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Ideas for Augments!


Maf
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30 minutes ago, Kyouka said:

GAUSS ALTERATION

 

Hydrogen Blast

 

+ 100% Splash damage area

+ 30% Aiming damage

-40% Arcade damage

+20% Reload after aiming shot

+20% To complete the lock on

 

 

Ice 7

(aka The Burning Ice. It's burning the skin because of it's super low temperature)

 

+ Burning effect in arcade mode (1 burning / shot, means +300 damage)

+ Freezing effect in aiming mode

+ Shocks the enemy  for 1 second in aiming mode (just as hunter's overdrive, unable to move)

- Aiming mode deals damage to the person that is under the lock on (no splash damage, but applies Freezing effect and shock to nearby enemies)

+ 20% reload on Arcade mode

 

 

Here comes the exciting part when I introduce my newest idea.

First of all I want to say that this is for Real Money what I'm going to say now.

So they are called ''Forbidden'' alteration. (FOR A FACT!)

If you couldn't figure out, they are forbidden, because they will be very rare,

only available in the Shop, and exteremely strong for a minimum of weakening.

Each turret would have It's own Forbidden Alteration (at least 1)

and some when you buy one of these alterations, some will inculde a ''Forbidden Module''

As I said earlier It will be available in the Shop, The Price should be around 70-99$

 

 

Forbidden Alteration N°1

 

Trinity / Saint Trinity

 

+ Aiming mode shoots 3 times (0,5 sec delay between each shot)

+ 30% Reload after aiming shot

+20% To complete the lock on

 

Forbidden Alteration N°2

 

Toxikum

 

+ Poison* in Aiming mode

-30% Damage in Aiming Mode

-30% Damage in Arcade Mode

-40% To complete the lock on

 

Poison* = It's an effect such as Freezing and Burning.

many people were waiting for such thing as Poison.

 

Poison ability

200 Damage / s

-25% Damage Reduction

The people who are affected by this Poison are unable to heal themselves

nor get healed by Isida or any kind of OD that grants healing such as Mammoth and Dictator 

(Only Juggernaut's Overdrive is a exception. It can erase the Poison and heal itself)

The Level of the Gauss will determinate how many seconds the Poison will affect the enemy.

Gauss Mk1 = 1 sec

Gauss Mk2 = 1 sec

Gauss Mk3 = 2 sec

Gauss Mk4 = 2 sec

Gauss Mk5 = 3 sec

Gauss Mk6 = 4 sec

Gauss Mk7 = 5 sec

Gauss Mk7+ = 5 sec

which means In Mk7 the Poison lasts for 5 seconds. That means the affected tank cannot be healed for 5 seconds,

gets 25% damage reduction and 200x5=1000 damage

 

In Previous V-LOG Tanki has talked about Hull Alterations.

This can be one of the Alterations:)

Protection for Poison, as they said. It would be possible to be fully immune to burning and freezing.

So you could also be immune to this Poison.

and as I mentioned, some of these Alterations also include a ''Forbidden Module''.

This N°2 Forbidden Gauss Alteration would include the Poison immunity, so you instantly get 100% Immunity against this Poison.

(Only If you wear it as Hull Module which we all know you can only use ONE!)

And this bundle also includes Green shot effect (color) for Gauss to show how Poisonous it is.

If possible, when Gauss shoots the Aiming shot, at the target there will be an animation, as instead of just a Green splotch,

a Green skull would appear. ( Once again... If Possible!)

 

This is just the Gauss Forbidden Alteration Ideas ?

If any of the Helpers like it, or wants to hear more I will be telling Firebird and Isida Forbidden Alterations ?

 

If someone says ''Pay to win'' please be patient.

I want to make this Alterations to get as hard as possible.

So there would be a Challange for this with 2 Tiers as the regular challange, Silver and Golden Tier.

There is 100 Level altogether.

5000 Stars to collect in 2 Months!

The Silver Tier would include 50% Protection against the Turret that's in this challange. (No need to upgrade this, its already 50% at any rank)

The Golden Tier would include a new skin called ''God''.

Now, I know tanki doesn't want to Include any kind of God or anything... If It's really that big of a deal,

then call it something else, I can't think of anything at the moment.

These skins would have a Halo above their Turret showing that they are very dangerous and not someone to mess with.

These skins also enchanting the Turret's Attributes by +10% at any Mk level.

 

I know this seems a lot and it is to be honest.

I just hope some of these ideas will make it, if not all at least one.

 

EDIT: I forgot the most Important thing. You can buy the Forbidden Alteration AFTER you finished the ''Challange for a God''

and done both Silver and Golden Tier!

