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Ideas for Augments!


Maf
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Hi friends there is a very serious difference between defender drone and booster Drone defender drone has been the most powerful drone in the game, officials need to find a solution to it with the railgun weapon 270 hit throw dear officials need a solution to it. So much for the defender drone, 20 seconds of usage.. my suggestion is that the duration of the booster drone should be at least 5 seconds if the defender drone should provide 150% protection or the game is not being played thanks. Authorities please hear my voice

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Hi folks;

Developers were announcing snippets of information about the alteration augmentoration augmentation update, and there was loads of hype. Many players were excited about the update. Then, in a business move, developers moved all alterations, including pre-existing ones, to containers. Many players are upset that now they are unlikely to get what they thought they would.

While I understand that Tanki is not so willing to forgo a large chunk of revenue, it must make some sort of effort to give in to their players. This is why I suggest a compromise: the alteration augmentoration augmentations that are currently available in containers should stay, but Tanki should launch a new line of alteration augmentoration augmentation.

These alteration augmentoration augmentations should be the same kind as the current ones, only they only have 75% of the current alteration augmentoration augmentation parameters. This will make them still a valuable item that can be bought for crystals in the garage, without taking away the desire to get alteration augmentoration augmentations through containers.

I think this would be a great PR move. It shows that even if large parts of this update somehow remain, Tanki can still say that they are listening to player’s feedback about the update.

Please note that I am not suggesting that Tanki should be changed to its previous version, only a new feature should be implemented.

Thank you effort in reading this, please leave your thoughts down below.

 

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2 minutes ago, wolverine848 said:

the Vulcan with immunity is god-like because it can fire continuously with no repercussions, while the stock can not.  Doubly so with Incendiary band.

My fear is that their solution will be to decrease the DPS of ALL Vulcans, thus putting stock back to where it was 6 months ago.  You'd need the alts to make it a feasible weapon again.

They can reduce the DPS to a reasonable value, so that vulcan is not over-powered or under-powered. The middle ground  

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I think a better suggestion would be to make all alts available for crystals in the garage, keep their obtainability through containers, and create alteration bundles in the shop where the player can buy more than one alteration in just one purchase for a bit cheaper price.

 

It's a win-win-win situation.

Non buyers can get what alts they want. So do buyers but with additional ones, which is nice. And the devs still profit, but probably even more.

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1 hour ago, KillerDiesel said:

I think a better suggestion would be to make all alts available for crystals in the garage, keep their obtainability through containers, and create alteration bundles in the shop where the player can buy more than one alteration in just one purchase for a bit cheaper price.

 

It's a win-win-win situation.

Non buyers can get what alts they want. So do buyers but with additional ones, which is nice. And the devs still profit, but probably even more.

So you are saying that devs would rather have them only in bundles. You think it would discourage buyers from buying? You think it should be full strength, and not weakened like my idea?

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2 hours ago, ILiveOnTheChatBox123 said:

So you are saying that devs would rather have them only in bundles. You think it would discourage buyers from buying? You think it should be full strength, and not weakened like my idea?

To be fair, those buffs last week should never have happened, but they did, so obviously their power should be reverted back to just last week.

And I never said that your idea would discourage buyers from buying nor did I say that we should discourage players from spending real money into the game.

I think everyone should have a simple way to obtain alterations, and that simple way is buying them for crystals in the garage.

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5 minutes ago, KillerDiesel said:

And I never said that your idea would discourage buyers from buying nor did I say that we should discourage players from spending real money into the game.

I think everyone should have a simple way to obtain alterations, and that simple way is buying them for crystals in the garage.

Just the opposite, I was asking you why you think it won't discourage buyers from buying, meaning that buying still has to be a better option, or the devs will never consider it.

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4 minutes ago, ILiveOnTheChatBox123 said:

Just the opposite, I was asking you why you think it won't discourage buyers from buying, meaning that buying still has to be a better option, or the devs will never consider it.

Well obviously the price will have to be reasonable enough to tempt a player into buying one of the bundles.

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In my opinion, if the devs really need that extra revenue, they should consider splitting alterations into tier 1 and tier 2 alterations. Tier 1 alterations are basically the alterations they way they currently are - only buffs no downsides - while Tier 2 alterations could be the pre-update alterations - slight buff with slight downside. Tier 1 alterations should only be in containers while tier 2 alterations can be purchased through the garage. 

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1 hour ago, sensei_tanker said:

In my opinion, if the devs really need that extra revenue, they should consider splitting alterations into tier 1 and tier 2 alterations. Tier 1 alterations are basically the alterations they way they currently are - only buffs no downsides - while Tier 2 alterations could be the pre-update alterations - slight buff with slight downside. Tier 1 alterations should only be in containers while tier 2 alterations can be purchased through the garage. 

