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Ideas for Augments!


Maf
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I have three ideas for alterations; one for striker (which has no alterations yet), one for Isida and one for shaft.

Striker M1 alteration - Light Rockets:

Bullet damage -30%

Reloading -30%

Charging time -30%

"Best for those who prefer the striker with and against light hulls. The cutdown on damage is sagnificant, but allows for a faster lock-on and much shorter reloading speed. Can be deadly against wasps and hornets."

 

Shaft M2 alteration - Low-spec ammunition:

Scope damage -30%

Reloading -20%

Arcade Range +20%

Arcade Range of Max. Damage + 40%

"Used by the tankers who prefer the old Shaft. Can be deadly against light hulls, but reduces the overall power of the weapon. Best for non-campers, players who prefer to be in the thick of the fight, but cannot do that with the current Shaft.

 

Isida M1 alteration - Multi-beam emitter:

Range - 20%

Allows Isida to attack or heal more than one tank at once. (would increase ammo consumption for every tank it is reaching)

"Can be deadly in small maps, especially Polygon CP. The Isida can now damage/heal several tanks at once, and this makes it very useful as backup for an attack. However, the cutdown on range makes it less useful on it's own."

Edited by TakeAShower

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Magnum-Alteration:

 

-I'm Thinking why not add an alteration to magnum that allows it to use a laser for Better Accuracy. The Laser will look like the one in shaft or striker but This one "Leans" Over. It will show the Path the Artillery round will take And where it will land Exactly. This will help Magnum User's Operate the turret More efficiently and Almost Effortlessly, the Laser will Be activated after you Press the Space Bar and will Extend More and More the More you hold it. It will also Change Position According to the angle of the turret . the Only Con of this alteration is That your enemy will also know where your shell will land, Giving him the time to escape your Fire. This alteration will Unlock at....Maybe M1. Additional cons added: the laser will take part of your tanks energy meaning the reload will be slightly slower(approx 1-2 seconds more reload) and it also takes some space of your barrel, meaning that you are forced to use a smaller shell, the damage will only slightly decrease(10% - damage) but the splash damage will decrease dramatically(the splash damage is decreased by half meaning about 7 m splash damage only)

 

NUXXkFB.png

 

t2b88GY.png

Edited by Monday8
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Magnum-Alteration:

 

-I'm Thinking why not add an alteration to magnum that allows it to use a laser for Better Accuracy. The Laser will look like the one in shaft or striker but This one "Leans" Over. It will show the Path the Artillery round will take And where it will land Exactly. This will help Magnum User's Operate the turret More efficiently and Almost Effortlessly, the Laser will Be activated after you Press the Space Bar and will Extend More and More the More you hold it. It will also Change Position According to the angle of the turret . the Only Con of this alteration is That your enemy will also know where your shell will land, Giving him the time to escape your Fire. This alteration will Unlock at....Maybe M1. 

 

NUXXkFB.png

 

t2b88GY.png

Actually a decent idea...

Although you can't have all pluses with one minus that doesn't reduce stats somehow. Alts don't work like that. I mean, look at every alt in the game. Only 2 that I know of have no "negatives" and those are Stable Plasma for Twins and Unstable Plasma for Ricochet, and those simply remove and add splash damage for each turret, respectively.

 

If you wanted a better accuracy by having a view of your target zone, you should have the penalty of perhaps reduced damage and increased reload time, to prevent rapid, scary accurate shelling on one target. That makes it balanced in my opinion...

 

Others have the opinion that Magnum should be burnt in hell for being an artillery turret but it's in the game, and it's here to stay...

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This alteration would build up damage over time,

But add an overheating effect to twins. 

 

I think this would be useful in Small CP maps in which you have to deal damage quickly before you die 

The overheating effect may not be worth it in medium-large maps.

 

The damage can go up till 2x unless overheating starts taking pace, it will be slow at start (maybe at the same rate as vulcan) but soon start doing allot of damage, so a heavy hull would be the best for this alteration, similar to vulcans self-damage being reduced by fire protection the same will happen with twins overheating damage.

 

I don't know if 2x is too less or too much but if 2x means the same as twins with double damage it may be allot so its up to developers to decide how much the damage will build up until overheating takes place.

