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Ideas for Augments!


Maf
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the damage remains the same? the damage from shat's arcade mode is already very good at the right range, this is taking that damage, and giving it rico-like firing rate? this is not going to end well

Why?

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Why?

you're taking the arcade shaft and giving it a rapid-fire mode, yes it does have short range, but an M2 shaft with this alt could do 1172.8 damage per second, (if you say the reload is 0.5 second) and if you hold down space, it could kill a wasp M4 in under 2 seconds. and easily a heavy M4 in under 4 seconds flat, with only an m2 shaft with this alt... OP don't ya think (and M4 with this alt could be doing 1500 damage per second, no drugs)

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you're taking the arcade shaft and giving it a rapid-fire mode, yes it does have short range, but an M2 shaft with this alt could do 1172.8 damage per second, (if you say the reload is 0.5 second) and if you hold down space, it could kill a wasp M4 in under 2 seconds. and easily a heavy M4 in under 4 seconds flat, with only an m2 shaft with this alt... OP don't ya think (and M4 with this alt could be doing 1500 damage per second, no drugs)

Then how you want it to get balanced.

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Then how you want it to get balanced.

I don't think it needs to be balanced, just buy a smoki or a rico, that's basically what this alt is, no offense.

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*No*

I'm not trying to be mean xD I'm just telling you what I thought of your idea, and frankly, I didn't like the idea of it in general, I gave my reasons.

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Hm.... I got this Alternation for Shaft:

 

Sniper Rifle "Pistol Whipper"

 

Description:

 

Modified turret and reconfigures to "Pistol Mode." Allow firing Arcade Shot in a rapid succession with reduced energy consumption per shot. Due to this, recoil is harder to handle and it is impossible to enter "sniper mode"

 

 

Pro:

 

Arcade shot reload = 0.5 second.

 

Energy per Arcade shot: -20%

 

Energy charge per second: 200

 

Con:

 

Recoil: +25% 

 

Sniper mode removed

 

Unlock rank: Brigadier

 

Cost: 150k

A rapid fire alteration already exists for Shaft, shoots 3-4 times depending on your energy conservation skills. And yes I get the point that this alteration you suggested would have a lower energy consumption rate, however that just makes it broken. I am a shaft main and i'm saying that...

 

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Speaking of Shaft, both of the existing alterations for sniping are pretty bad in my opinion. Then again I don't ever camp so maybe I just use them the wrong way (what a shaft that doesn't camp?!) Anyways a sniping alteration that could end up being useful is this:

Energy Retention Core: Allows for a shaft to only partially charge and retain the unused energy. Now you might be saying, "well they did an update that got rid of that mechanic" Well fear not for the "con" of this alteration makes it a bit interesting.

Pro: Unused energy per charge is retained

Con: Arcade mode is non-existent

         Energy consumption +5%

In order to fire off a quick shot, you need to be equally quick minded and sharp. That energy consumption could be both a con or a pro in a way. Completely depends on your play style. A test of how good of a marksman you really are.

Let me know what you think? please? Also if you want any part of this Alteration explained a bit better just lemme know!   :P  :D  :lol:

Edited by Hyamzo
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Speaking of Shaft, both of the existing alterations for sniping are pretty bad in my opinion. Then again I don't ever camp so maybe I just use them the wrong way (what a shaft that doesn't camp?!) Anyways a sniping alteration that could end up being useful is this:

 

Energy Retention Core: Allows for a shaft to only partially charge and retain the unused energy. Now you might be saying, "well they did an update that got rid of that mechanic" Well fear not for the "con" of this alteration makes it a bit interesting.

 

Pro: Unused energy per charge is retained

 

Con: Arcade mode is non-existent

         Energy consumption +5%

 

In order to fire off a quick shot, you need to be equally quick minded and sharp. That energy consumption could be both a con or a pro in a way. Completely depends on your play style. A test of how good of a marksman you really are.

 

Let me know what you think? please? Also if you want any part of this Alteration explained a bit better just lemme know!   :P  :D  :lol:

I LIKE it

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A rapid fire alteration already exists for Shaft, shoots 3-4 times depending on your energy conservation skills. And yes I get the point that this alteration you suggested would have a lower energy consumption rate, however that just makes it broken. I am a shaft main and i'm saying that...

 

Then how to balance it off? Reduce arcade shot damage by 10%? Or what?

 

Speaking of Shaft, both of the existing alterations for sniping are pretty bad in my opinion. Then again I don't ever camp so maybe I just use them the wrong way (what a shaft that doesn't camp?!) Anyways a sniping alteration that could end up being useful is this:Energy Retention Core: Allows for a shaft to only partially charge and retain the unused energy. Now you might be saying, "well they did an update that got rid of that mechanic" Well fear not for the "con" of this alteration makes it a bit interesting.Pro: Unused energy per charge is retainedCon: Arcade mode is non-existent

Energy consumption +5%

In order to fire off a quick shot, you need to be equally quick minded and sharp. That energy consumption could be both a con or a pro in a way. Completely depends on your play style. A test of how good of a marksman you really are.

Let me know what you think? please? Also if you want any part of this Alteration explained a bit better just lemme know! :P :D :lol:

*Facepalm* That’s more suitable for campers. If dealing with a Firebird and that thing circle strafes, bad idea.

Edited by FrozenRailgun
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Then how to balance it off? Reduce arcade shot damage by 10%? Or what?

 

 

*Facepalm* That’s more suitable for campers. If dealing with a Firebird and that thing circle strafes, bad idea.

