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Ideas for Augments!


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11 hours ago, yellowghetto said:

Augment name: Icy Barrels

Vulcan’s cooling fans are boosted further to the point of freezing the user’s rank when used too much
Standard shells are affected by the turret’s freezing temperature. 

Instead of Overheating after continuous fire, the Turret begins to enter a sub-zero temperature which starts to freeze the user, but also Freezes the bullets.

Each freeze shell freezes enemy tanks by a minuscule amount but with a barrage firing, enemies being targeted by a stand still Vulcan will soon become a snowtank.

Only if the freezing rate for the enemies is really low, and the augment will have no/half power with CI/CR.

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7 minutes ago, mjmj5558 said:

Only if the freezing rate for the enemies is really low, and the augment will have no/half power with CI/CR.

Have you seen what Incendiary Band does?   Do you have any faith it would be "really low"?  ?

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From the long time I was thinking about a very strong turret but with it the hull will be unable to move.. I think this is a practical Augment for my concept.

By the way it will kill the skill of moving, and many player doesn't know how to move correctly so it's better for them to stay dulled?

Edited by asem.harbi

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Very cool idea. 
 

Spoiler

It would make sense to have them home into Firebird users as well, but that seems kinda prejudiced to Firebird, especially since it's underpowered at the top ranks right now.

 

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As mentioned above, someone said that using Cold Immunity would just remove the self cooling

Thus, it would turn Vulcan into an OP Freeze with infinite range.

 

Here's my solution:

The Augment makes Vulcan self-freeze instead of self-heating.....

But unlike your idea, the bullets remain the same. Nothing is changed about them. No cooling effect, nothing.

 

Why? Because the self-cooling of Vulcan with this alt is already strong enough on its own. It LITERALLY gives you infinite ammo without needing Heat Immunity. The only downside to this infinite ammo is that you move as slow as a snail. Therefore, there is no need to slow the enemies down, as the only time you'd really need infinite ammo with Vulcan is fighting against Heavy Hulls, which are slow enough on their own. Making the bullets also freeze enemies will not only be annoying to your opponents, as you can simply spray a group of opponents  to freeze them all, but it will also make the Freeze turret useless due to this Vulcan augment essentially being a Freeze with Infinite Range.

 

I honestly think the whole point of an Augment for this is to remove the risk of self-damage for Vulcan, not endlessly freeze enemies.

 

If you want Vulcan to freeze enemies, it should be an Augment where Vulcan will still take self-damage somehow while it's freezing its opponents. Otherwise the infinite firing + a status effect is too overpowered. Just imagine if Freeze had infinite range and infinite ammo ?.

Edited by Tanker-Arthur
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1 hour ago, yellowghetto said:

Augment name: Heat Seeking Missiles.

 

Standard Missiles are replaced with a new variant of Heat Seeking Missiles. This type of Missile is slower than standard rockets but comes built in with a unique infrared tracker. When firing missiles, if it detects an enemy tank with high temperature, rockets begin to attract towards them.

Lock on mechanics: (Unchanged)

Standard missiles now have a homing ability to <Burning> tanks. (+)

Maximum Projectile Speed: 400m/s (-)

Requires a <Burning> tank for Augment to activate. (-)

 

I wonder where you got this idea from. XD any inspirations. :D

Edited by MysticBlood

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pointless idea, with this idea, heat immunity would be even more important to have equipped than it is now. so many players are equipped with heat immunity now anyway, because the game devs wont re nerf the fire vulcan garbage and the other fire turrets exist too. and hopper overdrive

 why dont you just git gud at striker. remote explosives striker is an excellent ability to stop wall humping railguns

but then again I hope nobody uses striker, because then all thunder, super thunder (magnum) and substitute thunder (gauss) players, while using striker, will put striker protection on from their own self damage and at the same time, get bonus protection from me using striker.

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3 hours ago, master_howitzer said:

pointless idea, with this idea, heat immunity would be even more important to have equipped than it is now. so many players are equipped with heat immunity now anyway, because the game devs wont re nerf the fire vulcan garbage and the other fire turrets exist too. and hopper overdrive

 why dont you just git gud at striker. remote explosives striker is an excellent ability to stop wall humping railguns

but then again I hope nobody uses striker, because then all thunder, super thunder (magnum) and substitute thunder (gauss) players, while using striker, will put striker protection on from their own self damage and at the same time, get bonus protection from me using striker.

