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18 minutes ago, Zackery459 said:

To be honest, I do not expect anything to happen after this test. A lot of people gave negative reviews about it, so I think they will not do anything and will just revert it back to normal, like it was almost 2 weeks ago.

We can but hope?

But then MM was universally hated and we still got that!

Today I got stuck with more Jug and CTF missions?

What is the point of Jug when it's the weakest tank on the battefield? Okay, so I have to shoot at it for a month before making a scratch with Vulcan but I was spawn killed twice by Viking/Thunder as the Jug. I usually pause briefly when I get killed in Jug mode so I don't end up being the Jug. Long time since I played railgun and I suck at shooting rockets. But with this mode being so frantic I got caught out a couple of times. I'd like to see Jug get some different weapons. How about a 4 barreled Twins turret or twin Vulcans?

CTF was as pants as it has been for the last two weeks. The whole team shooting at a wasp from across the map as he closes in and takes the flag, drops his bomb and heads back to base. A typical game saw my entire team head off to the other base leaving me, Hopper/Vulcan to defend the flag. What the hell am I supposed to do? I can't kill them fast enough and I sure as hell can't block them. I can use my overdrive to stun them but as the stun has worn off before I get back down to ground level they have picked up the flag again and they're off. Yes I could have changed to a different combo but I'm interested in how this experiment effects my current favorites. 

What was going through the minds of the dev's when they came up with this? I suspect a good deal of Vodka was responsible! I can't think of any other game where the dev's would change random parameters without prior warning and dump it on the players! Maybe it's being done as a bet just to see how much crap they can dish out to the players and still keep them. I'd love to see the playing stats for the two weeks to see how much of a dip it took. 

You took six maps out of rotation but didn't put any back in. Are they coming back? I'm sure getting fed up of playing the same maps time and time again.

Try actually listening to the players. Try a sustainable game economy. Surely you can understand that 10,000 players paying £1 is better than 100 paying £10. Release the buyer only equipment into the shop for Xtals a few months after you've made your money from the buyers. This free to play but pay to win environment is toxic. 

 Once this experiment has finished leave the damn game alone for 6 months barring minor tweaks to even things out, then take stock of what needs to be changed to make the game better for the players. If making the game better for the players isn't where your plans are heading then close down the game and save us all a lot of time and heartache.

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16 hours ago, RIDDLER_8 said:

I do agree that you get killed with Freeze quite a lot. To combat that, I would suggest that you wear the anti-freeze protection module and a cold resistance protection augment on your hull. That would give you a huge level of protection from enemy Freezes.

Unfortunately, that would mean swapping out the anti-fire module, which would result in similar issues with firebird.   Toasted or chilled, either way, you're dead if you get in range.

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1 minute ago, The_Pakistani said:

Unable to find. Can you send link?

These are the questions:

Spoiler
  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
  • How did the benefit of well-timed overdrives and drones change? 
  • How did the importance of team gameplay change? 
  • Could this experiment change your interest in the game? 
  • Do you have any suggestions on how to improve these changes?

 

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Just now, Spy said:

These are the questions:

  Hide contents
  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?
  • How did the benefit of well-timed overdrives and drones change? 
  • How did the importance of team gameplay change? 
  • Could this experiment change your interest in the game? 
  • Do you have any suggestions on how to improve these changes?

 

Thanks, I thought it will be a google form ?

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We would appreciate it if you answer the following questions after 3-4 days of playing with the new changes: 

  • Do you think that there were less occasions when you were destroyed where you spawned and were consequently completely useless to your team?

          This is changed due to hornet OD nerf. Before we get spawn destructed. 

  • How did the benefit of well-timed overdrives and drones change?

         Didn't noticed changes in ODs but drones became extra OP. So killing players with fully MUed drone is nearly impossible.

  • How did the importance of team gameplay change?

          Became worst, mostly 2-3 players leave when they see drone players and no new player join to fill space. CTF, ASL, RGB modes are crappy due to hoppers.

  • Could this experiment change your interest in the game?

          No, I hate it.

