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Ideas for Augments!


Maf
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that would be nice and i hope to see them before tanki's b-day :)

Unlikely. They said that current priority is HTML5 and matchmaking, while M0 alterations are a long-term plan. The best we can hope for is August-October this year.

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This idea not to add new altretion but to change on altretion.

I am talking about fire s altretion that coast 50 k.

When u buy it it make cone angle -70% and its too much so put it -60%

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Shaft m1 Alteration

 

Overseer

FOV massively increased in sniper mode however the turret's aiming speed is slowed down

 

+200% Field of View in snipermode

-30% upwards/sidewards speed in snipermode

Edited by GoldWarlock
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Vulcan M1 Alteration

 

Clip Oven

When overheating with Vulcan, bullets do additional burn damage to enemies but overheating damage is increased

 

+Vulcan bullets do burn damage when in overheating mode

-Overheat damage +30%

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Shaft m1 Alteration

 

Overseer

FOV massively increased in sniper mode however the turret's aiming speed is slowed down

 

+200% Field of View in snipermode

-30% upwards/sidewards speed in snipermode

Wow, Thats interesting

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Magnum M2 Alteration

 

Advanced Sprockets Installation

Rotation speed/accel, reload, charge up time are increased but damage and Splash damage radius reduced

Also, Magnum can aim over 90 degrees, so magnum can turn behind and hit at the back

 

+ Magnum can aim past 90 degrees to 180 (it can hit behind to the rear of the tank)

+ Rotation speed +30%

+ Reload -30%

+Charge up time -50%

-Damage -35%

-Explosion radius -20%

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Alteration for Striker M2

Hmm..That i will say to you will be amazing!!! NAME of this Alteration is: SLOW ROCKETS

 

Striker have fast rockets  and slow TARGET tracking but this alteration will change Striker becouse if you had equipped this alteration you will have SLOW ROCKETS AND FAST target TRACKING so it means you will able to fast target the target quikly and rockets,what you will try to do,the target will cannot escape from your ROCKETS becose they are slow so they can move between walls or buldings!!!!

-Damage -15%

-Reload +5%

-Target tracking -50%

-Fast of Rockets -70% 

                                                                                                                         I REALLY WANT TO SEE SOON THIS ALTERATION IN GAME AND I THINK YOU TOO !!  ;) 

Edited by dadada133
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Hammer m2 Alteration

 

Light-weight autoloader

Clip reload and reload time are reduced significantly and bullets travel faster.Because the bullets and shotgun is lighter hammer will make much less noise. however, knockback and damage reduced

 

- 40% reload time

-20% clip reload

- 80% sound volume when shooting

+ 50% bullet velocity

 

-30% damage

-Pellets reduced from 7 to 5

 

Stealthy hammer :ph34r:

Edited by GoldWarlock

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Hammer m0/m1 Alteration

 

Hollow brass pellets

Removes bounce effect of pellets but pellets travel further

 

+ 100% range

- Pellets don't bounce

Edited by GoldWarlock

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Hammer M1 alteration

 

​Hammer's revenge:​ (makes Hammer how it was back in 2014 when it was released)

​+ 21 pellets

​+ Impact force boosted by 100%

​- Pellets don't bounce

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Hello,

 

I think it would be nice if it would be possible to do damage to buildings. Allowing you to create tunnels through walls and such. It would make the battlefield more real. Of course the buildings would be restored after every match. And there could also be a different hardening of each material, making it necessary to shoot it multiple time before it collapses.

 

Greetings,

Vramby

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agree with Vramby. Explosive rounds/ rockets/shells should be able to grind down walls to expose hidden tanks. Maybe not whole buildings but wall sections. Wall would have a random strength, number of shots required depends on players weapon damage.

 

This would help to stop domination of areas by entrenched hidden tanks

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How about a wall penetrator round alteration similar to that currently used for the Barret M107 sniper rifle which penetrates the wall then detonates behind like a shotgun.

 

Damage behind the wall would only be 10-20% of normal hit and adjusted down depending upon the distance behind the wall to enemy.

 

This could spoil many camped tanks days.

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M1 alts

 

Vulcan

Pros- +30% vertical up auto aim, +30% vertical down auto aim.

 

Cons- -50% horizontal rotation speed.

 

This alt makes Vulcan really good for maps with elevated terrain.

 

Magnum

Pros- -1 second of charge up time.

 

Cons- needs 30% more skill. I guess

 

This alt basically is the original magnum when it was first released.

