDDLER_8 said:

The Grasslands paint also looks cool on juggernaut.

 

Its hard to hide with that paint because everyone can see you afar on the battlefield.

What about this?

pJCcAn8.png

Its Green you know ?

Edited by The_Pakistani
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13 minutes ago, The_Pakistani said:

I would quit in this case. Self respect > game

Just left a battle where a hopper was grabbing our flag before our team even loaded.

It is just stupid the way DEVS refuse to fix that.  I will leave every single battle where enemy gets a flag before defenders load.

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21 minutes ago, wolverine848 said:

Just left a battle where a hopper was grabbing our flag before our team even loaded.

It is just stupid the way DEVS refuse to fix that.  I will leave every single battle where enemy gets a flag before defenders load.

IKR

tumblr_pjkgz3U6Wq1sgl0ajo1_500.gifv

 

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9 hours ago, DaringDeer said:

I am not enjoying this game much at the moment for reasons which have been said over and over. 

Talking about the experiment changes first.  The maps removed did not make me sad.  I don't have much else positive to say about it.  I dislike the shortened battles because it reduces strategy and results in people leaving battles early which further unbalances matches.  I dislike that half the turrets are basically ineffective.  Games are generally slower paced and less interesting.  It is simply too much health per hull and the strength of melee weapons has increased too much.  Add defender or crisis and you can easily ignore all defenders and cap a flag in CTF/ASL or a ball in RGB.  In TJR, the JGR is too weak and easy to kill.  The JGR needs to run around the map to stay alive.  Missions were not adjusted to deal with the changing dynamics.  (Enjoying your 100 kill daily or 500 kill weekly mission?)  I think most games before the experiment often turned into TDM because it was more profitable to kill people than to complete the objective.  During the experiment, it has swung too far the other way.  I hope the experiment ends soon or the devs at least play with the parameters to restore some semblance of balance.

On to the general state of the game.  Too much of MM is overdrives and status effects now.  There needs to be more maps in MM circulation.  By far my biggest frustration is the hopper hull with Crisis or Defender.  It is virtually unstoppable in cap games without a tremendous team effort which is hard to come by in MM.  The physics of Hopper pushing through or under other hulls and flipping them is especially triggering.

I still play this game mainly because of the friends I've made.  Usually 6 or 7 of us play together most nights, but everyone is getting frustrated because of the choices the dev team has made.  Some have already decided to not play until the experiment is over.  If pushed much further, I know some just won't come back.

 

OMG i need a lie down after reading that.

A mod berating the FLYING CHEAT.

Nice one @DaringDeer  well said, just wish more would side with me and @wolverine848 especially about the OP FLYING CHEAT.

TO is becoming more of a chore with each passing update.

Far to much emphasis on cash generating gimmicks than on actual regular no nonsense battles.

I will reiterate on a few key points then i'm done with posting about every nonsensical update the devs bring in.

1..MM..rank spread in battles is far to great.

2..OVERDRIVES..either rework them are scrap them..DEVS, listen to your adult playerbase and act on our feedback and see a marked enhancement in the game.

3..stop wilfully bringing in OP stuff into gameplay just to generate cash.

4..I personally liked the coinboxes when they FIRST came out, now the rewards are an insult to put it mildly. I bought them regularly but now i just pass on them knowing that out of 30 you will 75% of the time get at least 10/15  1 tankoins  which is a complete liberty.

5..The serious players amongst us don't care about XT, ULTRAS, SHOT EFFECTS, etc. Concentrate on actual game enjoyment, get that right ,then bring in your fancy effects.

6..TO is a great game but is rapidly becoming a second rate circus sideshow that is catering to all the kids who are glued to their mobiles 24/7.

7..Eventually you will lose most of your seasoned player base. In order to attract more players that will actually stick it out for years and keep those others, you have got to stop making TO so one sided for the select few.

8..Just act on feedback from players who want TO fair and balanced for most players, we really do no what we are going on about in regards to TO, as we have been playing it for years. 

9..We no the economy has to be good in order for TO to survive, don't mind this one bit, just stop ripping us off in an underhanded manner, example..COINBOXES. to name 1 of many.

10..If you continue to ignore the feedback from sensible intelligent players then TO will continue to be a chore, that at best only gets logged into to catch up in the forum, actual game play will be secondary, with only a few battles at best to maybe complete a mission are two, this is exactly what i am doing until TO becomes enjoyable again rather than a grind trying to compete against all the imbalances that you have brought into the game....FLYING CHEAT being the newest and most OP one yet, even surpassing the OP hornet fiasco that lasted for months.

......These are my thoughts on a few of the things that need to be addressed...... 

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2 minutes ago, cosmic666 said:

OMG i need a lie down after reading that.

A mod berating the FLYING CHEAT.

Nice one @DaringDeer  well said, just wish more would side with me and @wolverine848 especially about the OP FLYING CHEAT.

TO is becoming more of a chore with each passing update.

Far to much emphasis on cash generating gimmicks than on actual regular no nonsense battles.

I will reiterate on a few key points then i'm done with posting about every nonsensical update the devs bring in.

1..MM..rank spread in battles is far to great.

2..OVERDRIVES..either rework them are scrap them..DEVS, listen to your adult playerbase and act on our feedback and see a marked enhancement in the game.

