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Ideas for Augments!


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                                What did you think of my idea of changing to the freeze?

Freeze already slows down hulls that way - so much they can't move if a full tank is used.

 

And being able to rotate turret would make the Freeze useless in many situations.

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                                What did you think of my idea of changing to the freeze?

Doesn't make much sense in terms of logic, but it's an interesting concept. Seems extremely overpowered for defenders in CTF and ASL though.

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I am not sure if this has already been proposed so i guess i'll just post it anyway.

 

I am suggesting an isida alteration that brings it back somehow as if it was before the nerf, this alt gives the isida the "vampire" effect means you auto-heal when you're attacking someone, but at the exchange of the damage & healing input, which will be lower than the standard stats.

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Striker M3 Alteration: Kamikaze lauch

 

Instead of firing the 4 rockets in salvo mode, the 4 rockets are replaced with 1 long powerful rocket.

 

Pros & Cons:

- All 6 Rockets replaced with 1 huge rocket

+ Does +200% damage (AKA. Almost always one hit KO)

+ 100% Impact force

+ 70% blast radius

+ 20% velocity

 

- Lock-on time +33%

- Turning speed +33%

- Splash damage at close range is fatal

Damn, I was about to suggest the same thing, but with a scope for a laser guidance system instead...

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Point 1 TANKI used to be simple. now even more so spend more win more!

Point 2 TANKI only care about Russian players not the rest of the world

Point 3 Railgun has and always will be TANKI favourite turret proven by its popularity in ESP games.

Point 4 Overdrive is the worst update in history it favours rapid fire weapons over magnum, shaft where you may get 1 shot off in the time.

Point 5 Get rid of the laser for Shaft. The whole point of being a sniper is to remain unseen... do you understand that?

Point 6 Nothing against Russians but please bring back Euro servers. I understand basic French German Spanish so i can fight in Team games. but Russian i have no idea.

Point 7 Get rid of overdrive it has not enhaned the game just Dumbed it down.

 

If you do not leave this post up it shows you do not care!!

exactly my point of view :)

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Vulcan alteration:

 

p.s. I'm not a good at naming so I just name it with a code to identify each other

p.s. The values are NOT important, it can be tweaked to balance. Just focus on the idea

 

A1

Damage: +(25%-50%) Plus.png

Barrel startup time: +100% Minus.png
Barrel slowdown time: +100% Minus.png
 

A2 (I probably will name it "Overload")

Damage: +25% Plus.png

Overheat resistance: -1s Minus.png

Self-heating: +100% Minus.png

 

A3

Overheat resistance: +2s Plus.png

Overheat protection system: enabled.Minus.png (When Vulcan starts to overheat, this system will force the turret to shut down immediately in order to prevent damages done to the tank. It takes several seconds to cool down before turns the turret back on.)

Edited by Aegis

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           200px-Turret_ricochet_m1.png200px-Turret_ricochet_m2.png200px-Turret_ricochet_m3.png

Turrets: Ricochet

Alteration: triple burst

 

only three shots per recharge

 

Reload: M0= 1,780

              M1=1,630

              M2=1,50

              M3=1,390

              M4=1,260

 

Damage: M0= 140-195

                M1= 180-265

                M2= 210-289

                M3= 247-329

                M4= 280-375

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I have an idea for an m3 alteration for Railgun: Increased impact force.

This alteration would increase Railgun's impact force to its former glory, able to flip light tanks with ease.

In exchange, this would cause a large decrease in Railgun's penetration force.

I don't have any specifics, but I would like to see this happen, and I am open to suggestions.

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I have an idea for an m3 alteration for Railgun: Increased impact force.

This alteration would increase Railgun's impact force to its former glory, able to flip light tanks with ease.

In exchange, this would cause a large decrease in Railgun's penetration force.

I don't have any specifics, but I would like to see this happen, and I am open to suggestions.

I remember a time when tanks easily got flipped over by any gun.

