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Ideas for Augments!


Maf
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Point 1 TANKI used to be simple. now even more so spend more win more!

Point 2 TANKI only care about Russian players not the rest of the world

Point 3 Railgun has and always will be TANKI favourite turret proven by its popularity in ESP games.

Point 4 Overdrive is the worst update in history it favours rapid fire weapons over magnum, shaft where you may get 1 shot off in the time.

Point 5 Get rid of the laser for Shaft. The whole point of being a sniper is to remain unseen... do you understand that?

Point 6 Nothing against Russians but please bring back Euro servers. I understand basic French German Spanish so i can fight in Team games. but Russian i have no idea.

Point 7 Get rid of overdrive it has not enhaned the game just Dumbed it down.

 

If you do not leave this post up it shows you do not care!!

 

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Quantum Manipulation Plasma: Shots with our new Quantum Plasma have a small chance of dealing huge damage and big impact. This requires longer reload time sadly.

Ricochet: M3:

+ 10% Critical hit

   + 50% Damage

   + 30% Impact

+ 40% Clip reload time

+ 10% Shot reload time

 

What critical hit?  Only smoky has that.

 

Striker M3 Alteration: Kamikaze lauch

 

Instead of firing the 4 rockets in salvo mode, the 4 rockets are replaced with 1 long powerful rocket.

 

Pros & Cons:

- All 6 Rockets replaced with 1 huge rocket

+ Does +200% damage (AKA. Almost always one hit KO)

+ 100% Impact force

+ 70% blast radius

+ 20% velocity

 

- Lock-on time +33%

- Turning speed +33%

- Splash damage at close range is fatal

It's already hard enough to get lock-ons.  Adding +33% will make this unusable.

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The following are my ideas for M3 alterations.

 

Firebird

Corrosive Napalm Mixture: Acid is mixed into firebird's napalm, greatly increasing its damage. However, the acid lowers the flame temperature.

+20% dps

-25% max temperature

 

Freeze

Subzero Emitters: All enemies within freeze's radius will move 15% slower. The freezing effect will last longer with a colder mixture of Freon, but the thicker substance takes up more space in the ammo tank.

Nearby enemies move 15% slower

+30% freeze time

-2 seconds of ammo

 

Isida

Proton Chargers: Extreme molecular physics allow a great extension of isida's beam and concetrates the beam in a tighter area.

+40% max range

Cone angle reduced by 30%

 

Twins

Accelerated Reload Capacity: Twins receives an incredible increase to its firing rate by using softer plasma particles instead of the standard ones.

-35% reload

-40% impact force

-10% damage

 

Ricochet

Accelerated Reload Capacity: Ricochet receives an incredible increase to its reload rate by using softer plasma particles instead of the standard ones.

Shots fire 20% faster

-20% ammo consumption

-40% impact force

-10% damage

 

Smoky

Explosive HEAT shells: Smoky's critical hit now deals splash damage, at the risk of self-damage.

Critical hit splash damage added

Critical hit self damage added

 

Thunder

Ballistic Mortar Shells: Thunder's shells travel at an incredible speed, sometimes risking the Thunder itself.

+50% impact force

+65% knockback force

 

Railgun

Maximum Projectile Velocity: Railgun's Uranium bullets travel so fast, they pierce through thin walls! Not recommended for use with light hulls, except for parkour.

+20% impact force

+10% penetration damage

Ability to pass through a thin barrier

+80% knockback force

 

Hammer

Sustained Clip Reload: Hammer can now reload in between shots without emptying its clip.

Ability to reload between shots, clip reload is removed.

At a completely empty clip, it requires 15 seconds to fully reload. (About 5 seconds for a single shot)

 

Shaft

Limited Laser Targeting: Shaft's laser during sniping mode is dimmed for low detection. However, its firing range is also reduced because of the limited aid of the laser.

Laser visibility reduced by 50%

Vertical aim angle reduced by 25%

-20% turret rotation speed.

 

Striker

Massive Missile Mode: Striker's missiles are much larger than the standard ones, dealing more damage and taking up more space.

+50% damage

+20% blast radius

During salvo mode, striker only fires 2 missiles.

Single missile mode reload increases by 10%

 

Magnum

Assisted Computer Aiming: A target will be seen on the magnum's projected target, allowing easier aiming.

Target appears on projectile path

+25% reload

 

Vulcan

Temperature Coolant Tanks: Freon is added to Vulcan, removing the turret's ability to overheat and replacing it with a colder effect.

Self-Damage Removed

Firebird no longer inflicts afterburn on the player

Tank will start to freeze after prolonged firing, meaning a great reduction in speed and turret rotation.

Edited by Tanker-Arthur
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The following are my ideas for M3 alterations.

 

Really thoughtful ideas man, some of them are powerful enough to be considered as Overdrives lol. But they are fairly balanced. IMO, anyways :P

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As you may know striker and magnum are the only two turrets without alterations. However, i have a amazing (in my opinion) alteration. It works like this:

 

NAME: TBD

PROS: Adds 5 degree horizontal auto aim, (because striker is very smart).

CONS: Removes slash damage.