My idea was for different parameters, but the parameters can be nerfed one-way, making it the standard pre-update alteration, like you said. Either way would work.

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So now that alterations are now essentially upgrades for the turrets and renamed to augmentation ( or my new favorite name for them augmenturdation), I have come up with my very first augmentation.

 

Locking barrel mechanic:

 

Description:  Allows the user to lock the barrel making it able to shoot rocket after rocket from just one side with press of a button.

How it works:  I feel like I have to go more in depth explanation here so lets choose two keys that are unused, N for left barrel and M for right barrel sound perfect for this. 

 Press N to shoot only from the left barrel, press it again to disable the lock. Same thing for M but with the right barrel. You can also switch locks for example if left barrel is locked, press M to switch to the right barrel, and vice versa.

This only works when shooting singular rockets.

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It is actually a good idea, well for peek-a-boo Strikers.

There are time when Strikers want to fire rockets from the left but then the right barrel was used, resulting self-damage or even harakiri in the process. 

Situational, but good idea. 4.5/5.

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Spoiler
On 4/10/2020 at 4:46 PM, distroeryXXX said:

 

On 4/17/2020 at 1:13 PM, LOLKILLERTOTHEDEATH said:

 

 

On 4/18/2020 at 4:56 AM, DieselPlatinum said:

 

On 4/18/2020 at 1:42 PM, lukas1001055 said:

 

Topic merged

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Let's be honest here. That is way too OP especially when playing in PRO-Battles, no supplies and alteration enabled.

Especially this insane combo, Mammoth + Vulcan (Over heating damage augment) + Heat Immunity. They are able to shoot non stop while dealing the over heated damage to other tanks? Not only that, with 50% protection, how are the Firebirds going to go up against them? 

Did you guys know you are destroying the fun of the game, especially for non-buyers? 

This is exactly the reason why I preferred putting the immunity ones in containers only, not from the shop. Pricing them at 4990 Tankoins is way too cheap.

Anyways, enough of the rant. I am not asking for them to be removed, but rather, nerfed.

 

E.G.

If a tank is equipped with the heat immunity, normal damage will still be dealt even if they equip a fire protection module. However, they will still ignore burning damage.

Also, burning time and time taken to burn a tank should correspond to their Fire protection module. 

For instance, if I equip a 50% fire protection module, the burning time and time taken to burn my tank will be shorter and harder to burn than that of someone who equip a 35% fire protection module, just like how it is before the hull augments was introduced.

 

Moderator may argue the fact that they do not accept ideas for an update to be rolled back. No. This suggestion is not the case. In the past, the burn damage will be reduced BASED on your fire protection. For my suggestion, the burn time and time taken will be the SAME as before, BUT, the burn damage will still be the same LIKE THE CURRENT UPDATE.

 

If this suggestion is not even considered and declined, well, GG. 

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let me be straight:the immunity augments totally ruined game balance .almost every match is a madhouse containing vulcan+burn immunity +incendiary band .immunity augments can be balanced in the following ways -

1.heat immunity protects totally against afterburns but the freezing effect caused by freeze is increased (a lot)

2.freeze immunity protects against getting frozen but increases afterburn damage

3.stun immunity prevents stuns but supplies are  lost due to hunters OD for a longer time

4,EMP immunity prevents supplies getting wasted by gausses emp shots and hunter OD but increases stun duration 

the heavy and light construction augments are well balanced .

almost every augment trades some advantage for a disadvantage and vice-versa  ,why should immunity augments be different?more money from buyers?

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Surely you and quite a few other might feel it needs balancing, but it totally depends on the overall community feedback for such type of suggestions to be actually implemented. 

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1 hour ago, Thiedes said:

Surely you and quite a few other might feel it needs balancing, but it totally depends on the overall community feedback for such type of suggestions to be actually implemented. 

so umm why don't u take a vote from the whole community ? that'd solve it

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1 hour ago, Thiedes said:

Surely you and quite a few other might feel it needs balancing, but it totally depends on the overall community feedback for such type of suggestions to be actually implemented. 

Well, at least vulcan-heat immunoty have to be nerfed.

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Heat Immunity should automatically disable Incendiary Band. The requirement for Incendiary Band to activate is a heated hull, which never happens when the hull is equipped with Heat Immunity. The end-product would be a Vulcan that can fire forever but without the added afterburn which makes it OP.

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13 minutes ago, Benefactor said:

Heat Immunity should automatically disable Incendiary Band. The requirement for Incendiary Band to activate is a heated hull, which never happens when the hull is equipped with Heat Immunity. The end-product would be a Vulcan that can fire forever but without the added afterburn which makes it OP.

Good luck...

 

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