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Ideas for Augments!


Maf
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To me it only makes sence that the damage from the ball itself very on the speed of it. If it is faster then normal it makes it easier then normal to hit a target with it, if it is slower then usual it makes it very hard to hit the target. So i am suggesting the fallowing.

If you are using accelatory protocal: damage would be reduced by 25-35%

If you are using default mode or any augament not affecting the speed of it, your damage would remain the same.

if you are using the slow alt: the damage would be increased by 25-35%

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12 minutes ago, Iron_Man said:

Dude, you forgot the main and most annoying one of all. Electroturret augment. ?‍♂️

I really dont know what to say about that 1. I mean i really dont encounter many people with it anyway.

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12 hours ago, artc said:

To me it only makes sence that the damage from the ball itself very on the speed of it. If it is faster then normal it makes it easier then normal to hit a target with it, if it is slower then usual it makes it very hard to hit the target. So i am suggesting the fallowing.

If you are using accelatory protocal: damage would be reduced by 25-35%

If you are using default mode or any augament not affecting the speed of it, your damage would remain the same.

if you are using the slow alt: the damage would be increased by 25-35%

This is a bad idea, because the ball is not only used to deal damage, but to expand range. With Acceleration protocol, it's easier to hit targets but harder to use it for expanding range. With diliatory p., it's easier to expand your range and harder to hit enemies. 

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7 hours ago, mjmj5558 said:

 With Acceleration protocol, it's easier to hit targets but harder to use it for expanding range. With diliatory p., it's easier to expand your range and harder to hit enemies. 

I would disagree, they nerfed the reload time on diliatory so much that making a web is pretty much not feesable anymore.

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1 minute ago, mjmj5558 said:

But it is possible. 

yes, but unless there are multiple teslas, no one even does it because it is a waste of time

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Tesla Augments

  • Condensing lightning ball — Lightning ball flies faster and each zap to it make it deals more damage, but it could not fit to a chain.
  • Wave router — Cone angle of the first zap is significantly larger, but length of the chain lightnings is small.
  • Heavy lightning ball — lightning ball does more splash-damage and flies faster, but it have significantly decreased range and longer reload.
  • Currency overload — critical chance is lower, but critical damage is highly increased.
  • Grounding — enemies lightning strikes deals less damage to you, but lightning balls more.
  • High voltage transformer — enhance the penetration power and chain length, but do damage less frequently.
  • Phasing lightnings — ball of lightning penetrate through enemies (no damage) so as lightnings (do damage), but cannot create chains.
  • Hyperspace chains — penetrating increase damage, but direct damage is decreased, no critical damage and length of chain is smaller.
Edited by The_Voltage
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These 3 towers are the only ones that dont have any Legendary augments, so I suggest the following ones to them

 

Firebird - Magma destabilization

The tick of every burn will be 2x more faster, so each 1 second, instead of do 300 damage , will do 600

Cone angle: +200%

Max range: -30%

Use of energy: -50%

Base damage: -30%

_____________________

Twins - Plasma  destabilization

Impact force: + 60%

Recharge: +10%

Damage: -10%

_____________________

Thunder - Thunder of sky

Now thunder have a similar mecanic to magnum, now his shot has gravity

Splash area: +30%

 

 

 

Edited by pocrettttt
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Just now, pocrettttt said:

Thunder - Thunder of sky

Now thunder have a similar mecanic to magnum, now his shot has gravity

Splash area: +30%

Well I don't really understand why you wanna turn thunder into magnum when you already have a thing called magnum. ?‍♂️

It is like, give a cat a super potion and turn it into a dog. Why turn a cat into a dog at the first place, when you already have a better dog. 

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33 minutes ago, Iron_Man said:

Well I don't really understand why you wanna turn thunder into magnum when you already have a thing called magnum. ?‍♂️

It is like, give a cat a super potion and turn it into a dog. Why turn a cat into a dog at the first place, when you already have a better dog. 

Yes, I think I should suggest a fast projectile speed, for better accuracy to shoot enemies

Thunder is a little difficult to improve an augment that is not an effect

 

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9 hours ago, pocrettttt said:

Thunder - Thunder of sky

Now thunder have a similar mecanic to magnum, now his shot has gravity

Splash area: +30%

 

 

 

So... can Thunder vertically rotate with this Augment?

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I suggest a new augment that I came up with.

Napalm ( magnum )- Like a napalm bullet. When hit enemy tanks, they get burning effects. when not, enemies get normal splash damages. 

 

 

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Hello,

The nanabot alteration for isida is way too op especially when the isida heals JGR so I suggest to remove critical healing for isida nanabot alt because it's still too op and JGR that get healing constantly with nanabot and having critical healing will make that JGR will dominating the battle.

Edited by Yveltal9
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20 minutes ago, Iron_Man said:

I suggest to remove one of the two you mentioned. Removing both will only make it way too weak.

Is it good now?

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