Every 2 Months a new Turret comes in with it's ''God'' skin and 50% Module + Forbidden Alteration if both Tiers fully completed.

I'm torn between .... TLDR   and "April Fools was 2 weeks ago".

But I read the first ... 1/4,  so lets go with ...

April Fools was 2 weeks ago

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1 hour ago, sensei_tanker said:

I thought Magnum's damage is cut for the alt? 

Max damage gets a (small) decrease of 15%.  Still has splash.

So if it just misses you it will do 85% of the splash damage + it lays a mine which your tank can readily run over.

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8 hours ago, sensei_tanker said:

I thought Magnum's damage is cut for the alt? 

Yes it is but splash remains if the tanker misses you, and that splash damage is unresonably big for something that doesn't explode. But let's make it clear, I don't mind that this alt has splash, I mind the big damage of this splash, It takes like half of a viking's m4 life if someone misses you with this alt.

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Isada Alteration Suggestions

Name Icon: Cone Intensifier

Range: +20%

Damage per second: +10%

Cone angle: -40%

Energy consumption damaging: +10%

Cone intensify should include an adjustable scale so that users can operate at their individual level of skill. E.g. Full intensity is for those who are capable to hit targets with such a small cone angle. 10% increments are suggested for such scale. Additionally, at Full intensity turret should be able to target mines.

Tankers with the Isada turret have felt the abuse of being priority targets for their capability to heal their allies and have since dwindled into the masses. It's time for an upgrade and to give the world something to truly fear!

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Can a Isida alternation that heal yourself like 3 years ago be nice??

 

That can be unlocked from Colonel rank at the price of 70 000 crystals... (example)

 

It could be removed the damage about 50%, but that 50% return to you and add you heal. 

 

For example the damage of the MK6 Isida is 809, but with this alternation, Isida will make 405 damage and the remaining 404 will go to you and heal yourself.

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1 hour ago, ale0905_YouTube said:

Can a Isida alternation that heal yourself like 3 years ago be nice??

 

That can be unlocked from Colonel rank at the price of 70 000 crystals... (example)

 

It could be removed the damage about 50%, but that 50% return to you and add you heal. 

 

For example the damage of the MK6 Isida is 809, but with this alternation, Isida will make 405 damage and the remaining 404 will go to you and heal yourself.

Yeah, a less overpowered Vampirism alteration would be nice. I was averaging a K/D of 8 when that feature existed and I really miss it. Especially now with all the other turrets new abilities it's much more challenge to get within range to make a kill. And its so easy for teamates to Steal kills from Isada's. Whatever the verdict Isada needs a proper upgrade.

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On 4/11/2020 at 4:01 PM, 2shots2kills said:

Shaft alt idea: Stealth Mode.

Garage Explanation:

Alteration for tankers who like to remain as hidden as possibile. Shaft's precise aiming system has been removed, in order to delete the laser pointer.

This modification, however, has its drawbacks. The aiming process requires a steady aim and it is more difficult to hit shots.

Also, it is now impossible to stay in aiming mode indefinitely, since the gun will overcharge and automatically fire when reaching full power. 

 

+ Laser Pointer removed.

+ Horizontal and Vertical aiming speed increased by 15%.

 

- Aiming circle now wobbles around and a more precise aiming is required.

- When the gun reaches full charge in aiming mode, it will malfunction and fire a shot. This will automatically reset the aiming process.

_____________

This alteration is almost like 2011 Shaft, when it had no laser, and when it was quite harder to play then today. (If I remember correctly, it also had no arcade shot back then)

Well, they are not brining 2011 Shaft back in a ny way - so I don't think I'm going out on a limb in saying this has no chance.

But then again - I've been reading the hull alteration thread - so I guess "never say never" seems nore approriate.

Edited by wolverine848

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I feel that Thunder's Small calibre charging machine should be given a buff. Perhaps instead of -20% on max and min damage -10% on max and min damage. That way, it can better deal with protections, and 10% winds up being less than 100 damage but makes the alteration a lot more appealing.

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The biggest benefit of SCCM is that missing a shot doesn't set you back as much compared to longer reload settings. That way even if you have lower DPS, it can still be just as good as the default settings.

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6 minutes ago, Maf said:

The biggest benefit of SCCM is that missing a shot doesn't set you back as much compared to longer reload settings. That way even if you have lower DPS, it can still be just as good as the default settings.

I do get that, but a small buff to the alteration would strike a better balance in terms of being just balanced, being able to deal with protections and such. I'm completely crazy for Thunder so I'm sorry if so many suggestions I make seem to deal with it. It's just that I feel that SCCM could be just a little better to be more balanced is all.

