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Ideas for Augments!


Maf
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No, that kinda ruins the whole point of the turret. In my opinion:

 

Technical advancements added to the internal nanobot-producing system allows the turret to gain health whilst doing damage, but in return, space in the damage convergence system was disturbed, making it impossible to do full damage. 

 

Pros:

Self Healing (only when damaging enemies)

 

Cons:

Damage: -50%

Energy Gain: +25%

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No, that kinda ruins the whole point of the turret. In my opinion:

 

Technical advancements added to the internal nanobot-producing system allows the turret to gain health whilst doing damage, but in return, space in the damage convergence system was disturbed, making it impossible to do full damage.

 

Pros:

 

Self Healing (only when damaging enemies)

Cons:

Damage: -50%

Energy Gain: +25%

What about 10 seconds of attack but with only 75% damage?

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2ur4jyv.png

 

Added battlefield sensory equipment is equipped to detect when you are at peak efficiency to give your shot a boost, upon destroying an enemy with either a HEAT or normal round, the next tank you hit will be met with a critical hit as well, but normal reload increases and critical chances decrease.

 

+ Destroying an enemy gives you a guaranteed critical round on the next tank you hit.

- Base critical chances are decreased by 70%.

-Base reload increased by 10%

 

price

70k

rank

Second Lieutenant

This alt looks VERY weak. It is not worth a single cent. Decreasing your DPS by more than 10% just to score a crit after kill? Crits are not as strong as you think unless you snipe a lot.

 

Smoky should get an alt which removes crits and increases damage or weak damage instead so it would be less luck-based.

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This alt looks VERY weak. It is not worth a single cent. Decreasing your DPS by more than 10% just to score a crit after kill? Crits are not as strong as you think unless you snipe a lot.

 

Smoky should get an alt which removes crits and increases damage or weak damage instead so it would be less luck-based.

I know how strong crits are, I use smoki a lot xd but ok,

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No, that kinda ruins the whole point of the turret. In my opinion:

 

Technical advancements added to the internal nanobot-producing system allows the turret to gain health whilst doing damage, but in return, space in the damage convergence system was disturbed, making it impossible to do full damage. 

 

Pros:

Self Healing (only when damaging enemies)

 

Cons:

Damage: -50%

Energy Gain: +25%

Since self-heal is based on damage dealt, and you nerf damage by 50%, this version won't do anything well.

 

Will have a lot of trouble killing anything, and will only gain back small amounts of health.  Might live a little longer but - it's inevitable this isida will die a slow death...

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To be honest, many other alterations out there are really very powerful and needs to be re-balanced once more but yeah. This one is quite nice to use.  :ph34r:

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I agree although I am a Hammer Duplet user. Also, Thunder and Vulcan alts are OP too. Urgently a rebalance must come.

 

 Vulcan alteration, if you mean Incendiary band then no it's not OP... It deals pretty tough self damage to your tank and for example if you have it M4 with DD and no DA with no fire protection, then your tank will will blow up in like 3-5 seconds.

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Well this got rejected in the past but im bringing it back. This was overpowered which was why it was removed however they can nerf it a bit before re adding it. They changed the way twins works so that twins did self damage however you could make it the old way by buying the alteration. They should do this for isida ;3.

Just like the old good immortal Isida Titan

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 Vulcan alteration, if you mean Incendiary band then no it's not OP... It deals pretty tough self damage to your tank and for example if you have it M4 with DD and no DA with no fire protection, then your tank will will blow up in like 3-5 seconds.

I agree. It seems OP when its being used against you, but its really not.

 

 

About duplet, I would suggest an increase in the time to reload after the clip of two shots has been emptied. That way, it would still have its burst damage, but less consistent damage over time.

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just remove it xD

(and devs, in the alt description, you don't say "double barreled-rifle" it's a shotgun your talking about, rifles and shotguns are not the same things)

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Freeze Alt Idea: Blast Freeze

 

2q055if.png

 

Combining the standard freezing freon with a corrosive mixture, the blast is able to slow down your enemies firing rate as well as standardly freezing your enemy, but this will require more precise aiming, along with a slight decrease in damage due to a lower projectile volume.

 

 

+ your freeze can now slow down an enemy's firing rate

 

 

(this also means all shot warm-ups (railgun and Vulcan) and shot charging (shaft and magnum) and lock on speed (striker) will be slowed down)
(with short range guns and vulcan, it will just lengthen the time between a tick of damage)
(suggested: slows down firing rate by 10% per second after 1.5 seconds of uninterrupted freeze contact)

 

- cone angle 75%

- damage 10%

 

2cqldvo.png

Edited by Hate
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Vulcan alteration, if you mean Incendiary band then no it's not OP... It deals pretty tough self damage to your tank and for example if you have it M4 with DD and no DA with no fire protection, then your tank will will blow up in like 3-5 seconds.

 

 

 

I agree. It seems OP when its being used against you, but its really not.

 

 

About duplet, I would suggest an increase in the time to reload after the clip of two shots has been emptied. That way, it would still have its burst damage, but less consistent damage over time.

Then why does every Vulcan user I've seen so far uses incendiary band?

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Is it even needed? 

 

If your behind the target, it's firing rate on you is basically ZERO PERCENT

they could be shooting at your allies though. Many a time have I been freezing enemies from the rear when they were shooting at an ally flag runner.

This alteration would be really OP.

agreed, I swapped a much slower rotation for a slight damage nerf, I think that balances it pretty well

Edited by Aigaion

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