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Alteration John Cena:

Impact force +200%

Reload +75%

Damage +50%

And make the turret invisible

Disadvantage: loses every game

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I'd like to see "Undertaker's" alteration:

 

Enemy tank dies instantly at the same moment when you spot it.

 

If enemy is John Cena he is invisible and sure you cannot find him and kill, but there is way how you can wipe out. simple-blind fire.

 

1. Meeting John Cena your turret starts shooting 500% + speed.

2. Impact force 6969%+

3. Every turret loaded with UFC fighters.

4. God mode for whole game, only when using "Undertakers" alteration.

 

 

Ps. Thanks for creating this alteration.

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:C i am going to rank up to WO1 soon, that will be my highest ever rank on 15+ accounts, and i just bought corsair kit, so I just wanted an alteration that's a bit different, for when I'm going to use at General ranks and higher.

 

 

 

I like the "opposite" concept and it's great to see that you put a lot of thought into this, especially the unlock rank. If it were as low as , then there'd be many more problems than what @XxStriker mentioned. 

 

Now, this alteration has a fixed parameter. That alone is unbalanced as it can either be too powerful in one rank bracket or balanced/underpowered in another. In terms of this alteration, it most greatly positively affects the lower modifications of Twins, as the new reload time is even faster than M4 Twins. So good on you for putting it at a high rank and therefore high price. That takes care of the lower modifications. 

 

This alteration gives it more DPS than Stock Twins, as well as more shots for more impact force, and an increased projectile speed. SO more DPS than Stock Twins and it is able to land more of its shots. I don't see a reason to use Stock Twins when you can use this. The recoil decrease may be negligible on medium and heavy hulls. 

 

I'd conclude that this is an upgrade to Stock Twins. 

 


 

"Opposite" alterations sometimes may not work for game balance. In this case for Light Plasmagun, it may not work out well. j

round stabilisation and destabilisation on railgun might not work for game balance??? is that what ur saying?

 

 

I have an idea of a new challenge: Automatic Gunpowder Carriage alteration for Magnum > ;)

  

Edited by Zekrom

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200% increased damage will allow it to one-shot medium hulls without double damage, and one-shot heavy hulls with its average damage. 

 

That cannot work. Especially with only a 20% increased reload. That's the same as AGLM Magnum. I am sure that this would be used over AGLM Magnum if someone has both. And there would be simply no way to survive this if they have the Booster Drone. Even without splash damage, this is too powerful. It makes Sub-Calibre Rounds Thunder make no sense to use. 

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200% increased damage will allow it to one-shot medium hulls without double damage, and one-shot heavy hulls with its average damage. 

 

That cannot work. Especially with only a 20% increased reload. That's the same as AGLM Magnum. I am sure that this would be used over AGLM Magnum if someone has both. And there would be simply no way to survive this if they have the Booster Drone. Even without splash damage, this is too powerful. It makes Sub-Calibre Rounds Thunder make no sense to use.

 

Idk, I mean you know how hard it is to land a direct hit with magnum?

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Idk, I mean you know how hard it is to land a direct hit with magnum?

Not hard if you practise with Magnum. And it's especially not hard when you can shoot 0-degree 100% velocity shots that will hit the target. That looks like it would be the best way to use this alteration as it would be too risky to lob shots. It'll suck when you see a Magnum with its barrel pointing at you and you know that there is no way to survive it if it has double damage. 

 

This is more of a "me" experience but the second day Magnum came out, I was magically hitting direct hits from weird angles and obstacles in the way. Prior to that, on the first day, I couldn't aim at all. But for the average player, maybe a days worth of playing Magnum should familiarise them with the different angles and powers. 

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1) Not hard if you practise with Magnum. And it's especially not hard when you can shoot 0-degree 100% velocity shots that will hit the target. That looks like it would be the best way to use this alteration as it would be too risky to lob shots. It'll suck when you see a Magnum with its barrel pointing at you and you know that there is no way to survive it if it has double damage. 

 

2) This is more of a "me" experience but the second day Magnum came out, I was magically hitting direct hits from weird angles and obstacles in the way. Prior to that, on the first day, I couldn't aim at all. But for the average player, maybe a days worth of playing Magnum should familiarise them with the different angles and powers.

 

1) but you wouldn't be able to lower your barrel below 25 degrees.

 

2) cool story.

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Oh it was below? I thought I saw "above", 

 

Well then, I'm still not sure what to say about it. 

 

 

Oops, I thought it said "not able to go above 25 degrees".

 

I guess the ramming argument would be invalid then.

No prob guys, I'll fix it.

