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Mad Tanks!


Marcus
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1 hour ago, Person_Random said:

Unpopular opinion: the experiment was pretty decent (especially on mobile, far fewer deaths).

I have found that almost every player which has had a overall positive reaction to the experiment had Firebird + Wasp/Hornet as their most used equipment.

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35 minutes ago, Spy said:

All of the features you mentioned were created because mobile players are at a disadvantage.

This is kinda understandable as MM is not competitive. But people can use Android emulators or some gaming mobile devices and play without a disadvantage while using things that should be considered as hacks.

Also, can't mobile players still access XP/BP?

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3 minutes ago, Picassoo said:

Also, can't mobile players still access XP/BP?

They can't, as far as I know. But I heard about a method where you join a pro battle from PC and then login from mobile and then you can play.

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35 minutes ago, ThirdOnion said:

 

It is true, but to a degree. I tend to use Hopper-Fire on mobile. Right now, I don't have much other higher modification equipment (Mk5 10/10 or higher) with the exception of a few turrets that mobile and I don't get along with, but I'm hoping to change that with the acquisition and upgrade of a few more longer ranged turrets.

But these past weeks, I've played as several different combinations (though my data was taken on Fire-Wasp on the first day for simplicity's sake), and overall, I find it alright on PC but much more so on mobile. it isn't because of the buff but rather much more. Now, now, before I spill too much information...

One final thing: please don't assume that just because I use Fire and Wasp most that I used it all the time. I did use it more since I'm most comfortable with it, but I made sure I had a pretty comprehensive review by covering some of my other turrets and hulls, namely Ricochet, Hammer, Shaft, and Hunter. I used Fire-Wasp for its thrift back then, hence the sheer number of hours; I barely played 5 to 10 hours testing. Just a note ?

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I liked the experiment. But then again, I'm a Wasp/Fire only player. So had a lot of benefit from it. But I do like the 6v6 5 mins battles. I had the 15x top 3 mission, and it was pretty easy to complete it. If you do continue the 5 mins battles, please increase battlescore a bit. Don't have to be x2, but make it x1.5. Didn't miss the large maps at all, except maybe Highways.

Edited by Noghtfly
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I quite liked the experiment. My overdrives were definitely used more meaningfully, and since coming in top 3 was much easier, it felt like less players were playing for themselves and more strategy and team oriented plays were made. The shorter time was actually better, and having 6 on either side as opposed to 8 made the map a lot less chaotic. Viking's Overdrive being buffed was fantastic and I wish that it gets to stay or at least gets a buff, because using Viking has been amazing these past 2 weeks. The double HP made killing harder, so maybe a health multiplier between 1 and 1.5x would make things just right.

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2 hours ago, Person_Random said:

One final thing: please don't assume that just because I use Fire and Wasp most that I used it all the time. I did use it more since I'm most comfortable with it, but I made sure I had a pretty comprehensive review by covering some of my other turrets and hulls, namely Ricochet, Hammer, Shaft, and Hunter. I used Fire-Wasp for its thrift back then, hence the sheer number of hours; I barely played 5 to 10 hours testing. Just a note ?

for sure No.

Sometimes when I discuss about how some turret is way OP with a good points that approves my opinion, and someone answer me "" no you're wrong" without giving any reason neglecting all of my points, so in this case I usually turn the discussion into a personal discussion and I say you say that cuz it's your most used turret..

But sometimes no, someone answer all of my points with a real points "not just say you're wrong" so in this case I respect him and give him a like even if I disagree, and I neglect that it's his most used turret.. as he give me a real points

So for sure I wont ever think you of the first case... btw, I know I went far from the discussion but this thing really anger me

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54 minutes ago, asem.harbi said:

It's just Viking your most used OD... any other OD was in real disadvantage, but Viking get a real buff as it kills any other tank in seconds (with this experiment or not) so the double HP didn't affect it, but the 14 seconds was an incredible buff  

Well yeah, but in general I saw a lot more team play from other people. For example, Hunters using their OD to protect me from enemies. I wouldn't say other OD's were at a disadvantage, with the exception of Hornet. The other OD's did what they were supposed to. Hunter's OD isn't supposed to kill enemies directly, it's supposed to remove supplies and stun them for example.

