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Ideas for Augments!


Maf
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hi TO the first seregeant vs warrant officer3 one batle ? this is really play a battle and again a battle no mix the players ggggggggrrrrrrrrrrrr why? a low rider vs low rider it is really please TO change and fix thank you

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The thunder m1 alteration's description is inaccurate. It says:"removes self damage and splash damage", so i buy it in order to avoid wasting armors and repairs in parkour. Turns out that besides removing damage, the splash impact is also gone, so it can't even parkour...

I got tricked of 25k, because of a lacking description, but I'm not expecting my money back even though I feel that would be completely justified.

 

edit: And no, the text: "replaces explosive shells  with armor piercing ammo" does not imply that the impact is gone. There is literally a description on hunter that it can emit electro magnetic impulses... It's fairly established that the written descriptions are what they are, I mean it's not like the shells actually pierce armor better or something.

The removal of splash should be added to the + and - list, which describes the accurate changes to the turret.

Edited by babyofRosemarysbaby
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Noobs should all use twins or ricochet instead if you cant handle vulcans power up time, and also everybody and their dog uses firebird protection now because of how bad the after burn is. All the noobs have switched from 8 seconds of isida damage plus freezing before the nerf, to the triple after burn damage firebird buff garbage

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Noobs should all use twins or ricochet instead if you cant handle vulcans power up time, and also everybody and their dog uses firebird protection now because of how bad the after burn is. All the noobs have switched from 8 seconds of isida damage plus freezing before the nerf, to the triple after burn damage firebird buff garbage

So everyone who dislikes Vulcan's spin-up time is a noob? :blink:

 

"switched from 8 secinds of isida damage"?  How far back are you going?

back when self-healing removed and everyone parked Isida in their garage?

Or way back to 50% self-healing?

How is this relevant to Vulcan?

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I got some bizarre ideas: (which I know are mostly implausible but may be pretty interesting)

 

Thunder:

              Splash damage radius increased by factor of 2

              Damage reduced by 15%

              Auto aim upwards and downwards reduced by 30%

Shaft:

              Damage in sniper mode reduced by 50%

              Sniper mode full charge speed and shot reload speed increased by 100%

Railgun:

              Penetration effect removed

              Ricochet effect added

Isida:

              Vampire effect restored and heals 50% of damage done to others

              Auto aim left and right reduced by 25%

              Turret rotation speed reduced by 40%

              Range reduced by 20%

Ricochet:

              Plasma balls cause a burning effect that lasts 1 second (same damage as Firebird) for each 3 consecutive balls

              Range reduced by 25%

              Impact force reduced by 30%

 

These ones below are only for the appearance:

 

Firebird: Ability to customize flame colour

Freeze: Ability to customize how freezing effect looks like (snowballs, snowflakes, etc...)

Twins: Option to make one plasma ball white and the other one black

 

*** (Rest of the turrets I don't care that much/ don't have any ideas atm)

 

 

This last alteration applies to all turrets except magnum, and will turn you into a completely different player:

 

Turret rotation speed reduced by 99%

Damage increased by 99%

Edited by Michael828

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I got some bizarre ideas: (which I know are mostly implausible but may be pretty interesting)

 

Thunder:

              Splash damage radius increased by factor of 2

              Damage reduced by 15%

              Auto aim upwards and downwards reduced by 30%

Shaft:

              Damage in sniper mode reduced by 50%

              Sniper mode full charge speed and shot reload speed increased by 100%

Railgun:

              Penetration effect removed

              Ricochet effect added

Isida:

              Vampire effect restored and heals 50% of damage done to others

              Auto aim left and right reduced by 25%

              Turret rotation speed reduced by 40%

              Range reduced by 20%

Ricochet:

              Plasma balls cause a burning effect that lasts 1 second (same damage as Firebird) for each 3 consecutive balls

              Range reduced by 25%

              Impact force reduced by 30%

 

These ones below are only for the appearance:

 

Firebird: Ability to customize flame colour

Freeze: Ability to customize how freezing effect looks like (snowballs, snowflakes, etc...)

Twins: Option to make one plasma ball white and the other one black

 

*** (Rest of the turrets I don't care that much/ don't have any ideas atm)

 

 

This last alteration applies to all turrets except magnum, and will turn you into a completely different player:

 

Turret rotation speed reduced by 99%

Damage increased by 99%

the isida one sounds good

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So everyone who dislikes Vulcan's spin-up time is a noob? :blink:

 

"switched from 8 secinds of isida damage"? How far back are you going?

back when self-healing removed and everyone parked Isida in their garage?

Or way back to 50% self-healing?

How is this relevant to Vulcan?

Freeze had 1000 damage per second, plus freezing effect, plus the ability to hit multiple enemies unlike isida. Now all I see are firebirds all over the place. And Idk why I started talking about flow guns. Maybe some noob wanted another firebird alt that spread the fire to other tanks and that angered me

 

Honestly I dont care what overpower buffs they do to all the easy to use spammy turrets. I just want magnum shell stabilization, because rng damage is garbage and rigged.

Edited by master_howitzer

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So everyone who dislikes Vulcan's spin-up time is a noob? :blink:

 

"switched from 8 secinds of isida damage"?  How far back are you going?

back when self-healing removed and everyone parked Isida in their garage?

Or way back to 50% self-healing?

How is this relevant to Vulcan?

i thought up a modifcation for vulcan than makes it so you deal 50% less overheating but your bullets go from a lazer to a larger spread after firing for a while. the speard sounds like a serious nerf but it makes the vulcan more viable at close range as the spread can compensate for the vulcan's lethargic turning rate.

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++++++++++++

alt 1 seems a bit to underpowered, alt 2 is to overpowered, and if you mess with range, you mess with the charge level, so you'll have to completely re-learn the mechanics of the magnum

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here is an idea for a shaft modifaction

 

name thermal hunter.

 

what it does. it replaces you nomal vision with thermal vision that makes it harder to see surfaces but makes all enemy tanks glow. firebird flames and freeze "snow" can also be seen as blobs of yellow and blue respectlivy. and the glow of tanks can be seen through walls. 

 

note the system can be duped if a enemy freeze freezes a frendly tank which will lower its overall tempature making apper invisible to the scope and if a surface is more than 10 meters thick you can,t see the heat singutares through it.

 

p.s the thermal vision is not fooled by winter enviroments strangly enough. 

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yes, yes and YESS

 

i do belive this is the apporate time to mention something. i want to see the finished product (i.e i want one). i think its fair that the inventor may see his finished invention. also i will crash test them and see if they are underpowered or over powered. 

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Alteration for the “Mine” supply

 

How about an alteration for 25,000-50,000 crystals. The alteration would take 50% less damage and 75% more impact force. This would be good to place near flags or use in parkour.

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Can we have a change to the description of Compact tanks? Since the damage is no longer boosted it should say it increases the burning time only.

 

EDIT Its actually kind of confusing.  Max temp in the Wiki means the damage. Max temp in the game seems to mean both time AND damage. I think the entire alterations description needs a rewrite. Something like:

 

Faster fuel ejection to increase flame burning duration and combustion time, resulting in accelerated fuel consumption.

Energy consumption: +50% Minus.png
Burning Time: +150% Plus.png
Rate of heating: +100% Plus.png

Edited by Pyre
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Magnum "Shell Stabilisation" 

 

Moderated Explosives

 

Computers that measure how much explosive charge each shell gets down to the milligram are installed, the result is completely consistent damage.

 

Minimum Damage +50%

 

Maximum Damage -25%

Edited by Aigaion
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