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Also i reckon the range should be increase, but, a big but here, no pun intended, since it's apparently going into to be in the next bp, let's ensure we don't make it become a big crazy.

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On the other hand, explosive shells are called like that because they literally explode on impact, dealing splash damage.

Having them ricochet is absolute nonsense, i'm actually surprised that they didn't think about that.

Oh wait, forgot that they just make augments like it's nothing and then shove them into ultra containers, who cares of the game balance at this point? money, money MONEY!

Anyway how's the suffering going guys? I completely stopped playing after the "Drones upgrades increase the supplies effectiveness" update, you guys having fun in there?

Edited by JustBlackWolf
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Explosive Rounds is really balanced right now.

What should be changed is default Smoky, not Explosive Rounds; make it so that all Smokies don't ricochet. it was an unnecessary and useless buff. Only Smoky with Rubberized Rounds can bounce.

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6 minutes ago, Tanker-Arthur said:

Explosive Rounds is really balanced right now.

What should be changed is default Smoky, not Explosive Rounds; make it so that all Smokies don't ricochet. it was an unnecessary and useless buff. Only Smoky with Rubberized Rounds can bounce.

I think that's also partly true with vulcan as well.

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Just now, JustBlackWolf said:

Anyway how's the suffering going guys? I completely stopped playing after the "Drones upgrades increase the supplies effectiveness" update, you guys having fun in there?

I got lucky that I started upgrading my drone since Black Friday 2020, so now it's Level 12/20 and it's "alright" for battles lol.

But no, the game itself isn't that fun anymore. 

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Just now, numericable said:

Hammer has left the chat ;(

Actually, Hammer's bounce is pretty useful and it kinda needed the buff 4 years ago. It helps because Hammer has a very similar effective range as Firebird, Freeze, and Isida, but it has much less DPS compared to them and missing just a few pellets may cost you a perfect kill, so it kinda needs the buff.

 

Edited by Tanker-Arthur

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17 hours ago, LOLKILLERTOTHEDEATH said:

which isn't a huge difference, it can now one shot light hulls if you have BD and the other person doesn't have BA 

17 hours ago, LOLKILLERTOTHEDEATH said:

3040 damage which allows you to one shot a medium hull if you are using BD and they are not using BA

 

And that is the problem! EMP takes away the supplies, which means you will be able to oneshot mediums on criticals, or oneshot lighthulls normally. Now that is not balanced. 

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On 5/13/2021 at 9:16 PM, mjmj5558 said:

Everyone can have it's own opinion, even tho i doubt that anyone can agree with that statement he said. I am pretty sure in that even head admins have complaints, but these people have a different place where they can post that, maybe on discord or i don't know, but we won't see that. Also, i don't think that any helper will recieve something if they post a good reply about a bad (generally) update or feature.

Being moderator is the death-point for your opinions and impressions about the game/updates. Honestly even if I was capable to be a moderator ::though I can't with 2.7K complaints & warning points:: I wont apply for a moderator position. I'm entered here to share my opinions either positive or negative

Moderator can complain / can say his opinion.. But can't go overly negative / insulting, which I see this is very required for me in some updates.

By the way, weirdly I see most moderators have a bad Garage, even those who have a long time in moderation. Except Maf/Spy, the only moderators who have strong Garage. Not sure if they're buyers or day by day from the moderation rewards.

Edited by asem.harbi

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9 hours ago, mjmj5558 said:

And that is the problem! EMP takes away the supplies, which means you will be able to oneshot mediums on criticals, or oneshot lighthulls normally. Now that is not balanced. 

Well I mean yes, but most often you don't actually get 2 critical hits in a row. It's quite rare that it happens. Not to mention, you only 1 shot light hulls if you have BD and they lack BA and any form of protection, in which case it's quite fair I think. Honestly, if the enemy isn't using any form of protection against you, and you are using BD, then I think you should be able to one shot them, especially given that Railgun's rate of fire is quite slow. 

3 hours ago, asem.harbi said:

Being moderator is the death-point for your opinions and impressions about the game/updates. Honestly even I was capable to be a moderator ::though I can't with 2.7K complaints & warning points:: I wont apply for a moderator position. I'm entered here to share my opinions either positive or negative

Moderator can complain / can say his opinion.. But can't go overly negative / insulting, which I see this is very required for me in some updates.