31 minutes ago, Thiedes said:

Well, not really a thing a player can decide. Requires feed back from the mass players who use it.

Well certainly. I don't know if I speak for players. I certainly don't have any data to prove any claims I make. It's all experience from using the turret

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Uranium:  remove projectile speed nerf and increase reload time nerf to 50%. Price will now be 120k crystals and will be unlocked at the rank of Colonel.

 

Remote Rocket Explosives:   Price will be 140k crystals and will be unlocked at the rank of Major General.

 

Those were the changes of the current striker alts I would like to see. Now to a new striker alteration that I thought of.

 

Double Rocket Launcher:  

 

Description:  Will be able to shoot two rockets at once. They will gradually close the gap between them. But because of this, they won't travel as fast as it would if it only fired one rocket. It also affects the salvo mode where the homing mechanic is disabled.

 

Changes from stock striker:

- Allows the user to shoot two rockets at the same time. 

- Min and max projectile speed has been nerfed by 50%.

- Homing ability for salvo is removed.

 

Unlock Rank:  LT General.

Price:  180k crystals.

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3 hours ago, DieselPlatinum said:

Uranium:  remove projectile speed nerf and increase reload time nerf to 50%. Price will now be 120k crystals and will be unlocked at the rank of Colonel.

 

Remote Rocket Explosives:   Price will be 140k crystals and will be unlocked at the rank of Major General.

 

Those were the changes of the current striker alts I would like to see. Now to a new striker alteration that I thought of.

 

Double Rocket Launcher:  

 

Description:  Will be able to shoot two rockets at once. They will gradually close the gap between them. But because of this, they won't travel as fast as it would if it only fired one rocket. It also affects the salvo mode where the homing mechanic is disabled.

 

Changes from stock striker:

- Allows the user to shoot two rockets at the same time. 

- Min and max projectile speed has been nerfed by 50%.

- Homing ability for salvo is removed.

 

Unlock Rank:  LT General.

Price:  180k crystals.

The 2 rockets at once seems reasonable with the cost of a longer reload time kinda similar to high caliber for rail,maybe with salvo itll be a mixed time between uranium and the cyclone alt but it all seems reasonable lol I love striker anyways.

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3 hours ago, Mr.Threatz said:

The 2 rockets at once seems reasonable with the cost of a longer reload time kinda similar to high caliber for rail,maybe with salvo itll be a mixed time between uranium and the cyclone alt but it all seems reasonable lol I love striker anyways.

Honestly, you didn't have to quote the whole post. But I guess that's fine.

 

Anyway, the longer reload won't harm the alteration. If it actually did then we can bring it down by small increments.

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Hey Guis ! 

As you may know, isida was sometimes very good weapon, but after rework and deleting her lifesteal she is now very rare and no often used. And that s an casue, why i personaly stoped playing Tanki Online and going here,... ehm just sometimes. It was just mine main weapon and after that was so ussles. 

Tank Online created new weapons, alternations on Railgun, Thunder, Smoky and atc. but now in 2020 is every single weapon ,,OP" !!  except Isida. I m realy worrie about that and i hope u guis will help me with that. 

What about create new alternation on Isida with old lifesteal ? I think, many players will like it and come back to play that game. Players who mained Isida like me, but after rework left game. 

I think, not so much lifesteal, but a little. 

+ 20% of deal damage will convert on heal for yourself

- 20% dmg for dealing All damage with isida. 

Price can be : 100 000 cry. 

 

I think it s a fair deal. 

I hope Tanki Online Team try axcept that idea and write me, what they think about that. 

 

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I definitely agree on bringing back self-healing. But unfortunately, it won't bring back the players who left. Developers might add this alteration, but knowing Alternativa, I don't think they'll add it to the garage. Instead, they'll release it in shop for real money like they did with latest Gauss & Vulcan alterations 

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On 4/15/2020 at 5:10 PM, Mamba_Fang said:

Isada Alteration Suggestions

Name Icon: Cone Intensifier

Range: +20%

Damage per second: +10%

Cone angle: -40%

Energy consumption damaging: +10%

Cone intensify should include an adjustable scale so that users can operate at their individual level of skill. E.g. Full intensity is for those who are capable to hit targets with such a small cone angle. 10% increments are suggested for such scale. Additionally, at Full intensity turret should be able to target mines.

Tankers with the Isada turret have felt the abuse of being priority targets for their capability to heal their allies and have since dwindled into the masses. It's time for an upgrade and to give the world something to truly fear!

