Jump to content
EN
Play

Forum

Ideas for Augments!


Maf
 Share

Recommended Posts

That's almost like mine alt,even the name is same!Lol!!

But I think it just wouldn't go becuz the devs removed it with somekinda reason,idk,so getting it back would be,like,impossible?

It's a perfect alteration. Alterations are to fit the players style, and that's how many people play.

Edited by crystalmaiden

Share this post


Link to post
Share on other sites

Railgun M1 alteration

Name: lower velocity rounds

Reduces reload at the cost of penetrating power

Reload time -30%

Penetrating power -30%

 

Smoky M2 alteration

Name: Brust fire

Fire 3 rounds each time the spacebar is pressed (including critical) at the cost of reload time and critical damage

Reload time +100%

Critical damage(per round) -25%

 

Shaft M2 alteration

Name: Extra high velocity rounds

Deals penetrating damage at the cost of reload time

Penetrating power +30%

Reload time +30℅

Edited by sorenson_2015

Share this post


Link to post
Share on other sites

the last thing I read, was that hull alteration are not planned at the moment. Still I like to ask you to

  • create a hull alteration for Hunter, that gives it the Viking stats,
  • create a hull alteration for Vikin that gives it the Hunter stats.

Very many players complained about the exchange of Hunter an Viking during the last rebalance. This two alterations could serve as a crystal sink AND make a lot of players happier.

You give them the option to use what they actually selected; instead of forcing them to live with a drifting hornet pancake :p

 

The alteration should be M1 or M2, as a price of 50k .. 100k seems worth it to me.

 

 

This would not effect the game balance, if you believe in that your hunter and Viking are balanced.

And players that are new in the M3 ranks would anyways buy what suits them, but gain the option to change later on if they learn more about the battle field effects of speed vs weight+acceleration.

  • Like 5

Share this post


Link to post
Share on other sites

An alteration I'd love to see for Rico (probably M3, since it's quite complex) is one that would greatly improve damage from bounce-hits. So it would be something like this:

 

+ Every bounce adds +20% damage to the shot, up to a maximum of +140%

+ Every bounce adds +20% range to the shot, up to a maximum of +100%

+ (optional) Every bounce adds +20% speed to the shot, up to a maximum of +100%

- Default damage (direct shots at enemy) reduced by 20-40%

 

This would encourage players to use Rico's main ability, as well as make it a bit more powerful in the hands of skilled users than the default version now.

  • Like 5

Share this post


Link to post
Share on other sites

the last thing I read, was that hull alteration are not planned at the moment. Still I like to ask you to

  • create a hull alteration for Hunter, that gives it the Viking stats,
  • create a hull alteration for Vikin that gives it the Hunter stats.

Topic merged

 

Very unlikely, since developers clearly want to switch the two hulls around and keep it that way. And I assume that forcing players to buy and upgrade a whole new hull if they want the old stats on it was intentional and they don't want to do anything about it.  -_-

Share this post


Link to post
Share on other sites

yeah, I guess you are right on players buying the stuff new. And so I did not ask to change the hulls that are sold "fresh".

This wont change.

 

But the ones that are in use already, they could be tweaked to be aligned to the users prefferences.

Edited by BlackWasp777

Share this post


Link to post
Share on other sites

the last thing I read, was that hull alteration are not planned at the moment. Still I like to ask you to

  • create a hull alteration for Hunter, that gives it the Viking stats,
  • create a hull alteration for Vikin that gives it the Hunter stats.

Very many players complained about the exchange of Hunter an Viking during the last rebalance. This two alterations could serve as a crystal sink AND make a lot of players happier.

You give them the option to use what they actually selected; instead of forcing them to live with a drifting hornet pancake :P

 

The alteration should be M1 or M2, as a price of 50k .. 100k seems worth it to me.

 

 

This would not effect the game balance, if you believe in that your hunter and Viking are balanced.

And players that are new in the M3 ranks would anyways buy what suits them, but gain the option to change later on if they learn more about the battle field effects of speed vs weight+acceleration.

 

 

Hi! I was thinking about the recent balance changes to hulls (3 classes of hp, lights are slower and heavies are faster, mediums got more “squished” together) and I realize that this change wasn’t that bad. However, there are some downsides, and many members of the community have asked for more diversity in hulls.  As we all know, diversity in equipment makes any game more fun, not just TO.    
 