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Firebird alteration:
 

"Dragon's Wrath"

 

+50% damage per shot, +150% impact force per blast

-50% less afterburn damage, +20% fuel consumption

 

"A modification designed for veteran users, this changes Firebird from a flamethrower to a instrument of immolation. First coating targets in a lethal accelerant the turret then ignites them for an immediate burst of flame that not only deals massive damage, but also sends even the heaviest of tankers reeling! As a downside, the lowered rate of fire and instant nature of the fire-blast mean it has lessened afterburn damage."

 

Unlock rank: Generalissimo

Price: 500,000

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Twins alteration: Light Plasmagun

 

Unlocks at

Price: 160,000 crystals

 

Reload time: =0.20

Recoil: -25%

Projectile speed: +50%

Minimum damage: - 20%

Maximum damage: -20%

 

It means shots have a minimum damage of 133.18 and a maximum damage of 157.18 (at M3), but it can fire 5 projectiles a second, and it can deal between 665.9 and 785.9 damage per second, which is better than Vulcan and Firebird M3 and it ties with Vulcan and Firebird. Also, stock Twins M3 has a damage range between 572.6 and 675.9 Worth it? Yes! P.S I got this alteration idea from the alteration Heavy Plasmagun. The reason for the recoil decrease: they're light projectiles, so the recoil decreases. You could buy the Cardinal kit or Destroyer kit and this alteration.

 

Reload for m3 increased by 45% ??  :o  but nerfing damage by... 20%?   <_<

Even when considering m4 it still 35%.

 

Why would anyone use stock?  If an alteration is always better than stock - the alteration should not exist.

 

You would need to make damage nerf more like 25% or even 30%, and ALSO nerf the silly impact force by 40% or 50%.

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The perfect sledgehammer rounds nerf.

 

I found the best nerf for sledgehammer.

For every 15 to 25 metres it goes beyond, 10% will be deducted from its total damage.

For example let's use the average of 800:

Beyond 15-25 metres = 720.
Past 30-50 metres = 640.
Past 45-75 metres = 560.
Past 60-100 metres = 480.
Past 75-125 metres = 400.
Past 90-150 metres = 320.
Past 105-175 metres = 240.
Past 120-200 metres = 160.
Past 135-225 metres = 80.
Past 150-250 metres = 0?.

Is this a good nerf?

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I came up with this idea a few months ago and proposed it to Hazel - he agreed, saying that this nerf would have been better and more fitting to the purpose of that alteration, which is to turn Thunder into a close range Hammer-like turret. So it's possible we'll see something like this be done in a future balance update.

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I think either making it so weak damage is 25% or reducing the minimum damage range would suffice. Dealing literally 0 when EAS rails 2 shot mediums at infinite range?

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I think either making it so weak damage is 25% or reducing the minimum damage range would suffice. Dealing literally 0 when EAS rails 2 shot mediums at infinite range?

Perhaps you're right, but we can't predict which value would work without being game devs and having access to their analytics. But if you take into account that Thunder shoots faster, has splash damage (which is way more useful than shooting through tanks) and a few other minor advantages, I think dealing 0 damage at long range won't be much of a problem. After all, the alt is specifically made to turn Thunder into a close range turret, so you shouldn't be using it long range at all.

 

The only issue is that dealing 0 damage would look weird since the explosion would still be there and remain the same size. People are likely to think it's a bug.

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Firebird alteration:

 

"Dragon's Wrath"

 

+50% damage per shot, +150% impact force per blast

-50% less afterburn damage, +20% fuel consumption

 

"A modification designed for veteran users, this changes Firebird from a flamethrower to a instrument of immolation. First coating targets in a lethal accelerant the turret then ignites them for an immediate burst of flame that not only deals massive damage, but also sends even the heaviest of tankers reeling! As a downside, the lowered rate of fire and instant nature of the fire-blast mean it has lessened afterburn damage."

 

Unlock rank: Generalissimo

Price: 500,000

 

I'm not sure about these 500,000-crystal Generalisimo-unlocked alterations. That price and unlock rank just shows that it would be inherently unbalanced and/or hard to balance. But let's ignore that and focus on the parameter changes:

 

50% more damage puts it with the same damage output per second as Incendiary Mix. This alteration, to me, looks like an alternative to Incendiary Mix. And if I had to choose one, I'd choose Incendiary Mix disregarding the price and unlock rank of Dragon's Wrath. Why?

 

First off, the energy consumption difference. Dragon's Wrath allows you to fire for ~4 seconds while Incendiary Mix allows you to fire for 10 seconds. Because of the differing energy consumption rates, the one with the lower consumption will have the advantage when their fuel is very low or empty. Incendiary Mix will recover a lot more ammo from 2 seconds of reloading than Dragon's Wrath, which results in better self-defense at that crucial period. 

 

Next the afterburn. This is where the alteration has an advantage over Incendiary Mix. If they both shoot at an enemy at point blank range and pressed up against the wall, DW would do more damage over time, but here is where that gets affected: this impact force you'd like to add to it. 