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8 minutes ago, LOLKILLERTOTHEDEATH said:

Well yeah, but in general I saw a lot more team play from other people. For example, Hunters using their OD to protect me from enemies. I wouldn't say other OD's were at a disadvantage, with the exception of Hornet. The other OD's did what they were supposed to. Hunter's OD isn't supposed to kill enemies directly, it's supposed to remove supplies and stun them for example.

Funny how ODs were added without any reason and now devs are trying to make people use them in tactical ways to justify their existence.

But indeed I agree, Viking's disadvantage is its OD anyway.

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22 minutes ago, LOLKILLERTOTHEDEATH said:

Well yeah, but in general I saw a lot more team play from other people. For example, Hunters using their OD to protect me from enemies. I wouldn't say other OD's were at a disadvantage, with the exception of Hornet. The other OD's did what they were supposed to. Hunter's OD isn't supposed to kill enemies directly, it's supposed to remove supplies and stun them for example.

the only issue now with the stun is that its short lived and yet others last longer. giving hornet less OD power..

 

I was going to say happy days are back but... when my health bar is slow and it only fills up half when being shot at . it makes my battle scores weak and I end up at the bottom of the score board .. ugh !!!

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This "experiment" was able to make me have fun playing this game after years of NOTHING.

Too bad the two weeks are over however, back to the usual garbage where you get oneshotted even by breathing in your base.

-Isida's healing is now worthless again, even with support nanobots.

-Viking's OD duration was definitely TOO overpowered, 14 seconds is a NO NO, especially for Juggernaut battles. it could be increased from 7 to 9 seconds however.

-The game is really unfun now, it proves that weapons deal way too much damage, or that hulls have way too low hp, look at it however you like, i strongly hope something of the "mad tanks" experiment will make it into the game. I certainly agree that x2 hp is way too much, x1,5 or x1.75 should do it however.

-Xp/bp battles should remain untouched.

-Assault mode is still incredibly unbalanced, Either do something about it or remove it, i always skip these battles unless i'm on the ez win team.

Edited by simofigooo
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16 hours ago, Zackery459 said:

I mean, I understand where you are coming from, but the developers have to keep adjusting stuff here and there, so they can fix it to the best of the ability. Balancing will never be absolutely perfect, ever. Yes, it can can better, but that is something that is really hard to figure out unless they do the necessary testing. It is all about the math, which is something that is really hard to figure out with a single try.

If you don't introduce the problems then you don't have to fix them.

 

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Estou feliz que essa experiência acabou, agora estou com vontade de jogar de novo, por favor, nunca mais faça isso, foi horrível

Edited by Matezzo
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6 hours ago, TheRealHZFJ said:

I missed this. I can actually have fun in this game again :D 
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I saw you in battle.? everything is good now and  battles have normalised. Thank God!

Edited by brainhoo
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  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
    Yes there have been fewer kills after respawn and the increased HP obviously gave extra time to stay alive, but at least half of the battles were unbalanced with only one team dominating.
  • How did the benefit of well-timed overdrives and drones change? 
    I have not tested any drone and haven't noticed much about the overdrives, the viking's one Is slighty OP while the hornet's overdrive is way too weak.
  • How did the importance of team gameplay change? 
    Sadly shorter battles definitely killed the team gameplay, with so little time available everyone thinks for himself and there's no need/time to chat or make streategies together.
  • Could this experiment change your interest in the game? 
    Sadly no but at least I see some interest in changing the game while actually listening to the players ;)
  • Do you have any suggestions on how to improve these changes?
    I think you should bring back long battles, maybe with the option to choose in the matchmaking panel between 15 and 30 minutes.
    Double HP for certain hulls are too much, lower that or boost the power of some turrets like railgun, shaft, etc. because these weapons are made for kill in one or two shots. And please do something for striker, it's completely useless now...
Edited by Eithern

