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Ideas for Augments!


Maf
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More abstract ideas... hm, I could imagine Acid Rounds that weaken the enemy by a certain % or makes the enemies take X% more damage for Y Seconds

 

But then it's still about altering the damage lol

Ideas of that sort are more interesting for gameplay, they better fit the definition of an alteration imo. And yes it's all essentially just altering the damage of a turret, but more precisely its DPS, not the base damage like what OP is suggesting.

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How about giving Vulcan a "High caliber rounds" ?

Pros: Better damage (+50-100%dmg, +min/max)

Cos: Idk. Huge recoil? Barrels spinning way longer before shooting, like 6 seconds instead of 3; 2,44 ?

 

Thanks for reading this topic.

I am still a Vulcan user having clocked now around 900h /1.9 mill exp , and allthough the idea itself is not bad , but you can add this alt to any turret . Its not a alt , this is a rebalancing . You need to work out the idea a lot more like ...

Damage +25% , overheat time -50% . A alt needs a backside , and also needs a function .

The alt i love to see or as i see it a Vulcan should be i allready mentioned long time ago in the Vulcan tread ... but i say it here again is the gun used in Wrathog A10 Thunderbolt anti tank plane . You can look it up and see how it fires . Short rounds , heavy impact , In order to implie it as a alt i would make it like this ...

DMG +50% , barrel startup -30%  max shooting time 3 seconds , Reload needed , so no overheating but actually reloading .

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Only thing I like about this is the 6 seconds delay to firing. ;) Gives you an opportunity to go away. (So the Vulcan has no chance :D )

#deadvulcan

Well, that's one of many possible cons. I'am not saying that, this kind of downgrade should be implemented. I just gave a headstart for this Vulcan alteration idea. To have a brainstorm and discuss about possible and neither possible cons and pros. Edited by pro-AGFR

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I am still a Vulcan user having clocked now around 900h /1.9 mill exp , and allthough the idea itself is not bad , but you can add this alt to any turret . Its not a alt , this is a rebalancing . You need to work out the idea a lot more like ...

Damage +25% , overheat time -50% . A alt needs a backside , and also needs a function .

The alt i love to see or as i see it a Vulcan should be i allready mentioned long time ago in the Vulcan tread ... but i say it here again is the gun used in Wrathog A10 Thunderbolt anti tank plane . You can look it up and see how it fires . Short rounds , heavy impact , In order to implie it as a alt i would make it like this ...

DMG +50% , barrel startup -30%  max shooting time 3 seconds , Reload needed , so no overheating but actually reloading .

Sounds really nice

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Magnum alteration idea

 

"Divine Intervention"

 

+200% increased damage, 25% faster projectile speed, 15% more impact force

-0% splash damage, cannot lower barrel below 25 degrees, +20% longer reload

 

"An alteration for the true kings of cannon, those who put the 'art' in 'artillery'. This replaces the normal rounds with solid tungsten sabots that have incredible stopping power due to the excess of powder needed to propel them. As a downside, such rounds do not detonate on impact, requiring a greater deal of accuracy. They also cannot fly in a straight trajectory due to requiring a greater hyperbolic path to compensate for weight. But you stopped reading at 'more damage', didn't you?"

 

Unlock rank: Generalissimo

Unlock price: 500,000

Unique requirement: Tanker must have the "Artillerist" achievement unlocked

 

Thoughts?

Edited by Hate
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Interesting concept. I feel like it would be extremely frustrating though, so I wouldn't use it. I'd rather have lower damage and more shots, than fewer shots with huge damage which are difficult to land and frustrating if you miss.

 

Also might be OP in some specific situations (like ASL red team), but on the other hand alterations as a whole exist to make your turret more effective in specific gameplay scenarios.

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Bearing in mind by this point most people have getting meatshots/direct hits down to reflexes I'm sure it won't be too hard for those it's meant for. The main downside in my opinion would be having absolutely no self defense, since it would require a shot at an extremely precise angle and distance to attack anything coming after you and due to having no splash damage you can only deal with one threat at a time.

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Extremely OP for ramming.

Ramming? Unless there's some kind of secondary meaning to this, I don't understand how it can be used when ramming another tank. I think you missed an important limitation that with this alt the turret will not be able to go below 25 degrees.

 

Although what I can see people doing is standing on some tilted surface (bridge or ramp) so that their turret is aimed level with the ground, and aiming so that it fires at a specific spot all the time.

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Ramming? Unless there's some kind of secondary meaning to this, I don't understand how it can be used when ramming another tank. I think you missed an important limitation that with this alt the turret will not be able to go below 25 degrees.

 

Although what I can see people doing is standing on some tilted surface (bridge or ramp) so that their turret is aimed level with the ground, and aiming so that it fires at a specific spot all the time.

Oops, I thought it said "not able to go above 25 degrees".

 

I guess the ramming argument would be invalid then.