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These are some of my much more drastic alteration ideas.  ;)

X Shots, Smoky M3: The standard HEAT shots are replaced with a much rarer, much deadlier type of caliber. These shots instantly destroy an enemy tank!

+ 3% X critical chance (Red X appears instead of the amount of damage it dealt)

- 75% critical chance

 

Rico-Rail, Railgun M1: Our scientists have managed to create a version of Railgun shots that bounce off objects! Just don't hit yourself...

+ Rico effect (1 time off of a wall)

+ Chance of self damage

+ After enemy is hit once, cannot be hit again until next shot.

 

Focused Fire, Vulcan M2: Vulcan's gyroscope has been enhanced to include auto enemy tracking! Unfortunately this uses more power, causing heat-ups to flare.

+ Auto-Tracks enemies (If an enemy is moving away from your fire, Vulcan will turn it's turret to face the enemy itself)

- 20% Reload

+ 25% Max burn

 

Napalm Bullets, Hammer M2: Hammer's tungsten bullets are replaced with napalm bullets, This causes less regular damage. But if all your pellets hit the enemy, the enemy will receive a whooping.

+ 0.1 Burn per pellet (90 if all of them hit, max burn 190)

- 30% Damage per pellet

+ 15% Vertical spread

+ 15% Horizontal spread

 

These are just a few of my ideas for now, I'll add more later ^_^. And yes, I know these are pretty wild. But this is a place for ideas so I thought why not... Also thanks to the people below for feedback.

Edited by JAGMAN2468
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X Shots, Smoky M3: The standard HEAT shots are replaced with a much rarer, much deadlier type of caliber. These shots instantly destroy an enemy tank!

+ 3% X critical chance

- 100% critical chance

+ 15% reload

This benefits no one. If you are a Smoky user, this is a direct downgrade and you will be miserable until you one shot someone, after which you get a short rush of adrenaline. Then it's back to poor performance. No one likes getting one-shotted in return either, especially if the one-shots are random.

 

Rico-Rail, Railgun M1: Our scientists have managed to create a version of Railgun shots that bounce off objects! Just don't hit yourself...

+ Rico effect

+ Chance of self damage

  :wacko:

Focused Fire, Vulcan M2: Vulcan's gyroscope has been enhanced to include auto enemy tracking! Unfortunately this uses more power, causing heat-ups to flare.

+ Auto-Tracks enemies (If an enemy is moving away from your fire, Vulcan will turn it's turret to face the enemy itself)

- 20% Reload

+ 25% Max burn

Wait, so this is pretty much a bot that play for you? Not sure I like this idea . . .

Edited by ThirdOnion

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These are some of my much more drastic alteration ideas.  ;)

X Shots, Smoky M3: The standard HEAT shots are replaced with a much rarer, much deadlier type of caliber. These shots instantly destroy an enemy tank!

+ 3% X critical chance

- 100% critical chance

+ 15% reload

 

Why the decrease in reload? This already basically neuters the turret's one saving grace in the form of even rarer crits. The thing with the crits as they are now is that for every certain amount of shots one is bound to be a crit. With this Smoky would be basically pointless even if you used it as if it didn't have them as a sort of semiautomatic rifle type of turret. The crits would be functionally similar to the way they are now, only they're an assured kill instead of a pretty likely kill. This is a lot of nothing for even more of something.

 

Rico-Rail, Railgun M1: Our scientists have managed to create a version of Railgun shots that bounce off objects! Just don't hit yourself...

+ Rico effect

+ Chance of self damage

 

This sounds interesting, but it would need falloff or no penetration otherwise choke points would be completely denied with no penalty.

 

Focused Fire, Vulcan M2: Vulcan's gyroscope has been enhanced to include auto enemy tracking! Unfortunately this uses more power, causing heat-ups to flare.

+ Auto-Tracks enemies (If an enemy is moving away from your fire, Vulcan will turn it's turret to face the enemy itself)

- 20% Reload

+ 25% Max burn

 

This would be unbelievably hard to implement, not to mention taking away from all the actual skill of the turret. If you can't track and micromanage, Vulcan isn't for you.

