Jump to content
EN
Play

Forum

Ideas for Augments!


Maf
 Share

Recommended Posts

On 10/7/2020 at 3:18 PM, Antonio_IsidaXT said:

These are augments that will have a big impact within the game, should not be easily accessible, whoever is really focused on support will pay any price for "Nanobots". To have Isda as before 367,500 is a low price to pay

The proposed augment are beyond the purpose and remit of the Augment feature. Increasing the price to compensate is not a good idea either, augment should be less expensive than a turret. Rework your idea to be reasonable and with a final price of 245k crystals or lower.
lol, Self-healing without target 
 

12 hours ago, Gauss-XT said:

we should make some another healing turret.

Turret portfolio should no have redundant turret mechanics, one Healing turret is enough. There are already many features that allow health recovery:
- Repair Kit (garage supply and drop)
- Repairing/Healing drones (Sprinter, Lifeguard, Mechanic)
- Overdrive: Dictator and Ares.

If isida do not heal enough for you then use the following turret augment
Alteration isida support nanobots.pngSupport nanobots
Health healed per second: +100% Plus.png
Damage per second: -50% Minus.png

Edited by Viking4s
  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites

3 hours ago, Viking4s said:

O aumento proposto está além do propósito e da competência do recurso de aumento. Aumentar o preço para compensar também não é uma boa ideia, o aumento deve ser menos caro do que uma torre. Retrabalhe sua ideia para ser razoável e com um preço final de 245 mil cristais ou menos.
lol,  autocura sem alvo 
 

O portfólio de torres não deve ter mecânica redundante, uma torre de cura é o suficiente. Já existem muitos recursos que permitem a recuperação da saúde:
- Kit de reparo (abastecimento de garagem e queda)
- Drones de reparação / cura (Sprinter, Salva-vidas, Mecânico)
- Overdrive: Ditador e Ares.

Se isida não curar o suficiente para você, use o seguinte aumento da torre
Alteração de suporte isida nanobots.pngSuporte nanobots
Saúde curada por segundo:  + 100% de dano por segundo: -50% Plus.png
  Minus.png

Hahaha lol Healing Isida is currently useless within the game

  • Isida Mk7 20 with augment Support nanobots = Healing = (HP/sec) = 800 Healing time: 12,5 sec (insufficient)
  •  Freeze augment Corrosive mix = Damage (HP/sec) = 990 
  • Isida = Damage = (HP/sec)= 1000 
  • Firebird augment Incendiary mix = Damage (HP/sec) = 1050 Damage time: 10 sec (very high)
  • Vulcan augment Incendiary band Damage = (HP/sec)= 800 + 300  Burning = 1100 Damage time (infinite)
  • Twins augment Heavy plasmagun = Damage (HP/sec) = 826.5 - 1188 Damage time: (infinite)
  • Ricochet augment Plasma-torch = Damage (HP/sec) = 900 - 1200

 

Universal Turret Augments: Adrenaline:

  • Ricochet Damage Medium = (HP/sec) = 708 - 944
  • Freeze Damage Medium = (HP/sec) = 1075
  • Isida Damage Medium = (HP/sec) = 1195
  • Twins Damage Medium = (HP/sec) = 896.8 - 1038
  • Vulcan Damage Medium = (HP/sec) = 932
Edited by Antonio_IsidaXT
  • Like 1

Share this post


Link to post
Share on other sites

7 minutes ago, Antonio_IsidaXT said:

Hahaha lol Healing Isida is currently useless within the game

  • Isida Mk7 20 with augment Support nanobots = Healing = (HP/sec) = 800
  •  Freeze augment Corrosive mix = Damage (HP/sec) = 990
  • Isida = Damage = (HP/sec)= 1000 
  • Firebird augment Incendiary mix = Damage (HP/sec) = 1050
  • Vulcan augment Incendiary band Damage = (HP/sec)= 800 + 300  Burning = 1100
  • Twins augment Heavy plasmagun = Damage (HP/sec) = 826.5 - 1188
  • Ricochet augment Plasma-torch = Damage (HP/sec) = 900 - 1200