  • Do you have any suggestions on how to improve these changes?

         Nerf drones, and those alts which are OP and 1 shot you with/without drones. Specially alts of shaft and railgun.

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Someone mentioned flying 'cheats', half of them be glitching in the air.

Hoppers_these_days.gif

 

Give it 2 more days, when the live testing is over, I'll show people that they want x2 HP back when i quickscope them.

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C'est fou combien je m'amuse. Merci tanki pour ces batailles! Je ne suis pas prêt à dépenser de l'argent pour vous. it should be the opposite. I should be paid because I wasted time and my time is invaluable.1605549946-123.jpg

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@GrayWolf8733

I do want to buy Forester and Savanna at 50% off. It is only ten days to go until the Black Friday 2020 sales. I can't wait until those good sales and I hope that they are going to be 50% off so that I can buy Hopper as well.

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@Akame

It would be a very good idea if developers added a poll for us players to be able to vote on what this whole community of Tanki Online players thinks about this Mad Tanks update. At least, developers would better keep track on what players like, dislike about this update so that amendments can be made later if necessary.

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5 hours ago, Matt_Black said:

We can but hope?

But then MM was universally hated and we still got that!

Today I got stuck with more Jug and CTF missions?

What is the point of Jug when it's the weakest tank on the battefield? Okay, so I have to shoot at it for a month before making a scratch with Vulcan but I was spawn killed twice by Viking/Thunder as the Jug. I usually pause briefly when I get killed in Jug mode so I don't end up being the Jug. Long time since I played railgun and I suck at shooting rockets. But with this mode being so frantic I got caught out a couple of times. I'd like to see Jug get some different weapons. How about a 4 barreled Twins turret or twin Vulcans?

CTF was as pants as it has been for the last two weeks. The whole team shooting at a wasp from across the map as he closes in and takes the flag, drops his bomb and heads back to base. A typical game saw my entire team head off to the other base leaving me, Hopper/Vulcan to defend the flag. What the hell am I supposed to do? I can't kill them fast enough and I sure as hell can't block them. I can use my overdrive to stun them but as the stun has worn off before I get back down to ground level they have picked up the flag again and they're off. Yes I could have changed to a different combo but I'm interested in how this experiment effects my current favorites. 

What was going through the minds of the dev's when they came up with this? I suspect a good deal of Vodka was responsible! I can't think of any other game where the dev's would change random parameters without prior warning and dump it on the players! Maybe it's being done as a bet just to see how much crap they can dish out to the players and still keep them. I'd love to see the playing stats for the two weeks to see how much of a dip it took. 

You took six maps out of rotation but didn't put any back in. Are they coming back? I'm sure getting fed up of playing the same maps time and time again.

Try actually listening to the players. Try a sustainable game economy. Surely you can understand that 10,000 players paying £1 is better than 100 paying £10. Release the buyer only equipment into the shop for Xtals a few months after you've made your money from the buyers. This free to play but pay to win environment is toxic. 

 Once this experiment has finished leave the damn game alone for 6 months barring minor tweaks to even things out, then take stock of what needs to be changed to make the game better for the players. If making the game better for the players isn't where your plans are heading then close down the game and save us all a lot of time and heartache.

Was thinking of giving you a 10 for that post, then you let yourself down by admitting you play the FLYING CHEAT.

Sorry it's a 5, because i HATE the FLYING CHEAT with a passion.

But other than that your spot on. No offence because i do agree with most of what you post, but i do hope if you continue to use the FLYING CHEAT your battles are ten times worse than your last one.

Think i have made myself clear where i stand when it comes to LEGAL CHEATS.

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40 minutes ago, RIDDLER_8 said:

@Akame

It would be a very good idea if developers added a poll for us players to be able to vote on what this whole community of Tanki Online players thinks about this Mad Tanks update. At least, developers would better keep track on what players like, dislike about this update so that amendments can be made later if necessary.

How about we take a poll on the FLYING CHEAT.

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so, its almost been 2 weeks of this test, and here is my thots about it.

 

I HATE almost everything about it.