150% of 0 is still 0 so I don't know how much impact force it is supposed to have. I had thought of a Breeze turret many years ago but I couldn't find a way to make it balanced (with my little knowledge of the game at the time). But if the melee turret has impact force, well then it contradicts its range. Your pushing away targets from your maximum damage range, which is very undesirable if you'd like to do full damage. So if it is to stay with the impact force, then maybe the minimum and maximum damage range should be increased to facilitate the impact force. But those are extra parameter changes that may confuse players. 

 

Not sure if this one'll work out. Incendiary Mix seems like the better option anyway. 

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Twins alteration: Light Plasmagun

 

Unlocks at

Price: 160,000 crystals

 

Reload time: =0.20

Recoil: -25%

Impact force: -40%

Minimum damage: - 35%

Maximum damage: -35%

 

It means shots have a minimum damage of 133.18 and a maximum damage of 157.18 (at M3), but it can fire 5 projectiles a second, and it can deal between 665.9 and 785.9 damage per second, which is better than Vulcan and Firebird M3 and it ties with Vulcan and Firebird. Also, stock Twins M3 has a damage range between 572.6 and 675.9 Worth it? Yes! P.S I got this alteration idea from the alteration Heavy Plasmagun. The reason for the recoil decrease: they're light projectiles, so the recoil decreases. You could buy the Cardinal kit or Destroyer kit and this alteration.

 

 

Reload for m3 increased by 45% ??  :o  but nerfing damage by... 20%?   <_<

Even when considering m4 it still 35%.

 

Why would anyone use stock?  If an alteration is always better than stock - the alteration should not exist.

 

You would need to make damage nerf more like 25% or even 30%, and ALSO nerf the silly impact force by 40% or 50%.

 

I like the "opposite" concept and it's great to see that you put a lot of thought into this, especially the unlock rank. If it were as low as , then there'd be many more problems than what @XxStriker mentioned. 

 

Now, this alteration has a fixed parameter. That alone is unbalanced as it can either be too powerful in one rank bracket or balanced/underpowered in another. In terms of this alteration, it most greatly positively affects the lower modifications of Twins, as the new reload time is even faster than M4 Twins. So good on you for putting it at a high rank and therefore high price. That takes care of the lower modifications. 

 

This alteration gives it more DPS than Stock Twins, as well as more shots for more impact force, and an increased projectile speed. SO more DPS than Stock Twins and it is able to land more of its shots. I don't see a reason to use Stock Twins when you can use this. The recoil decrease may be negligible on medium and heavy hulls. 

 

I'd conclude that this is an upgrade to Stock Twins. 

 


 

"Opposite" alterations sometimes may not work for game balance. In this case for Light Plasmagun, it may not work out well. j

 

Try to take away projectile speed advantage and decrease impact force by 50%.

 

The damage loss is very and I mean very small. I would recommend increasing the damage loss by 50 or 60% at least.

 

Your request is declined. Reason: it needs less than 0.15 second reload to be at least 70% damage loss.

 

It has absolutely no drawbacks... This is twins m5 man. An alteration needs a downside.

 

The alteration's stats are successfully changed as said to all ur requests

but mostly @wolverine848 's request :lol:

 

 

It's a bit more like high-precise aiming system alteration for smoky :ph34r:

 

 

sry @DieselPlatinum but bc of the 35% damage nerf, ur request for 40% - 50% damage decrease has been voided, bc alterations need a noticeable damage decrease, but at the same time, not to be underpowered (UP). alterations above are all OP (except for death herald or corrosive mix), so, why not this one, which is at ???????

 

Edited by Zekrom

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If you can imagine a turret called Hammer, I mean the impact force is similar to that. If you want to suggest an improvement feel free. It is a forum, after all.

But Firebird is a spray turret, while Hammer is an instant hit. So I cannot imagine Hammer's impact force on a Firebird. 

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round stabilisation and destabilisation on railgun might not work for game balance??? is that what ur saying?

 

 

I have an idea of a new challenge: Automatic Gunpowder Carriage alteration for Magnum > ;)

  

It works for Railgun as it is not rapid-fire and it has a large damage gap.

 

I don't know what that last line has to do with anything here. 

 

sry @DieselPlatinum but bc of the 35% damage nerf, ur request for 40% - 50% damage decrease has been voided, bc all alterations are upgrades from the stock turret, isn't that the point of alterations?

Angry.png

 

That is not the point of alterations. Where exactly did you get that idea from? 

 

Would you consider Plasma Torch an upgrade for Ricochet? Would you consider Subcalibre Rounds an upgrade for Thunder? Would you consider Light Capacitors for Shaft an upgrade? Would you consider Assault Rounds an upgrade for Smoky? 