Just thought of a better Name: Impulse Intensifier. Also, if they decide not to provide a less OP vampirism alteration can I get an input on this suggested modification. As range is becoming more of an issue with the amount of damage dealt before Isada is given a chance due to all the extra after reach, damage and ricochet, which previously were only for specfic turrets. e.i. Flamebird - after damage, Ricochet - what a suprise ricochet etc... But since people have brought up the Vampirism mechanism, it would no longer be as OP as it used to be in comparison to what other competition there is now.

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On 4/18/2020 at 10:12 AM, lukas1001055 said:

Hey Guis ! 

As you may know, isida was sometimes very good weapon, but after rework and deleting her lifesteal she is now very rare and no often used. And that s an casue, why i personaly stoped playing Tanki Online and going here,... ehm just sometimes. It was just mine main weapon and after that was so ussles. 

Tank Online created new weapons, alternations on Railgun, Thunder, Smoky and atc. but now in 2020 is every single weapon ,,OP" !!  except Isida. I m realy worrie about that and i hope u guis will help me with that. 

What about create new alternation on Isida with old lifesteal ? I think, many players will like it and come back to play that game. Players who mained Isida like me, but after rework left game. 

I think, not so much lifesteal, but a little. 

+ 20% of deal damage will convert on heal for yourself

- 20% dmg for dealing All damage with isida. 

Price can be : 100 000 cry. 

 

I think it s a fair deal. 

I hope Tanki Online Team try axcept that idea and write me, what they think about that. 

 

N O P E

Bring back self heal NORMALLY, NOT AS AN ALTERATION!

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GAUSS ALTERATION

 

 

Alteration Name: Bloody Hunter

 

Arcade Shot

+ The projectile can pass through allies

- 10% Damage when hitting enemies without passing through at least 1 ally

+20% Damage each ally it passing through

I've found myself in so many situation when allies came in front of me and blocked my projectile,

so I thought this could balance it out.

(If It passes through 1 ally it's a +10% damage, because you have -10% damage as a basis.

-10% + 20% = 10%. If it passes through 2 allies then -10%+20%+20%=30%... and then you know the rest

For exaple: Your Gauss would do 750 damage without alteration

with this alteration it would do 750-10%= 675 damage.

If It passes through one ally, then 750-10%+20%= 810 damage.

Passes through 2 ally, 750-10%+20%+20%= 972 damage. and so on...)

Aiming Shot

+It can Lock-on everything Trees, walls, houses, ground, allies etc

(ofc allies receive no damage, but enemies nearby can get hit by the splash damage)

+20% Damage when Lock-on an enemy

-50% Splash Area when Lock-on an enemy

-20% Damage when Lock-on an object/allies (anything but not enemies)

+50% Splash Area when Lock-on an object/allies (anything but not enemies)

Sometimes you just wish to have a little bit more damage, or a little bit more splash area.

well, with this Alteration you can get both, but be aware if you lock-on an enemy or any other object/ally

Locking on an ally counts as locking on any other object. -20% Damage +50% Splash Area

(If the splash damage hits an enemy, because as I said earlier It does not deal damage to the ally)

 

And maybe there could be a twist as well, just like this:

Instead of -50% Splash Area in Aiming shot while lock-on an enemy, It should be

-100% Splash Area (that means no splash damage at all)

but the Lock-on would never go off, even when enemy hides or you move your turret,

If you manage to keep your fingers on the Space button.

If this is more prefered, then Lock-on to allies would not be able, since no Splash damage.

Edited by Kyouka
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2 new alterations for twins

enhanced left accelerator 

makes only the left barrel fire but fires twice as fast (right barrel disabled)

reduce impact force by 30%

 

enhanced right accelerator

makes only the right barrel fire but fires twice as fast (left barrel disabled)

reduce impact force by 30%

 

depending on the map one might be better than the other (allowing you to corner peek better with twins, but of course at the cost of only being able to peek effectively with 1 side of your tank, you will have to expose yourself more to fire if the active barrel is on the other side. this equals to the same amount of exposure as using twins normally so to still have normal twins be useful these alts have 30% reduced impact force so you cant just completely mess someones aim up by barraging them on 1 side (so stock twins still has the upper hand at knocking off aim). i thought this would be an interesting option for higher level players to benefit from since in lower ranks people dont corner peek as much (tho everyone is a smurf now so...).

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On 4/18/2020 at 1:05 PM, featwasath said:

I definitely agree on bringing back self-healing. But unfortunately, it won't bring back the players who left. Developers might add this alteration, but knowing Alternativa, I don't think they'll add it to the garage. Instead, they'll release it in shop for real money like they did with latest Gauss & Vulcan alterations 

Tank gonna go like this:
Releases the Self-Heal Alteration along with Isida Ultra Skin and the Angel Shot Effect.


Cost: 99.99 USD

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