In this idea, I came up with certain hull alterations to make gameplay more unique. Rather than adding a new hull/hulls, which isn’t necessary, the game can be made much more enjoyable with just a set of hull alterations, 1 per each hull. Nothing too complicated.  These would be M1 alterations so they would cost 50k, which is not too expensive but expensive enough so that most players would be using the stock version of the hull. I know the devs aren’t considering implementing hull alterations but I really think these would benefit the game, devs, and players alike, without much drawbacks. :) I seriously think this has the merit to be added to the game, so mods, please don’t decline it for the simple reason that “devs aren’t considering hull alterations”. Thanks. :)
 
 
I realized there were several purposes for making the hulls less varied (and a lot of them I agree with).
 
1. Promoting the use of more Speed Boosts.   Many high-ranked players had thousands upon thousands of unused speed boosts in their garage because it simply wasn’t effective or important enough. So the TO developers decided to make the Speed Boost 40% instead of 30%. However, they realized (correctly) that the light hulls (especially Hornet) would be near uncontrollable with Speed Boost unless a very experienced player was steering.  So, they decided to make light hulls slower to compensate for this. However, it’s interesting to note that light hulls today with speed boost are faster than light hulls two months ago with speed boost.  But some players (particularly xp/bp players who enjoy drugs-off matches) complained that they were too slow and not agile enough, meaning that dodging and escaping easily (the talent of light hulls that allow them to survive) wasn’t possible. Coupled with railgun’s faster reloading and the ability to two-shot a light hull, it became very hard to cross any stretch of open ground without dying. Wasp players in particular (who had gotten the hull for it’s speed and didn’t care about armor at all) complained. 
 
2. Making Heavy Hulls less indestructible in small maps, especially when drugging.
 
 
3. Making hulls more versatile so that you saw more diversity in maps and hulls there. Taking the battle button and random generation in maps into account, we see now that wasp players don’t have to play Monte Carlo and Titan Players don’t have to play Noise. With the faster heavies and more armored lights they can play in a wider range of maps effectively. Lights now have a better chance in Polygon and Heavies now have a better chance in Kungur. This was a very important and well thought-out part of the update, and it was a great decision.
 
 
But how do we reconcile points 1 and 3? Light hulls are already rare enough at Legend.  Do we go for hull versatility (lights join small maps more often and heavies join larger maps more often) or those players who don’t care about armor at all and would sacrifice it for speed (xp/bp players as well)/? Both have their reasons.. 
 
 
Here are the hull alterations that satisfy that minority of players who like an extreme option (speed or armor) or just want to see more variety between classes. This gives players more options to customize their hull to their preferences (ex “I want more power and acceleration but I don’t care about weight or turning speed”). Where the exact percentage is not specified, that indicates that the parameter change can be adjusted for balance. :)
 
 
Wasp:  Many players bought wasp for its excellent turning ability, small size (turret position) or speed.  It was the perfect stealth hull for getting to enemy lines undetected.  Now, Wasp feels sluggish, slow in responding, and takes a while to accelerate and turn, frustrating many wasp players who wanted their maneuverability back.  The alteration for Wasp would:
-Decrease hp by 10%
-Increase forward/backward acceleration 
-Increase Reverse Acceleration (braking) by 30%.
-Decrease Weight by 9% (to a point where the current wasp is halfway between hornet and wasp alteration)
-Increase Speed by 8% (back to old speed)
-Increase turning acceleration (but not turning speed)
 
 
This alteration would make wasp lighter and more fragile, but faster and have better control.
 
 
Hornet: Many hornet players liked the epic drift and good acceleration of the hornet, and wanted a light hull with more hp and stability than Wasp,
-Increase hp by 10%
-Increase weight by 9% (halfway between hornet and viking)
-Decrease Lateral Acceleration (basically the tank will drift a lot more)
-Decrease anti-inertial turning acceleration (means harder to turn in another direction when you are turning in one direction)
-Decrease reverse acceleration (harder to stop).
-Decrease Speed by 4% 
-Increase Acceleration
-Decrease Pushing Power
 
 
This alteration would give hornet a very “slidey” feel, like driving over ice, and also make it slower. However, it would give more hp and stability, in addition to better acceleration.
 
