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Ideas for Augments!


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Where are these battles with only 1 or 0 Vulcans?

Many of mine have at least 2, usually with Heat Immunity and Incendiary Band or Adrenaline

Edited by SporkZilla
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Not sure if this is in the bag of developer coding capability but an augment that changes the shape of the turret to make it cooler is a good idea.

Augment would of course increase power of the said turret, like 15 to 30% but you proposed 300% increase here :D (from one barrel to three). Visually 2 or three barrels looks nice, but the overall dame output power should not exceed the 30% increase.

Alternatively why not have the Vulcans shape with 2 to 3 barrels via a special skins? 

Or it could be a design for a second Juggernaut, let says with hovering hull tech.

Edited by Tokamak

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Vulcan is the hardest turret in the game, required a common sense skills. Many of players haven't the minimum required of skills to play with Vulcan.. I can play with Vulcan, I get accustomed with its controls, but I still don't prefer to play with it as its controls are sucks and annoying. So for these two reasons Vulcan is unpopular.

And surely most of Vulcan users are Incendiary-band w/ Heat Immunity, and this combo is a very powerful and OP. Haven't played with this combo without doing a decent score in a battle, this combo doesn't need any buffs.

Though your idea isn't obvious what you want exactly..? Tripling the damage of Vulcan? without any disadvantage? Ok why you want it as an Augment? you should suggest it as a buff to Vulcan as you see it's UP ! Btw, for  me I see Vulcan still did a huge damage and doesn't need any buffs.

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guys i am not concentrating on its hit points but on the area it is covering . you can keep the hit points the same by doing some changes like if from the present vulcan it is giving 180 hit points then in the present one from every barrel 60 hit points it will give 60+60+60=180 same?

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1 hour ago, asem.harbi said:

Vulcan is the hardest turret in the game, required a common sense skills. Many of players haven't the minimum required of skills to play with Vulcan.. I can play with Vulcan, I get accustomed with its controls, but I still don't prefer to play with it as its controls are sucks and annoying. So for these two reasons Vulcan is unpopular.

And surely most of Vulcan users are Incendiary-band w/ Heat Immunity, and this combo is a very powerful and OP. Haven't played with this combo without doing a decent score in a battle, this combo doesn't need any buffs.

Though your idea isn't obvious what you want exactly..? Tripling the damage of Vulcan? without any disadvantage? Ok why you want it as an Augment? you should suggest it as a buff to Vulcan as you see it's UP ! Btw, for  me I see Vulcan still did a huge damage and doesn't need any buffs.

bro ,ok it may be easy for you, i also like vulcan but all people don't see it in the same view as you and me .
if you are using firebird and attacking a person and if the fire touches him a little he starts burning and he rips even if he is moving. But if you hit the guy with vulcan, for first 1s it will hit him then he starts moving you will be trying to target him he will be hitting you then you strat burning and rip yourself . PLUS FIRE BIRD HAS A ANGLE
Coneanglefire.png

vulcan has zero angle

Rangemaxdmgvulcan.png

Edited by thnder4
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28 minutes ago, krish123_super said:

1 vulcan in battle ? come to legend ranks 

we have only Vulcan --_--

that guy uses railgun 80% in his whole journey while 1% of time of vulcan. Did you see any time a person making a youtube video  on he going to legend rank using vulcan??

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4 hours ago, mjmj5558 said:

Vulcan is already OP in it's current state, it needs a nerf not a buff.

You mean the augments need a nerf.  Vulcan without Incendiary+HI is same as pretty much every other turret.

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1 hour ago, thnder4 said:

guys i am not concentrating on its hit points but on the area it is covering . you can keep the hit points the same by doing some changes like if from the present vulcan it is giving 180 hit points then in the present one from every barrel 60 hit points it will give 60+60+60=180 same?

Oh now I've understood you, to be honest it's a cool idea, and the design in your picture about the Augment is a cool also.

46 minutes ago, thnder4 said:

bro ,ok it may be easy for you, i also like vulcan but all people don't see it in the same view as you and me .

I said it's a hard to use, but I get accustomed to it, also I don't play with it as it's hard to use(in a disadvantage compared to any normal turret). I think my point is a clear.

And I've answered you why it's underused because it's a very hard and impossible for a large portion of Tanki players (the players who don't turn their turrets).

46 minutes ago, thnder4 said:

if you are using firebird and attacking a person and if the fire touches him a little he starts burning and he rips even if he is moving. But if you hit the guy with vulcan, for first 1s it will hit him then he starts moving you will be trying to target him he will be hitting you then you strat burning and rip yourself . PLUS FIRE BIRD HAS A ANGLE

I was talking about Incendiary-band with Heat Immunity, and I said approximately the most Vulcan users are using this combo. And it's a way too OP, no comparison with Firebird. It's a medium-long range combo, with the base damage of Vulcan 800dps compared to Firebird 700dps. While Firebird is a very close range turret, and is useless in many maps.

But ok if a comparison face to face between Firebird and Incendiary-band Vulcan, if the Firebird was a mobile and Vulcan haven't damaged him a very well the Firebird is the winner undoubtedly. But if they're a real face to face the Vulcan is the winner for sure, as it have 800dps.

17 minutes ago, thnder4 said:

incendiary+HI , nerf means????????

I'm not sure what you mean, but if you haven't understand. That means Incendiary-band + Heat Immunity.

