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Ideas for Augments!


Maf
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Feel free to tell me what you think Simofigooo.  :)

I like your changes much more, i was in fact thinking about an alteration to gain some extra seconds of energy to use, but your 30% less consumption will fix it! 

 

now i'm just praying for having multiple alterations equipped (except those that counter each other)

 

also what do you think about the isida's new alteration? i don't think it's worth, you get 2.5 seconds only of firing (literally the same as having 50% less damage) only for getting some energy back when killing someone, and you have only 5s of healing because it gets reduced even in healing mode!.


Might I suggest this for Shaft? Perhaps this was that drill looking thing picture we saw for the 5th alteration for Shaft. ( Or was it a laser and not a drill? )

 

 Drill-Shaft.png

 

 

 

Drill-tipped Ammunition:  Regular ammunition is replaced with heavier drill-tipped ammunition for slightly increased damage and the ability for shots to pierce through enemies. Due to the increased weight of the shells, turret rotation speed and reload time are negatively affected.

( I'm pretty sure this description could have been worded better. )

 

 

 

 

(+)     Sniping shot damage increased by 10%

 

(+)     Arcade shot damage increased by 25%

 

(+)     Shots can now penetrate a tank and damage several behind.  

 

 

 

 

 

(-)     Turret rotation speed decreased by 35% ( Sniping mode and arcade mode )

 

(-)     Reload increased by 25%

 


 

 

Cost: 140,000 crystals.

 

 

 

 

What do you guys think?

ah how i miss the old shaft being able to shoot thorugh tanks, ofc i want it in the game!

Edited by simofigooo

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i have an idea for freeze because too many turret have freeze so...love freeze and you guys let freeze in last place....

 

maybe freeze should have an alterations like

 

freeze part of the ground and when an enemy drive over that freeze or cant drive very well.

 

think about that----

 

bye guys

Edited by EVILSHEVA

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Boii nooo

In any team mode except tdm just freeze the ground or wherever there's a place to reach the flag just freeze it

And u win

 

 

Yeah something like it will stay for 10 secs or less / more can become an alteration .

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Rework railgun alteration "Large caliber rounds"

 

The railgun alteration "Large caliber rounds" does increase the damage and the heat up time. But this, heat up time, is really important for railgun players to stay constant. No matter which level your railgun is. 

And it's even more important to xp/bp player, who played with the alteration in MM battles and switch to xp/bp format. 

 

Pleas change this alteration. Heat up time is normal, but less damage. Or even longer reload. 

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Adjusting the delay is the best way to balance the Rail because longer delay needs more skill. More damage, longer delay. Less damage, shorter delay.

 

Large caliber alt deals more damage so in order to balance it, enemies should have more time to hide or knock its aim (Smoky and Thunder are ideal). Longer reload is not the solution. It is the longer delay.

Edited by GorgoBlesk

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Changing the delay is really anoying to xp/bp players.

The life up on their timing when coming around corners and alike, and it this is changed it is.. simply anoying.

nerf something else.. be it damage or penetration.. no matter what. But not the delay.

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As a xp/bp player you are used to play with the "normal" delay time. But if you join a MM battle with the alteration equiped, you need to reset your mind and must get used to the longer delay. This is just pretty annoying. Don't tell me not to use the alt then cuz the alteration is rly useful in MM battles. Just the delay time must be changed to normal and something else must be nerfed. 

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Alterations : 

Isida - Self healing, like before the rebalance

Shaft - Penetration ( Can shoot multiple tanks alined with each other) Like before the rebalance

Firebird - Allow Shooting through Tanks.

Freeze - Same as firebird.

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Declined.

Topic statue changed.

 

Isida's self-healing was removed for a good reason and it has been suggested many times before but developers clearly stated that they won't add it back so no reason suggesting it. Not to mention that, we do not accept ideas regarding bringing back removed features.

 

Firebird and Freeze have the features you mentioned above. If multiple enemies are close to each other, you can easily damage them all depending on what protections they have against you and how close/far are they from each other so I don't get what you suggesting.

