Jump to content
EN
Play

Forum

Ideas for Augments!


Maf
 Share

Recommended Posts

I feelin dumb now, cuz spent 120k crys and this alteration which probably in near future gonna be nerfed. *Clap clap*

Edited by pro-AGFR
  • Like 1

Share this post


Link to post
Share on other sites

There is a long cooldown reload time after hitting an enemy with the charge up shot. It would be nice if there was an alteration that made it shorter or nonexistent.

 

What if there was an alteration that turned off the arcade shot so you could only shoot after locking on to the enemy in exchange for no reload time.

 

And of course another alteration could be to just get rid of the charge up shot so noobs can just hold the button down making it into a substitute thunder.

Share this post


Link to post
Share on other sites

Striker alteration

 

"Simplified guidance system"

 

+100% faster target acquisition when firing a salvo.

-100% less vertical auto-aim when acquiring a target, decreased projectile tracking effectiveness.

 

 

"By removing more complex variables from the equation, your rockets can now find their way to the enemy faster and in greater number. However the simplification removes their latent ability to home in on targets, even taking away the ability to fire from a higher elevation.Tankers must take caution not to allow enemies to escape by hiding below or above."

 

Unlock rank; WO5

Price: 35000

Share this post


Link to post
Share on other sites

I think you should buff or lower the price of "Hyperspace rounds" because its almost useless. I really like the idea but its quite rare to use its benefits so i would really want a buff because i love this alteration :)

Share this post


Link to post
Share on other sites

It works for Railgun as it is not rapid-fire and it has a large damage gap.

 

I don't know what that last line has to do with anything here. 

 

Angry.png

 

That is not the point of alterations. Where exactly did you get that idea from? 

 

Would you consider Plasma Torch an upgrade for Ricochet? Would you consider Subcalibre Rounds an upgrade for Thunder? Would you consider Light Capacitors for Shaft an upgrade? Would you consider Assault Rounds an upgrade for Smoky? 

 

Yes, some alterations are clear upgrades, but you overgeneralised and called all 51 current alterations upgrades, which is untrue. 

51  :|

Share this post


Link to post
Share on other sites

Alteration Ideas for Gauss


 


N°1 Burning Ice


Minus.png Removes Splash damage in both Arcade and Sniping mode.


Plus.png When Arcade shot hits the enemy two times Freezes it slightly.


Plus.png When Sniping shot hits the enemy puts them on Burning,


Plus.png However the splash damage is removed the burning


 is going to be forwarded to nearby enemies!


 


N°2 Gemini


Minus.png Sniping mode takes 2x times more to shoot.


Minus.png It takes 0.5x more to Recharge after aimed shot.


Plus.png It shoot Twice in Sniping mode


(The delay between the 2 shot is 0.5 sec)


 


N°3 God Electricity


Plus.png The lock-on Circle above the Enemy you aim at with Sniping mode,


now has 5 Portions!


Minus.png Each Portion takes 2 Seconds to charge.


Minus.png Each shot's Impact Force in Sniping mode reduced by 80%


 


A little explanation to this last Alteration:


I can't find a picture, but I hope all of us can Imagine a circle that has 5 Portions.


It's like a Pizza that you slice up to 5 Portions.


So as much Portions you are going to fill up while aiming,


as many shots you will make.


1 Shot will take 2 seconds


2 Shot will take 4 seconds


3 Shot will take 6 seconds


4 Shot will take 8 seconds


5 Shot will take 10 seconds


I hope y'all got it what I'm about to say


I tried my best to explain it.


(This is a much more Complicated Alteration.


This is why I recommend this If the developers put this on the Game,


It should be around Brigadier rank)


 


Best Regards, AcnoIogia ;) 


Share this post


Link to post
Share on other sites

IDEA FOR ALTERATIONS:

 

For Gauss:

 

1. Light sniper

(-) decreased splash damage (splash damage similar to twins m0)

(+) decreased reload time (small change)

 

2. Inferno

(-) does no physical damage,

(+) instead does splash fire damage. (so a shot would ignite all the enemies nearby)

(+) Either increased fire damage or physical damage

 

3. Pressure Tanks

(+) increased  bullet impact

(+) increased damage

(-) increased kickback

(-) increased reload

 

4. Cryo Rounds

(-/+) splash damage does freeze instead of damage

 

For Railgun

 

1. Dual Charge

(+)increases charge capacity to 2.

(-) charge time for each shot is increased

(-) reload time slightly longer

(-) impact nerfed

 

2. Punch Charge

(-) reload increase to 1.5 times

(-) charge time increased to 1.5 times

(+) impact : multiplied by 10

(+) damage: increased

 

3. Trailing shot

(+/-) add aiming laser to railgun

(-) weaker penetration ability

 

Hammer

 

1. Mini Pellets

(+) pellets do more damage

(-) pellets go shorter range

(-) pellets have no impact

 

2. Kinetic Kill rounds

(+) pellets have massive impact

(-) bullets don't bounce

(+) pellets go longer range

(-) pellets have low damage

 

HULLS

 

Ok, so I know that this might sound stupid, but what if we had alterations for hulls?

The tanki v log person asked what they would do, so here is the idea:

 

at m3, instead of upgrading everything at the same time, every upgrade can be applied to a area of choice,

so if someone had 5 upgrades, they could upgrade 5 different things, or the same thing. The variety of tanks would massively increase.

 

so if someone wanted a massive amount of speed, they could move their "upgrades" to speed. But the big difference is, if you have 20 upgrades, you could apply them all to one thing. This would open up all sorts of new things for tanki, like paying to change where your upgrades are. :) 

 

if that didn't make sense sorry. 