 

Universal Turret Augments: Adrenaline:

  • Ricochet Damage Medium = (HP/sec) = 708 - 944
  • Freeze Damage Medium = (HP/sec) = 1075
  • Isida Damage Medium = (HP/sec) = 1195
  • Twins Damage Medium = (HP/sec) = 896.8 - 1038
  • Vulcan Damage Medium = (HP/sec) = 932

I hope you realise that while those that you listed have higher DPS than Support Nanobots' healing, all that means is that the player who is being healed will die much slower. The difference between them is too small to make a significant difference. 

 

Freeze with Corrosive Mix has 990 damage while Support Nanobots has 800 healing. However Freeze can only shoot for 7 seconds while the Support Nanobots can heal for 12.5 seconds. In those 7 seconds, the player being healed lost a net total of 1,330 HP. The Freeze is now out of ammo and the Isida is free to heal the player back to full HP with minimal interruption. The same principal applies to the other turrets in the game. They all have some sort of downtime that the Isida can capitalise on and replenish the HP of the target uninterrupted. 

 

You underestimate the utility of a Support Nanobots Isida. 

  • Like 2

Share this post


Link to post
Share on other sites

Now I have read your topic,

I think you exaggerated something with these Augments, you must consider that every Augment should be within the game's balance (((it supposed to be))),

For your first Augment

On 8/9/2020 at 3:36 AM, Antonio_IsidaXT said:

Supreme Nanobot Support Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Self-healing without target: 525 (HP/s)Plus.png

Health healed per second:+162,5% Plus.png

Energy consumption healing: -37,5% Plus.png

Cone angle: +100% Plus.png

Damage per second: -75% Minus.png

You really or just kidding, 525hp self-healing? for what you relied this.. 

On 8/9/2020 at 3:36 AM, Antonio_IsidaXT said:

Astral Connection Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Isida shares the same HP with the ally being healed Plus.png

Health healed per second:+162,5% Plus.png

Energy consumption healing: -37,5% Plus.png

Cone angle: +100% Plus.png

isida takes the same damage as the ally being healed Minus.png

Damage per second: -75% Minus.png

It seems like you after adding a tons of advantages you give us one disadvantage courtesy from you?

And for what you relied the prices you added? Augments prices are 245K and 149K, from what you came with 367.500 exactly, or just improvisational??

Btw, I enjoy reading your topic, I like your new suggestions that outside of the box

---------------------------

50 minutes ago, Antonio_IsidaXT said:

Hahaha lol Healing Isida is currently useless within the game

  • Isida Mk7 20 with augment Support nanobots = 800
  •  Freeze augment Corrosive mix = 990
  • Isida = 1000 
  • Firebird augment Incendiary mix = 1050
  • Vulcan augment Incendiary band Damage = 800 + 300  Burning = 1100
  • Twins augment Heavy plasmagun = 826.5 - 1188
  • Ricochet augment Plasma-torch = 900 - 1200

Here I agree with you, now I noticed that Isida healing become useless nowadays, 400hp/sec in the stock is really useless, I remember after the re-balance 2013, the Isida transformed into a strong turret in healing, that its healing was more than Freeze's damage, and it make a lot of controversy at that time...

They should buff it to 700 or more, and nerf its damage. Btw, to be honest, the game now is focused into the attacking turrets, so Isida no longer to be a pure healing turret, what happened now they buffed the damage and nerfed the healing as I see. 

Edited by asem.harbi
  • Like 2

Share this post


Link to post
Share on other sites

15 minutes ago, TheCongoSpider said:

Espero que você perceba que, embora aqueles que você listou tenham DPS mais alto do que a cura dos Nanobots de Suporte, tudo isso significa que o jogador que está sendo curado morrerá muito mais lentamente. A diferença entre eles é muito pequena para fazer uma diferença significativa. 