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Isida reversal

 

Alteration that reverses the Isida attack ie depletes the attacker while healing you.

 

The alteration would also reverse friendly Isida making healing do damage instead.

 

Careful how you use it.

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Isida reversal

 

Alteration that reverses the a attack i.e depletes the attacker while healing you.

 

The alteration would also reverse friendly Isida making healing do more damage instead.

 

careful how you use it

 

 

nb not available for DM

 

 

Posted again as this crap system keeps losing posts

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Gameplay:

 

1.  I live in North America and when I come on, the number of available battles is severely depleted.

2.  All maps should be available on all servers at all times.  This way, people in different time zones can play.

3.  People on the West Coast of NA have virtually no battles available when they come on.  Huge number of players there.

4.  Please put some servers in NA.  Lag often makes the game unplayable.

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Smoky M2 alteration

 

Composite shells

The old smoky sort of. Critical damage reduces over distance but minimum damage is boosted significantly.

 

-Critical damage is weak(er) over distance

+35% minimum damage

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M3 alteration for all turrets

 

Reversal ammunition

 

Allows turrets to completely bypass protection modules while turning the protection against the user with an disadvantage of increased reload time

 

Pros

Protection modules does not reduce damage dealt to the tank wearing it while damage against that tank will increase by 25% of the amount of protection given by the protection modules

 

Cons

Reload time +150%

Edited by sorenson_2015

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Boy oh boy, have I been gone a while. Let's see what my crazy mind can crank out. XD

P.S. Sorry for no color coding, but I'm on my tablet.

 

Smoky: APDS Shells [AKA Armor Piercing Discarding Sabot] (Significantly increases damage and range and also adds a pierce value to shells at the cost of reload and impact force.

Range: +75%

Damage: +30%

Pierce Value: +100%

Reload: +50%

Impact Force: -25%

 

Thunder: Death Cannon Shells (Effectively double splash damage and splash radius as the price of a shorter range and longer reload.)

Splash Radius: +100%

Splash Damage: +100%

Reload: +75%

Range: -50%

 

Ricochet: "What Was That?!" (Doubles Ricochet's shell velocity and triples the number of effective bounces at the price of a heavily reduced reload between shots and a heavily reduced magazine size.)

Shell Speed: +100%

Number of Possible Bounces: +200%

Reload: +150%

Magazine: Reduced from 14 to 5

 

Twins: Uranium Power Cores (Allows Twins to do heating damage at the cost of shot reload and damage.)

 

Allows for heating damage.

Reload: +45%

Damage: -30%

Heating Damage Rate: 20% of Base Damage (Alteration is calculated) per second over 10 seconds.

 

Shaft: Armor Piercing Energy Bolts (Allows Shaft to once again pierce tanks {Up to 3} at the cost of a minor lowering of charge speed and reload.

 

Charge Speed: -15%

Reload: +20%

 

Railgun: Area Denial Shells (Causes Railgun shells to explode on contact with any surface that isn't a tank. Splash damage is determined by base damage while radius is the same as a Thunder of equal upgrade level.)

 

Splash Damage: 50% of Base Damage

Splash Radius: See above.

 

Vulcan: Larger Rounds (Increases damage, impact force, and recoil at the cost of a longer reload and slower rotation speed.)

 

Damage: +30%

Impact Force: +50%

Recoil: +100%

Reload: +50%

Rotation Speed: -25%

 

Firebird: Improved Pump System (Increases ranage and damage slightly while decreasing energy consumption at the cost of a longer reload.)

 

Range: +20%

Damage: +30%

Energy Consumption: -50%

Reload: +75%

 

Freeze: Ice Wall (Gives Freeze the ability to generate defensive walls that last 15 seconds and have 3,000 HP. Each Wall will have a cooldown of 45 seconds.)

 

Adds generateable walls.

Cooldown: 45 sec

Duration: 15 sec

HP: 3,000

 

Striker: Bigger Rockets (Increases rocket damage at the cost of reload and flight range)

 

Damage: +50%

Reload: +30%

Range: -30%

 

Warning: Keep in mind I have not used Magnum yet and so this alteration is based on pure knowledge obtained through V-Logs.

 

Magnum: Chemical Penetrator Shells (Increases Magnum's splash damage and radius at the cost of an increased reload)

 

Splash Damage: +50%

Splash Radius: +75%

Reload: +50%

 

Let me know what you guys think!

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