By the way, weirdly I see most moderators have a bad Garage, even those who have a long time in moderation. Except Maf/Spy, the only moderators who have strong Garage. Not sure if they're buyers or day by day from the moderation rewards.

This is actually not entirely true. Moderators (and helpers in general) many a time will share their opinions even if they are negative. You can find a lot of posts from helpers who are criticizing an update. There is really no reason to or point in insulting anybody over an update if you don't like it. It accomplishes absolutely nothing. If you dislike an update, you'd probably have a better chance having your voice heard talking about it in a reasonable way which reflects analysis as opposed to frustration. As for bad garages, helpers are just players. Some of us are really lucky, some of us buy, some of us are both lucky and buy, and some of us are neither lucky nor buy, so there is some variation.

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59 minutes ago, LOLKILLERTOTHEDEATH said:

This is actually not entirely true. Moderators (and helpers in general) many a time will share their opinions even if they are negative. You can find a lot of posts from helpers who are criticizing an update. There is really no reason to or point in insulting anybody over an update if you don't like it. It accomplishes absolutely nothing. If you dislike an update, you'd probably have a better chance having your voice heard talking about it in a reasonable way which reflects analysis as opposed to frustration. As for bad garages, helpers are just players. Some of us are really lucky, some of us buy, some of us are both lucky and buy, and some of us are neither lucky nor buy, so there is some variation.

Being a moderator and criticizing the updates that means you are Rude. Moderators are considered as the representors of the game. If I was a moderator I wont criticize the updates

Have you ever talked with customer support in a company complaining about something and the employee answers you That because our company is sux? For sure NO.

I believe many players are considering the moderators as semi-developers.

For my honest opinion I don't talk about the Newspaper reporters or Event organizers.. I talk about the regular moderators. But still many players when they see the icon will directly consider you as a moderator and maybe even a semi-developer.

Edited by asem.harbi
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1 hour ago, asem.harbi said:

Being a moderator and criticizing the updates that means you are Rude. Moderators are considered as the representors of the game. If I was a moderator I wont criticize the updates

Have you ever talked with customer support in a company complaining about something and the employee answers you That because our company is sux? For sure NO.

I believe many players are considering the moderators as semi-developers.

For my honest opinion I don't talk about the Newspaper reporters or Event organizers.. I talk about the regular moderators. But still many players when they see the icon will directly consider you as a moderator and maybe even a semi-developer.

Not really. Moderators and helpers are just players. Helpers are people who are supposed to (as the name suggests) help people and be approachable and nice. Expressing your opinion in a way which doesn't involve obscenities is perfectly fine. Well yes actually, I have met employees who were somewhat baffled by certain things their company was doing. I do notice what you mean about helpers and admins being mistaken for developers, even though we play absolutely no role in the development of the game.

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3 hours ago, LOLKILLERTOTHEDEATH said:

Well I mean yes, but most often you don't actually get 2 critical hits in a row. It's quite rare that it happens. Not to mention, you only 1 shot light hulls if you have BD and they lack BA and any form of protection

Well, since we are talking about EMP... the EMP shot is critical, and thus ignores any module.  Then the follow-up shot (which comes well before supply cooldown wears off) now does not have to deal with DA.

A DD activated Rail EMP should have an easy time taking care of many (even 'protected') targets with 2 shots.

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18 hours ago, At_Shin said:

I like the idea of Explosive rounds smokey being the only turret which can fire ricochet-able shots but also deal explosive damage. 

It opens up opportunities to damage an enemy not in our line of sight but in our ricocheted rounds' explosion range. 

This is the only augment with such an ability - to ricochet and cause explosive damage. Hence, for these advantages I do not want it to lose the ricocheting ability.

True but it's completely useless. You will basically never have any use of being able to bounce shots off at tiny angles in order to inflict splash damage. In most cases this advantage actually just hinders your ability to use explosive rounds at all because you cannot even inflict splash damage properly.

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3 hours ago, wolverine848 said:

Well, since we are talking about EMP... the EMP shot is critical, and thus ignores any module.  Then the follow-up shot (which comes well before supply cooldown wears off) now does not have to deal with DA.

A DD activated Rail EMP should have an easy time taking care of many (even 'protected') targets with 2 shots.

Well if the time is reduced to 5 seconds, then this isn't as much of a problem I think. Frankly the damage on this augment is a joke, and the EMP time is way too long right now. It's a pain to deal with unless you have EMP immunity, but you'd be better of using a different augment if you want to do well in the match.

