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Ideas for Augments!


Maf
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I'm desperate for these alterations :ph34r:

Magnum alt: Turret Rotation on, damage - 50%, splash damage - 50%

Railgun alt: Double Damage permanently on, reload time + 100%, Turret rotation -50%

We already have the High Caliber Ammo alt for railgun. But to get it you have to get m2 railgun first.

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Alterations for all Turrets:

 

Power Paint:

 

A feature that gives enhanced power by compressing power

 

+ Dark shoot

+ 20% maximum damage

 

- 10% realod

- 10% range

- 15% roatiotn

 

Fire Force:

 

A feature that increases the level of firepower

 

+ larger shoot

+ 15% minimum damage

 

- 30% range

- 15% rotation

 

 

I just put the prototype here and hope that the developers will pull up the work go on from here :)

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Alterations for all Turrets:

 

Power Paint:

 

A feature that gives enhanced power by compressing power

 

+ Dark shoot

+ 20% maximum damage

 

- 10% realod

- 10% range

- 15% roatiotn

 

Fire Force:

 

 

A feature that increases the level of firepower

 

+ larger shoot

+ 15% minimum damage

 

- 30% range

- 15% rotation

 

 

 

I just put the prototype here and hope that the developers will pull up the work go on from here :)

This is already planned but i dont think these colors will increase damage.

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                                      200px-Turret_thunder_m2.png200px-Turret_thunder_m3.png

                                             Turrets: Thunder M2 and Thunder M3

                                                     

                                                                Price: 100 000

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                   Max splash damage radius + 100%

                  Min splash damage radius - 35%

---------------------------------------------------------------------------------------------------------------

                  Max damage + 15%

                  Min damage + 18%

---------------------------------------------------------------------------------------------------------------

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                                              Turret_striker_m2.pngTurret_striker_m3.png

                                            Turrets: Striker M2 and Striker M3

                                                Price: 100 000

------------------------------------------------------------------------------------------------------------------

Reload time : + 15%

Rotation Speed: + 15%

 

Min Damage: + 10%

Max Damage: + 5%

------------------------------------------------------------------------------------------------------------------

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                                  Alterations M0

                                        Price: 1.000

---------------------------------------------------------------------------------------------------------------

150px-Turret_twins_m0.png150px-Turret_ricochet_m0.png150px-Turret_railgun_m0.pngColor Changes in your shots

---------------------------------------------------------------------------------------------------------------

150px-Turret_striker_m0.png Traces of smoke of different colors

---------------------------------------------------------------------------------------------------------------

150px-Turret_shaft_m0_2.png150px-Turret_railgun_m0.png150px-Turret_thunder_m0.png150px-Turret_smoky_m0.png ETC...

Recharge sound

---------------------------------------------------------------------------------------------------------------

 

 

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Freeze Alt ​"Frostbite"

​-50% Rate of Freezing ​(Takes twice the energy to get the same amount of freeze effect is what I mean)

​+2 Reload Seconds ​(Takes two more seconds to recharge a full energy pool)

​+ Frostbite Effect ​(DoT effect 75% strong as unaltered Firebird's burn)

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i want to know guys that how good is railgun m2"s alteration "HIGH CALIBRE AMMO"?

mqdefault.jpg

please tell how good is this :D

^^ i bought it yesterday^^

So strong!!

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You're not talking about putting sheep in there are you?  People might get the wrong idea ;)

 

Aunty

I think he is talking about a device, not something that goes "baah".

 

But who knows? I might be wrong here :ph34r:

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                                       200px-Turret_smoky_m2.png200px-Turret_smoky_m3.png

                     Turrets: Smoky M2 and Smoky M3

                                      Price: 100 000

-------------------------------------------------------------------------------------

Critical Chance - 35%

Critical Damage + 30%

-------------------------------------------------------------------------------------

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Aunty's new stupid Idea for an alteration...

 

 

How about....

 

 

wait for it.....

 

 

                                                    THRUSTERS! for low gravity battles :P

 

 

A new drunken pizza night idea from Aunty...