 

Congelar com Mistura Corrosiva causa 990 de dano, enquanto Nanobots de Suporte tem 800 de cura. No entanto, o Freeze só pode atirar por 7 segundos, enquanto os Nanobots de Suporte podem se curar por 12,5 segundos. Naqueles 7 segundos, o jogador curado perdeu um total líquido de 1.330 HP. O Freeze está sem munição e o Isida está livre para curar o jogador de volta ao HP total com o mínimo de interrupção. O mesmo princípio se aplica às outras torres do jogo. Todos eles têm algum tipo de tempo de inatividade que o Isida pode capitalizar e reabastecer o HP do alvo sem interrupções. 

 

Você subestima a utilidade de um Nanobots de apoio Isida. 

Do not underestimate the utility of a Support Nanobots Isida. I'm a player who uses his time in the game with this combination, so I'm sure when I say that Healing should be equal to the highest Damage (HP / sec) in the game

 1º Rarely will a player have 100% HP. 1,330 HP lost against an opponent, in most cases it was 2 attacks at the same time -2660.

2º battles with Supplies increases the difference by x2

3º Isida = DPS, Firebird, Freeze = DPT

which means = - 2660 HP ❌Light Hulls = 2000 HP

             Medium Hulls = (3000) 2660 = 88,66% HP 

Firebird augment Incendiary mix = Damage (HP / sec) = 1050
10 sec = 10500 HP

Isida  augment Support nanobots = Healing = (HP / sec) = 800
10 sec = 8000 HP
10500 - 8000 = 2500 x 2 (2 attacks) = -5000 HP

  • Isida Reload time (sec)= 10 sec
  • Firebird Reload time (sec)= 6 sec
  • Vulcan, Twins = infinite
  •  

Share this post


Link to post
Share on other sites

37 minutes ago, asem.harbi said:

Now I have read your topic,

I think you exaggerated something with these Augments, you must consider that every Augment should be within the game's balance (((it supposed to be))),

For your first Augment

You really or just kidding, 525hp self-healing? for what you relied this.. 

 

Isida Support nanobots is helpless, adding Self-healing without target 50% Damage + isida using 50% protection module makes it possible for an isida to survive alone

  • Like 1

Share this post


Link to post
Share on other sites

1 hour ago, Antonio_IsidaXT said:

Hahaha lol Healing Isida is currently useless within the game [...]

Which is exactly what Tanki wants. There is no chance that Isida or any new turret will be healing like the Isida did in the past.   

Share this post


Link to post
Share on other sites

8 minutes ago, Antonio_IsidaXT said:

Isida Support nanobots is helpless, adding Self-healing without target 50% Damage + isida using 50% protection module makes it possible for an isida to survive alone

Isn't this would make it overpowered (exaggerated in its strength) ? because 500hp is pretty high

Edited by asem.harbi
  • Like 1

Share this post


Link to post
Share on other sites

47 minutes ago, asem.harbi said:

It seems like you after adding a tons of advantages you give us one disadvantage courtesy from you?

And for what you relied the prices you added? Augments prices are 245K and 149K, from what you came with 367.500 exactly, or just improvisational??

Btw, I enjoy reading your topic, I like your new suggestions that outside of the box

 

Attention to the advantages and disadvantages:

Health healed per second:+162,5% Plus.png = Damage Firebird augment Incendiary mix

Energy consumption healing: -37,5% Plus.png 12.5 sec is not enough to keep an ally alive with 100% HP

Cone angle: +100% Plus.png isida loses its easy aim by turrets with high impact force

Damage per second: -75% Minus.png  reducing 50% damage with a 6 sec charge has 3000 HP damage

Share this post


Link to post
Share on other sites

On 8/9/2020 at 2:36 AM, Antonio_IsidaXT said:

Isida

Improvements so that Isida is effective in supporting the team.

