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Ideas for Augments!


Maf
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that's technically the stats of a real Vulcan you see on the VADS, but this is too OP, almost instant warm up and no overheat?

Ummm... -25% damage?  <_<

 

Let's face it - Devs nerfed Vulcan when they did the last "update".  They ruined it for anyone not using Incendiary rounds.

 

The stock spin-up time is ridiculous and giving up 25% damage to improve that for a mediocre tweak on the current Shooting Speed Regulator is a total waste of crystals.

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Ummm... -25% damage?  <_<

 

Let's face it - Devs nerfed Vulcan when they did the last "update".  They ruined it for anyone not using Incendiary rounds.

 

The stock spin-up time is ridiculous and giving up 25% damage to improve that for a mediocre tweak on the current Shooting Speed Regulator is a total waste of crystals.

I just think 25% isn't enough of a nerf to ger rid of overheat totally, nothing is, it would be too OP without any overheat effect as Maf said before. 

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I agree, this just sounds like a strange freeze, not worth giving up healing, and you should use decimal points . not commas for your numbers,  just pointing that out. For example:

 

Interval between hacks - 2.5-7.5s
Interval of hack - 0.25-0.75s

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Striker Alt Idea: Countermeasure Array

 

10d6szl.png

 

Striker's exterior is fitted with an electronic countermeasure system, preventing an enemy missile launcher to lock-on to you. This effect is triggered and automatically takes action upon you locking-on to an enemy tank, then preventing anyone from locking-on to you. However this array is heavy, so your turret rotation will decrease.

 

+Prevents any enemy from locking-on to you

-Only works when you are locking onto an enemy

Turret rotation: -60% 

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This thing could easily kill enemies across the map even with 25% weak damage. That is ridiculous. It could easily beat Rail, Thunder and Smoky. Now imagine this OP Shaft fighting at short range, where it deals full damage. Shaft is NOT a short range weapon...

Before Alternativa made 10/16/18 Rebalance Update to Shaft, it was Sniper Shot as primary attack, while Arcade is 2nd. After the rebalancing, this has been swapped.

 

The reason why I made this alt is to benefit arcade shot much higher and for dynamic gameplay. Old Shaft is basically all about sitting one spot and rack up kills effortlessly.

 

With this alt, this allow close range battle more efficient while taking away telltale sniper shot. No more getting one-shotted when in full health.

exactly, this is basically a smoky on drugs.

Whoa.... hold up.

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This Vulcan uses 12,7mm rounds instead of 20mm. This reduces both delays and completely removes overheat. However, smaller rounds deal significantly lower damage.

More like this “Smaller caliber round grants shorter wind-up and wind-down time. Upon firing, no heats are generated and recoil handling increases. As a result, impact force and damage significantly lowered.”

 

So what’s the unlock rank and cost)

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I agree, this just sounds like a strange freeze, not worth giving up healing, and you should use decimal points . not commas for your numbers,  just pointing that out. For example:

 

Interval between hacks - 2.5-7.5s

Interval of hack - 0.25-0.75s

The U.S and U.K use periods to separate decimal places from whole digits but many other countries use commas instead. Telling them they should use commas is like telling a Spanish speaking native to Spanish country you're visiting to speak fluent English in their own country because you are accustomed to hearing English. 

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I just think 25% isn't enough of a nerf to ger rid of overheat totally, nothing is, it would be too OP without any overheat effect as Maf said before. 

I can agree on the no overheat thing.

 

Junk the "no overheat", make damage -10% and maybe it might be worth it.  It should just be a replacement for Speed Regulator which is totally useless.

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Striker's exterior is fitted with an electronic countermeasure system, preventing an enemy missile launcher to lock-on to you. This effect is triggered and automatically takes action upon you locking-on to an enemy tank, then preventing anyone from locking-on to you. However this array is heavy, so your turret rotation will decrease.

 

+Prevents any enemy from locking-on to you

-Only works when you are locking onto an enemy

Turret rotation: -60% 

So this alt is for a Striker, and is useful only if... 1) There is a striker on enemy team and 2) you are trying to lock onto a target with salvo?