 

When overheating takes place the damage will no longer increase.

 

 

 

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Actually a decent idea...

Although you can't have all pluses with one minus that doesn't reduce stats somehow. Alts don't work like that. I mean, look at every alt in the game. Only 2 that I know of have no "negatives" and those are Stable Plasma for Twins and Unstable Plasma for Ricochet, and those simply remove and add splash damage for each turret, respectively.

 

If you wanted a better accuracy by having a view of your target zone, you should have the penalty of perhaps reduced damage and increased reload time, to prevent rapid, scary accurate shelling on one target. That makes it balanced in my opinion...

 

Others have the opinion that Magnum should be burnt in hell for being an artillery turret but it's in the game, and it's here to stay...

added some extra cons :)

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Vulcan M2 alteration:

Rate Of Self-heating +100%

Maximum Heat +50%

Damage +40%

Spinup time +30%

"Used by those who stop firing as soon as their gun starts overheating. Makes the Vulcan's self-burning effect very dangerous, and should be handled with care. The barrel also takes longer to spin up, due to the heavier and therefore higher damaging bullets."

 

Railgun M2 alteration:

Damage +30%

Charging Time +100%

"For pro players only! This alteration's negative can be ignored by some of the more skilled railgun players. However, when out in the open, high impact force weapons can easily ruin your chances of a kill."

 

Thunder M1 alteration:

Splash Damage Radius +50%

Reloading +50%

Damage +30%

Impact Force +20%

Range Of Max. Damage +200%

Range +120%

"Allows Thunder users to fight at longer ranges. Due to the heavier shells, the splash (and therefore self) damage radius is larger, the range is longer, and the damage is higher. Consequently, the gun takes longer to reload.

Edited by TakeAShower
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Vulcan M0/M3 alteration (depend on what the admins choose)
Increase your Gyroscopic effect for better stability but be carefull beacuse your range of damage will decrease!
Gyroscopic effect +100% (in few words, the old gyroscopic effect before the nerf)
range of max damage -30%

Yeah i really miss the old vulcan, i know that the damage was too high but atleast i want the old gyroscopic effect pleeese :3
PS: If there are some errors in the post it's beacuse i'm not really good in english but i hope you will understood :)

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Ricochet M3 Alteration:

 

Advantage:

- Increased number of ricochets per bullet before dissipation

 

Disadvantage (any one from the list):

- Increased strength of recoil

- Decreased distance each bullet can cover before dissipating

Edited by cube3e

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                                                            200px-Turret_thunder_m2.png

                                             Torretas: Thunder M2

 

Dano mínimo + 15%

Dano máximo + 15%

 

Gama de danos mínimos (m) + 30%

Alcance de máximo de dano (m) + 30%

 

Tempo de recarga + 30%

 

Dano de munição Maior e maior alcance além de um novo sistema de disparo, mas seu novo sistema de disparo um pouco mais lento, esta munição atrasa sua recarga um pouco mais, mas pelo menos a compensação de danos

 

PS:  O TRADUTOR DE GOOGLE FOI NECESSÁRIO, ENTÃO, SE O ESCRITO NÃO É MA FALHA

Edited by UnderPlayer_Br

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Vulcan M0/M3 alteration (depend on what the admins choose)

Increase your Gyroscopic effect for better stability but be carefull beacuse your range of damage will decrease!

Gyroscopic effect +100% (in few words, the old gyroscopic effect before the nerf)

range of max damage -30%

Yeah i really miss the old vulcan, i know that the damage was too high but atleast i want the old gyroscopic effect pleeese :3

PS: If there are some errors in the post it's beacuse i'm not really good in english but i hope you will understood :)

  

 

Ricochet M3 Alteration:Advantage:

- Increased number of ricochets per bullet before dissipationDisadvantage (any one from the list):

- Increased strength of recoil

- Decreased distance each bullet can cover before dissipating

 

 

 

200px-Turret_thunder_m3.png

                                             Turrets: Thunder M3

 [/size]

Min damage + 15%

Max damage + 15%

 

Range of min damage (m) + 30%

Range of max damage (m) + 30%

 

Reload time + 30%

 

Ammo Damage Greater and greater range beyond a new firing system, but its new firing system a little slower, this ammo delays its recharge a little more, but at least the damage compensation

 

PS: THE GOOGLE TRANSLATOR HAS BEEN NEEDED THEN IF THE WRITTEN IS BAD IS NOT MY FAULT

There will be no M3 alterations according to one of the livestreams. And M0 alterations will just change the color of your turrets ammunition.

