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Ideas for Augments!


Maf
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53 minutes ago, yellowghetto said:

Augment name: Destructive Nanobots 

Start Damage: -50% (-)

Energy Consumption: -15% (+)

Damage Percent Increase per tick: +50% (+)

Healing: -75% (-)

Cone Angle: +50% (+)

 

What does this do? It will be focused on a single target. It will be useful for taking out specific players with the goal in mind. Healing is nearly completely gone because of the Filter for the Destructive Nanobots. 

Strategy? You must be locked on a target. If your aim is knocked off, the damage resets to the weak damage. Cone increased slightly for easier aiming. The longer you are locked on someone, the more and more damage you deal.

Teammates, who push you, could knock off the aim. A stun, can reset your attack. 

Basically the opposite of Support Nanobots

Make cone angle to + 200% like the broadband radiators one, because it is already easier to aim with that.

Other than that, I think this is one of the wildest yet really epic ideas, however this(like all other new features) needs to be tested first.

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13 hours ago, Tokamak said:

Make it able to target several enemy at once, this would be better than cone angle increase.

That would be insanely OP. There is no range nerf!

 

13 hours ago, The_one_and_only said:

Make cone angle to + 200% like the broadband radiators one, because it is already easier to aim with that.

Other than that, I think this is one of the wildest yet really epic ideas, however this(like all other new features) needs to be tested first.

I think that would be too strong. You have to remember how many ticks of damage Isida produces in ONE second.

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2 minutes ago, yellowghetto said:

That would be insanely OP. There is no range nerf!

15 meters is the maximum range for Mark 7+. If you think the cone angle is too wide you could narrow it. 

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2 hours ago, Tokamak said:

15 meters is the maximum range for Mark 7+. If you think the cone angle is too wide you could narrow it. 

I think the cone angle buff I listed originally is good enough. I wide cone with normal Isida range would be broken. Defeating the purpose of Broadband Emitters Augment.

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55 minutes ago, Tanker-Arthur said:

If you equip this and the "Fire" shot effect for Isida, you've basically become the Inferno Tower from Clash of Clans/Clash Royale ?

I didn't think about that!

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[ABOUT]

Greetings, 

I had this idea that crossed my mind - upgrade-able augments.

The name is self-explanatory; augments that are able to be upgraded.

 

[HOW IT WORKS]

The price of the current augments will lower, because of the fact that they will be able to be upgraded later on.

The higher the level, higher the percentage of the current existing pros and cons.

 

[EXAMPLES]

FIREBIRD

Current: Compact fuel tanks

Maximum temperature limit: +100% Plus.png
Heating rate: +100% Plus.png
Energy consumption: +50% Minus.png

 

Altered: Level 1

Maximum temperature limit: +50% Plus.png
Heating rate: +50% Plus.png
Energy consumption: +35% Minus.png

Altered: Level 2

Maximum temperature limit: +100% Plus.png
Heating rate: +100% Plus.png
Energy consumption: +50% Minus.png

Altered: Level 3

Maximum temperature limit: +150% Plus.png
Heating rate: +150% Plus.png
Energy consumption: +75% Minus.png

 

[NOTE]

I am aware that some augments are more difficult than the others to be a subject of gradation, and because of that issue, you would have to separate the augments into 2 list;

- STANDARD

- UPGRADEABLE

 

STANDARD augments will retain the current augments, along with their prices and modifications.

UPGRADEABLE augments are a subject to gradation.

 

[PLEASE BE AWARE]

- The names 'STANDARD' and upgradeable' are SOLELY examples.

- If someone before me came up with this idea / if this idea is already used in Tanki X, than many apologies. I haven't done past research of this topic.

- Have an open mind, the level 1-3 are simply examples; thought: you can put 5 levels, along with micro-upgrades between each. 

 

[QUESTIONS & CONCERNS]

- If there's any, I urge you to reply to the topic and I will respond at my earliest convenience.

- If there's any feedback you'd like to provide, I insist that you do.

 

That would be all. Best regards,

- 24K

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22 hours ago, Tanker-Arthur said:

If you equip this and the "Fire" shot effect for Isida, you've basically become the Inferno Tower from Clash of Clans/Clash Royale ?

Speaking about shot effects, why didn't they add shot effects for its healing beam to too. Would have been nice to see a change ? 

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1 hour ago, The_one_and_only said:

Speaking about shot effects, why didn't they add shot effects for its healing beam to too. Would have been nice to see a change ? 

This is like change the colors of burning and freezing effects.

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13 hours ago, The_one_and_only said:

Speaking about shot effects, why didn't they add shot effects for its healing beam to too. Would have been nice to see a change ? 