 
Viking: Viking players chose Viking for it’s stability and versatility. I am not suggesting to reverse the update, but a decent alteration could be:
-Increase Weight by 24% (becomes more stable than stock Dictator)
-Increase hp by 9%
-Increase Lateral Acceleration by 27%
-Decrease Acceleration by 10%
-Decrease Reverse Acceleration by 10% (M4)
-Decrease Turning Speed by 15%
-Decrease turning acceleration by 20%
-Decrease anti-inertial turning acceleration
 
This alteration would make Viking harder to control, harder to stop and go the other way. (sideways or backward), and harder to accelerate from position to position.  However, it would have more hp and weight in addition to much less drift. It might sound a bit OP but IMO Viking does need a little buff at the highest ranks.
 
 
Hunter: The Hunter players wanted a fast, relatively stable and strong (-er than lights at least) hull for aggressive attacking. (Hunter players, correct me if i’m wrong. :P)
-Decrease hp by 9%
-Increase Top Speed by 10%
-Decrease Lateral Acceleration
-Increase Acceleration
-Decrease Reverse Acceleration -20%
 
 
This alteration turns Hunter into a fast, tough, hard-hitting hull that has a lot of power. Watch out though, because it may be hard to stop. ;)
 
 
Dictator: players wanted a hull that had enough hp to last long in Firefights but enough speed to get from place to place on larger maps, among other things.
-Increase hp by 18%
-Decrease weight by 10%
-Decrease speed by 6%
 
 
This alteration would give Dictator players a larger pool of hp (in accordance with the hull’s physical size) but make it slower and easier to knock off aim/flip.
 
 
Titan: The titan alteration is unique. It is for those who want the hp of a heavy hull but enough speed to get to the front lines of battle. Weight is decreased because the hull has to be lighter to be faster. :P In all seriousness though, I decided that the hull overall should have a “lighter” feel while keeping its large amount of health.
-Increase speed by 8%
-Decrease weight by -8%
-Decrease anti-inertial turning acceleration by 5%
-Decrease Reverse acceleration by 5%
 
 
This makes Titan a beast, making it faster and lets it keep the same amount of hp. However, the decreased weight means you will have to be careful about aiming. 
 
 
Mammoth: Mammoth players got Mammoth for its hp. Mammoth got a dramatic cut of 500 hp. While I do not want to give this amount back, a compromise is needed. This alteration gives Mammoth a boost in hp to a point where it has about in-between the previous amount of Titan and Mammoth.  It is a simple alteration, trading hp for speed to please those players that want to be as invincible as possible.
 
-Decrease speed by 8%
-Increase hp by 8%
-Decrease acceleration by 5% (to go with “heavier” feel.)
 
 
This alteration would be much better for small maps or large ones where there are convenient sniping positions. 
 
 
Included percentages aren’t random, they are carefully thought out and I placed them quite equally across the spectrum for each characteristic, taking into account the gap between classes. I also could have included some cool names for them but that isn’t necessary IMO. :) Third, I didn’t just randomly decide to tweak some characteristics I thought were wrong. I considered what each stock hull can do, and carefully planned out what the gameplay for the alteration should “feel” like.
 
 
These alterations would be available from the rank of Legend for 50k. However, you would be able to purchase them for real money from Master Sergeant.  This also gives players something to look forward to when getting to Legend. IMO these alterations give big changes, so it makes sense that they would only be available for legend players.
 
 
Thanks for reading, I know it was a long read. :lol: Like this if you think I should be a TO developer! ;)

 

 

  • Like 3

Share this post


Link to post
Share on other sites

guys what do sale on alterations means?

Means that all alterations will be cheaper to buy. And you can only buy them for the turrets you already own, AND have the right modification. So in your case, you can buy the Railgun, Hammer, Twins and Firebird M1 alterations. But keep in mind that they aren't that necessary and don't directly make your turret more powerful, so think twice before buying them, especially if you are low on crystals. But I do personally recommend the M1 Firebird and Hammer alterations. The Twins one is useful too, because (in my opinion) the turret is impossible to use without it due to the terribly slow projectile speed.

Share this post


Link to post
Share on other sites

. But I do personally recommend the M1 Firebird .... alterations. 

From my experiences with Firebird M3, it is hard enough keeping the cone of flame on target while it gets knocked around (If you have it on Wasp, Hornet, or Viking, which most do).  I don not think the cone-angle decrease is worth it, at least for 50k.