 

 

 

 

 

 

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                                        200px-Turret_isida_m2.png200px-Turret_isida_m3.png

                        Turrets: Isida M2 and Isida M3

                                      Price: 100 000

 

damage - 10%

Healing + 10%

 

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Remove all alterations :)  best idea yet, don't tell me, I can turn them off in pro battle :P

 

How is it, that rail and fire get alterations that increase their damage, and thunder gets something that smurfs it into a kind of second rate smoky??

 

Aunty

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Remove all alterations :)  best idea yet, don't tell me, I can turn them off in pro battle :P

 

How is it, that rail and fire get alterations that increase their damage, and thunder gets something that smurfs it into a kind of second rate smoky??

 

Aunty

Twins Stable plasma alteration simply removes the splash and self damage for better overall performance.

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We all know that Firebird has continuous damage that causes the after burn effect to eat away the remaining health of enemy tanks.

 

How about implementing something like this to the Freeze turret, so that it is not so noobish. When Freezing tanks, the freezing effect must last longer, so that the after freeze effect can cause continuous damage to enemies.

 

The reason why I want to have the after freeze effect on Freeze, is because when players freeze enemies and die before killing them, they don't earn the kill. To make like easier for Freeze players, my suggestion would be to have both the freezing effect of Freeze last something like 5 seconds more, plus having the after freeze effect that causes continuous damage on frozen tanks.

 

My suggestion of the after freeze effect on frozen tanks would make Freeze more fun to use and also more realistic in the sense of making it hard for enemies to rotate their turrets. Both Firebird and Freeze and unique but they are both similar turrets. Firebird sprays a burning flame and Freeze sprays a freezing nitrogen oxide that freezes tanks.

 

I have noticed that M3 and M4 Freeze effect is underpowered because when freezing tanks, the frozen enemies can still rotate their turrets and kill you.

 

The freezing effect of Freeze must last 5 seconds longer and become 10% stronger so that it has a well balanced effect on M3 and M4 modifications and the after freeze effect must be added to make Freeze a better turret.

 

I hope you liked and enjoyed reading my suggestion on the "After Freeze Effect", that paves the way for a better Freeze.

 

Thank you.

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Smoky is a good turret that fires at any range, but I would consider on having splash damage added to Smoky. Its counterpart, Thunder has splash damage, which makes it damage nearby enemies. My suggestion is to have Smoky include splash damage so that it can cause damage to nearby tanks. Self damage must not be included because it causes players to self-destruct and lose points.

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Smoky is a good turret that fires at any range, but I would consider on having splash damage added to Smoky. Its counterpart, Thunder has splash damage, which makes it damage nearby enemies. My suggestion is to have Smoky include splash damage so that it can cause damage to nearby tanks. Self damage must not be included because it causes players to self-destruct and lose points.

Why not combine the two turrets too? Plus, remove self-damage from Rico and Thunder and Vulcan while you're at it.  -_- Tanki is supposed to be balanced.

 

Striker M1 Alteration

Reduces missiles per salvo to two. Each missile is slightly slower (from 570 speed to 450), but each deal a set damage of 1500(M1)/1700(M2)/1900(M3)/2000(M4). Now, if you look at the wiki stats of Striker, these numbers aren't as outrageous as you think...

 

Striker M2 Alteration

Remove splash damage, but each rocket deals 700-800(M2)/800-950(M3)/850-1000(M4) in return.

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Pinky get yourself a shaft then get into a position where you can see the magnums barrel when it is raised to fire. One shot the end of the barrel.

 

Someone's obviously a hater of artillery from WoT. Frankly, it's not hard to counter a turret like that. All you do is grab Shaft, wait for a Magnum barrel to pop up, and clip it with a full charged shot. Magnum has the same hitbox for its hitscan as Shaft and Railgun. The barrels can be shot to do full damage. I actually used to get called a hacker for barrel sniping camping Shafts and Railguns who were trying to be sneaky on Wave.

 

What if the magnum is smart, and uses large building or a small angle? I can get magnum on highways, be a bit behind the wall on either side, get a 20* angle where the barrel isnt high enough to be seen, charge up to 100% and obliterate everything on the enemies side of the map. Its very easy to not die at all the whole game.

 

 

And yes, i know, old posts.

Edited by railguniz4noobz

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