1º  Variable healing rate: Isida Mk7 20: Healing (HP/sec): 425-625

2º reduces the effects of status (Nanobot Support) , decrease and increase the temperature by 50% (if the ally is equipped with a resistance and is cured by an isida the effect becomes immunity)

 

Supreme Nanobot Support 

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Self-healing without target: 525 (HP/s)Plus.png
  • Health healed per second:+162,5% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Cone angle: +100% Plus.png
  • Damage per second: -75% Minus.png
  •  
  •  

Health Pulse

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Health healed per second:+500% Plus.png
  • Cone angle: +100% Plus.png
  • Energy consumption healing: +150% Minus.png
  • Damage per second: -75% Minus.png

 

Astral Connection

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Isida shares the same HP with the ally being healed Plus.png
  • Health healed per second:+162,5% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Cone angle: +100% Plus.png
  • isida takes the same damage as the ally being healed Minus.png
  • Damage per second: -75% Minus.png

 

Adrenaline (Health)

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Health healed per second: +100% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Health healed: +0-39% Plus.png
  • Cone angle: +100% Plus.png
  • Damage per second: -75% Minus.png
  • Low HP % required in order to activate Minus.png

 

 

Némesis 

Price: 367.500 Crystal.png  Icon box darkviolet.png Epic:

Effects

  • Creates an energy sphere that follows an ally and heals 1050 (HP/s) 30s (disappears if the isida is killed)Plus.png
  • (Example: Ares's Overdrive - BFG Cannon)
  • Reload time: -200% Plus.png
  • while the sphere is activated, the recharge time is deactivatedMinus.png
  • Damage per second: -75% Minus.png

 

 

Name

Price: 367.500 Crystal.png  Icon box darkviolet.png Epic:

Effects

  • Converts HP from isida to healthPlus.png
  • Health healed per second: +200% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Cone angle: +100% Plus.png
  • 150 (HP/s) self-damage when healing an allyMinus.png
  • Damage per second: -75% Minus.png

 

Guardian Angel

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Prevents an ally from exploding when it reaches 0 HPPlus.png
  • Energy consumption for health: -58,75% Plus.png 
  • Cone angle: +100% Plus.png
  • Range: +50% Plus.png
  • Damage per second: -75% Minus.png
  • Health healed per second:-75% Minus.png

 

Hel

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

1050 (HP/s) self-healing when attacking an allyPlus.png (Shot Effects: blue)

  • Removes the ability to heal allies Minus.png

 

Ísis

Price: 367.500 Crystal.png  Icon box darkviolet.png Epic:

Effects

Self-healing 50% of the damage done (double damage does not change healing value) Plus.png 

  • Reload time: -50% Plus.png
  • Energy consumption:+50% Minus.png
  • Removes the ability to heal allies Minus.png
  •  
  •  

These augments are super OP, and not needed. We need to balance out isida, vut not in this way. The only usable augmnet is that adrenaling healing one, i like that.

Share this post


Link to post
Share on other sites

19 minutes ago, Viking4s said:

Which is exactly what Tanki wants. There is no chance that Isida or any new turret will be healing like the Isida did in the past.   

So every day there are fewer players online, the developers want to turn tanki into an FPS game where all that matters is deaths and quick battles

Share this post


Link to post
Share on other sites

9 minutes ago, Antonio_IsidaXT said:

Attention to the advantages and disadvantages:

Health healed per second:+162,5% Plus.png = Damage Firebird augment Incendiary mix

Energy consumption healing: -37,5% Plus.png 12.5 sec is not enough to keep an ally alive with 100% HP

Cone angle: +100% Plus.png isida loses its easy aim by turrets with high impact force

Damage per second: -75% Minus.png  reducing 50% damage with a 6 sec charge has 3000 HP damage

As I understand you mean the Isida is weak so it needs a real buff, maybe you true more than one talked about it before.

But when I read your topic as I understand you just added buffs to the Augments, so maybe everyone will understand you wrong.

Maybe it's correct to say buff the Isida, so all of its Augments will be strengthen automatically.

Hope you get my point, buffing will make all of its Augments stronger.

And you should to say buff the Isida, so no one will understood you wrong.?

