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Ideas for Augments!


Maf
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21 hours ago, wolverine848 said:

Pode ser. Estoque isida faz 250 "por carrapato"?

Nenhuma troca listada então ...

yes, the damage increases with each new tick, 0.0075% of the previous tick, without interruption, if the turret stops firing the count starts from the beginning again

Edited by Black.L-Antonio

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27 minutes ago, Black.L-Antonio said:

yes, the damage increases with each new tick, 0.0075% of the previous tick, without interruption, if the turret stops firing the count starts from the beginning again

So what are you giving up in return?

And... there's lots of DPS turrets... but not sure this would be applicable to all.  Isida already has the highest DPS and Vulcan can theoretically fire forever.

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Since mine is technically a damaging device here is 2 augments ideas for it

Spider Mine: Appears like the spider mine in Tanki X. 

+ Trigger radius: +1500% (Will move to you at the speed of a Mk8 wasp, auto explodes after 10 seconds, any tank that steps on it while it's chasing will trigger the explosion)

- Damage: -50%

- Extra mines placed by saboteur drone: -2

- Mines spawned by magnum will appear as normal mines

Blaster: More impact force for less damage, good for parkour mode

+ Impact Force: +25%

+/- Mines spawned by magnum won't appear as normal mines

- Damage: -25%

 

Edited by Englund_gambit

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With this update you can ALTERNATE your Overdrive functions, so you can select what overdrive want to use

-

WASP
"Ghost"
Big movement speed boost n remove the impact force from enemies attacks to you
-
"Evasion"
Every attack received has a chance to be 100% ignored (dmg n impact force), this OD doesn't work against firebird/isida/frez/twins/rico

---

HORNET
"Tracking"
With this you have the ability to see invisible tanks n see tanks around entire map (obviously current Hornet's OD have to modified), this OD is planning to counter the Hunter's new overdrive
-
"Disabler"
Every attack removes x percentage of target's OD cooldown time (this makes targets cooldown longer)

---

HUNTER
"Stealth"
Makes you invisible n removes your collision with others tanks (you can drive through them)

---
 
VIKING
"Roar"
Same as current one but with 50% less attack speed bonus, but now this effect become an area effect

---
 
DICTATOR
"Command"
This adds some seconds OD to nearby allies

---
 
TITAN
"Avalanche"
Full pushing power n ignores Mammoth overdrives by 50%

---

MAMMOTH
"Barricade"
Makes u immortal, unable to be moved n boost your dmg but u can't move anywhere
 

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Something like a lot of overdrives to choose from for a specific hull to spice up game-play. Which if it were to be implemented blindly, game balance wouldn't be a thing, any new concept of overdrive has to go under quite a lot of testing before it can be released into the actual game for the sake of game balance and bugs, I doubt developers are totally going to re-work all the overdrives as you suggested but rather simplify,improve and add new features to the existing ones.

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On 10/07/2020 at 17:41, wolverine848 said:

Então, o que você está desistindo em troca?

E ... há muitas torres DPS ... mas não tenho certeza se isso seria aplicável a todos. Isida já possui o maior DPS e o Vulcan pode teoricamente disparar para sempre.

Turrets:  Freeze IsidaFirebird

increases damage by 0.0075% with each new continuous damage,  (compound interest) Plus.png

Range: -30% Minus.png

Energy consumption: +20% Minus.png

Cone angle: -30% Minus.png

example: Isida Mk7 20:

1º: 250

2º:251,87

3º:253,75

4º:255,65

5º:257,56

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2 hours ago, Black.L-Antonio said:

Turrets:  Freeze IsidaFirebird

increases damage by 0.0075% with each new continuous damage,  (compound interest) Plus.png

Range: -30% Minus.png

Energy consumption: +20% Minus.png

Cone angle: -30% Minus.png

example: Isida Mk7 20:

1º: 250

2º:251,87

3º:253,75

4º:255,65

5º:257,56

You won't get 5 seconds for fire with 20% penalty.

Really don't see the point of this alteration - stock seems better.

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Here is a list of augments that I suggest are needed for making some turrets stronger and beneficial when facing difficult situations. Those augments would be quite powerful, so they are only suitable for Legend ranks. Those augments would only be unlocked at the Legend rank, so they will not be available at any lower ranks.