Well the idea is that if you are in a close encounter with someone, that you are supposed to use quick-charges which isn't horribly difficult to achieve and while I did say I don't camp, having this alt wouldn't change that, I would still play very aggressively if not just as I already do. And it would be more tempting to camp for people who don't know how to play it in a dynamic fashion. At the same time, most camping shafts I ever see use the heavy capacitors since it gives a 25% boost to total sniping damage, this alteration I suggested wouldn't change the damage at all so a full charge makes you wait the full amount of time anyways.

Alterations Shouldn't "Buff" a weapon. They should only offer a different play-style to it.

Edited by Hyamzo

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Well the idea is that if you are in a close encounter with someone, that you are supposed to use quick-charges which isn't horribly difficult to achieve and while I did say I don't camp, having this alt wouldn't change that, I would still play very aggressively if not just as I already do. And it would be more tempting to camp for people who don't know how to play it in a dynamic fashion. At the same time, most camping shafts I ever see use the heavy capacitors since it gives a 25% boost to total sniping damage, this alteration I suggested wouldn't change the damage at all so a full charge makes you wait the full amount of time anyways.

Alterations Shouldn't "Buff" a weapon. They should only offer a different play-style to it.

Ok then... what are some alternation ideas you can think of that greatly benefit arcade shot but remove sniper shot?

 

I admit the Sniper Rifle "Pistol Whipper" was really OP.

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Well the idea behind shaft is that it is a sniper, I just use it like a sniper who faces his enemies headfirst most of the time. I play more aggressively than hammers, thunders, and fires. so I guess if you really didn't want a sniper mode for whatever reason then a super slow fire rate with some medium to high damage that can penetrate would be okay? but then you might as well get Railgun. Its a lot about the pros and cons as well as existing mechanics not only in the turret of choice but also in other existing turrets.

Basically I agree with what Aigaion said, you may as well grab another turret since that is what you are describing.



Edit: you asked about alterations that greatly improve arcade, just use the Shortband emitter one of my personal favorites, Increases damage by 25% and reload time by 25% for arcade shots

Edited by Hyamzo
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The main idea would almost certainly become P2W.

 

Also, arent

 


#4 please fix the low fps problem or remove matchmaking system because it sometimes bring you to a battle which really lags too much.

 

#5 please free the pro battle pass so everyone can play in their favourite map.

 

their own separate ideas that should be in their own topic? I can tell you that they wont be accepted, though, because ideas for bringing back old features are declined.

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you can include some grills that could be mounted at front and side of tank and would give protection from that machine gun (link for example https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcT7mH9x-zQgGaEPSxkDfK69f8inmBRI_MhEH4PfVuSMq2bS8E30 or go to this link https://s.hswstatic.com/gif/stryker-2.jpg ).

nah, I prefer infantry protection over that.. 

 

29260940_1792629867462417_23596497344344

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Well the idea behind shaft is that it is a sniper, I just use it like a sniper who faces his enemies headfirst most of the time. I play more aggressively than hammers, thunders, and fires. so I guess if you really didn't want a sniper mode for whatever reason then a super slow fire rate with some medium to high damage that can penetrate would be okay? but then you might as well get Railgun. Its a lot about the pros and cons as well as existing mechanics not only in the turret of choice but also in other existing turrets.

 

Basically I agree with what Aigaion said, you may as well grab another turret since that is what you are describing.

 

 

 

Edit: you asked about alterations that greatly improve arcade, just use the Shortband emitter one of my personal favorites, Increases damage by 25% and reload time by 25% for arcade shots

Yes I know but it's not worth it to me. More reload time. I want to also come up with something that remove scope shot though.

 

I'm more like making "Pistol Whipper" reload time to 1 second. That 0.5 second... OP as *censored*

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Smoky Alt Idea: Critical Compulsator

 

 

 

2ur4jyv.png
 
Added battlefield sensory equipment is equipped to detect when you are at peak efficiency to give your shot a boost, upon destroying an enemy with either a HEAT or normal round, the next tank you hit will be met with a critical hit as well, but normal reload increases and critical chances decrease.
 
+ Destroying an enemy gives you a guaranteed critical round on the next tank you hit.
- Base critical chances are decreased by 70%.

-Base reload increased by 10%
 
price
70k
rank
Second Lieutenant 

Edited by Hate

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Isida's alts suck, so i'm going to make a few:

 

-->temperature regulating nanobots - can reverse freezing and burning effects, but the energy consumption is the same as when damaging an enemy

 

--> (I don't know a name for this one) - Energy consumption of healing and damaging exchange (healing time is shorter, damage time is longer)

 

plz tell me what you think  :D

 

 

edit:

to clear your doubts:

(these are for the first alteration)

- it only reverses effects for teammates(duh)

- the firing time for both the modes are equal( 5 seconds)

 

plz tell me if you have any more doubts  :D

 
Edited by Dark.Angel
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Isida's alts suck, so i'm going to make a few:

 

-->temperature regulating nanobots - can reverse freezing and burning effects, but the energy consumption is the same as when damaging an enemy

 

 

hmmm, so it cancels-out a freezing/afterburn for teammate your healing? hmmm, not bad

Edited by Aigaion
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Isida Alteration. Self Heal When Damaging Opponents.
 

 

Well this got rejected in the past but im bringing it back. This was overpowered which was why it was removed however they can nerf it a bit before re adding it. They changed the way twins works so that twins did self damage however you could make it the old way by buying the alteration. They should do this for isida ;3.

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Just make it a shop-only alteration for 99.9$ i am sure it will fund servers for another 100 years and you can stop pay2win stupid updates.

Edited by CabbageRoll
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