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Ideas for Augments!


Maf
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M0 alterations for thunder, smoky, striker, and magnum. Independence day shells.

 

 

M1 alterations

 

Striker- removes splash damage, adds bouncing effect.

Magnum- removes splash damage, adds bouncing effect.

 

M2 alterations

 

Smoky- adds splash damage, removes critical hits.

Twins- reload speed is increased by 50%, while damage and impact is decreased by 25%.

Magnum- adds horizontal rotation, removes vertical rotation.

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M1 alterations

 

Striker- removes splash damage, adds bouncing effect.

Magnum- removes splash damage, adds bouncing effect.

lol what  :D  :D are you serious?!

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Danger Sensor - Shaft M1 ~ <3

 

This alt, when you're in scope mode, makes the green lines turn to the color of the enemy team when you're being attacked by an enemy or when a shaft or striker's laser is targeting you. Then they will flash slightly because, let's face it, Isidas are silent killers and you don't notice till you're nearly dead.

 

Although, the draw back is slower turning speed when in scope mode and it's already quite slow :3

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Danger Sensor 

Eh, useless. You can already see yourself being damaged because the health bar goes down, while knowing when an enemy Shaft's laser is on you is pointless since most of the time you won't react fast enough to leave scope mode and move out of the way. Also, Shafts aiming at other Shafts is quite rare.

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Eh, useless. You can already see yourself being damaged because the health bar goes down, while knowing when an enemy Shaft's laser is on you is pointless since most of the time you won't react fast enough to leave scope mode and move out of the way. Also, Shafts aiming at other Shafts is quite rare.

My brain can process things at twice the speed of an average human being :3

 

Do you not play on Highways?

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My brain can process things at twice the speed of an average human being :3

 

Do you not play on Highways?

I'm talking about average players and average battle situations. But you're right.

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M0 alterations for thunder, smoky, striker, and magnum. Independence day shells.

M1 alterations

Striker- removes splash damage, adds bouncing effect.

Magnum- removes splash damage, adds bouncing effect.

M2 alterations

Smoky- adds splash damage, removes critical hits.

Twins- reload speed is increased by 50%, while damage and impact is decreased by 25%.

Magnum- adds horizontal rotation, removes vertical rotation.

1. Rico-Striker = OP

2. Bouncing Magnum Shots = physics don't work like that + hard to aim

 

3. Smoky SPLASH damage = same as thunder...

4. Fast shooting Twins = I like

 

Conclusion, NO JUST NO!

Edited by KaBoomIGo
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1. Rico-Striker = OP

2. Bouncing Magnum Shots = physics don't work like that + hard to aim

 

3. Smoky SPLASH damage = same as thunder...

4. Fast shooting Twins = I like

 

Conclusion, NO JUST NO!

i think twins fast alt would be cool (like no reload)

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I think it should have more impact force because it makes sense... Doesn't it?

Topic merged

 

Makes sense.

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Rail M2 alt is already strong enough. Just adding +30 impact force would make it have a higher impact force than Magnum. This would make it somehow more realistic (compared to the faster reload of the unaltered railgun), but there needs to be a balance as well. I bet the impact force is just too high for TO's accepted impact force range and there would be a need for a longer reload then as well.

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I think the stock railgun should the ability to bounce off surfaces but still do damage to tanks while the high caliber ammo alt would remove the bounce effect

RicoRail ._. Would be too OP

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Electrical Conductor - Railgun

 

You know how electricity conducts easily through metals? This alteration, when you shoot an enemy, any enemies within an immediate radius, much like Twins' area of splash, with receive a small amount of damage - 50% of what was dealt to the player who was shot. then maybe 3 meters as the radius from the shot player would be the maximum and damage would drop off the further away they are, to 25%. But the down fall, is this decreases your chances of getting a good, high damage shot.

 

My crappy illustration:

                                                                 [Tank 3 (225 damage)]                                              [Tank 5 (125 damage)]

 

[ You ]========~~~~~~~~~~~~~~~~~~[Tank 1 (900 damage)]~~~~~~~~~~~~~~~~~~~~~~[Tank 4 (500 damage)]~~~~~~~~

​                                                                 [Tank 2 (450 damage)]                                              [Tank 6 (250 damage)]

 

I noticed my Railgun looks more like a Smoky .-.

Edited by ESM_Unbeatable18

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Im thinking that railgun is getting weaker.

Today, i played in chernobyl and smoky was near at me and he just killed me with 2 shots.

Like come on! I want that they buff rail!

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Im thinking that railgun is getting weaker.

Today, i played in chernobyl and smoky was near at me and he just killed me with 2 shots.

Like come on! I want that they buff rail!

He probably was lucky, because of the high critical shot damage nowadays.

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Im thinking that railgun is getting weaker.

Today, i played in chernobyl and smoky was near at me and he just killed me with 2 shots.

Like come on! I want that they buff rail!

Welcome to the world of supplies -.-

 

As I tested the zero-supply feature in as recruit, I was frequently killed by a smoky in 2 shots.

I've to say I was in a Wasp M0, while the Smoky was on DP. But death within 2 shots is pure pain.

It's like you get shot, realise that half a second later, look for a hideout and the next moment you are done already.

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