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Ideas for Augments!


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On 1/6/2021 at 5:47 AM, Mirza7 said:

Players with defender are already invincible and you want to make them immune to damage.

Sorry. I thought that who ever uses more protection would consume more supplies.

I also wanted tankers, that have low amounts of supplies, to be able to use the drone, but consume less supplies.

This made it even with all tankers to have Defender with different features. :)

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On 1/6/2021 at 5:49 AM, Mirza7 said:

and what happens if enemy has AP aug :D

The tanker can use what ever Augment goes well with their hull and drone, and ignore tankers with AP Immunity if they want to.

Edited by thunderhunter123
Grammar edit.

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2 hours ago, BloodPressure said:

This would make the current mechanics even more complex and harder to understand for players. also an unneeded change, current drones already bring plenty of variety in battles

Oh that's good to hear!

I just wanted to tell you about these updates we can do in case some tankers are bored.

It's good to see we already have a variety of items in the game. :)

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20 minutes ago, GrayWolf8733 said:

2. How would Micro-upgrades even work with how you currently suggesting this? When Mechanic gets Micro-upgraded, it affects the Repair Kit boost too.

 

Developers can maybe work on different MU/SUs, altogether, for Drones because we already MU/SUs for Turrets, Hulls, and Protection Modules.

For Mechanic Drone, what ever number we have for the HP Boost, it adds the Augment amount to it.

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I dont believe we need augments for drones you also need to think Tanki Online Developers might need make augments for every single drone and also some of the drones if you update it them 20/20 they are already too overpowerd like Crisis, Booster, Defender and Lifeguard which will make this drones more good than they are right now.

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The game used to be in old days, just a hull with a turret and paint and supplies.

Now converted to, a hull with Augments and a turret with Augments and modules and drones and supplies-batteries and Micro Upgrades for all and overdrives and hovering hulls

Noo we don't need more complication, some games the complicated and more things served it and works properly with it, but Tanki noope.

Every complication came, ruined the game more, more bad reviews. While in the past you just have to upgrade your turret to M3 and you finished, now everything changed.

Guys I play for many years, I left the game for year and half (2018-2020) I think I was watching weekly V-logs though. But after I returned, I saw the game changed and became more complicated ODs and drones and everything.

In example I love playing in Minecraft with complicated modpacks (150 mods) in the past, I don't play minecraft now. but in Tanki the more complicated ruined it, and served the noobs directly

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On 1/5/2021 at 9:05 PM, thunderhunter123 said:

Developers can make these kinds of augments so tankers have a wide variety of combinations to use!

Developers can add this information in battles, so tankers can see what Drone Augment a tanker is using with its Drone. If there is no Drone used, there can be a simple "--" showing no drone and augment for that tanker, just like how we have for Turret and Hull Augments and Protection Modules.

 

Brutus:

Regular- damage and protection 10%

Augment 1- damage and protection 15%, but consumes 2 of all supplies, (excluding batteries and Gold Boxes)

...

Driver:

Regular- overdrive reduction 30 seconds, recharge 15 seconds

Augment 1- overdrive reduction 50 seconds, recharge 30 seconds

...

Defender:

Regular- 100% additional Defense for 30 seconds, recharge 3 seconds, but consumes 3 Double Armor

Augment 1- 200% additional Defense for 10 seconds, recharge 5 seconds, but consumes 4 Double Armor

Augment 2- 50% additional Defense for 60 seconds, recharge 10 seconds, but consumes 2 Double Armor

...

Mechanic:

Regular- 500 HP Bonus to all tankers, 25 m radius, 7 Battle Score per tanker, recharge 30 seconds

Augment- 1000 HP Bonus to all tankers, 20 m radius, 20 Battle Score every time it's used (NOT per tanker), recharge 45 seconds

...

What do you think?

Can we get similar Drone augments like this in the future?

 

Thank you.

I think it's a great idea. And why not, we had hornet with godmode on for an eternity where it could 1 shot ANYTHING with activated overdrive, we have the flying LEGAL hack with 3 overdrives rolled into 1 that dominates ctf battles.

So yeah, why not.

If the devs are gonna continue with their CRAZY OP updates, may as well go all the way and give players the ability to really dominate, and take out whole defenses all on their own (hold on, certain combos already do that.) Of course it will probs cost you a small fortune but the hardcore buyers will lap it up, nothing is ever to OP for them, the more OP the better. 

While were at it, lets double the amount of XP we already get, and decrease the cry amount to say half of what we get now, that should help out the low rankers just nicely. 

And may as well make ultras 5X less frequent to give out decent rewards, can't have to many mines and speedboosts, there a must have. And i also think that coinboxes should at least give you on average 15 one tankoins for every 30 you open. Hold on a mo, they already do, my mistake, let's make it 20, nice round number after all. 