The gameplay has become boring. Its too easy to capture a flag in CTF and assault, too hard to defend with bad team in assault, too easy to kill juggernaut, way too easy to win in rugby, TDM is boring as hell with these slow kills and 6vs6 players, and all the battles are too slow and end too soon.

Ares OD doesn't do enough damage anymore. it is easy to counter if u are far away from it, and if u don't have enough space to move away from its direct path, any tank can just drive thought it and survive. Heavy tanks can survive from it without even moving.

Same thing with Hunter: the stun effect doesn't last long enough to kill tanks, which leads to them re-aquiring their supplies and demise of Hunter.

Health kits can only heal 4k health, not more. That is half health bar of heavy tanks. 

Any maxed out tank can now enter enemy base with defender drone and rain havoc like madman without no need to worry about their teammates: they don't need teammates. They have Defender. And that is enough.  

Also so many good turret has become absolute now. Saft has simply lost its purpose, Richoret cant deal enough damage before running out of clip capacity (and we all know how slowly it recaches) Hammer simply doesn't have enough ammo in its clip, Gauss is sniper weapon and most maps in MM are now close-range favoring, Smoky simply doesn't have enough damage, Thunder has too long cap between shots and not enough damage, against Railgun is way too much protection, and magnum... well i hate everything about magnum and its playstyle, so i love what this update did to it popularity, and i think that it needs 50% damage nerf or more. But what becomes to melee-range weapons, they become pretty much most popular weapons i see. although, firebird with incendiary mix has too much clip size. Also, Isida found its place in gameplay, which is very positive thing to see, and i think that these chances to melee-range weapons should remain.

But as summary: All weapons, which has high DPM, became the most relevant weapons in battles, but also many weapon became absolute. That should not be that way. (except magnum, it should had never be created in first place)

And what becomes to economy and exp, both collapsed heavily during this test. I spend 2-3 times more crystals per battle than what i got in return, and leveling up became extremely slow. So we need another boost to battle-funds. I suggest, that 65% raise would be in place. (I am a buyer, and i have prenium account, but still lost 2-3x more than i got in return per battle) But i got stars in rate never seen before. i finished the challenge with 6,5 thousand stars, and i spent daily 2 hours in game. Maybe u should more brises after the skin container, which would include batteries, crystals, supplies, and containers, u know, the basic stuff. (and maybe even some nice hull alternations :)))

I think u have seen my opinion about booster, but if not, i am saying it again: It needs to be chanced. 40% damage boost for 30 seconds. That way it would be a counter for Defender, but still not as good as Crisis damage boost.

But if u still haven't realized, the idea about mad tanks and the health boost should be cast into big bin, lock it up with a big-ass lock, burn the key to ashes, burry the ashes deeeeeep into the core of the earth and cast that bin into biggest, darkest black hole of the hole universe and pray with our hearts, that it would accept it and keep it in (which i think that even black hole cant do) and never, ever NEVER bring anything like this into our nice game ever again.

Oh, and amost forgot: WHO THE THELL GOT AND IDEA, THAT WE SHOULD PAY TO ABLE TO USE OUR ALTREADY PAID EQUIPMENT???? Yes, im talking about drones. No other game has ever done anything like this. Yes, they have drones, but no other game requires to pay as batteries or fuel whatever for being able to use them. Remove the batteries from the game as soon as bossible, it should not be this way, its just wrong. Its like the same thing if u would charche us for dying and we would need to pay everytime to some goddamn mechanic for being able to respawn (no, this is not a proposal, do not implement a mechanic feed lol) so, just remove those batteries, its just stubid and unfair. They eat so much crystals to upgrade anyways, nearly 2 million. Come on, Tanki.

 

Edited by erppi
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38 minutes ago, cosmic666 said:

How about we take a poll on the FLYING CHEAT.

lol, u just dont like hopper huh? well, lets also delete magnum in the progress, shall we?

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@erppi

I understand your concern but here are my thought. I do like the double armor of hulls because I can survive longer without being killed too often. I have less deaths and because of that I am able to make more kills on the battlefield, regardless that battles are shorter by two minutes. Five minutes battles are better for me to finish in first place much more frequently than ever before.