I just want to see something cool for Striker. 

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It does literally nothing, except it makes it so that it cools down enemies who are heated up. By removing the freezing effect (which is virtually non existent anyways) the augment will become even more team oriented, and not interfere with teammates using incendiary augments. Either that, or I think buff the Freezing effect, because right now you get the worst of both worlds. The effect is there, but does literally nothing, except it cools down turrets who would otherwise be on fire.

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Hi,
I just came up with a new augment for isida which will reintroduce one of its old abilities. SELF HEALING! I think that isida should have a new augment that enables it to steal hp while damaging enemies, just like the old isida once did. This should be a legendary or exotic augment.
 
I hope to see this augment added in the game as one of the rarest ones.

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2 hours ago, LOLKILLERTOTHEDEATH said:

It does literally nothing, except it makes it so that it cools down enemies who are heated up. By removing the freezing effect (which is virtually non existent anyways) the augment will become even more team oriented, and not interfere with teammates using incendiary augments. Either that, or I think buff the Freezing effect, because right now you get the worst of both worlds. The effect is there, but does literally nothing, except it cools down turrets who would otherwise be on fire.

You have a really good point mate. The AP freeze Augment is practically useless. 1s AP effect is ridiculous and 50% reduction in freezing rate not at all useful. The augment has way more disadvantages than advantages. Apart from that, it cools down the over-heating enemy Vulcans(I have seen it in battles). So removing the freezing effect and improving some other aspect of Augment, for instance like AP effect duration, might make it useful.

Edited by Ironmantonystark
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8 minutes ago, asem.harbi said:

I wonder from the amount of ideas for Isida Augment

Shots that bounce?   Hmmm... no that won't work.

How about freezing?

And burning?

They've added those to most other turrets, why not Isida?   ?

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8 minutes ago, Ironmantonystark said:

You have a really good point mate. The AP freeze Augment is practically useless. 1s AP effect is ridiculous and 50% reduction in freezing rate not at all useful. The augment has way more disadvantages than advantages. Apart from that, it cools down the over-heating enemy Vulcans(I have seen it in battles). So removing the freezing effect and improving some other aspect of Augment, for instance like AP effect duration, might make it useful.

Yes, the 50% loss in freezing rate makes the freezing pointless. Be more useful to have say a 5-10% damage boost and no Freezing at all, sort of like Corossive mix but with AP in the fray.

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39 minutes ago, Y.H.tanki said:
Hi,
I just came up with a new augment for isida which will reintroduce one of its old abilities. SELF HEALING! I think that isida should have a new augment that enables it to steal hp while damaging enemies, just like the old isida once did. This should be a legendary or exotic augment.
 
I hope to see this augment added in the game as one of the rarest ones.

It has been suggested many times already, I don't think it will be added.

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We are in 2021 in Tanki where everyone have at least 50% protection all the time (if not more), how many players you see with no DA?  Now most of the players are playing with DA and many of them with protections modules and Defender and Titan's dome. So logically you have always +5% damage against other players.

But I haven't get why you want to remove freezing effect from AP, I think what you said is also applied to stock ! Oh and IMO I see freezing in high ranks is worse than the burning effect, so you can freeze enemies with no worries about teammates, because freezing is better than igniting.

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Just now, Spy said:

It has been suggested many times already, I don't think it will be added.

Well, they converted Magnum's default ability of rotating vertically into an Augment. ?

I don't see why they should avoid doing the same with Isida.

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3 hours ago, LOLKILLERTOTHEDEATH said:

It does literally nothing, except it makes it so that it cools down enemies who are heated up. By removing the freezing effect (which is virtually non existent anyways) the augment will become even more team oriented, and not interfere with teammates using incendiary augments. Either that, or I think buff the Freezing effect, because right now you get the worst of both worlds. The effect is there, but does literally nothing, except it cools down turrets who would otherwise be on fire.

the vanilla freezing effect is kinda garbage i have to say, stock freeze barely freezes enemies, and runs out of ammo almost immediately, it's pathetic

Edited by JustBlackWolf
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