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Ideas for Augments!


Maf
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I was going to ask how to switch between the modes, but I see your idea is that it switch automatically.

 

The switching modes idea is interesting, but automatic switching no because it would be confusing and country productive depending on battle circumstances.

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Striker Alt Idea: Lightweight Rockets

 

Missiles with a total strip of unnecessary weight and a decreased payload, allowing it to travel at much higher speeds, however, the decreased warhead's size means it does less damage.

 

Max projectile speed (m/sec): +90%

Damage: -20%

 

20k master Sergeant  

Edited by Hate
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Hmmm, It seems nice but a 100% increase in the projectile speed is tremendous. 

 

If it's lightweight rockets, won't it reload faster? Maybe you can decrease the reload by 10% or 15%. Then again, those shots are going to be hitting the target pretty fast and pretty often. 

 

Also, would Tanki allow two alterations to be unlocked at the same rank for the same turret? 

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Meh, the rockets are already pretty fast on default Striker, and I don't think it's worth sacrificing a fifth of damage for. Not sure though.

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Meh, the rockets are already pretty fast on default Striker, and I don't think it's worth sacrificing a fifth of damage for. Not sure though.

It might make a difference since it is such a large increase, especially on long-range attacks. Striker is so easy to dodge at anything other than short range. Often I am barely able to get behind a wall to avoid a salvo, if this were equipped that salvo would hit he.

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Meh, the rockets are already pretty fast on default Striker, and I don't think it's worth sacrificing a fifth of damage for. Not sure though.

this alt is unlocked at master sergeant rank, where the missiles ain't that fast.

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Hmmm, It seems nice but a 100% increase in the projectile speed is tremendous. 

 

If it's lightweight rockets, won't it reload faster? Maybe you can decrease the reload by 10% or 15%. Then again, those shots are going to be hitting the target pretty fast and pretty often. 

 

Also, would Tanki allow two alterations to be unlocked at the same rank for the same turret? 

I might nerf it too like, 90, but no they do not reload faster, its kinda like rico's and twin alts were they increase range and speed, but range is already good for striker, doesn't need a buff, so I only gave it 20% damage nerf, which is kinda a lot. and tanki no longer allows 2 alts on the same turret (otherwise I would use big plasma gun and stable plasma xD)

Edited by Aigaion

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Wish they'd just give us an alt with salvo-light - Faster lock-on for 2 missiles.    or call it "Neo-Hunter".

 

Hunter is ok for fast battles, but is kind of weak since you can never have a large volley.  2 missiles would be a decent compromise.

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Missiles with a total strip of unnecessary weight and a decreased payload, allowing it to travel at much higher speeds, however, the decreased warhead's size means it does less damage.

 

Max projectile speed (m/sec): +90%

Damage: -20%

 

20k master Sergeant  

You were thinking what I was thinking... but this alt need buff. 

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Repair Kit Alterations

 

 

Hello again, sorry if I'm putting too many suggestions, it's because I still have many suggestions in my head.

 

 

 

 

In many cases, the repair kit is used to repair the tank quickly or to fully repair the tank (often with m3 + tanks).

 

So I brought a suggestion of two changes to the repair kit

 

Repair-Kit.png

 

 

Idea2.pngInstant healing

 

Description

Heals the tank instantly. No healing period

 

Values

 

> 1750 healing after activation

> Without continuous cure

 

Important information

Wasp m3 has 1764 protection, use this cure fills your entire protection bar

 

Ideia1.pngContinuous Cure

 

Description

It has a long healing period, no instant cure after activation

 

Values

 

> 30 seconds duration

125 cure per second

> Suffering damage does not stop healing

> No instant cure   (No 1000 hp healing after activation)

 

Important information

Isida m0 cures more than 125 cures per second

 

If you multiply 125 (Cure) by 30 (Seconds) it gives 3750 (Protection), which can heal almost every protection bar of the mammoth m3 +

 

 

 

* The drone mechanic would normally share the repair kit, the effect will be according to the alterations of the repair kit fitted in each tank

The effect also works on juggernaut if it picks up the repair kit box

Edited by Hate
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Magnum Alt Idea: Claymore

 

 

ezidtu.png

 

Magnum will fire claymore warheads instead of standard high-explosive rounds that explode as you hit a tank, but upon landing on any other spot, will wait for you to double-tap the trigger to detonate as many as you shot, these will not only harm any tank surrounding the claymores but also destroy anti-tank mines in its vicinity. Damage from claymore warheads is less than standard rounds.

 

Plants a claymore on any non-tank surface (even a vertical surface), will detonate all with a double tap of the trigger disappears after 30 seconds

Destroys enemy mines in its explosion radius

Damage: -25%

 

2n1axeg.png

Edited by Hate

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