What else could the devs do to improve the game, oh i no, it can put you into battles with players either 10 ranks above you are 10 ranks below you, that seems reasonable.

I wonder if there is anything else the devs could do to improve TO, i'm sure they will think of some, can't wait.

Edited by SONIC-BOOM
fact check

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  hulls Alterations!

  Adding a new meaning to the game, and this allows players to create an ideal group that does not contain weaknesses, and I think this is what made some players suffer from the presence of such players.

  That's why I suggest it has negative effects.

  For example: if you install a "Heat Resistance (50% protection from the impact of heat) then when you are exposed to heat the tank will be affected by only 50%, and my idea will add the opposite effect which is that if you have a fuel tank when exposed to the effect of freezing, you will experience an additional effect which is + 50 % Of the freezing effect.

  Let me explain my idea well:

  - You have installed a "heat immunity" so your tank will not be affected by the heat. As for my idea, it will add the opposite effect, if your tank is affected by anything that causes the effect of freezing, it will be affected by the weak value of the freezing effect, and vice versa as well!

  The reason for the update is that some players install a "heat immunity" and use "freeze" or "Vulcan" and thus will not be affected by the heat of the firebird or anything else that causes heat. For this update, the player will think: Does this change want it or need it! If you are not defeated by a Firebird, you will be defeated by Freeze.

 

  As for other hulls alterations, they can also be updated or not, because if you choose "EMP Immunity", the "Stan" effect will remain, and vice versa! This in itself is a weakness.

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For cyclone: decrease aiming time to default, but when rocket does splash damage it kills you instantly.(And plz make it 4000 gems for me plz) i am broke and i can't afford it :(

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Stunning Rounds or Stunning Salvo.

If this becomes a real Augment for Thunder:

  • It will happen by chance for about 20%. Kind of like Smoky's critical shot. 
  • It can be splashed to all nearby enemies.
  • Stun will last only for 1 second, forcing the hull to have to accelerate again. 
  • Projectile speed -50%
  • Unlike a Freeze like Smoky's Cryo Rounds Augment, some hulls may accelerate much faster.
  • Like all Stuns, you will drop the flag or ball.
  • Splash Radius -33%

If this becomes a real Augment for Gauss:

  • Requires a full lock-on to the target to apply this status effect.
  • It will NOT splash onto nearby enemies like the Armor-Piercing Salvo Augment.
  • Super Shot Splash Damage -75%. 
  • Splash Damage -25%.
  • Splash Radius for Arcade shots. +25%
  • Like all Stuns, you will drop the flag or ball. The major damage nerf counters this. 
  • Stun Duration is 1 second.

It is now in the game. The Stunning Augment Idea for Smoky.

Edited by yellowghetto
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23 hours ago, yellowghetto said:

Stunning Rounds or Stunning Salvo.

If this becomes a real Augment for Thunder:

  • It will happen by chance for about 20%. Kind of like Smoky's critical shot. 
  • It can be splashed to all nearby enemies.
  • Stun will last only for 1 second, forcing the hull to have to accelerate again. 
  • Projectile speed -50%
  • Unlike a Freeze like Smoky's Cryo Rounds Augment, some hulls may accelerate much faster.
  • Like all Stuns, you will drop the flag or ball.
  • Splash Radius -33%

If this becomes a real Augment for Gauss:

  • Requires a full lock-on to the target to apply this status effect.
  • It will NOT splash onto nearby enemies like the Armor-Piercing Salvo Augment.
  • Super Shot Splash Damage -75%. 
  • Splash Damage -25%.
  • Splash Radius for Arcade shots. +25%
  • Like all Stuns, you will drop the flag or ball. The major damage nerf counters this. 
  • Stun Duration is 1 second.

Bruuhhh this augments cost a lot of money/luck so it's probably the saddest suggestion I saw lastly ):

Edited by Knafo
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13 hours ago, yellowghetto said:

 

Those augments sound really annoying to deal with if you ask me.

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16 hours ago, yellowghetto said:

Like all Stuns, you will drop the flag or ball.

wow, be careful for what you wish here.
A stun once in awhile is already an annoyance, but for each shot?! Games would be unplayable. 

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Maybe I took this too far. I made it to make Gauss look silly. It needs a nerf.

However, somehow EMP, Incendiary Band are still not nerfed. To keep the "balance" of the game, they have added hull Augments. We have Stun Immunity. Why don't we use it?

Edited by yellowghetto
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4 hours ago, Tokamak said:

why is there so few augments for Gauss?

I guess it is because Gauss is a mix of 2 turrets, so there isn't much to do with it.

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1 minute ago, Spy said:

I guess it is because Gauss is a mix of 2 turrets, so there isn't much to do with it.

If EMP, and Incendiary Band are still here, basic constant cheating inflicting status effects, I don't see how this wouldn't be fair. There is a Stun Immunity in the game.

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