Edited by asem.harbi
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4 hours ago, thnder4 said:

ok, heat immunity +vulcan combo , but people who dont have heat immunity like me??

Agree, true?

3 hours ago, thnder4 said:

bro i will give you two balls one is very big another is small and i will say you to hit a person with it , which one will conformely hit??

To be honest this is the first time I hear this parable and I don't understand what you mean!!

3 hours ago, thnder4 said:

Though your idea isn't obvious what you want exactly(this is the q you asked) :: i want the area to increase

Ok but not me the only one who haven't understood and every other player have understand that you mean to Triple the damage. But now I have understand you as you mean that you want to increase the area

18 hours ago, thnder4 said:


Coneanglefire.png

vulcan has zero angle

Rangemaxdmgvulcan.png

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YEAH! at last you have understood i wanna do it to make people target a person easily . That doesnt mean i am not good at targeting but still if the person moves we can still continue to shoot till we heat up

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19 hours ago, thnder4 said:

guys i am not concentrating on its hit points but on the area it is covering . you can keep the hit points the same by doing some changes like if from the present vulcan it is giving 180 hit points then in the present one from every barrel 60 hit points it will give 60+60+60=180 same?

and actually i said that not to tripple the hitpoints?

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On 2/26/2021 at 4:27 AM, thnder4 said:

if the fire touches the enemy a little he will start burning , if freezer touches a little, the enemy freezes

So, since Vulcan's barrel moves fast, a tanker will burn and freeze nonstop, right?

This would make the tank opponent become slow and keep burning right?

  • If this Augment is added, it would make this Turret kind of annoying like Hopper is.
  • Tankers might not like Vulcan as much as Hopper because of its OD burning, hopping, and stunning.

Vulcan, already with its damage to enemies, will also freeze and burn them! 

But with some cons with the Augment, it might be balanced.

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31 minutes ago, thunderhunter123 said:

So, since Vulcan's barrel moves fast, a tanker will burn and freeze nonstop, right?

This would make the tank opponent become slow and keep burning right?

  • If this Augment is added, it would make this Turret kind of annoying like Hopper is.
  • Tankers might not like Vulcan as much as Hopper because of its OD burning, hopping, and stunning.

Vulcan, already with its damage to enemies, will also freeze and burn them! 

But with some cons with the Augment, it might be balanced.

I think you too understood him wrong?

He now show us how Firebird and Freeze are have a very good angle/area to track the enemy while the Vulcan is in a disadvantage in two sides..

First, Freeze/Firebird have a wider angle and no turret slowdown like Vulcan, so it's way more easier to track mobile enemies with Freeze/Firebird compared to Vulcan.

Second, even if the enemy ran out from them. Freeze/Firebird still have after burn/freezing damage, but Vulcan Nope.

So he suggest to widening the area/angle of Vulcan to be a competent to compete them..

I disagree with him as Vulcan is a mid/long-range turret to be compared with close range turrets!! But his idea still a valid and it's true that Vulcan in a high disadvantage in tracking mobile enemies and for sure no chance to fight Freeze/Firebird in closer ranges. I think it's common sense that Freeze/Firebird are the kings and bosses of close range fights, it's a normal balance as even Thunder or Shaft or Railgun are weak compared to Freeze/Firebird in close ranges because they're a long rangers.

Edited by asem.harbi
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On 2/26/2021 at 9:27 AM, thnder4 said:

Hound Standard Pack – Superfansgroup

yeah , it will look like that when the augment is applied , I am giving this idea not only for style but for also a reason why because:

explanation: in a battle we see 5 -4 rail guns , thunder  .3-4  shafts ,gauss, etc but 1-0 vulcan why because it is not easy to shoot with vulcan

if we take firebird ,freezer it has a nice angle so if the person moves a 1 m also nothing happens but for vulcan it will be difficult

and another advantage for firebird and freezer is if the fire touches the enemy a little he will start burning , if freezer touches a little, the enemy freezes and he can continue to kill the enemy but for vulcan it has a disadvantage we will start burning ourself . Ok leave about advantages .at least with three barrels   it will be easy for the person using it to target a person.  it is just an idea
please dont increase hit points

 

you can keep the hit points the same by doing some changes like if from the present vulcan it is giving 180 hit points then in the present one from every barrel 60 hit points it will give 60+60+60=180 same

I want that gun in my garage ASAP.

Also disagree about hit points, they should all do 500 hp per bullet from each barrel, but only when facing the FLYING HACK are EMP GAUSS. (TOTAL CARNAGE)

Any other enemy, then 60 hp is fine.

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On 2/28/2021 at 2:27 PM, asem.harbi said:

I disagree with him as Vulcan is a mid/long-range turret to be compared with close range turrets!! But his idea still a valid and it's true that Vulcan in a high disadvantage in tracking mobile enemies and for sure no chance to fight Freeze/Firebird in closer ranges. I think it's common sense that Freeze/Firebird are the kings and bosses of close range fights, it's a normal balance as even Thunder or Shaft or Railgun are weak compared to Freeze/Firebird in close ranges because they're a long rangers.

Thank you for the informal clarification! I appreciate it!

I would like to try this Augment when/if it comes.

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i think so it should have force like thunder when hitting the enemy the enemy should experience the force , not splash damage but a force while hitting it plus also a little rise in hit points ,why because fire bird give its hit points plus the damage of the heat same for the freezers thus this two turrets are BOSS

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