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Alteration for Shaft M1

Shot Charging Speed: +50%

Penetration Power Bonus: +30%

 

Basically this alteration reverts Shaft to it's previous state by adding back Penetration Power at the cost of an increased shot charge speed.

I'm still working on a name, something mostly along the lines of High Velocity Ammo or similar...

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Accelerated blasts for hammer m1.

 

Impact force + 100%

Cone spread + 50%

 

It may seem a bit OP but remember that doubled impact force means doubled recoil.

 

I just want my old hammer back. 

Double Impact does not mean double Recoil. Recoil and Impact force are separate parameters on a turret, fixed to certain levels of recoil on certain Modifications. Currently, Hammer has approximately the same level of Recoil as Railgun, despite Railgun obviously have a major difference in impact force compared to Hammer. Each modification increases Recoil and Impact Force but still under separate parameters.

 

The old Hammer was changed because it was too powerful. The Impact Force of Hammer M0 once upon a time was almost 800kg/m2, or in layman's terms, it applied almost 800 kilograms of pressure to one square meter, which means it used to be able to flip Hunter and Dictator with a well placed shot to the underside of the tank (Not that it can't still do that but the difference is painfully obvious).

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How about colour change in turrets?

Like Railgun M3 can shoot a thin bluish green as M1, or Violet like M2, or Whity like XT

Twins M3 can shoot Blue like M0, Violet like M1 or Yellowish Green like M2. 

 

Railgun Colour changes can really be popular

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Wasp

 

Increase speed

Increase acceleration

Increase turning speed

 

Decrease health

As Mafioso said, Hull Alterations are not planned by devs, so that idea won't be accepted

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The old Hammer was changed because it was too powerful. The Impact Force of Hammer M0 once upon a time was almost 800kg/m2, or in layman's terms, it applied almost 800 kilograms of pressure to one square meter, which means it used to be able to flip Hunter and Dictator with a well placed shot to the underside of the tank (Not that it can't still do that but the difference is painfully obvious).

I know.

 

I want my hammer back, it cant even flip a m0 wasp.

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I know.

 

I want my hammer back, it cant even flip a m0 wasp.

Go into point blank close range combat, and target an M0 Wasp's turret. If he has a weapon with high recoil as well, it will flip him if you time it just right. It takes practice though, and no small amount of patience.

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M3 alteration for railgun

 

"Overcharged Grid"

 

Enable a powering up of the railgun tank, as it can get shot by up to 3 allied railers within a 3 seconds time frame and the allied tanks harm it with 33 % of their normal damage. When the Rail with this alteration shoots a shot at the enemy within this 3 seconds it deals the damage of its own rail and additionally 66 % of the damage of the connected allied rails. By this you can build a Rail grid with some timing skill and you can shoot with your team around corners.

Edited by Tani_S

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rail alteration 

"target scope" (for m1 but if bought kept forever.)

Adds shaft scope.

increases height radius

increases reload time by 1.25 seconds. 

increases knockback by 0.5

decreases charge up time before shot by .25 of a second

 

Why: better targeting while trading off shots per minute and stability.

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There should be a way to try the alterations without having to rent them for real money.
Having to buy them for such high amounts of crystals without even trying is pure economical suicide for the game.
My sugestion is that there is a time each month, p.e. from day 1 to day 3 where the alterations would be able for try outs, just for 5 minutes and we could only try it once (5 battle minutes).
Then we would buy them or not.
If we wanted to try them any day outside those days, then we would have to pay to try them.

This is my sugestion for the game.
 

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Elemental Ammunition alterations (Most ballistic projectile weapons)

 

Weapons that fall under Ballistic Spectrum: Railgun, Thunder, Hammer, Smoky.

 

Range of elemental effects for each weapon: Freeze, afterburn, corrosive, electrical.

 

Effects of each elemental:

 

Freeze= Adds freezing effect with half strength of standard freeze.