Augments for turrets:

Spoiler

 

Firebird

Overpowered Afterburn                                                 Description                                                       Effects

                                                                                 Doubles the afterburn effect, and                        Afterburn +200%

                                                                                 reduces reload time by half.                                Reload -50%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Freeze

Stop Moving                                                               Prevents frozen tanks from moving                     Freezing effect +100%

                                                                                away from you or turning their turrets.                Vertical aim 0%

                                                                                Horizontal aim removed.

------------------------------------------------------------------------------------------------------------------------------------------------------------

Isida

Reverse Nanobots                                                      Sacrifice healing by half with double                   Health healed per second -50%

                                                                                damage to enemies.                                         Damage per second +100%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Hammer

Triplet                                                                       Fires 3 shells rapidly, and reduced                     Shot reload -75%

                                                                                shot reload.                                                    Vertical and horizontal angle -50%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Twins

Target plasma                                                           Plasma balls follows enemy target.                    Splash damage +100%

                                                                                                                                                     Maximum/Minimum damage -10%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Ricochet

Bounce 10x                                                              Projectiles bounces 10x per shot.                      No damage change.

                                                                                                                                                    +100% bounce.

------------------------------------------------------------------------------------------------------------------------------------------------------------

Smoky

Death shot                                                               Fires a super strong shot capable of                  Damage +300%

                                                                              destroying a medium hull with only                    Reloading -200%

                                                                              one shot.

------------------------------------------------------------------------------------------------------------------------------------------------------------

Striker

Hydrogen bomb                                                       Fires only one rocket per salvo and                    1 rocket per salvo

                                                                              deals enough damage to destroy an                   Minimum/Maximum damage +200%

                                                                              MK7 Mammoth.                                                Reload -100%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Vulcan

Spread shots                                                           Shots are spread and deals splash                     Spread +25%

                                                                              damage.                                                         Splash damage +50%

                                                                                                                                                    Vertical aim 0%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Thunder

Knock out aim                                                         Knocks out the aim of players firing                   Damage -10%

                                                                             at you.                                                             Splash damage +10%

                                                                                                                                                    Reload +5%

                                                                                                                                                    Impact force + 100%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Railgun

Missed target by 5 meters                                       If you miss at firing at an enemy tank                 Damage -50%

                                                                            by a maximum distance of 5 meters,                   Reload +50%

                                                                            you can still damage your target, but                  Impact force +50%

                                                                            deal half the amount of damage.

                                                                            This alteration is mostly useful for

                                                                            unskilled players that continuously

                                                                            miss their targets when using Railgun.

------------------------------------------------------------------------------------------------------------------------------------------------------------

Magnum

Minefield                                                               Fires 10 mines in a single shot.                           Drops 10 mines

                                                                                                                                                   Maximum damage -30%

------------------------------------------------------------------------------------------------------------------------------------------------------------

Gauss

Acid salvo                                                                              Shoots acid shots in salvo mode, dealing                           Sniping reload -25%

                                                                                              an afterburn effect.                                                              Arcade shot speed +75%

                                                                                                                                                                                          Damage +25%

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Shaft

Increased zoom                                                                    Shaft doubles its zooming capacity, making                       Zooming capacity +100%

                                                                                              this turret more useful on large maps, dealing                   Damage +100%

                                                                                              double damage.                                                                 Horizontal Aim -50%

                                                                                                                                                                                         Arcade damage -50%

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

Augments for hulls:

Spoiler

 

Magnetic Metal                                                                     Makes the metal on any hull magnetic so that                  Magnetic power +5 meters

                                                                                             gold boxes can be magnetized at a maximum                  Hull top speed +10%

                                                                                             distance of 5 meters.                                                         Hull's health -10%

=========================================================================================================================

 

I hope that everyone appreciates my augments ideas. They are only unlocked at Legend ranks. If you have any augments ideas, then please list them down in the comments below. Ares is soon coming out, so this hull might need a unique augment for its hull.

Thanks for reading and understand.