Since my hulls are now double the armor they used to be, it is much easier for me to capture flags and balls which I could not deliver before this update because my equipment was too weak. Now I can successfully deliver flags and balls with the necessary armor that hulls now have. If developers are intelligent enough to keep this update permanent, then players would be more happy with more armor, especially in game modes such as CTF, rugby and assault mode.

Camping on a point in the assault game mode has always been a problem in the past because it was too easy for enemy to kill you. Now, with double armor on all hulls, players have better chances at capturing points in assault. With the faster loading of slow overdrives such as Viking's overdrive and Wasp's bomb, now players can better defend themselves and defeat the enemy in tough situations where you are required to capture a control point in assault, capture a ball in rugby or capture a flag in capture the flag game modes.

This experiment was worth a try and it has worked really well for me. When I first heard the news about this experiment, I misunderstood its true value. I was disappointed with shorter battle times, but then after starting playing with the experiment, I realized that I was wrong. Shorter battles and smaller maps was the best solution to experiment with to get better results of team gameplay in matchmaking battles. I really hated playing on the Massacre map in matchmaking battles so I am glad that it is now gone. I requested many times for this map to be removed from the pool of matchmaking maps, but developers did not remove it in the past. Now, they removed it, which was the right thing to do. The problem with the Massacre map is that I kept on getting stuck on the map and my aim was poor with most turrets because of the uneven terrain this map has. The only good turrets on this map are Shaft and Magnum. They are the best for this map because Shaft can be thoroughly used properly in sniping mode and Magnum can fire big shells which have devastating effects on enemies when landing on the ground near them. The good thing about the Magnum turret is that if you miss your enemy, the splash damage is enough to destroy him when he has half of his health or less damaged.

I do like this Mad Tanks update because of the necessity of the overdrive boost, extra overdrive duration and double the armor of hulls. That is the very best of this update and the very best buff that I have seen in years since I joined Tanki Online in 2015. Now, Tanki Online is better than ever with its strong equipment, so lets keep all the equipment of Tanki Online super strong, keeping the game balance in balance so that gameplay can be enjoyed by all players around the world.

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19 minutes ago, erppi said:

donc, cela fait presque 2 semaines de ce test, et voici mes réflexions à ce sujet.

 

Je déteste presque tout.

Le gameplay est devenu ennuyeux. Il est trop facile de capturer un drapeau en CTF et d'assaut, trop difficile à défendre avec une mauvaise équipe en assaut, trop facile à tuer le mastodonte, bien trop facile à gagner au rugby, TDM est ennuyeux comme l'enfer avec ces tue lents et ces joueurs 6 contre 6, et toutes les batailles sont trop lentes et se terminent trop tôt.

Ares OD ne fait plus assez de dégâts. il est facile de contrer si vous en êtes loin, et si vous n'avez pas assez d'espace pour vous éloigner de son chemin direct, n'importe quel char peut simplement le conduire et survivre. Les chars lourds peuvent en survivre sans même bouger.

Même chose avec Hunter: l'effet d'étourdissement ne dure pas assez longtemps pour tuer les chars, ce qui les amène à réacquérir leurs fournitures et à la disparition de Hunter.

Les kits de santé ne peuvent guérir que 4k de santé, pas plus. C'est la moitié de la barre de santé des chars lourds. 

Tout char au maximum peut désormais entrer dans la base ennemie avec un drone défenseur et faire des ravages comme un fou sans avoir à se soucier de ses coéquipiers: ils n'ont pas besoin de coéquipiers. Ils ont Defender. Et cela suffit.  