Afterburn= Adds afterburn effect at half strength of standard Firebird.

Corrosive= Adds ability to do light damage over time over a period of 30 seconds (DoT will be calculated by using turret's maximum damage divided by 60 [Example= M4 Thunder does 1200 damage, divided by 60 makes 20 damage per second, which makes for 600 DoT {Does not stack}])

Electrical= Adds ability to stop target in place, and keep it there as long as the target is constantly hit. Span of time "stuns" will last is exactly .75 seconds, therefore making it practically impossible to stun the tank indefinitely.

 

Unlock modification of elemental ammos: M1 for above mentioned turrets.

Cost: 50k crystals

Strength of each elemental effect is determined by Modification of turret.

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M3 Firebird Alteration

 

Name:  No afterburns 

 

Properties-

 

30% More damage

50% more Cone Angle

25% Faster Reloading Speed

 

-20% Range

No after burns

Infinitely OP  :D

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Shaft M3 Alteration:

 

Adds Sway

Removes Laser Beam

Ability to Fire 3 shots in scope mode without exiting

Damage Reduced

Arcade Shots Drastically Nerfed

What does 'sway' mean in this context? I don't know this English word  :ph34r:

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m3 alterations would be stuff like this

 

Fire(Nano Flamethrowers): Max heat and rate of heating recieves a massive 200% spike, while actual damage from the turret would be slashed, doing 99% less. Also, there would be less of a cone angle.(Good for kamikaze in CTF)

 

Freeze(Icicle Storm): damage gets boosted by 50% and there is also penetration like the old freeze, but freeze effect is removed.(Gold Boxes. Need I say more?)

 

Isida(Speedy Nanobots): Range gets multiplied by 2.5, but self healing is removed and team healing is lowered(good for healing from a distance)

 

Twin(Nitro Processors): Fire rate gets a 200% buff, but bullets do less damage and less impact. Turning speed is also lowered.(*Ahem* Poly CP)

 

Ricochet(Plasma Rifle): Bullets can move insanely fast and do more damage, but impact is removed.(Good for small maps)

 

Hammer(Hydraulic Gears): Impact is buffed by 200%. However, there will only be 1 shot per clip. Also, the reload time will get decreased by 25%.(Good for crushing any gun with high DPS)

 

Smoky(Tactical Sensors): Every shot is now a critical, but reload time will be increased by 3 seconds.(Long range fighting)

 

Thunder(Extra Gun Powder): Shots do insane amount of splash damage(like range of isida), but impact is weakened a lot.(Good for hitting enemies while they are behind cover.)

 

Vulcan(Cooling Fluids): Heat effect is completely removed, but turret rotation speed while firing will get decreased. A lot.(Good for long range camping in a small team with no isidas)

 

Striker(Delicate Tech): Lock on time is buffed by 100%, but bullets move 20% slower and turret rotation speed lowered by 30%.(Good for long range where turret rotation speed doesnt matter)(similar in job to vulcan's alteration)

 

Railgun(Radioactive Shots): Bullets have a much wider area of auto aim and also that weird hitting glitch(you know when u shoot right next to a person, but it still hits) gets a boost in effective range. Damage is decreased.(good for large maps where its difficult to be accurate)

 

Shaft(One Way Circuit): Arcade shot is completely removed, but sniping mode recieved a boost in all stats, including less reload, more damage, more impact, faster turret rotation speed,and a weak penetration ability.(Campers will love this)

 

I think these fit the mold that the devs said m3 alterations would be like  :D

Edited by DeathByBoss

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What does 'sway' mean in this context? I don't know this English word  :ph34r:

You remember, Shaft used to have "sway"? Some called it "Shake" or "aim drift". Basically like the previous Shaft before the laser came along.

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You remember, Shaft used to have "sway"? Some called it "Shake" or "aim drift". Basically like the previous Shaft before the laser came along.

I have never experienced a Shaft without laser  :lol: that was before my time... I am here for around two years I think. ^_^

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