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Ideas for Augments!


Maf
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3 hours ago, Tanker-Arthur said:

Tank gonna go like this:
Releases the Self-Heal Alteration along with Isida Ultra Skin and the Angel Shot Effect.


Cost: 99.99 USD

 

Definitely 

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I was thinking... and I think that for a very cool deceptive alteration, a player could purchase a firebird and then get an alt that removes the burning effect for a freeze effect to absolutely troll the opponent. I think this would be an extremely fun thing to do. Logically, this goes with any other topic, the game isn't meant to make any sense. So, why not add a freeze firebird alteration? Also, add a burning freeze alteration as well.

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This idea would definitely be interesting...

I doubt it will come out though, as it would make it so you only need to have Firebird, and not Freeze, which is economically not good for the game, but who knows - maybe your idea will come!

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27 minutes ago, Mr.Nibbles said:

This idea would definitely be interesting...

I doubt it will come out though, as it would make it so you only need to have Firebird, and not Freeze, which is economically not good for the game, but who knows - maybe your idea will come!

There is a thing called freezer burn, isn't there?

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On 8/26/2016 at 10:29 PM, Maf said:

Please don't post ideas for hull alterations, as at the moment developers are not planning to implement those.

LOL

This topic needs to be renamed, and until this update is fixed-up, many players wouldn't want their ideas to go exclusively for buyers so...

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3 hours ago, ILiveOnTheChatBox123 said:

LOL

This topic needs to be renamed, and until this update is fixed-up, many players wouldn't want their ideas to go exclusively for buyers so...

?‍♂️
I guess that "moment" has gone.

Title changed to "Ideas for Augmenterations"

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8 minutes ago, At_Shin said:

Please make it 'Ideas for Augments' as ''Augmenterations'' is not a real word.

But it sounds funny ?

(also I hate the new name "augments")

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1 hour ago, Maf said:

(also I hate the new name "augments")

Me too. I am happy that i don't see you support the update at the topic :))

Edited by mjmj5558

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                                                                                 j5OMoTf.png

 

isida does not have any effect like heaiting or freezing. it is not fair to add those effects to other turret augments but there is no special effect for isida. Most of the time I die before attacking enemy. after starting attack enemy can evade or use mines to kill isida. only option is to continuously use repair box and double damage, double armor  to have any chace of decent score.

Turret: isida

Augment name: dracula

- ability to heal teammates removed.

- no score or exp on self healing.

+ ability to self heal while firing at enemy (absorbing hp) (rate_of_self_healing = healing_team / 2  HP/sec)

Currently isida starts with 200 hp/sec healing which is quite slow. but self healing might make it too good, hence reduce healing to 100 hp/sec for mk-0 and no exp or score in game should balance self healing. This way Isida need to attack multiple enemies to get significant self healing.

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gives ability to charge up the clip to use all three shots in one go, so tripled damage.

the result is that the user will have to contend with 7 ticks of self heating damage.

 

Interesting or not?

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Well, that would be interesting to say the least...

Though, everyone would just use it with Titan or Mammoth, unless they have "Fire Resistance" or "Fire Immunity"

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7 minutes ago, Mr.Nibbles said:

Well, that would be interesting to say the least...

Though, everyone would just use it with Titan or Mammoth, unless they have "Fire Resistance" or "Fire Immunity"

Yeah, that's probably true, but hey as a bonus, that just means more of the other turrets can just leave their mark on that user.

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Something will be needed to be done to reload time as well. Though, I think it would be best for TO to stop introducing things that can easily one shot any hull. 

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Hi Tankers,

I have an idea about an new augment. It`s called "rage".

 What does it do?

it increases the damage of your turret proportionally to the percent of your missing health.

i.e. less health = high damage

i.e. railgun mk7+ does 400-1200 damage output, 3000 hp viking.

i.e railgun mk7+ does 1000-5000 damage output, 200-300 hp viking.

 

 

 

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would probably be in the ''Rare'' class if implemented since there are already a bunch of Overpowered turrets currently and in-game and to go along with this would be something else.

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38 minutes ago, The_one_and_only said:

Great alteration idea! But it needs to have a more negative impact. If you can find a decent negative impact, then devs may consider it...  ?

look at my example. With the augment u deal less damage at full health. 

 

normal Railgun mk7* damage: 800-1600

with augment: it starts with full health by 400-1000 damage. 

Edited by Naboo

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6 minutes ago, Naboo said:

look at my example. With the augment u deal less damage at full health. 

 

normal Railgun mk7* damage: 800-1600

with augment: it starts with full health by 400-1000 damage. 

Oh.... sorry I misread your idea. Ok, so that is decent negative impact, I hope it stop players from hitting the 1 key on their keyboard. **Irritating buyers.(No offence)

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