Share this post


Link to post
Share on other sites

From my experiences with Firebird M3, it is hard enough keeping the cone of flame on target while it gets knocked around (If you have it on Wasp, Hornet, or Viking, which most do).  I don not think the cone-angle decrease is worth it, at least for 50k.

The range though, THE RANGE!!!!

Share this post


Link to post
Share on other sites

The range though, THE RANGE!!!!

Doesn't increase at all. Only the "range of max damage", same as Freeze's. :)

 

If the overall range or "range of min damage" was increased by 100%, it would be 50 meters for M4. THAT would be seriously scary. :ph34r:

Edited by r_I_already_won0

Share this post


Link to post
Share on other sites

Doesn't increase at all. Only the "range of max damage", same as Freeze's. :)

 

If the overall range or "range of min damage" was increased by 100%, it would be 50 meters for M4. THAT would be seriously scary. :ph34r:

Oh, you're right  :wacko:

Damn, I guess it was just placebo effect then. I was sure the range was doubled when I tried the M! alteration for the first time. OK, I guess I agree that it's not that great then.

  • Like 1

Share this post


Link to post
Share on other sites

Oh, you're right  :wacko:

Damn, I guess it was just placebo effect then. I was sure the range was doubled when I tried the M! alteration for the first time. OK, I guess I agree that it's not that great then.

Well, the V-log was misleading too:

 

0BcVjRE.png

 

 

I was all excited because I thought it would actually increase the range....It would have been a great and interesting alterations...but I was so disappointed when I found out that they basically copied Freeze's. :(

  • Like 2

Share this post


Link to post
Share on other sites

Hey,guys,I got another two:

 

Railgun alteration-Quick Shooter

---------------------------------------

+no shooting delay

-15% slower turret turning speed

-15% longer reload time

 

Railgun alteration-Duel Master

-----------------------------

+15% turret turning speed

+15% stronger overall damage

-no penetration damage

Share this post


Link to post
Share on other sites

Means that all alterations will be cheaper to buy. And you can only buy them for the turrets you already own, AND have the right modification. So in your case, you can buy the Railgun, Hammer, Twins and Firebird M1 alterations. But keep in mind that they aren't that necessary and don't directly make your turret more powerful, so think twice before buying them, especially if you are low on crystals. But I do personally recommend the M1 Firebird and Hammer alterations. The Twins one is useful too, because (in my opinion) the turret is impossible to use without it due to the terribly slow projectile speed.

tell me abt alteration of m3 thunder pls should i buy em or not?

and  should i buy m2 striker?

i m having 161k cry and striker will cost me 58k on sale

Edited by b_jazzy

Share this post


Link to post
Share on other sites

Striker doesn't have any alterations yet. It's fun to think about the possibilities, though.

  • Aerial Strike- Missile salvo is fired at an upwards angle instead of straight forwards. Can pass over cover and is harder to dodge, but not as good for direct combat.
  • Twin Rockets- Arcade rockets are fired in pairs. Reload time doubled and velocity lowered by 25%.
  • Like 7

Share this post


Link to post
Share on other sites

tell me abt alteration of m3 thunder pls should i buy em or not?

and  should i buy m2 striker?

i m having 161k cry and striker will cost me 58k on sale

M2 Striker is a bit clumsy to use at the moment. But you can definitely buy it as it has some interesting gameplay. Thunder alterations seem rather boring to me. I would just buy Smoky instead since Thunder's alterations basically do just that - turn Thunder into Smoky.

Share this post


Link to post
Share on other sites

M2 Striker is a bit clumsy to use at the moment. But you can definitely buy it as it has some interesting gameplay. Thunder alterations seem rather boring to me. I would just buy Smoky instead since Thunder's alterations basically do just that - turn Thunder into Smoky.

Well,Thunder still has a longer reload and more damage!

Share this post


Link to post
Share on other sites

Well,Thunder still has a longer reload and more damage!

 

 

M2 Striker is a bit clumsy to use at the moment. But you can definitely buy it as it has some interesting gameplay. Thunder alterations seem rather boring to me. I would just buy Smoky instead since Thunder's alterations basically do just that - turn Thunder into Smoky.

yes i sloe thought so

i bought m2 isida,m1striker on atler acc and m2 sttriker on main acc

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...