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Ideas for Augments!


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Hell no!!. Nerf??? I have rail m3 with 3/4 mu and high caliber and it still makes 400 dmg half of the times. Currently, with rail, you can set there all day shooting a drugger that it wount die and you still ask for nerf ??? Nerf drugs instead.

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I like fighting some Shafts, I make them wait, they are focused on me and then they get killed by one of my friends, or if they get distracted i shot them.

 

Your K/D is very low, I suggest you to not confront Railguns or other turrets like you do now, instead you make them wait. Join battle where you are one of the high ranks, and join winning teams.

My k/d is low... Can you look at my equipment? I am Colonel and I have NO M2 because of the Tanki economy system.

 

The sheety equipment is not really a problem. The problem is that everyone drugs like sheet (I do not because I am not a buyer) so I usually end with low score-low reward.

 

I usually get the highest reward with Hornet Isida but I have about 0,25 k/d with it. 1400 health is just not enough against drugging noobs.

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My k/d is low... Can you look at my equipment? I am Colonel and I have NO M2 because of the Tanki economy system.

The economy system has got nothing to do with it. There's literally no reason you shouldn't have at least 2 M2s by Colonel.

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It's THE alteration. It's actually OP. Legit allows you to easily one-shot light hulls without DP and easily one-shot unsuspecting medium or heavies with DP. When was the last time I've seen a railgun without this alteration on?

 

Pretty much every alteration in the game sucks except for this one, and I don't see why the most favored turret in the game should have it. 

 

Not many people will support this nerf because practically everyone uses it. The stats itself don't look menacing but it's stupidly OP. 

no, the rail has been nerfed enough, I say we keep it the same

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My k/d is low... Can you look at my equipment? I am Colonel and I have NO M2 because of the Tanki economy system.

 

The sheety equipment is not really a problem. The problem is that everyone drugs like sheet (I do not because I am not a buyer) so I usually end with low score-low reward.

 

I usually get the highest reward with Hornet Isida but I have about 0,25 k/d with it. 1400 health is just not enough against drugging noobs.

Ya I think we can all agree that the economy system needs some work

The economy system has got nothing to do with it. There's literally no reason you shouldn't have at least 2 M2s by Colonel.

Dude, you even admitted to me the economy has "much to be desired" and then you said a solution to it, why don't you post it? 

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The economy system has got nothing to do with it. There's literally no reason you shouldn't have at least 2 M2s by Colonel.

Well if you include modules in with the m2s (and why wouldn't you) then I agree.. But a 2nd hull or turret m2 at Colonel?: Maybe yes or maybe no.

 

OTOH

 

Accounts growing up today under the weekly container rewards will have much greater income m0-m2 ranks than my accounts did. So multiples might be more viable these days. 

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Back in 2012-2013 when alterations didn't even exist. All turrents did the same damage as they do right now with alterations. In my opinion the only reason they added alterations is to spend crystals so players can play more matches to earn more crystals/or buy them. It's just a constant circle in tanki, finding new ways for players to spend more crystals. It's not rocket science. 

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Back in 2012-2013 when alterations didn't even exist. All turrents did the same damage as they do right now with alterations. In my opinion the only reason they added alterations is to spend crystals so players can play more matches to earn more crystals/or buy them. It's just a constant circle in tanki, finding new ways for players to spend more crystals. It's not rocket science. 

??? Most of the alterations don't even make the turret better or make it a throwback. 

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Dude, you even admitted to me the economy has "much to be desired" and then you said a solution to it, why don't you post it? 

If you remember one of the major points I made was that M2 progression was fairly forgiving compared to M1, which is why I find it strange that someone has no M2s by the last M2 rank. Also, I do not have a full fleshed-out solution. I offered some general ideas, that is it.

 

Well if you include modules in with the m2s (and why wouldn't you) then I agree.. But a 2nd hull or turret m2 at Colonel?: Maybe yes or maybe no.

I would say 1 M2 turret and 1 hull by the last M2 rank is completely reasonable.

Edited by ThirdOnion

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If you remember one of the major points I made was that M2 progression was fairly forgiving compared to M1, which is why I find it strange that someone has no M2s by the last M2 rank. Also, I do not have a full fleshed-out solution. I offered some general ideas, that is it.

 

I would say 1 M2 turret and 1 hull by the last M2 rank is completely reasonable.

I'd say a fully Micro Upgraded M2 is needed by the rank colonel , you'll already be playing with generals and more , you need to be strong and honestly M2s don't offer that good strength .

Check my profile (M3 thunder - M3 dictator - M3 protection - M2 titan and M2 twins) Still have about 280k and saving for M3 kit (I'm not a buyer though)

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My k/d is low... Can you look at my equipment? I am Colonel and I have NO M2 because of the Tanki economy system.

