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Ideas for Augments!


Maf
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How about we give railgun shots the ability to bounce off walls?

 

It could bounce off walls three times before disappearing with each bounce could be a drop off of 50-75 points of damage. Please note that self damage will also come into effect if the shot bounces right back at you.

 

 

And the high caliber ammo alteration for railgun can remove that ability while keeping its other stats.

 

This might make battles more dynamic.

 

 

Oh and we could have an option to turn it off in xp/bp, DR, and parkour formats.

 

What do you guys think?

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would like to see a 3 package on hammer / Vulcan / ( the new turret ) all together before the new turret hits the market .. instead of after when we loose so many kills from it

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Alternation for tanks to will be good no ? ex: for wasp -15% healt but +15% speed ect ? :excl:

and an alteration to make Viking what it was before the ridiculous "re-balance".  That way I don't have to pay for a brand new hull (Hunter).

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WARNING Long and complicated: Isida alteration that will replace team healing with a team damage increase when using your Isida on a team member. Also the Isida user does not gain xp from the targeted team mate unless the team member gets a kill while your damage boost is on them.( This alteration requires the team member you're using Isida on to participate and kill for you to gain xp, points, etc..) This kill that the player gets while your damage boost is on them does not give you a kill on the leader board, however it does increase battle funds,  your points, and xp. Damage when Isida is used on enemies will still remain for your own defense. And the damage increase while using this alteration on a team member does not have to be double like the damage boost boxes, could be something like a 25%-50% increase damage for your team member while the Isida is being used on them. Trading off the healing for damage boosts has it's pros and cons. The Isida does not add on to the double damage supply increase of damage (Damage boosts do not stack) 

 

KEY POINTS
*increase team damage anywhere from 25%-50% increase (50% increase: Smoky doing 100 damage will now do 150 damage while Isida is boosting them) compared to: Double damage supply(100% increase: Smoky doing 100 damage would do 200 with double damage supply)

*Damage boosts from isida DO NOT stack with double damage supply or other isida, so a team member with a double damage supply already on or another isida with same alteration will not benefit from this affect. Which includes an isida with a double damage boost, boosting a team member that already has a double damage supply on which will result in nothing (but points, xp, etc if your isida beam is on the team member while they get a kill)

*Take away team healing

*Isida player gains xp and points in a battle when the player you're boosting destroys a tank

*Isida player does not get a kill on the leader board for a "kill assist" from boosting your team member but still get points, xp, etc.

*Isida with double damage supply active will now give 100% increase (double damage) but again, does not stack on to the other player's double damage, as this would make them over powered.

 

 

Edited by TundraMKI

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I'd like the developers to change the shaft turret parameters to what they were before they were "upgraded.'  It doesn't group or down far enough as it did before.  It was supposed to make it bette; it on;y made it worse!

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It would be SOoooo nice to have a Shaft alteration that takes away the laser and adds the sway back, while nerfing damage.  Because snipers irl don't give themselves away like that.

I think a stealth alt for m3 would be nice. +50% charging time and -25% damage but it completely removes the laser, impact site graphics and sound. 

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I think a stealth alt for m3 would be nice. +50% charging time and -25% damage but it completely removes the laser, impact site graphics and sound. 

that would be a terrible thing for the other players, would feel like they just randomly take damage or die... it's gonna be just annoying. besides, there are tricks to hide the laser already

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Hi all
i have good idea
for alteration  of Rail Gun

 

change color  rail gun yellow to black color
use this alteration buy it withe

25 k or 75 k
any one like this idea ?

 

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I was think about an alteration for Striker

 

"Target" alteration

+ Missiles can follow any target (of course one at a time), even behind corners

+ Fast loading speed before launching missiles (-10%)

- If target is behind corner, damage is decreased by 25%-50%

- Decrease of turning acceleration (-15%)

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Hi all

i have good idea

for alteration of Rail Gun

 

change color rail gun yellow to black color

use this alteration buy it withe

25 k or 75 k

any one like this idea ?

 

this alteration should be only for m1 and m3.
  • Like 1

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I have a good idea for a Thunder alteration.

 

Explosive Ammo:

Damage +50%

Splash AoE (Area of Effect) +100%

Reload +50%

Edited by 5HADOW
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I have a good idea for a Thunder alteration.

 

Explosive Ammo:

Damage +50%

Splash AoE (Area of Effect) +100%

Reload -30%

You do realise that "Reload -30%" means that it reloads 30% faster, right?

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no, he means slower.

Yes. To clarify:

 

Reload Time : -30% means that the turret reloads faster. This is used for ease of calculation.

 

Reload : -30% means that the turret reloads slower. This is used for ease of reading to identify pros and cons.

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Hi,mi opinion about alterations is good one because you can change some  parameters at you gun,but there are some thinks i don't agree with:

1:For lower guns(M1 and M2) must have lower price for buy,because isn't M3 gun(last level). I would like to be at pirce

 10000 for M1;and 30000 for M2. The price for M3/M4 is ok.

2:It's been a long time since you introduced "Striker" but... you didn't added him any alteration.

   Now, in the game is Magnum so...please add alteration at him.

  

                                          !Please add to STRIKER,and MAGNUM  alterations!

 

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I have a good idea for a Thunder alteration.

 

Explosive Ammo:

Damage +50%

Splash AoE (Area of Effect) +100%

Reload +30%

Your Pros far outweigh the cons.

 

Smoky Alt gives up 40% reload speed for similar results. Even then Smoky only gets +20% Max damage...

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Olá eu jogo há muito tempo tankionline.com. Mas agora eu não posso jogar mais pois estou sem computador e queria saber se vocês tem algum plano de fazer uma versão para dispositivos móveis (smartphones)pois assim eu poderia jogar novamente obrigado pela sua atenção

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Alteration for MAGNUM

 

+ Show trail of projectile aiming, so Magnum user can easily know where will be it's projectile landed (see the spoiler)

b7c8b603a93d467bb9a0e9dfec29644b.png

 

 

- Lower Damage or Splash damage

Edited by lekso2001

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I want an alteration for Magnum that increases the charge-up time and reduces reload, so that you can get the % power you need much easier to be a lot more precise.

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M2 alteration for twins- increases reload speed by 50% and decreases damage by 25%.

 

M1 alteration for hammer- increases pellet size from 9 to 21 and removes bounce effect.

 

M1 alteration for magnum- adds horizontal rotation but removes vertical rotation, stuck at 10% in vertical position.

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Hi all

i have good idea

for alteration  of Rail Gun

 

change color  rail gun yellow to black color

use this alteration buy it withe

25 k or 75 k

any one like this idea ?

 

They will be m0 alterations, so I heard, and I don't know about the prices of them if any.

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