 

Yes, some alterations are clear upgrades, but you overgeneralised and called all 51 current alterations upgrades, which is untrue. 

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It works for Railgun as it is not rapid-fire and it has a large damage gap.

 

I don't know what that last line has to do with anything here. 

 

 

 

That is not the point of alterations. Where exactly did you get that idea from? 

 

Would you consider Plasma Torch an upgrade for Ricochet? Would you consider Subcalibre Rounds an upgrade for Thunder? Would you consider Light Capacitors for Shaft an upgrade? Would you consider Assault Rounds an upgrade for Smoky? 

 

Yes, some alterations are clear upgrades, but you overgeneralised and called all 51 current alterations upgrades, which is untrue. 

meme2.jpg

 

sry, i meant certain alterations, like sledgehammer rounds and adaptive reload, are upgrades. Alteration (n): The process in making a turret not always better, but better in at least one aspect. E.g, in DHC's (death herald alteration, idk what the "C" stands for) it can make railgun automatically reload if u kill an enemy (if ur at ), or (in incendiary mix's case) it can make firebird have no burning effects, but have 150% the damage of normal firebird (if 100% was stock). Alterations can also make smoky's critical hits freeze or burn the target, but have no extra damage. btw i deleted ur meme, because i'm not a fan of re-posting memes, unless it's my meme i originally posted.

 

 

and most of those comes from either railgun, hammer, or smoky

 

Edited by Zekrom

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sry, i meant certain alterations, like sledgehammer rounds and adaptive reload, are upgrades.

Alright. 

 

 

Alteration (n): The process in making a turret not always better, but better in at least one aspect. E.g, in DHC's (death herald alteration, idk what the "C" stands for) it can make railgun automatically reload if u kill an enemy (if ur at ), or (in incendiary mix's case) it can make firebird have no burning effects, but have 150% the damage of normal firebird (if 100% was stock). Alterations can also make smoky's critical hits freeze or burn the target, but have no extra damage. btw i deleted ur meme, because i'm not a fan of re-posting memes, unless it's my meme i originally posted.

 

 

and most of those comes from either railgun, hammer, or smoky

 

Gonna be pedantic here: 

 

While alterations allow a turret to shine brighter in particular situations, it also has a downside, which negatively affects them overall and even lose brightness in situations where Stock shone bright. 

 


 

 

The C in "DH"C stands for Compulsator - "Death Herald" Compulsator. Now, this is one of the alterations that are upgrades to their Stock counterparts. This one is an upgrade because the drawback is largely negligible. It used to be a 10% increase in the shot reload time, but they switched that 10% penalty onto the shot delay. What does that mean? It means that it shoots faster than it did before, a buff. M4 Stock Railgun shoots a shot every 3.7 seconds while M4 "DH"C Railgun shoots a shot every 3.81 seconds.

 

The gap between them is only .11 seconds - negligible. With that negligible increase in the shot delay, Railgun obtains the power to reload instantly. Based on statistics, there is no reason to use Stock Railgun if you have "DH"C. 

 


 

For me, a 50% increase in the damage for incendiary Mix was alright back when the energy consumption allowed you to shoot for 6 seconds maximum. But after a change earlier this year, that time has been increased to 10 seconds maximum. That is what makes it so powerful - the ability to shoot for very long and replenish lots of that ammo very quickly. The removed afterburn is a huge drawback in particular scenarios, but if you can keep within range of the target, that shouldn't be a problem. 

 


 

 

Smoky's Incendiary Rounds and Cryo Rounds deal the same damage as a regular shot would. In Incendiary Rounds' case, it will deal much more damage than Stock Smoky's critical hit if left unchecked for 5 seconds. From an offensive stance, Incendiary Rounds is better than Cry Rounds. Cryo loses out on critical hit damage so it can freeze the target for a short period of time. If that person gets frozen right as they retreat behind a corner, you can do anything. WIth Incendiary Rounds, you cahn deal an additional 1,500 damage to the player behind that wall. And with the critical hit, you can possibly take them out right as they're retreating to the wall. So Cryo Rounds doesn't fit the OP category.

 

 

 

btw i deleted ur meme, because i'm not a fan of re-posting memes, unless it's my meme i originally posted.

Understood.

 

 and most of those comes from either railgun, hammer, or smoky 

But there are more in other areas. 

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Alteration for Striker: "Full House"
 
Unlocks at
Costs:120,000

+ Now shot 2 rockets in 1 reload,time between shots = 0.40 seconds
+ Aiming time = -20%
- Rockets In Salvo = -1
- Reload Time = +10%

- Cooldown After Salvo = +20%
- Minimum Damage = -10%
- Maximum Damage = -15%


You can choose when to shoot the second rocket after shooting 1 rocket

Edited by AMIR11223344
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