I totally agree with you on this. I would like to see that blue healing beam again when you had a M0 Isida or even a a white healing beam (like they had in TX).

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This augment will be available for every turret, but different turrets have different ways to use it.

Firebird - No burning effect, but every tick disables the enemy's turret and hull augment for 1 second.

Freeze - No freezing effect, but every tick disables the enemy's turret and hull augment for 1 second.

Isida - Healing is lowered, but every damaging tick disables the enemy's turret and hull augment for 1 second. 

Hammer - Last shot in the clip disables the enemy's turret and hull augment for 5 seconds.

Twins - Firing rate is decreased but every shot disables enemy's turret and hull augment for 2 seconds.

Ricochet - Plasma that ricochets disables enemy's turret and hull augment for 3 seconds.

Smokey - Critical hit damaged is decreased but disables the enemy's turret and hull augment for 3 seconds.

Striker - Only 1 rocket per salvo but disables the enemy's turret and hull augment for 3 seconds.

Vulcan - After overheating, every bullet disables enemy turret and hull augment for 1 second.

Thunder - Impact force is greatly reduced, but every shot disables enemy's turret and hull augment for 3 seconds.

Railgun - Impact force greatly reduced, but every shot disables the enemy's turret and hull augment for 3 seconds.

Magnum - Shots charged to 100% will disable enemy's turret and hull augment for 3 seconds. 

Gauss - Sniping mode shot disables the enemy's turret and hull augment for 3 seconds.

Shaft - Sniping shots disables the enemy's turret and hull augment for 3 seconds.

There will be a hull augment "AD Immunity" to be immune to the Augment disabling turret augments.

Have any suggestions? Please let me know!

 

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A lot of icons for augments are very similar. Can you easily differentiate the following icons from each other when they are small and displayed on a scoreboard with a bunch of other information?

Alteration twins stabilized plasma.pngAlteration ricochet destabilized plasma.pngAlteration railgun round stabilization.pngAlteration railgun round destabilization.png

Alteration firebird compact fuel tanks.pngAlteration isida nanomass reactor.pngAlteration shaft light capacitors.png

Alteration freeze high pressure pump.pngAlteration freeze shock freeze.png

Alteration thunder subcaliber rounds.pngAlteration thunder sledgehammer rounds.pngAlteration railgun large caliber rounds.png

Alteration thunder small caliber charging machine.pngAlteration smoky assault rounds.png

Alteration smoky autocannon.pngAlteration striker missile launcher cyclone.png

Surely they can be made more distinct.

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7 hours ago, yyang_tanki said:

There will be a hull augment "AD Immunity" to be immune to the Augment disabling turret augments.

What about the "AD Immunity" immunity augment that gets added on top and makes you ignore the AD immunity augment? We need to go deeper! ?

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Some augments can't be disabled. For example, how can you disable LC? When the shot is charged (faster), and an enemy disable it, it  will have higher damage for a second, for example? That will be good for the player.

Edited by mjmj5558
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It would be super hard to control them. I mean, buying an alteration costs a lot. If the first level of the alteration is weak, then what's the point of buying it and then upgrading it for even more crystals. If the first level is normal, then the last level will be super OP. If there is not much difference between the levels, no one will upgrade it.

Edited by mjmj5558
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7 hours ago, mjmj5558 said:

Some augments can't be disabled. For example, how can you disable LC? When the shot is charged (faster), and an enemy disable it, it  will have higher damage for a second, for example? That will be good for the player.

Okay, good point, and I have a solution for that. The enemy will be forced to shoot immdietly after the Augment Disabling effect has been applied to him, and then, his augment will be disabled until the effect runs out.

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Seriously though, this thing sounds unnecessarily complicated and just a nightmare to balance. I think there's more interesting augments which could be added.

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Sounds like another balancing nightmare. Also, it doesn't make sense to have downsides getting worse with upgrades, because what if I don't want to have my energy deplete faster even if it gives better burn effect? Not a great feature.

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4 hours ago, yyang_tanki said:

Okay, good point, and I have a solution for that. The enemy will be forced to shoot immdietly after the Augment Disabling effect has been applied to him, and then, his augment will be disabled until the effect runs out.

Well, if i shoot immediattely, i can't aim. I think maf is right, there can be much more simple, but interesting augments. 

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12 hours ago, mjmj5558 said:

It would be super hard to control them. I mean, buying an alteration costs a lot. If the first level of the alteration is weak, then what's the point of buying it and then upgrading it for even more crystals. If the first level is normal, then the last level will be super OP. If there is not much difference between the levels, no one will upgrade it.

As I've mentioned; have an open mind.

You can lower the price of the Augment, along with modifying the levels, and their prices. Think freely.

Thanks for the feedback!

Best regards,

24K

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