 

 

These are just a few of my ideas for now, I'll add more later ^_^  (Mom says I got to go to bed now  :ph34r: )

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So an alteration for m1 Thunder could be:

"Leave 'em Thor!"

+50dmg vs heavy/ hulls.

+Armour piercing rounds (like Railgun) against all hulls. Allowing the APR to carry on through one tank to explode against the one behind. Causing the tank to overheat for 3 seconds dealing 5% total health damage.

 

-halved range

 

I WOULD ALSO LOVE TO SEE THE RECOIL SUPPRESSORS OF THE THUNDER/MAGNUM BARRELS IN ACTION EG;

gun fires>barrel moves inward from pressure, then released back>barrel reload>gun fires etc.

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+ Projectiles increases dmg with each bounce.

- A little more charge wasted with each shot.

Rewards good players and punishes bad players. I like this alteration, although it seems a little niche. But I guess that goes for a lot of alterations.

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Magnum

Red powder

Plus.png Increased dmg.

Minus.png Less gravity in its bullets.

 

Axis

Plus.png Adds horizontal rotation.

Minus.png Very slow reload time.

 

--------

 

Striker

Fast tracking

Plus.png Faster target lock.

Minus.png Takes 2 seconds to start firing.

 

Chimaera

Plus.png Faster reload time.

Minus.png Tracking removed.

Edited by r_MaquinaDeGuerra0

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To return to the Isida ability to raise herself alive.
Beacuse the The whole of the Isida is raise herself alive.
And after the developers stopped she get herself a life
everyone who enters the game to play saw his Isida not raise herself alive
and aren't understood what happened he became sad :(  :(  :(
And realized that his Isida of which he had invested so badly
has become bad
And decided that he was retiring from the game.
Because all he liked the game is ruined.
Please return to the Isida the ability to raise herself alive.
If you do that, it would be a smart decision.
And when the goddess who left the game because of it.
Know that the Isida back be like old times.
They will return to play! :D  :D  :D  :D  :D
 

 

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I just thought of a new idea for a Ricochet M3 alteration;

 

Forced Compact Plasma Ejection

Significantly improves plasma mobility and damage. Fires plasma out of the barrel with a much higher force. The large energy contained within the plasma projectile is easily absorbed into other objects upon impact.

 

+50% projectile moving speed

+20% damage

+20% impact force

 

-50% damage every time the plasma bounces off an object

-20% impact force every time the plasma bounces off an object

-5% range every time the plasma bounces off an object

Maximum number of bounces reduced to 15

Edited by Tanker-Arthur

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To return to the Isida ability to raise herself alive.
Beacuse the The whole of the Isida is raise herself alive.
And after the developers stopped she get herself a life
everyone who enters the game to play saw his Isida not raise herself alive
and aren't understood what happened he became sad :(  :(  :(
And realized that his Isida of which he had invested so badly
has become bad
And decided that he was retiring from the game.
Because all he liked the game is ruined.
Please return to the Isida the ability to raise herself alive.
If you do that, it would be a smart decision.
And when the goddess who left the game because of it.
Know that the Isida back be like old times.
They will return to play! :D  :D  :D  :D  :D
 

 

The feature was removed because it was OP. If you can find an idea for it to be balanced without making Isida terrible, it might be added back as an Alteration or something.

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The feature was removed because it was OP. If you can find an idea for it to be balanced without making Isida terrible, it might be added back as an Alteration or something.

Alteration suggestion:

 

Surgeon

Plus.png Vampire attack (drain life)

Minus.png Dmg reduced 50%

Edited by r_MaquinaDeGuerra0

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Firebird; "Supernova", this will cause the turret to spray fire so hot it lingers in the air for a few seconds, making it perfect for area denial and crowd control. In exchange the damage per second is lowered but the afterburn is set to the maximum possible in seconds.

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