 

The sheety equipment is not really a problem. The problem is that everyone drugs like sheet (I do not because I am not a buyer) so I usually end with low score-low reward.

 

I usually get the highest reward with Hornet Isida but I have about 0,25 k/d with it. 1400 health is just not enough against drugging noobs.

I have a Third Lieutenant account with Simoom kit (M2s) and very close to have two other M2s. I saved by doing mission chains.

 

One of the problems with your account is that you wasted a lot of crystals in too many M1s, what you need is to concentrate your efforts in fewer equipment items, if possible try to do mission chain, and save for when there are discounts.

 

Mission chain rewards are excessive and it's not fair for casual players. I think Tanki is doing this in order to incentives more players to play daily because of the lower number of players overall.

 

If you think you can't keep up with the rest, what you can do is create another account and try not to make the same mistakes as before.

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I'd say a fully Micro Upgraded M2 is needed by the rank colonel , you'll already be playing with generals and more , you need to be strong and honestly M2s don't offer that good strength .

I meant that one should have at least 1 hull and 1 turret, worst case scenario. Not saying that is necessarily the norm or recommended.

Edited by ThirdOnion

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I made it to 20/20 m3 magnum: the average damage is 1745. I need a shell stabilization, or I will quit this game. I'm tired of getting m1 damage 80% of the time. I also have a lower rank account with a 10/10 m1 magnum, and the average damage is 1378, 80% of my shots are 1000-1200.

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I made it to 20/20 m3 magnum: the average damage is 1745. I need a shell stabilization, or I will quit this game. I'm tired of getting m1 damage 80% of the time. I also have a lower rank account with a 10/10 m1 magnum, and the average damage is 1378, 80% of my shots are 1000-1200.

The max damage is when you directly hit the guy. That's the normal damage that you are talking about. The max damage is also random, so your magnum m4's max damage is usually around 1745, but I doubt you will have enough skill to directly shoot a tank with the bullet, so everything that is happening is right.

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The max damage is when you directly hit the guy. That's the normal damage that you are talking about. The max damage is also random, so your magnum m4's max damage is usually around 1745, but I doubt you will have enough skill to directly shoot a tank with the bullet, so everything that is happening is right.

Really? I played, from recruit, two accounts, this legend 2 account started shortly after the magnum turret release in march 2017, and also a practice (Mister_Howitzer) account at the rank of third lieutenant. I have 595 +127 gameplay hours. I will murder you if I see you while practicing :)

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Really? I played, from recruit, two accounts, this legend 2 account started shortly after the magnum turret release in march 2017, and also a practice (Mister_Howitzer) account at the rank of third lieutenant. I have 595 +127 gameplay hours. I will murder you if I see you while practicing :)

haha isida and twins M2 coming soon

 

Edit-add me in friends

Edited by RevengeAttacker

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Striker:

 

+20% to projectile speed

+30% to turret rotation speed

-5% to lock-on time

3 rockets per salvo

-50% splash damage and splash damage radius when hitting enemy tanks (self damage is still normal)

-5% damage

 

Isida: 

 

If HP is below 40%, gain 10% of total HP upon kill

-15% to damage

+10% to charge consumption

 

Vulcan:

 

Damage increases as tank overheats, up to 40%

Cannot be healed by Isida while firing

Cannot use repair kit or be cooled down by Freeze while overheating

Overheat rate increased by 20%

 

Shaft:

 

Hitting a tank's turret in sniper mode increases recharge rate by 20% until next shot

Laser appears instantly upon entering scope mode

-20% to arcade shot damage

Edited by ThirdOnion

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Godmode alt (works for thunder) you receive this alt free if you have spent $10k+ on the game ( a few players have so stupid) this alt makes thunders fireing rate 3x faster, gives it +200% damage per shot and gives it a specil skin :)

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Smoky; 

Incendiary shells

Shells ignite targets, dealing 5 seconds of afterburn (Cannot be stacked, but hitting them multiple times resets the timer.)

No critical hits

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Posted 11 Apr 2018 - 13:29

Smoky - EMP Ammunition M1

Replaces smoky's critical HEAT shells with EMP rounds that confuse the enemy's tank by inverting it's controls, therefore making it harder to steer, turn the turret, and drive as a whole.

Confuses enemies by way of inverting control

Increases critical chance by 5%

Reduces damage by 10%

Removes original critical effect

 

Twins - Enhanced Destabilization M2

Twins's unstable plasma is enhanced to be even more unstable therefore increasing splash damage.

Increases Splash damage radius by 50%

Increased risk of self damage

 

Railgun - Delay control M2

Adds the ability to hold a Railgun shot at any given time which makes Railgun even more effective in peek-a-boo situations. The added recoil and reload time makes the turret harder to control.

Allows the holding of a shot

Increases reload time by 30%

Increases recoil by 40%

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