Share this post


Link to post
Share on other sites

20 minutes ago, asem.harbi said:

Isn't this would make it overpowered (exaggerated in its strength) ? because 500hp is pretty high

Do not. Healing is not enough to save against the damage of an isida or Firebird augment Incendiary mix, Compact fuel tanks, only if the isida has a protection module

Share this post


Link to post
Share on other sites

9 minutes ago, mjmj5558 said:

These augments are super OP, and not needed. We need to balance out isida, vut not in this way. The only usable augmnet is that adrenaling healing one, i like that.

Try to survive X1 with a Firebird Incendiary mix = 10500 HP

You: Heavy Hull Mk7 20 + Module Fox Mk7 20 + Repair Kit = 9150 HP
9150 - 10500 = -1350 HP

is this balanced for you !? lol

Share this post


Link to post
Share on other sites

4 minutes ago, Antonio_IsidaXT said:

Try to survive X1 with a Firebird Incendiary mix = 10500 HP

You: Heavy Hull Mk7 20 + Module Fox Mk7 20 + Repair Kit = 9150 HP
9150 - 10500 = -1350 HP

is this balanced for you !? lol

Yes it is. That takes like 10 seconds, and it would be a problem if firebird wouldn't kill that.

Share this post


Link to post
Share on other sites

20 minutes ago, asem.harbi said:

As I understand you mean the Isida is weak so it needs a real buff, maybe you true more than one talked about it before.

But when I read your topic as I understand you just added buffs to the Augments, so maybe everyone will understand you wrong.

Maybe it's correct to say buff the Isida, so all of its Augments will be strengthen automatically.

Hope you get my point, buffing will make all of its Augments stronger.

And you should to say buff the Isida, so no one will understood you wrong.?

I created several buffs and augments, but one or the other will be chosen by the developers, all I posted are perfect versions for testing, since I cannot perform these tests I create base versions

Share this post


Link to post
Share on other sites

1 hour ago, Antonio_IsidaXT said:

So every day there are fewer players online, the developers want to turn tanki into an FPS game where all that matters is deaths and quick battles

Creating new augment or buffing Isida won't make these players stay. Using decreasing players pool is a weak argument for justifying the creation of these OP & expensive items. 

 

 

  • Like 2

Share this post


Link to post
Share on other sites

23 minutes ago, Viking4s said:

Creating new augment or buffing Isida won't make these players stay. Using decreasing players pool is a weak argument for justifying the creation of these OP & expensive items. 

 

 

weak argument are MM battle players with supplies, drones and overdrives wanting to talk about game balance!

Share this post


Link to post
Share on other sites

14 hours ago, Antonio_IsidaXT said:

Hahaha lol Healing Isida is currently useless within the game

  • Isida Mk7 20 with augment Support nanobots = Healing = (HP/sec) = 800 Healing time: 12,5 sec (insufficient)
  •  Freeze augment Corrosive mix = Damage (HP/sec) = 990 
  • Isida = Damage = (HP/sec)= 1000 
  • Firebird augment Incendiary mix = Damage (HP/sec) = 1050 Damage time: 10 sec (very high)
  • Vulcan augment Incendiary band Damage = (HP/sec)= 800 + 300  Burning = 1100 Damage time (infinite)
  • Twins augment Heavy plasmagun = Damage (HP/sec) = 826.5 - 1188 Damage time: (infinite)
  • Ricochet augment Plasma-torch = Damage (HP/sec) = 900 - 1200

 

Universal Turret Augments: Adrenaline:

  • Ricochet Damage Medium = (HP/sec) = 708 - 944
  • Freeze Damage Medium = (HP/sec) = 1075
  • Isida Damage Medium = (HP/sec) = 1195
  • Twins Damage Medium = (HP/sec) = 896.8 - 1038
  • Vulcan Damage Medium = (HP/sec) = 932

Healing is NOT for keeping an ally at 100% health. Damage has to be higher than healing, because if not, a taget will became undestroyable. 

  • Like 2

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...