It will be avaliable for purchase when you get m2 striker.

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No they are junk.  Magnum is already pathetically easy to use.  So now give it an automatic hit mechanism???? The mind boggles.

 

As for the splash alterations.they also boggle the mind.

 

+150% to splash radius makes the weapon's splash effect 6.25 times as powerful.

 

+200% to splash radius makes the splash effect 9 times as powerful.

 

Splash is already over-used in TO. The last thing we need is a splash effect that allows "hits" from a miss of 40 meters. 

Not an auto-hit, but increasing the probability of the user hitting his/her opponent. This way, some people can use to magnum, dummy! And, splash damage is removed in exchange for better aiming.

 

p.s. magnum is not that easy to use, especially when camping from afar

Edited by R3VOLUTION

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Striker M2 Alteration

 

Techno-Aim

 

-40% Time of Aimming

+20% Speed of Rockets

+20% Reload

+20% Time of Pause between salvo rockets

Edited by GTime

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Seriously? People are talkin' about ma magnum/striker alts, why not the smoky ones? plz plz plz, tell me your thoughts about em

 

Twins alt: Kamikaze ammo

 

Description: For the tanker who wishes to step up for the team when victory is out of the question. The plasma cores start to overheat as the weapon fires at well-above normal rates. As a result, the overall damage is increased and the projectile speed is increased. However in close-quarter-combat the weapon can inflict severe damage to the user. This can render the tank to the ultimate weapon for a kamikaze mission into the enemy's base.

 

Splash damage + 200%

Overall damage + 100%

Projectile speed + 150%

 

 

-effect: the alteration triggers when the spacebar is held down for at least 15 seconds. The weapon begins to increase weapon power. However, severe damage begins to inflict upon the user. Can result in the destruction of the tank

 

^^maybe the worst alt in the world. couldn't think of anything else

 

@maf

 

What is your honest opinion of the universal soldier alteration i posted?

Edited by R3VOLUTION
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Yes it is.

ok maybe it is at medium to close range. but for those who are providing support fire from the base, it can be fairly tough nailing your opponent. especially when high angles are involved, and obstacles in the way. The amount of power needed to fire can be tough to calculate. but in the open, yeah it's easy to use

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Seriously? People are talkin' about ma magnum/striker alts, why not the smoky ones? plz plz plz, tell me your thoughts about em

 

Twins alt: Kamikaze ammo

 

Description: For the tanker who wishes to step up for the team when victory is out of the question. The plasma cores start to overheat as the weapon fires at well-above normal rates. As a result, the overall damage is increased and the projectile speed is increased. However in close-quarter-combat the weapon can inflict severe damage to the user. This can render the tank to the ultimate weapon for a kamikaze mission into the enemy's base.

 

Splash damage + 200%

Overall damage + 100%

Projectile speed + 150%

 

 

-effect: the alteration triggers when the spacebar is held down for at least 15 seconds. The weapon begins to increase weapon power. However, severe damage begins to inflict upon the user. Can result in the destruction of the tank

 

^^maybe the worst alt in the world. couldn't think of anything else

 

@maf

 

What is your honest opinion of the universal soldier alteration i posted?

I like it! Sort of like how the Punishers and Molots work in War Robots now.

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I found out after a long time that thunder has a lot of chance of weak damage so I had an idea of ​​alteleration for thunder weak damage change to 15% and relitude -15% or 25 recoil + 25%  Impact force + 50% or 25%

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I found out after a long time that thunder has a lot of chance of weak damage so I had an idea of ​​alteleration for thunder weak damage change to 15% and relitude -15% or 25 recoil + 25%  Impact force + 50% or 25%

Topic merged

@maf

 

What is your honest opinion of the universal soldier alteration i posted?

Interesting, but a bit too complicated for an alteration since it requires new controls.

 

By the way, I don't get a notification if you way "@maf". You have to quote my post.

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Meganum m2 alteration.

 

Add arrow for easier shot , such new idea and can make the meganum stronger . 

 

+ arrow 

- 30% Max damage (HP)

+ 10% Impact force

 

Explain of arrow ability , you can shoot without mistakes , new way ability and nice idea  :ph34r:

928052788.jpg

 

 

 

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Smoky M2 Alt:

 

Load antitank rounds!

The gunner had a bit too much vodka and loaded more HEAT shells into the tank. Unfortunately, having more high explosives inside the tank is probably not a great thing when someone shoots at them. Thankfully, he put up some more armor so that smaller caliber rounds will not set off explosions.

 

Minus.png 5% chance to either take 1600 (M0 hull)/2000 (M1 hull)/2500 (M2 hull)/2800(M3 hull) damage when hit. Vulcans, Freezes, Isidas, and Hammers cannot detonate the ammo rack.

Plus.png +150% chance to deal a critical hit

Plus.png +10% effectiveness to any modules defending against turrets that can detonate your ammunition

Edited by NinjaBlox123
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The following are my ideas for M3 alterations.

 

Firebird

Corrosive Napalm Mixture: Acid is mixed into firebird's napalm, greatly increasing its damage. However, the acid lowers the flame temperature.