Edited by wolverine848
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Just speed up my turret turn so I can defend myself and I'll be happy. When being attacked by Isida and Firebird, my health is half gone before I can fire. When attacked by Freeze, I'm helpless. All I can do is sit there and die. I've quit using Freeze protection because it's useless with Vulcan. 

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So this alt is for a Striker, and is useful only if... 1) There is a striker on enemy team and 2) you are trying to lock onto a target with salvo?

yes, but it's not any serious downsides like less damage/reload. 

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yes, but it's not any serious downsides like less damage/reload. 

60% slower turret is a massive downside. Doesn't seem like much, but in an active battle where every millisecond counts, faster turret rotation can often mean the difference between a kill and a death.

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yes, but it's not any serious downsides like less damage/reload. 

Usefulness is very limited.  Too specific to warrant spending crystals on + and having a big nerf to rotation against all enemies.

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The U.S and U.K use periods to separate decimal places from whole digits but many other countries use commas instead. Telling them they should use commas is like telling a Spanish speaking native to Spanish country you're visiting to speak fluent English in their own country because you are accustomed to hearing English. 

I read that the reason for commas instead of dots is because the comma is easier to see and less likely to be overlooked as the dots sometimes are. When script was being taught in school (I understand script is no longer taught in some schools) one school will teach to put a dot over the "i" while other schools taught to put a short line, similar to a comma, for the same reason.

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Hello, I'm bringing a suggestion for three turrets, I do not know if they already posted this idea but I'm going to put my version.

 

 

 

 

Heavy loads

The turret would have more load to be expended, its rotation slows down due to its heavy load

 

*Positive value            *Negative value

 

>  + 50% load duration

>  - 65% rotation speed

>  - 25% loading speed

 

 

Turrets that would have this alteration

 

Ya3.png Firebird

Ya2.png Freeze

 

Ya1.png Isida

 

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Before Alternativa made 10/16/18 Rebalance Update to Shaft, it was Sniper Shot as primary attack, while Arcade is 2nd. After the rebalancing, this has been swapped.

 

The reason why I made this alt is to benefit arcade shot much higher and for dynamic gameplay. Old Shaft is basically all about sitting one spot and rack up kills effortlessly.

 

With this alt, this allow close range battle more efficient while taking away telltale sniper shot. No more getting one-shotted when in full health.

Before June or July 2018, Thunder had slower reload, Smoky had 10% weak damage and Shaft had 50% weak damage so you could snipe with arcade shots.

 

In October or November, Devs gave Smoky 50% weak damage (which was good) and totally changed Shaft arcade shots so they are now better at short range but weaker at long range (which is bad). Old Shaft was better and more balanced.

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PLASMA GUN ALTERATION

Hey the plasma gun is great but i think some features are really stupid and i would like to discuss it. 

 

According to wiki -

Reload: -50% Plus.png

Minimum damage: -25% Minus.png
Maximum damage: -25% Minus.png
Projectile speed: -75% Minus.png
Maximum number of ricochets: =1 Minus.png

 

According to me -

Reload: -50% Plus.png

Time taken for charge to go up: (i dont know how much % will it be better but now it recharges really slow. It should go up faster than the original version +% Plus.png 

Maximum number of ricochets: 0Minus.png

Minimum and maximum damage: -15% (maybe but please dmg reduction is too high. Damage should be ruduced but not this much Minus.png

Minimum range: -% Minus.png (devs decide i really donno about that game mechanics)

Projectile speed: -75% Minus.png

 

 

That ends the topic. Hope the developers look forward to it it would make it much more better. Since speed is too low if the shot ricochets it looks stupid. Also i decreased rage as recharge is increased as shots are so slow no one will be standing still to get hit.

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Before June or July 2018, Thunder had slower reload, Smoky had 10% weak damage and Shaft had 50% weak damage so you could snipe with arcade shots.

 

In October or November, Devs gave Smoky 50% weak damage (which was good) and totally changed Shaft arcade shots so they are now better at short range but weaker at long range (which is bad). Old Shaft was better and more balanced.

Gorgo, old Shaft's arcade was so bad that I rather to have current Shaft when it can reload faster. It's something called have dynamic battle to deal with campers.

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