3..stop wilfully bringing in OP stuff into gameplay just to generate cash.

4..I personally liked the coinboxes when they FIRST came out, now the rewards are an insult to put it mildly. I bought them regularly but now i just pass on them knowing that out of 30 you will 75% of the time get at least 10/15  1 tankoins  which is a complete liberty.

5..The serious players amongst us don't care about XT, ULTRAS, SHOT EFFECTS, etc. Concentrate on actual game enjoyment, get that right ,then bring in your fancy effects.

6..TO is a great game but is rapidly becoming a second rate circus sideshow that is catering to all the kids who are glued to their mobiles 24/7.

7..Eventually you will lose most of your seasoned player base. In order to attract more players that will actually stick it out for years and keep those others, you have got to stop making TO so one sided for the select few.

8..Just act on feedback from players who want TO fair and balanced for most players, we really do no what we are going on about in regards to TO, as we have been playing it for years. 

9..We no the economy has to be good in order for TO to survive, don't mind this one bit, just stop ripping us off in an underhanded manner, example..COINBOXES. to name 1 of many.

10..If you continue to ignore the feedback from sensible intelligent players then TO will continue to be a chore, that at best only gets logged into to catch up in the forum, actual game play will be secondary, with only a few battles at best to maybe complete a mission are two, this is exactly what i am doing until TO becomes enjoyable again rather than a grind trying to compete against all the imbalances that you have brought into the game....FLYING CHEAT being the newest and most OP one yet, even surpassing the OP hornet fiasco that lasted for months.

......These are my thoughts on a few of the things that need to be addressed...... 

Can't believe we have another TEN DAYS of this!    ?

As soon as I get the Tier I want in Challenge I'm parking it - playing only in "complete # battles" or "collect # supplies", if even that...

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1 hour ago, Matt_Black said:

Game balance, yeah rightScreenshot-2020-11-08-at-14-37-16.png

That's hilarious. Now, as long as you meet three people or two people in a competition, you are basically waiting to lose.It is better to lengthen the battlefield time and increase the number of people.Is this balance??

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20 minutes ago, wolverine848 said:

Can't believe we have another TEN DAYS of this!    ?

As soon as I get the Tier I want in Challenge I'm parking it - playing only in "complete # battles" or "collect # supplies", if even that...

I do exactly the same, i only do to tier 40 then i just forget about the challenge, don't give a hoot about there paints are shot effects etc.

Already stopped on the two accounts i play the most, think i'm at tier 30, just not gonna bother, fed up of FLYING CHEAT dominating  most battles even though at times they are 3/4 ranks below me with a g/s that is woefully low compared to mine, yet they still dominate, just shows how OP they really are in the majority of battles you see them in.

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@Maf Hello. I suggest your restore the battlefield time to its original state.So is the number of people on the battlefield.You can also change the battlefield time back to 15 minutes.Because the chassis now has special functions.Add some more maps.The number of people on the battlefield has increased.Battlefield time is long.It's more fun to play. Isn't it?

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On 11/5/2020 at 10:10 PM, ALEX22THEBEST said:

My first score with over 500 ... in over 200 battles in 2 days after this test, so is very very rare, before in every 1 hour i had at least 500-600-700 score, now more often 200-300 score ... too low, i don't like this test never! I must to survive untill the end ... November 18th will be big party! Back to normal Tanki Online!

 

Screenshot-1.png

 

The 2nd score with over 500 ... in over 500 battles, incredible of rare ... i still hope to be not permanent in future!

 

Screenshot-1.png

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@ALEX22THEBEST

Well done for such high scores. Me too, now I can mostly win any battles with high scores. Thanks for this dazzling experiment.

@RIDDLER_8

It is so great to see cluster of juggernaut tanks in the same battle. Now, I can always be juggernaut after I die.

Juggernaut-DM-Cluster-of-tanks.png

I hope that this juggernaut DM mode gets added as a permanent mode that replaces the old DM mode that was removed sometime ago. The DM juggernaut mode with every player being a juggernaut tank is so much fun because all players can be juggernaut and get used to drive juggernaut and get a good experience at using this tank, especially for low ranked players who are inexperienced with juggernaut. Everybody deserves a juggernaut chance!

In this battle, I was also lucky to have caught a container.

image.png

I got 125 double damage. I could not let this container slip away from my fingers. That's the reason why the juggernaut DM mode saved me this container for me. Haha.

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It is such a great thing to see so many juggernauts in the same battle.

Juggernaut-DM-So-many-juggernauts.png

Bullfight juggernauts.

I have managed to finish 1st place for the first time in this juggernaut DM mode.

Juggernaut-DM-1st-place.png

First try. Was best.

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I couldn't find the topic regarding opinion of the new update - team up to 6 player, smaller arenas. My opinion: limiting the game to six each is a very bad idea - if one team loses two players, the ratio is 6:4 making the game very uneven. It mattered less if in a group of 12 two left. The smaller arenas are no good for long range turrets. I am also a shaft - sometimes there is no one to shoot at, because there are simply less players. Do not pursue this idea further, resort the original settings. Aha, and make the game 7 min again (I preferred the 15 min. anyway), but 5 min.? There is too little time to try to come back with a result especially if you're playing rugby or CTF, If you are down 0:2 there is hardly any time to catch up at least to equalize.

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