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Ideas for Augments!


Maf
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To the developers of Tanki Online, my idea is as follows, there will be two changes for Smoke, and these changes will be in the following way. The first change I don't have the name in mind yet but it will work as follows:It will deal 'Splash' damage, this will be my first idea.

My second idea will be as follows: We can even use the Hunter as a comparison ....
This change may be called '' Critical Repulsion '', this change will work as follows: If the target takes a critic and has allies close by it can take this critical damage, so I am giving the name '' Critical Repulsion '', I have sure that if developers think about it it could be an epic idea.

I hope that the people at Tanki Online and the developers like my idea. Thank you xD.

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On 5/21/2020 at 1:08 PM, sharifsahaf said:

let me be straight:the immunity augments totally ruined game balance .almost every match is a madhouse containing vulcan+burn immunity +incendiary band .immunity augments can be balanced in the following ways -

1.heat immunity protects totally against afterburns but the freezing effect caused by freeze is increased (a lot)

2.freeze immunity protects against getting frozen but increases afterburn damage

3.stun immunity prevents stuns but supplies are  lost due to hunters OD for a longer time

4,EMP immunity prevents supplies getting wasted by gausses emp shots and hunter OD but increases stun duration 

the heavy and light construction augments are well balanced .

almost every augment trades some advantage for a disadvantage and vice-versa  ,why should immunity augments be different?more money from buyers?

im not a buyer but i have 3 immunity augments and 1 heavy augment.

i agree with all of this this is exactly the way it shld be implemented.

but only for the heat and freeze immunity.

stun and emp shldnt get nerfed. 

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4 hours ago, fire199 said:

im not a buyer but i have 3 immunity augments and 1 heavy augment.

i agree with all of this this is exactly the way it shld be implemented.

but only for the heat and freeze immunity.

stun and emp shldnt get nerfed. 

appreciate the feedback ?

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3 hours ago, Benefactor said:

What?

yes.immunity sugments should have a downside to them .the burn immunity and the cryo immunity are too strong .as for my logic behind the rebalance -put it this way heat immunity uses a special cooling agent to protect against afterburn which makes it more prone to being frozen easily .cryo immunity uses a heating equipment to keep the tank from freezing but as a result ,afterburn causes more damage.

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6 minutes ago, sharifsahaf said:

but do u agree with the way i suggested it should be balanced?

I think it does make sense to not only make augments better than the stock hull. However, the devs probably want us to spend money on them, so they have to be good and not just ''different'' than stock. 

 

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33 minutes ago, sharifsahaf said:

yes.immunity sugments should have a downside to them .the burn immunity and the cryo immunity are too strong .as for my logic behind the rebalance -put it this way heat immunity uses a special cooling agent to protect against afterburn which makes it more prone to being frozen easily .cryo immunity uses a heating equipment to keep the tank from freezing but as a result ,afterburn causes more damage.

Oh, ok. I thought Freezer had Freezer burn effect.

 

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25 minutes ago, Thomas11239 said:

I think it does make sense to not only make augments better than the stock hull. However, the devs probably want us to spend money on them, so they have to be good and not just ''different'' than stock. 

 

u gonna let go without a fight?let the devs do whatever they want?cause im gonna keep bothering them .it'd be nice if the whole community was united alongside me .together we could at least make it a little better

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1 hour ago, Technoslayer said:

I have an an idea for smoky: electrizer

the critical chance is increased but it deals less damage

its called autocannon and it already exists dude

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2 hours ago, At_Shin said:

Smokey alteration- Critical Mass.

This augment allows your smokey to deal explosive critical damage! WHat this means is that when certain conditions are met ( which i will state below), the crtitical shot from smokey will actually behave like a typical thunder shot. It will have a big radius of splash damage like thunder and all enemies within that splash damage will suffer from your crtitial shot's accurate damage. So, average damage spread would actually be 100% and instant.

Now, i realize how OP this sounds. So, here are the certain conditions that should be met to make this shot-

the mass of all enemy tanks within your damage area should add-up to a large number maybe 12k mass, or maybe 15k mass. If this condition is not met, your smokey will only fire a normal critical shot at the singular enemy at whom you are aiming.

Also, critical shot damage is reduced by 5%

So, when they're explosive, it means you can get critical shots on walls and buildings?

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1 minute ago, Technoslayer said:

True lol but it would shoot at the speed of a normal smoky

why would anyone buy that with auto cannon around ? and tbh not much of difference

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Hello! I have a suggestion about a new Alteration. 