Share this post


Link to post
Share on other sites

Idea For Isida's Alteration

 

Hello or Hi,

 

When I was playing, I play with Isida and an idea is come out of my head.

You know the old version with the Isida when It drain the tanks.

 

Can you put this but in alteration ? If Yes, I Have Some Ideas for the disadvantages and the benefits.

 

The Alteration's name will be "Drain"

 

+ Drains from another enemy (40% of Drain)

+ 10% Reload

- Maximum Damage 20%

- Minimum Damage 20%

 

 

If you do not agree you can write another way to describe the alteration

 

(Sorry if my english is not good)

 

Thank you if you read this topic and Bye.

 

By starjerem

Share this post


Link to post
Share on other sites

Won't be added. Developers said that there is no way to make this kind of alteration fun without ruining gameplay for those playing against the Isida.

  • Like 4

Share this post


Link to post
Share on other sites

When I started reading Lets discuss Isida, I couldn't believe that such an OP feature (self healing) ever existed. Its not like Isida is under powered now.

Well once-upon-a-time Shafts had no laser and Vulcan had more impact than twins...

  • Like 3

Share this post


Link to post
Share on other sites

 and Vulcan had more impact than twins...

Oh heck yeah, I remember this. My first Kill_the_Propaganda bought the Krakatoa kit, liked Vulcan with Mammoth, and fully upgraded the impact force after seeing what I did to enemies' hulls. I kept Wasps and Hornets on their toes when they came up ramps and I remember a specific Aleksandrovsk battle where I just kept flipping the Wasps and Hornets that were jumping up the ramp in the red base. This was a few months before the change from separate micro-upgrades to integrated micro-upgrades. 

 

Good times. 

Share this post


Link to post
Share on other sites

Isida

"Scavenger" nanobot configuration

 

+Killing an enemy with active supplies steals one random supply they have active and gives it to you for free

-Taking supplies resets their cooldown to 30 as if you used them, can only steal one supply at a time, -25% damage per second

Share this post


Link to post
Share on other sites

Isida: 

"Transmitter" configuration

 

+Using this on teammates while having supplies active gives them a random effect out of your active supplies for as long as you have it.

-10% faster energy consumption, 50% less effective at healing (can be somewhat remedied by using a Repair Kit and transmitting it).

=You can stop healing  and restart to change the active effect to your liking.

  • Like 1

Share this post


Link to post
Share on other sites

This is quite similar, in my opinion, to the Nanomass reactor alteration, when there's 50% faster energy consumption, but when you get a kill, it instantly reloads.

Share this post


Link to post
Share on other sites

 

Alteration Ideas for Gauss

 

N°1 Burning Ice

Minus.png Removes Splash damage in both Arcade and Sniping mode.

Plus.png When Arcade shot hits the enemy two times Freezes it slightly.

Plus.png When Sniping shot hits the enemy puts them on Burning,

Plus.png However the splash damage is removed the burning

 is going to be forwarded to nearby enemies!

 

N°2 Gemini

Minus.png Sniping mode takes 2x times more to shoot.

Minus.png It takes 0.5x more to Recharge after aimed shot.

Plus.png It shoot Twice in Sniping mode

(The delay between the 2 shot is 0.5 sec)

 

N°3 God Electricity

Plus.png The lock-on Circle above the Enemy you aim at with Sniping mode,

now has 5 Portions!

Minus.png Each Portion takes 2 Seconds to charge.

Minus.png Each shot's Impact Force in Sniping mode reduced by 80%

 

A little explanation to this last Alteration:

I can't find a picture, but I hope all of us can Imagine a circle that has 5 Portions.

It's like a Pizza that you slice up to 5 Portions.

So as much Portions you are going to fill up while aiming,

as many shots you will make.

1 Shot will take 2 seconds

2 Shot will take 4 seconds

3 Shot will take 6 seconds

4 Shot will take 8 seconds

5 Shot will take 10 seconds

I hope y'all got it what I'm about to say

I tried my best to explain it.

(This is a much more Complicated Alteration.

This is why I recommend this If the developers put this on the Game,

It should be around Brigadier rank)

 

Best Regards, AcnoIogia ;) 

 

 

Two more Variations for N°2 Gemini

(All of the Alteration Suggestions were based on the Original Parameters)

 

 

 

Gemini ver. 2

 

Minus.png Aiming mode needs 50% more time to shoot.

Minus.png It takes +100% time to Recharge after aimed shot.

Plus.png In aiming mode you shoot Twice!

(The delay between the 2 shot is 0.5 sec)

 

 

Trinity

 

Minus.png Aimed shot needs 100% more time to shoot

Minus.png +100% Time to Recharge after the aimed shot.

Minus.png Each aimed shot losses -30% Impact Force

Plus.png Shoot 3 times in aiming mode.

(It's 210% Impact Force to the Original 1 shot)

(The delay between each shot is 0.5 sec)

 

This last one can't be called Gemini, Cause Gemini means Twins (2) maybe  we can call it Trinity? :) 

and also I know a lot of people would say: Oooh It can't shoot 2 times because That's a copy,

to the 'Hammer Duplet' alteration.

Well. Smoky has freezing and burning alterations

Vulcan has burning alterations

Firebird and Freeze losses it's burning/freezing effect.

Isn't that a Copy of each other?

According to these people. Trinity would be a great alteration in my opinion,

because There are no Turrets (yet) that can shoot 3 Times in a row

(If you don't understand something about my Ideas, ask me  ^_^)

Always have fun! AcnoIogia  :ph34r: 

Edited by AcnoIogia

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...