 

Edit: Maybe and maaaaaybe they might add the first 2 suggestions back but also have a disadvantage to balance it. 

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Firebird and Freeze have the features you mentioned above. If multiple enemies are close to each other, you can easily damage them all depending on what protections they have against you and how close/far are they from each other so I don't get what you suggesting.

 

Technically they cant shoot through tanks hitboxes. Its rarely an issue, but occasionally you might have a wasp hiding directly behind a dictator and so the firebird cant hit them. It has to be a straight line though. If its even a slight angle the firebird can still hit the wasp. So yeah, it really doesnt make much of a difference.

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Declined.

Topic statue changed.

 

Isida's self-healing was removed for a good reason and it has been suggested many times before but developers clearly stated that they won't add it back so no reason suggesting it. Not to mention that, we do not accept ideas regarding bringing back removed features.

 

Firebird and Freeze have the features you mentioned above. If multiple enemies are close to each other, you can easily damage them all depending on what protections they have against you and how close/far are they from each other so I don't get what you suggesting.

 

Edit: Maybe and maaaaaybe they might add the first 2 suggestions back but also have a disadvantage to balance it. 

Before removing vampirism entirely they should have tried it at 25% or 30%, instead of the ridiculous 10% - which made the turret useless.

Doubt they add it back, but maybe at 25% with a DPS nerf that does not cripple it - since - vampirism depends on damage dealt.

 

My suggestion for an actual useful Isida alt is to trade off DPS for a larger energy pool - one that allows isida to do more total damage but take longer to deal that damage.  So not quite as useful in killing medium or light hulls, but has the ability to take down heavy hulls that also have damage reduction.

 

Technically they cant shoot through tanks hitboxes. Its rarely an issue, but occasionally you might have a wasp hiding directly behind a dictator and so the firebird cant hit them. It has to be a straight line though. If its even a slight angle the firebird can still hit the wasp. So yeah, it really doesnt make much of a difference.

Makes sense that a larger object would shield another behind it.

 

Firebirds and Freeze can damage multiple enemies - but they have to move around targets and be able to turn their turret.

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If Isida's self healing is to be restored, I can foretell they're probably going to significantly reduce its damage to compensate (by like 50% or even more).

Then it would be useless, since vampirism is dependent on damage dealt.  And if you are not injured, you give up 50% on your attack for nothing.

 

Another Isida alteration that no one will buy.

 

Only useful alteration I've seen with significant damage nerf (25% or more) is the Magnum Mortor.  It can have 4 mines going at all times, and the mines do more damage than a direct magnum hit.

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Then it would be useless, since vampirism is dependent on damage dealt.  And if you are not injured, you give up 50% on your attack for nothing.

Another Isida alteration that no one will buy.

Only useful alteration I've seen with significant damage nerf (25% or more) is the Magnum Mortor.  It can have 4 mines going at all times, and the mines do more damage than a direct magnum hit.

But don't you remember how overpowered it was back in the days, with a high DPS and double damage basically nothing could kill you. I really don't want that back in the game unless it is changed in a way that won't make it overpowered or underpowered.

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But don't you remember how overpowered it was back in the days, with a high DPS and double damage basically nothing could kill you. I really don't want that back in the game unless it is changed in a way that won't make it overpowered or underpowered.

I enjoyed using it immensely  Yes it was quite potent.

 

But I don't think a 50% DPS cut is the answer - it's too much.  But by same token - it should not get 50% vampirism either.  20% to 30% range with some DPS reduction might work out ok.

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Or...

 

Isida can heal itself while attacking an enemy but does 0 damage while it's health is below 100%. When it reaches 100% health, then it starts doing damage without the vampirism.

 

I dunno. Just throwing it out there....

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Penetration is the unique ability of Rail. If it was removed, Rail would officially become useless.

 

If devs added penetration alt for Shaft, the damage would be reduced by ~10%. A very specific gameplay would be needed for such alt.

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