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Ideas for Augments!


Maf
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Two striker shots coming at me in quick sucession each time

It's either single-shots with a very good reload or two of the 4 missiles hit an obstruction.  There are no double-shot strikers.

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It's either single-shots with a very good reload or two of the 4 missiles hit an obstruction.  There are no double-shot strikers.

Yeah I know there is no double shot but saw something like it in battle.

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It's either single-shots with a very good reload or two of the 4 missiles hit an obstruction. There are no double-shot strikers.

I was fighting against Dictator Striker with 'Cyclone' alt. It fires 8 rockets at once.

 

That Striker locked on me in about 1 second which is surprising because it should lock on much slower. I was even shooting him with Smoky to knock his aim and make him unable to lock but it did not work at all. We killed each other about 3 times.

 

Did he use some type of hack allowing him to lock faster???

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I was fighting against Dictator Striker with 'Cyclone' alt. It fires 8 rockets at once.

 

That Striker locked on me in about 1 second which is surprising because it should lock on much slower. I was even shooting him with Smoky to knock his aim and make him unable to lock but it did not work at all. We killed each other about 3 times.

 

Did he use some type of hack allowing him to lock faster???

I've seen hackers with a no-laser hack... so you don't know a salvo is coming until the missiles hit you.

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Vulcan is good the way it is.  :ph34r:

Nope - it was ruined by the last update.  Useless on small maps - especially maps with lots of cover.

 

And before you mention the modified firing rate alteration - I have it - it's a waste of crystals.

The slight buff in spin-up/down in no way compensates for a 25% damage nerf.

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didn't they change the name of the old modified fire rate?

*edit* yup it was, as shooting speed regulator

Edited by Aigaion
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Now it is a little shorter I notice, but I myself never play with Vulcan anymore.

 

Nope. The heat alteration makes it a slightly O.P to me, but to others, it's balanced.

You need high (40+) fire protection, a heavy hull (and preferably a pocket-isida) to run that alt.  Else you just keep self-destructing.

 

So for everyone below Marshall it's not even really balanced - let alone OP.

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Vulcan players were complaining about how quickly Vulcan overheats. The Devs told us that the overheat of the Vulcan is tied in with the overheat of Firebird. If they reduced the overburn of the Vulcan, they reduce the overburn of Firebird. So, instead of putting some kind of block code in there between Vulcan and Firebird, they increased the damage Vulcan does and this was supposed to reduce the overburn somehow. 

 

I guess the idea is

1...To kill one enemy tank then hide until the yellow bar fills up. 

2...Spread your wealth of lead until the yellow bar empties then hide until it reloads and to give you time to cool down. 

 

I was playing near a Railgun/Wasp and tried both methods. In both cases the Wasp was making a lot more kills than me and was much higher up on the battle list than me. 

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I've seen hackers with a no-laser hack... so you don't know a salvo is coming until the missiles hit you.

I've seen a hacker using Striker in the test server where could he/she could have locked onto me without the laser touching my tank. You can see the laser but the guy/gal had it pointing straight into the air and the missiles were shot up then levelled out in the air and impacted on the wall I was hiding behind.  The person was also using the Cyclone alterations and there didn't seem to be a decreased target acquisition time. 

 

It's called the "Test Server" after all. Maybe some people use that to test new hacks. ¯\_(ツ)_/¯

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[*NEW* Modified Firing Rate]

 

+barrel spin up and down time reduced to 1.5 seconds

- seconds in between each burst of fire is 0.27

-each burst only lasts for 2.7 seconds

So basically, with this hypothetical alteration, Vulcan fires bullets at intervals rather than continuously, right? 

 

I should also point out that, per the EN Tanki Wiki, all Stock Vulcans rev down in 1 second.  I don't think changing rev down time from 1 second to 1.5 seconds counts as "reducing" rev down time...

 

That typo aside, this MFR alteration has piqued my interest somewhat.  I'm not too big a fan of burst fire, but I definitely dig reduced rev up and rev down times w/o damage penalties.  From my experiences with stock Vulcan, I know I would be falling short of crucial kills had I equipped the "Shooting speed regulator" alteration.

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So basically, with this hypothetical alteration, Vulcan fires bullets at intervals rather than continuously, right? 

 

I should also point out that, per the EN Tanki Wiki, all Stock Vulcans rev down in 1 second.  I don't think changing rev down time from 1 second to 1.5 seconds counts as "reducing" rev down time...

 

That typo aside, this MFR alteration has piqued my interest somewhat.  I'm not too big a fan of burst fire, but I definitely dig reduced rev up and rev down times w/o damage penalties.  From my experiences with stock Vulcan, I know I would be falling short of crucial kills had I equipped the "Shooting speed regulator" alteration.

ok, well, first of all, I didn't know that, I used to dabble with Vulcan before, not as a main gun, so I probably overlooked, or didn't notice/remember, as I have limited experience with Vulcan. I will change that, thank you very much for reminding me.

and also thanks to your comment and interest, as it lets me know I'm doing what I think I'm doing, making good and interesting ideas, not just vomiting words, so thanks.