Edited by Thiedes
Spoilers added

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Add augment containers. Since this challenge's augment is isida nanobots wich literally noone uses id suggest youd rather add augment containers which gives an unique and random augment. This would be fun instead of getting isida nanobots ?

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15 hours ago, RIDDLER_8 said:

They are only unlocked at Legend ranks.

This is not a reaply good idea, because many non-legend players fight against legends, so they will have worser equipment, and even their augmrnts can't keep up with legend ones.

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5 hours ago, mjmj5558 said:

This is not a reaply good idea, because many non-legend players fight against legends, so they will have worser equipment, and even their augmrnts can't keep up with legend ones.

This applies to all ranks, where you may be fighting against higher ranks, who have equipment you physically can't buy yet. On the other hand, it would be nice to give Legend ranks some exclusive unlocks. I'm pretty sure at the moment there's none.

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31 minutes ago, Maf said:

This applies to all ranks, where you may be fighting against higher ranks, who have equipment you physically can't buy yet. On the other hand, it would be nice to give Legend ranks some exclusive unlocks. I'm pretty sure at the moment there's none.

Hiperion. If legends will get unique augments etc, than there should be only legend battles in MM exept if someone is grouping witha legend. 

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Yes, that's correct. Maf is right. Legend ranks have no exclusive unlocks, and that's a shame. It does make sense for Legend ranks to have better and stronger augments at their finger tips so that they can easily fight off enemies of lower ranks with ease. I have noticed that even commanders in matchmaking battles can kill me and other Legend players with too much ease, then they win too many battles.

That's a big problem for Legends because theoretically Legends are supposed to be the strongest players upon all the other ranks. It would also be a good idea if there were another MK modification unlock at Legend ranks for making Legends survive 50% greater chance of attack by Generalissimos of lower ranked players in matchmaking battles. The modification for Legends would be MK9. Currently an MK7 20/20 = MK8, so MK 9 20/20 for a Legend player would be equivalent to an MK10 modification, which I suppose is the first step and one of the best to make Legend players stand out better as true Legends on the battlefield with top strength state of the art equipment, maxed up to the highest possible level.

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If the legend ranks get exclusive cool jaw dropping stuff than dont you think others will leave the game depressed? (just like i leaved the game for 4 months cause of WO1 rank and custom)

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14 hours ago, RIDDLER_8 said:

Yes, that's correct. Maf is right. Legend ranks have no exclusive unlocks, and that's a shame. It does make sense for Legend ranks to have better and stronger augments at their finger tips so that they can easily fight off enemies of lower ranks with ease. I have noticed that even commanders in matchmaking battles can kill me and other Legend players with too much ease, then they win too many battles.

That's a big problem for Legends because theoretically Legends are supposed to be the strongest players upon all the other ranks. It would also be a good idea if there were another MK modification unlock at Legend ranks for making Legends survive 50% greater chance of attack by Generalissimos of lower ranked players in matchmaking battles. The modification for Legends would be MK9. Currently an MK7 20/20 = MK8, so MK 9 20/20 for a Legend player would be equivalent to an MK10 modification, which I suppose is the first step and one of the best to make Legend players stand out better as true Legends on the battlefield with top strength state of the art equipment, maxed up to the highest possible level.

Or maybe you legends should learn to play well .sorry if seeing low -ranks  win a few matches against legends hurt those big big egos that you legends have .If you want game balance ,i suggest looking for a new game .

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20 hours ago, E_polypterus said:

Exclusive things for legends would be directly unfair for players at Marshal+ ranks. Besides don’t we already have a set of op augments. 

Only if you buy endless ultra/containers or tankoins 

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On 7/16/2020 at 3:44 PM, Maf said:

This applies to all ranks, where you may be fighting against higher ranks, who have equipment you physically can't buy yet. On the other hand, it would be nice to give Legend ranks some exclusive unlocks. I'm pretty sure at the moment there's none.

Well there is hyperion, if you have a spare 10 zillion supplies in your garage for the 5 battles they will last. 

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4 minutes ago, cosmic666 said:

Well there is hyperion, if you have a spare 10 zillion supplies in your garage for the 5 battles they will last. 

During the Independence Day event, Hyperion was available for purchase in the shop for all ranks. So Hyperion is no longer Legend-exclusive. 

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