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I’ve Noticed Shafts Aren’t To Fun To Play With. So I Would Like To Add An Feature. Thermal Sights. You Could See Enemies In Thermal. I Think This Would Be A Cool Feature To Add. If Not, You Can Add Different Scopes To Shaft? Such As: Variable Scope? Shows 3 Magnifications. You Can Press A Key (Perhaps Alt?) To Zoom In. 

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I’ve Noticed Shafts Aren’t To Fun To Play With. So I Would Like To Add An Feature. Thermal Sights. You Could See Enemies In Thermal. I Think This Would Be A Cool Feature To Add. 

So hard to read. Anyway, this is planned as an overdrive for a certain hull.

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Actually a decent idea...

Although you can't have all pluses with one minus that doesn't reduce stats somehow. Alts don't work like that. I mean, look at every alt in the game. Only 2 that I know of have no "negatives" and those are Stable Plasma for Twins and Unstable Plasma for Ricochet, and those simply remove and add splash damage for each turret, respectively.

 

If you wanted a better accuracy by having a view of your target zone, you should have the penalty of perhaps reduced damage and increased reload time, to prevent rapid, scary accurate shelling on one target. That makes it balanced in my opinion...

 

Others have the opinion that Magnum should be burnt in hell for being an artillery turret but it's in the game, and it's here to stay...

they would not approve much OP

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Hammer M2:

Extra-Big drum:

Pros:

Damage: + 45%

Shots in a clip: +4

Impact force: + 50%

Splash damage added (up to 35% more damage than usual shots)

 

Cons:

 

Reload time per clip: + 70%

Reload time per shot: + 45%

Self damage (up to 500 per shot)

 

 

So basically an existing alteration. Oh, and splash damage, like there wasn't enough splash damage in the game.

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Actually a decent idea...

Although you can't have all pluses with one minus that doesn't reduce stats somehow. Alts don't work like that. I mean, look at every alt in the game. Only 2 that I know of have no "negatives" and those are Stable Plasma for Twins and Unstable Plasma for Ricochet, and those simply remove and add splash damage for each turret, respectively.

 

If you wanted a better accuracy by having a view of your target zone, you should have the penalty of perhaps reduced damage and increased reload time, to prevent rapid, scary accurate shelling on one target. That makes it balanced in my opinion...

 

Others have the opinion that Magnum should be burnt in hell for being an artillery turret but it's in the game, and it's here to stay...

 

Magnum-Alteration:

 

-I'm Thinking why not add an alteration to magnum that allows it to use a laser for Better Accuracy. The Laser will look like the one in shaft or striker but This one "Leans" Over. It will show the Path the Artillery round will take And where it will land Exactly. This will help Magnum User's Operate the turret More efficiently and Almost Effortlessly, the Laser will Be activated after you Press the Space Bar and will Extend More and More the More you hold it. It will also Change Position According to the angle of the turret . the Only Con of this alteration is That your enemy will also know where your shell will land, Giving him the time to escape your Fire. This alteration will Unlock at....Maybe M1. Additional cons added: the laser will take part of your tanks energy meaning the reload will be slightly slower(approx 1-2 seconds more reload) and it also takes some space of your barrel, meaning that you are forced to use a smaller shell, the damage will only slightly decrease(10% - damage) but the splash damage will decrease dramatically(the splash damage is decreased by half meaning about 7 m splash damage only)

 

NUXXkFB.png

 

t2b88GY.png

Actually, this idea does not need any more cons as long as the laser pointer is active all of the time, not just when firing.

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Hammer M2 alt:

Range +100%

Reload +100%

Clip Reload +20%

 

Magnum M1 alt:

Damage -40%

Reloading -40%

 

Edit: Magnum already has huge damage and does not need anymore. Reversed Magnum alteration's effect.

Edited by TakeAShower

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