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Seems too similar to the shooting speed regulator alt IMO.

there are only a finite amount of general, non-specific, unique ideas that can be made about this gun, or for any gun in this matter, that are worthy of being posted, so some are going to sound similar, its all about what your more comfortable with giving up, to make your gun fit your play style a little better, SPR is a little more... extreme than this idea, it's for, better tactical flexibility, this idea, however, is still better flexibility but, a middle ground between a stock Vulcan and SPR, yes, you are getting a lower spin-up rate, but on the other hand, you are not getting more time before you overheat, and therefore your downside, will be a little less. So, like all alts, its aimed at a certain group of peoples playstyle.

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Isn't there a topic dedicated for alterations already? I'm surprised the mods haven't merged this yet...

 

yeah I love the 5 years it takes to spin up

S h o o t i n g  S p e e d  R e g u l a t o r

but eh, that alt kinda completely neuters Vulcan as a weapon...

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Isn't there a topic dedicated for alterations already? I'm surprised the mods haven't merged this yet....

@Maf and I guess @Hate will merge this post in about seven days after it is made public. The reason for it was so the the idea can get some feedback and discussion before its merged, instead of just being merged and never to be seen again.

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Isn't there a topic dedicated for alterations already? I'm surprised the mods haven't merged this yet...

 

S h o o t i n g  S p e e d  R e g u l a t o r

but eh, that alt kinda completely neuters Vulcan as a weapon...

waste of crystals

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if you want feedback, I'll review your ideas.

your shaft alt: I like this one, but maybe only for sniping mode, as the reason why a sniper shot does more damage is a high caliber+higher speed, arcade shots seem to be of same caliber and weight, but less power, explaining why they lose effectiveness over range, think of it like the sledgehammer alt, they weigh the same as a sniper bullet, (which is pretty heavy) but don't use a lot of (gun)pow(d)er, so their effective range decreases. overall I like it, but only for sniper mode, well done.

 

your isida alt: I just don't really understand it, what do you mean by "energy" and I don't really see that big of a good side to it to equalize the downsides

 

your freeze alt: very well executed, I've seen people suggest similarly, but you did an excellent job explaining it and applying/formulating it, however, there is just the scientific problems I just have problems with xD, how does destroying a tank suddenly leavy an icy ground, if it didn't before? how does an icy ground literally damage a tank? and 2DPS seems very small, maybe have it a % of your turrets damage, so it will actually be effective on high-rankers when you have a high ranked freeze, because, I'm not going to notice 2 damage with my M4 titan xD

 

your smoki alt: just sounds to OP, and a bit too much like incendiary rounds alt.

What I meant by energy was basically it refills the yellow bar instead of their health. 

 

And yeah, the smoky alt might be a bit too op, I'll look more at it.

 

Thanks for replying!

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Isn't there a topic dedicated for alterations already? I'm surprised the mods haven't merged this yet...

 

S h o o t i n g  S p e e d  R e g u l a t o r

but eh, that alt kinda completely neuters Vulcan as a weapon...

like I said above to the kind Mr.Diesel, of course, this idea is similar, but it is aimed at an in-between playstyle for those who want neither the stock Vulcan or the SPR.

Vulcan is good the way it is.  :ph34r:

said no one, ever xD

Edited by Aigaion

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Hm.... I got this Alternation for Shaft:

 

Sniper Rifle "Pistol Whipper"

 

Description:

 

Modified turret and reconfigures to "Pistol Mode." Allow firing Arcade Shot in a rapid succession with reduced energy consumption per shot. Due to this, recoil is harder to handle and it is impossible to enter "sniper mode"

 

 

Pro:

 

Arcade shot reload = 0.5 second.

 

Energy per Arcade shot: -20%

 

Energy charge per second: 200

 

Con:

 

Recoil: +25% 

 

Sniper mode removed

 

Unlock rank: Brigadier

 

Cost: 150k

Edited by FrozenRailgun

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Hm.... I got this Alternation for Shaft:

 

Sniper Rifle "Pistol Whipper"

 

Description:

 

Modified turret and reconfigures to "Pistol Mode." Allow firing Arcade Shot in a rapid succession with reduced energy consumption per shot. Due to this, recoil is harder to handle and it is impossible to enter "sniper mode"

 

 

Pro:

 

Arcade shot reload = 0.5 second.

 

Energy per Arcade shot: -20%

 

Energy charge per second: 200

 

Con:

 

Recoil: +25% 

 

Sniper mode removed

 

Unlock rank: Brigadier

 

Cost: 150k

the damage remains the same? the damage from shat's arcade mode is already very good at the right range, this is taking that damage, and giving it rico-like firing rate? this is not going to end well

Edited by Aigaion

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