"Vampirism" for isida: With this alteration people will be able to cover his tank's wounds while dealing damage to enemy tanks. However recharge time is also increased.

Healing: %30 of standart damage.

%25 increased recharge time. 

It costs 245k crystals for people who would buy it. I hope Its a good suggestion. If you add it to game I could be so happy ^^ 

Thanks for everything!

Edited by Agreed
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add a button to change alteration while in matches without having to enter the garage .lets say by pressing Alt and up or down key we can select an alteration for turret and pressing enter would activate that alteration. alterations can be changed every 60 seconds and changing an alteration would immobilize the tank for 5 seconds instead of causing it to self -destruct .note that this is for turret alterations only .what are your opinions on that?

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alteration for smoky :critical concussions

critical rounds will deal normal damage but stun the target for 1 seconds and remove all supplies as well

(since gauss has EMP rounds which only buyers have ,here's a chance for us non-buyers to get a stun augment)

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4 hours ago, sharifsahaf said:

alteration for smoky :critical concussions

critical rounds will deal normal damage but stun the target for 1 seconds and remove all supplies as well

(since gauss has EMP rounds which only buyers have ,here's a chance for us non-buyers to get a stun augment)

We are already dying cuz of gauss's emp rounds, If they do the same thing for smoky 1 or 2 supplies that we get from the game world will not have any importance. I mean non-buyers are already suffering cause of not having supplies. How it will make balance If they add this augment after Gauss's augment even non-buyers not having any supplies in their pocket..?

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4 minutes ago, Agreed said:

We are already dying cuz of gauss's emp rounds, If they do the same thing for smoky 1 or 2 supplies that we get from the game world will not have any importance. I mean non-buyers are already suffering cause of not having supplies. How it will make balance If they add this augment after Gauss's augment even non-buyers not having any supplies in their pocket..?

cause we can then buy it with crystals and counter those gausses and even drug spammers .u'll find it fun wasting supplies of hardcore buyers .they can feel the pain they inflict on us with the  gauss alt

Edited by sharifsahaf

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Just now, sharifsahaf said:

cause we can then buy it with crystals and counter those gausses and even drug spammers

Bro you don't understand. Look in battle sometimes we get double damage from drop zones  and able to kill people with it then a smoky coming and stunning you and booom where is your double damage? Huh you understand what I mean but you keep denying it. If they add it then using supplies will have no point for non buyers. They will need more chance than using supplies for 1 time in a year to get opponent's flag to bring it back.

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13 minutes ago, Agreed said:

Bro you don't understand. Look in battle sometimes we get double damage from drop zones  and able to kill people with it then a smoky coming and stunning you and booom where is your double damage? Huh you understand what I mean but you keep denying it. If they add it then using supplies will have no point for non buyers. They will need more chance than using supplies for 1 time in a year to get opponent's flag to bring it back.

ya ya ya .the thing is only buyers have that augment and  can waste ur drugs anytime .if smoky gets this augment for crystals both buyers and non-buyers will suffer .u can stun buyers with it too can't u? lol . i still don't understand ur problem with it .buyers can already do this to u .i wanna give non-buyers a fighting chance to counter them by using this augment

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Not a bad idea, but it's not good because for example i can use an alt, but when i have low health i quickly change to adrenalin alt, so this makes some alts more powerfull. Also, how to do that on the mobile version?

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9 minutes ago, mjmj5558 said:

Not a bad idea, but it's not good because for example i can use an alt, but when i have low health i quickly change to adrenalin alt, so this makes some alts more powerfull. Also, how to do that on the mobile version?

ya .but changing will have a 5 seconds immobility( keeping all supplies intact )so if ur on low health  and try to change to adrenaline ull prolly die.in mobile a button should be given .u know in pubg theres a round button enabling u to select and send a text when holding and moving it .the mechanism will be similar .

Edited by sharifsahaf

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2 hours ago, sharifsahaf said:

ya .but changing will have a 5 seconds immobility( keeping all supplies intact )so if ur on low health  and try to change to adrenaline ull prolly die.in mobile a button should be given .u know in pubg theres a round button enabling u to select and send a text when holding and moving it .the mechanism will be similar .

Well, if somebody is a camper, he cab easily survive 5 secs by going behind a wall. But let's see the moderator replies ?

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good idea but I don't think it's suit to apply in the game, can you explain your idea clearly when you need this and with which weapon<<<

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