Aussi tant de bonnes tourelles sont devenues absolues maintenant. Saft a tout simplement perdu son objectif, Richoret ne peut pas infliger suffisamment de dégâts avant de manquer de capacité de clip (et nous savons tous à quel point il se remet lentement) Hammer n'a tout simplement pas assez de munitions dans son clip, Gauss est une arme de sniper et la plupart des cartes de MM sont Maintenant, en faveur du rapproché, Smoky n'a tout simplement pas assez de dégâts, Thunder a un cap trop long entre les tirs et pas assez de dégâts, contre Railgun c'est beaucoup trop de protection, et magnum ... eh bien je déteste tout sur magnum et son style de jeu, J'adore donc ce que cette mise à jour a fait sur sa popularité, et je pense qu'elle a besoin de 50% de dégâts ou plus. Mais que deviennent les armes de mêlée, elles deviennent à peu près les armes les plus populaires que je vois. cependant, Firebird avec un mélange incendiaire a trop de taille de clip. Aussi, Isida a trouvé sa place dans le gameplay,

Mais en résumé: toutes les armes, qui ont un DPM élevé, sont devenues les armes les plus pertinentes dans les batailles, mais aussi de nombreuses armes sont devenues absolues. Cela ne devrait pas être ainsi. (sauf magnum, il n'aurait jamais dû être créé en premier lieu)

Et ce qui devient pour l'économie et l'exp, les deux se sont fortement effondrés au cours de ce test. Je dépense 2-3 fois plus de cristaux par bataille que ce que j'ai obtenu en retour, et la montée de niveau est devenue extrêmement lente. Nous avons donc besoin d'un autre coup de pouce pour les fonds de combat. Je suggère que cette augmentation de 65 p. 100 serait en place. (Je suis un acheteur, et j'ai un compte prenium, mais j'ai quand même perdu 2 à 3 fois plus que ce que j'ai reçu en retour par bataille) Mais j'ai obtenu des étoiles au taux jamais vu auparavant. J'ai terminé le défi avec 6 500 étoiles et j'ai passé 2 heures par jour dans le jeu. Peut-être que vous devriez plus de brises après le contenant de la peau, qui comprendrait des piles, des cristaux, des fournitures et des conteneurs, vous savez, les éléments de base. (et peut-être même de belles alternances de coque :)))

Je pense que vous avez vu mon avis sur le booster, mais sinon, je le répète: il faut qu'il y ait un hasard. Augmentation des dégâts de 40% pendant 30 secondes. De cette façon, ce serait un contre pour Defender, mais toujours pas aussi bon que l'augmentation des dégâts de crise.

Mais si vous ne l'avez toujours pas réalisé, l'idée des chars fous et de l'amélioration de la santé devrait être jetée dans une grande poubelle, verrouillez-la avec une serrure à gros cul, brûlez la clé en cendres, enterrez les cendres profondément dans le cœur du la terre et jette ce bac dans le plus grand et le plus sombre trou noir de l'univers du trou et prie avec nos cœurs, qu'il l'accepte et le garde (ce que je pense que même le trou noir ne peut pas faire) et jamais, jamais jamais apporter quelque chose comme ça dans notre beau jeu plus jamais.

Oh, et j'en ai oublié: QUI LE THELL A OBTENU ET IDÉE, QUE NOUS DEVONS PAYER POUR POUVOIR UTILISER NOTRE ÉQUIPEMENT DÉJÀ PAYÉ ???? Oui, je parle de drones. Aucun autre jeu n'a jamais rien fait de tel. Oui, ils ont des drones, mais aucun autre jeu ne nécessite de payer en piles ou en carburant pour pouvoir les utiliser. Retirez les piles du jeu dès que possible, il ne devrait pas en être ainsi, c'est tout simplement faux. C'est la même chose si vous nous accusiez de mourir et que nous devions payer à chaque fois à un putain de mécanicien pour pouvoir réapparaître (non, ce n'est pas une proposition, n'implémentez pas de flux mécanique lol) alors, supprimez-les simplement batteries, c'est juste stubide et injuste. Ils mangent tellement de cristaux à améliorer de toute façon, près de 2 millions. Allez, Tanki.

 

it will not be profitable enough to remove the batteries.  the players who use the drones are the hens that lay the golden eggs of the developers. ?