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On 5/13/2021 at 5:16 AM, mjmj5558 said:

EMP rounds

This augment is and was OP, and since it became common because of the last battle pass, it really needs a nerf. Suggested stats:
 

Advantages Plus.png

  • EMP Duration on critical: 5s (currently 10)
  • standard damage: +10% (currently +0)

Disadvantages Minus.png

  • Critical damage: -30%
  • Shot warmup time: +20%
  • max critical chance: -15% (new)
  • emp effect only on critical hits (as i know it works like this now)

Stun rounds

Stun is the most powerful effect in the game, however, this augment has a longer stun duration than ODs. Time to change that. 

Advantages Plus.png

  • Stun Duration on critical: 2s (currently 5)
  • standard damage: +10% (currently +0)

Disadvantages Minus.png

  • Critical Damage: -30%
  • Shot warmup time: +20%
  • max critical chance: -15% (new)

Edit: this stun effect shouldn't drop flags either. This is not a real disadvantage, compared to stock, so i won't write it there.

I preferred it when Stun Rounds got off a Stun on every shot, and had more damage, but no crits, wouldn't make people drop items, and have the Stun to 1-2 seconds.

Just to prevent people from camping with Gauss and Shaft.

Also, Shaft and Viking needs nerfs.

Edited by yellowghetto
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8 minutes ago, yellowghetto said:

I preferred it when Stun Rounds got off a Stun on every shot, and had more damage, but no crits, wouldn't make people drop items, and have the Stun to 1-2 seconds.

Just to prevent people from camping with Gauss and Shaft.

Also, Shaft and Viking needs nerfs.

I mean honestly, it'd be way better if Railgun applied stuns only on crits for 1-2 seconds (or max 3). Viking and Shaft are both balanced. If anything needs a nerf, it's EMP Salvo.

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14 hours ago, LOLKILLERTOTHEDEATH said:

I mean honestly, it'd be way better if Railgun applied stuns only on crits for 1-2 seconds (or max 3). Viking and Shaft are both balanced. If anything needs a nerf, it's EMP Salvo.

It already got nerfed. Viking is not balanced. Just because it's an OG Hull everyone says its balanced. It's like the people who play Clash Royale and say the Royal Giant is balanced. Shaft is not balanced. One shots, and reloads quicker than you can spawn.

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Just now, yellowghetto said:

It already got nerfed.

Just because something got nerfed doesn't mean it doesn't need more nerfs.

EMP Salvo is still OP, as long as it can wipe out a group of players' supplies for a long duration AND it still does relatively high damage per sniping shot.
Also, the reload and lock-on is too short, that it guarantees an EMP-lock if your targets don't move out of the way.

And even if the targets move out of the way and behind cover, you can just snipe someone else near them and the splash effect will still EMP the guys that are hiding. 10 meters is still pretty big.

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1 minute ago, Tanker-Arthur said:

Just because something got nerfed doesn't mean it doesn't need more nerfs.

EMP Salvo is still OP, as long as it can wipe out a group of players' supplies for a long duration AND it still does relatively high damage per sniping shot.
Also, the reload and lock-on is too short, that it guarantees an EMP-lock if your targets don't move out of the way.

And even if the targets move out of the way and behind cover, you can just snipe someone else near them and the splash effect will still EMP the guys that are hiding. 10 meters is still pretty big.

Yellow will defend EMP Salvo and Hopper to the end of time.   ?

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1 minute ago, wolverine848 said:

Yellow will defend EMP Salvo and Hopper to the end of time.   ?

Yeah, and the most interesting thing is that it only became balanced when he started to use it, what a coincidence!

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1 hour ago, Tanker-Arthur said:

Just because something got nerfed doesn't mean it doesn't need more nerfs.

EMP Salvo is still OP, as long as it can wipe out a group of players' supplies for a long duration AND it still does relatively high damage per sniping shot.
Also, the reload and lock-on is too short, that it guarantees an EMP-lock if your targets don't move out of the way.

And even if the targets move out of the way and behind cover, you can just snipe someone else near them and the splash effect will still EMP the guys that are hiding. 10 meters is still pretty big.

Not as far as you think. Have you tried it? Also, its aiming recovery time is less than a second. 

Edited by yellowghetto
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