+20% dps

-25% max temperature

 

Freeze

Subzero Emitters: All enemies within freeze's radius will move 15% slower. The freezing effect will last longer with a colder mixture of Freon, but the thicker substance takes up more space in the ammo tank.

Nearby enemies move 15% slower

+30% freeze time

-2 seconds of ammo

 

Isida

Proton Chargers: Extreme molecular physics allow a great extension of isida's beam and concetrates the beam in a tighter area.

+40% max range

Cone angle reduced by 30%

 

Twins

Accelerated Reload Capacity: Twins receives an incredible increase to its firing rate by using softer plasma particles instead of the standard ones.

-35% reload

-40% impact force

-10% damage

 

Ricochet

Accelerated Reload Capacity: Ricochet receives an incredible increase to its reload rate by using softer plasma particles instead of the standard ones.

Shots fire 20% faster

-20% ammo consumption

-40% impact force

-10% damage

 

Smoky

Explosive HEAT shells: Smoky's critical hit now deals splash damage, at the risk of self-damage.

Critical hit splash damage added

Critical hit self damage added

 

Thunder

Ballistic Mortar Shells: Thunder's shells travel at an incredible speed, sometimes risking the Thunder itself.

+50% impact force

+65% knockback force

 

Railgun

Maximum Projectile Velocity: Railgun's Uranium bullets travel so fast, they pierce through thin walls! Not recommended for use with light hulls, except for parkour.

+20% impact force

+10% penetration damage

Ability to pass through a thin barrier

+80% knockback force

 

Hammer

Sustained Clip Reload: Hammer can now reload in between shots without emptying its clip.

Ability to reload between shots, clip reload is removed.

At a completely empty clip, it requires 15 seconds to fully reload. (About 5 seconds for a single shot)

 

Shaft

Limited Laser Targeting: Shaft's laser during sniping mode is dimmed for low detection. However, its firing range is also reduced because of the limited aid of the laser.

Laser visibility reduced by 50%

Vertical aim angle reduced by 25%

-20% turret rotation speed.

 

Striker

Massive Missile Mode: Striker's missiles are much larger than the standard ones, dealing more damage and taking up more space.

+50% damage

+20% blast radius

During salvo mode, striker only fires 2 missiles.

Single missile mode reload increases by 10%

 

Magnum

Assisted Computer Aiming: A target will be seen on the magnum's projected target, allowing easier aiming.

Target appears on projectile path

+25% reload

 

Vulcan

Temperature Coolant Tanks: Freon is added to Vulcan, removing the turret's ability to overheat and replacing it with a colder effect.

Self-Damage Removed

Firebird no longer inflicts afterburn on the player

Tank will start to freeze after prolonged firing, meaning a great reduction in speed and turret rotation.

Seriously? People are talkin' about ma magnum/striker alts, why not the smoky ones? plz plz plz, tell me your thoughts about em

 

Twins alt: Kamikaze ammo

 

Description: For the tanker who wishes to step up for the team when victory is out of the question. The plasma cores start to overheat as the weapon fires at well-above normal rates. As a result, the overall damage is increased and the projectile speed is increased. However in close-quarter-combat the weapon can inflict severe damage to the user. This can render the tank to the ultimate weapon for a kamikaze mission into the enemy's base.

 

Splash damage + 200%

Overall damage + 100%

Projectile speed + 150%

 

 

-effect: the alteration triggers when the spacebar is held down for at least 15 seconds. The weapon begins to increase weapon power. However, severe damage begins to inflict upon the user. Can result in the destruction of the tank

 

^^maybe the worst alt in the world. couldn't think of anything else

 

@maf

 

What is your honest opinion of the universal soldier alteration i posted?

What are the cons this alt it is overpowered, i get the splash part, but it would

break the game.

Edited by BlitZ_Punisher

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600px-Alterations_banner.png

This is the main topic to share ideas for Alterations.

Feel free to post ideas for new Alterations as well as suggest changes to existing ones.

Best ideas will be reported to developers for further consideration :)

 

To make it easier for everyone to understand your ideas, please use the following format:

Tell the turret and modification for which this alteration would be made, name the alteration, if you want. Then explain how the alteration will affect the turret's gameplay and change its parameters. List the advantages and disadvantages - each alteration needs to have at least one of each.

Example:

 

iufUBxV.png

Idea by @GoldWarlock

 

 

 

Please don't post ideas for hull alterations, as at the moment developers are not planning to implement those.

 

isida M1 

 

ECM (electronic counter measure)  

 

cancels the effects of supply boxes of attacking enemies 

healing is decreased by 10%

Edited by blue_gourami

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                                    200px-Turret_freeze_m2.png200px-Turret_freeze_m3.png

Turrets: Freeze M1 and Freeze M2

 

Alteration:

 +The body will be frozen to the point of not moving

 -the turret will be free of ice, which will allow you to rotate still

 

Explication:   Once the enemy fights against the freeze, he can still rotate his tower, but his body will freeze to the point where he can not move, forcing the enemy to wait for his body to thaw, the enemy will not be able to move while is frozen and this in the CTF game will make the freeze an enemy that nobody will want to deal with

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