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5 minutes ago, RIDDLER_8 said:

@erppi

Je comprends votre inquiétude mais voici ma pensée. J'aime la double armure des coques parce que je peux survivre plus longtemps sans être tué trop souvent. J'ai moins de morts et grâce à cela, je suis capable de faire plus de victimes sur le champ de bataille, même si les batailles sont plus courtes de deux minutes. Des batailles de cinq minutes sont meilleures pour moi pour terminer à la première place beaucoup plus souvent que jamais.

Étant donné que mes coques sont maintenant le double de l'armure qu'elles étaient, il m'est beaucoup plus facile de capturer des drapeaux et des balles que je ne pouvais pas livrer avant cette mise à jour car mon équipement était trop faible. Maintenant, je peux livrer avec succès des drapeaux et des balles avec l'armure nécessaire que les coques ont maintenant. Si les développeurs sont assez intelligents pour garder cette mise à jour permanente, les joueurs seraient plus satisfaits avec plus d'armures, en particulier dans les modes de jeu tels que CTF, rugby et assaut.

Camper sur un point du mode de jeu d'assaut a toujours été un problème dans le passé car il était trop facile pour l'ennemi de vous tuer. Désormais, avec une double armure sur toutes les coques, les joueurs ont de meilleures chances de capturer des points en assaut. Avec le chargement plus rapide des overdrives lentes telles que l'overdrive de Viking et la bombe de Wasp, les joueurs peuvent désormais mieux se défendre et vaincre l'ennemi dans des situations difficiles où vous devez capturer un point de contrôle en assaut, capturer un ballon au rugby ou capturer un drapeau en capturer les modes de jeu du drapeau.

Cette expérience valait la peine d'être essayée et elle a très bien fonctionné pour moi. Quand j'ai entendu la nouvelle de cette expérience pour la première fois, j'ai mal compris sa vraie valeur. J'ai été déçu des temps de bataille plus courts, mais après avoir commencé à jouer avec l'expérience, j'ai réalisé que j'avais tort. Des batailles plus courtes et des cartes plus petites étaient la meilleure solution à expérimenter pour obtenir de meilleurs résultats de jeu en équipe dans les batailles de matchmaking. J'ai vraiment détesté jouer sur la carte Massacre dans les batailles de matchmaking, donc je suis heureux qu'il soit maintenant parti. J'ai demandé à plusieurs reprises que cette carte soit supprimée du pool de cartes de matchmaking, mais les développeurs ne l'ont pas supprimée par le passé. Maintenant, ils l'ont enlevé, ce qui était la bonne chose à faire. Le problème avec la carte Massacre est que je suis resté coincé sur la carte et que mon objectif était médiocre avec la plupart des tourelles à cause du terrain accidenté de cette carte. Les seules bonnes tourelles sur cette carte sont Shaft et Magnum. Ils sont les meilleurs pour cette carte car Shaft peut être parfaitement utilisé en mode tireur d'élite et Magnum peut tirer de gros obus qui ont des effets dévastateurs sur les ennemis lors de l'atterrissage au sol près d'eux. La bonne chose à propos de la tourelle Magnum est que si vous manquez votre ennemi, les dégâts des éclaboussures sont suffisants pour le détruire lorsqu'il a la moitié de sa santé ou moins.

J'aime cette mise à jour de Mad Tanks en raison de la nécessité de l'augmentation de l'overdrive, de la durée d'overdrive supplémentaire et du double du blindage des coques. C'est le meilleur de cette mise à jour et le meilleur buff que j'ai vu depuis des années depuis que j'ai rejoint Tanki Online en 2015. Maintenant, Tanki Online est meilleur que jamais avec son équipement solide, gardons donc tout l'équipement de Tanki Online super solide, en gardant l'équilibre du jeu afin que le gameplay puisse être apprécié par tous les joueurs du monde entier.

sorry to break your dreams but i hate this update.  If you're a good player you don't need a drone.  If you are afraid of dying, it is your right to use it.  after each his opinion.

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19 minutes ago, tankiexpert1 said:

DAMN IT! Hurry up and cancel this event.  Or else I ain't returning to this game

The experiment will end on November 18th, at 02:00 UTC, just a day left.

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