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14 minutes ago, Eithern said:
  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
    Yes there have been fewer kills after respawn and the increased HP obviously gave extra time to stay alive, but at least half of the battles were unbalanced with only one team dominating.
  • How did the benefit of well-timed overdrives and drones change? 
    I have not tested any drone and haven't noticed much about the overdrives, the viking's one Is slighty OP while the hornet's overdrive is way too weak.
  • How did the importance of team gameplay change? 
    Sadly shorter battles definitely killed the team gameplay, with so little time available everyone thinks for himself and there's no need/time to chat or make streategies together.
  • Could this experiment change your interest in the game? 
    Sadly no but at least I see some interest in changing the game while actually listening to the players ;)
  • Do you have any suggestions on how to improve these changes?
    I think you should bring back long battles, maybe with the option to choose in the matchmaking panel between 15 and 30 minutes.
    Double HP for certain hulls are too much, lower that or boost the power of some turrets like railgun, shaft, etc. because these weapons are made for kill in one or two shots. And please do something for striker, it's completely useless now...

Tough luck for hornet i say.

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On 11/3/2020 at 3:04 PM, Marcus said:
  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
  • How did the benefit of well-timed overdrives and drones change? 
  • How did the importance of team gameplay change? 
  • Could this experiment change your interest in the game? 
  • Do you have any suggestions on how to improve these changes?

 

Interesting, i had actually missed this part of the initial post, i strongly hope someone will read this, make the guy that had this idea employee of the DECADE!

1) definitely YES, being able to survive and not being istantly oneshotted made me and my Isida very useful and worth in the team, often saving the game and whatnot, also thanks to the Isida healing buff.

2) not much to say here, i mostly don't like overdrives and i'd want them to not be in the game at all, if i have to say, viking OD buff wasn't a good thing, especially for Juggernaut battles. ODs can stay however, if they get nerfed a bit, and Tanks hp get increased, if you think Viking's overdrive is underpowered, you can increase its duration, but the damage shouldn't be THAT much.

3) not much actually, people with light hulls and Defender drone could easily carry the game alone, pretty much impossible to kill, while they capture flags, points, kill Juggernauts alone. One thing that changed in team play was definitely in the Juggernaut mode, the Juggernaut needed a lot of support and at least one Isida in the team to perform well, otherwise it was just hopeless for it to survive alone. in modes like CP and Siege this also required an Isida in the team, to heal all the teammates from the eventual splash damages, possible thanks to the buffs.

4) Definitely yes. Please implement this stuff in the game, being oneshotted istantly by any weapon is in no way fun and it's frustrating, it disgusts me to play the game how it is now, i really played a lot in these 2 weeks, because i really had fun playing, it's incredible this experiment allowed me to enjoy this game again, definitely more than i ever did in the last few years.

5)yes: x1,5 hp instaed of x2. Isida can stay how you made it, definitely worth playing as a medic again. Nerf the drone that increases armor durability, or simply give it a disadvantage, like, if your armor is increased, your tank speed halves, that could work. Reduce the points that the attackers get in the Assault mode, they get 5 each flag, while the defenders get 1 for each kill, that's in no way balanced if the attackers can barely die and just yolo to capture the flag with hopper and such. One awesome thing would also be to reduce the protection modules, if the HP get increased, 50% is way too much, 35 instaed, is more than enough. There would be a lot of stuff to rework that i didn't say, i obviously won't make a list of every single thing, first we gotta see what the devs will do after receiving feedback from the update, but it would definitely be worth if it brings a fresh air of fun and balance to the game.

Some alterations would need also a rework, as they cut off the damage of certain turrets too much, like Smoky's autocannon or Isida's support nanobots. I suggest to do ANOTHER experiment with different HP parameters before changing anything in other fields.

Edited by simofigooo
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