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Vulcan: "Sentry mode"

 

+Firing and hitting targets continuously without missing steadily increases DPS to a maximum of 200, +50% firing length

-Damage starts at 5 DPS, immobile while firing (you can still rotate the turret slowly), -50% maximum damage range

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Twins alteration: Light Plasmagun

 

Unlocks at

Price: 160,000 crystals

 

Reload time: =0.20

Recoil: -25%

Projectile speed: +50%

Minimum damage: - 35%

Maximum damage: -35%

 

It means shots have a minimum damage of 133.18 and a maximum damage of 157.18 (at M3), but it can fire 5 projectiles a second, and it can deal between 665.9 and 785.9 damage per second, which is better than Vulcan and Firebird M3 and it ties with Vulcan and Firebird. Also, stock Twins M3 has a damage range between 572.6 and 675.9 Worth it? Yes! P.S I got this alteration idea from the alteration Heavy Plasmagun. The reason for the recoil decrease: they're light projectiles, so the recoil decreases. You could buy the Cardinal kit or Destroyer kit and this alteration.

Edited by Zekrom
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Twins alteration: Light Plasmagun

 

Unlocks at

Price: 160,000 crystals

 

Reload time: =0.20

Recoil: -25%

Projectile speed: +50%

Minimum damage: - 20%

Maximum damage: -20%

 

It means shots have a minimum damage of 133.18 and a maximum damage of 157.18 (at M3), but it can fire 5 projectiles a second, and it can deal between 665.9 and 785.9 damage per second, which is better than Vulcan and Firebird M3 and it ties with Vulcan and Firebird. Also, stock Twins M3 has a damage range between 572.6 and 675.9 Worth it? Yes! P.S I got this alteration idea from the alteration Heavy Plasmagun. The reason for the recoil decrease: they're light projectiles, so the recoil decreases. You could buy the Cardinal kit or Destroyer kit and this alteration.

So you'd increase dps for literally no downsides? Who would use anything else? Increase projectile speed makes it already a much superior option to plasma accelerators, which lose reload speed in change for that, and even while stable plasma allows you to go in people's faces thanks to no self damage, this one has a better DPS and hit rate as you need significantly less tracking to hit enemies, but as it doesn't lose impact force, you'd be pushing people around even more. This is a direct upgrade, no doubt.

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So you'd increase dps for literally no downsides? Who would use anything else? Increase projectile speed makes it already a much superior option to plasma accelerators, which lose reload speed in change for that, and even while stable plasma allows you to go in people's faces thanks to no self damage, this one has a better DPS and hit rate as you need significantly less tracking to hit enemies, but as it doesn't lose impact force, you'd be pushing people around even more. This is a direct upgrade, no doubt.

it still has self damage, also the self-damage is increased as the DPS is. it's still medium range, and still destabilised plasma, so, as u wreck ur enemies, at close range, you'll also die quicker, so fair or unfair? 

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it still has self damage, also the self-damage is increased as the DPS is. it's still medium range, and still destabilised plasma, so, as u wreck ur enemies, at close range, you'll also die quicker, so fair or unfair? 

It has absolutely no drawbacks... This is twins m5 man. An alteration needs a downside.

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It has absolutely no drawbacks... This is twins m5 man. An alteration needs a downside.

it's between 665 and 789 dps while twins M4 is 790 - 815 dps. so it's not M5, it's somewhere between Twins M3 and M4.

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it's between 665 and 789 dps while twins M4 is 790 - 815 dps. so it's not M5, it's somewhere between Twins M3 and M4.

The damage loss is very and I mean very small. I would recommend increasing the damage loss by 50 or 60% at least.

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The damage loss is very and I mean very small. I would recommend increasing the damage loss by 50 or 60% at least.

ok. so, like railgun's round destabilization, when it does random amounts of damage? 

 

this is plasma that is 20% less damage dealing, 50% more aerodynamic and 25% lighter, but there are 5 projectiles per second.

 

ok, so plasma that is 40% less damage dealing, 50% more aerodynamic and 25% lighter is what you mean?

 

that would be - and 60k crystals. not exactly what I thought of a new twins alteration, but ok? 

Edited by Zekrom
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Twins alteration: Light Plasmagun

 

Reload time: =0.20

Recoil: -25%

Projectile speed: +50%

Minimum damage: - 20%

Maximum damage: -20%

Try to take away projectile speed advantage and decrease impact force by 50%.

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Twins alteration: Light Plasmagun

 

Unlocks at

Price: 160,000 crystals

 

Reload time: =0.20

Recoil: -25%

Projectile speed: +50%

Minimum damage: - 20%

Maximum damage: -20%

 

I like the "opposite" concept and it's great to see that you put a lot of thought into this, especially the unlock rank. If it were as low as , then there'd be many more problems than what @XxStriker mentioned. 

 

Now, this alteration has a fixed parameter. That alone is unbalanced as it can either be too powerful in one rank bracket or balanced/underpowered in another. In terms of this alteration, it most greatly positively affects the lower modifications of Twins, as the new reload time is even faster than M4 Twins. So good on you for putting it at a high rank and therefore high price. That takes care of the lower modifications. 

 

This alteration gives it more DPS than Stock Twins, as well as more shots for more impact force, and an increased projectile speed. SO more DPS than Stock Twins and it is able to land more of its shots. I don't see a reason to use Stock Twins when you can use this. The recoil decrease may be negligible on medium and heavy hulls. 

 

I'd conclude that this is an upgrade to Stock Twins. 

 


 

"Opposite" alterations sometimes may not work for game balance. In this case for Light Plasmagun, it may not work out well. j

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