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Isida: Angel Mode

+Upon healing an ally 100 health or more, gain a free speed boost and double armor.

-Cannot target enemies.

 

Edited by The-Operator219
Added armor, reworded the red text.

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2 hours ago, The-Operator219 said:

Isida: Angel Mode

+Upon healing an ally 100 health or more, gain a free speed boost.

-Cannot deal damage.

 

I like this idea but would prefer active armor over speed.

Double Armor mode (+15% on current active modules in battle, regular DA against everything else) activates while:

  1. healing teammate 
  2. firing on enemy does absolutely no damage to enemy

Firing into the air does not activate the DA mode.

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3 hours ago, The-Operator219 said:

Isida: Angel Mode

+Upon healing an ally 100 health or more, gain a free speed boost, DA and fully healed.

-Cannot deal damage.

 

Zero damage for some SB?   That's a terrible trade-off.  Fixed it for you.

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Maybe a augment (Hull) which wont allowed at the opponent do damage at your for 1-2 seconds

Edited by Alsarbon

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16 hours ago, wolverine848 said:

Zero damage for some SB?   That's a terrible trade-off.  Fixed it for you.

 

17 hours ago, Benefactor said:

I like this idea but would prefer active armor over speed.

Double Armor mode (+15% on current active modules in battle, regular DA against everything else) activates while:

  1. healing teammate 
  2. firing on enemy does absolutely no damage to enemy

Firing into the air does not activate the DA mode.

I actually came up with another healing-based one that I'm sure some of you will like better.

 

Isida: "Valkyrie Mode"

+When a healing target is destroyed, gain 15 seconds of full supplies

-15% less damage/healing overall, must have been healing for a minimum of eight seconds to activate

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1 hour ago, The-Operator219 said:

 

I actually came up with another healing-based one that I'm sure some of you will like better.

 

Isida: "Valkyrie Mode"

+When a healing target is destroyed, gain 15 seconds of full supplies

-15% less damage/healing overall, must have been healing for a minimum of eight seconds to activate

Is that 8 consecutive seconds on same "target"?  Doubt it gets enabled often unless you are camped behind a fatty Vulcan or something like that.

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The prices of the turret alternations should be lowered back. It's too much. Speaking of alternations. The hull augments shouldn't just remove the heating effect for example. They should be only alternations. With pros and cons.

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An augment for a hull that would be awesome would be "Splash Resistance" and "Splash Immunity." After getting destroyed while behind object and at full health because a dumb teammate is standing nearby in the open asking for a gauss powered by hornet's OD to lock on him/her, the idea hit me. What if splash damage could be removed via an augment. It wouldn't protect from a direct hit from gauss or thunder or twins or magnum, but it would prevent splash damage. 

Edited by enri_chill
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Suggestion: Augment for "Striker".

"Guided Missiles"

 

You can guide your salvo missiles while they are in the air by holding space and using the arrows keys Plus.png

Reloading after salvo: -15% Plus.png

Total rockets in salvo: -1 Minus.png

Maximum projectile speed: =125m/s Minus.png

 

 

 Rarity: Epic (245,000 14px-Crystal.png)

Note: It will NOT allow you to control the rockets after death.

Edited by Ritex712
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12 hours ago, Ritex712 said:

Suggestion: Augment for "Striker".

"Guided Missiles"

 

You can guide your salvo missiles while they are in the air by holding space and using the arrows keys Plus.png

Reloading after salvo: -15% Plus.png

Total rockets in salvo: -1 Minus.png

Maximum projectile speed: =125m/s Minus.png

 

 

 Rarity: Epic (245,000 14px-Crystal.png)

That's a cool idea. Certainly it would need to allow you to control it even after destruction IMO.

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6 hours ago, enri_chill said:

That's a cool idea. Certainly it would need to allow you to control it even after destruction IMO.

It should, but I'm trying to add that "tanki touch" if you know what I mean. If they'll use it I think they'll disable the quick reload after salvo...

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Isida

Improvements so that Isida is effective in supporting the team.

1º  Variable healing rate: Isida Mk7 20: Healing (HP/sec): 425-625

2º reduces the effects of status (Nanobot Support) , decrease and increase the temperature by 50% (if the ally is equipped with a resistance and is cured by an isida the effect becomes immunity)

Augments for Isida

''Augments made for health 400 (HP/s)''

Supreme Nanobot Support 

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Self-healing without target: 525 (HP/s)Plus.png
  • Health healed per second:+162,5% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Cone angle: +100% Plus.png
  • Damage per second: -75% Minus.png
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Health Pulse

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Health healed per second:+500% Plus.png
  • Cone angle: +100% Plus.png
  • Energy consumption healing: +150% Minus.png
  • Damage per second: -75% Minus.png

 

Astral Connection

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Isida shares the same HP with the ally being healed Plus.png
  • Health healed per second:+162,5% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Cone angle: +100% Plus.png
  • isida takes the same damage as the ally being healed Minus.png
  • Damage per second: -75% Minus.png

 

Adrenaline (Health)

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Health healed per second: +100% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Health healed: +0-39% Plus.png
  • Cone angle: +100% Plus.png
  • Damage per second: -75% Minus.png
  • Low HP % required in order to activate Minus.png

 

 

Némesis 

Price: 367.500 Crystal.png  Icon box darkviolet.png Epic:

Effects

  • Creates an energy sphere that follows an ally and heals 1050 (HP/s) 30s (disappears if the isida is killed)Plus.png
  • (Example: Ares's Overdrive - BFG Cannon)
  • Reload time: -200% Plus.png
  • while the sphere is activated, the recharge time is deactivatedMinus.png
  • Damage per second: -75% Minus.png

 

 

Name

Price: 367.500 Crystal.png  Icon box darkviolet.png Epic:

Effects

  • Converts HP from isida to healthPlus.png
  • Health healed per second: +200% Plus.png
  • Energy consumption healing: -37,5% Plus.png
  • Cone angle: +100% Plus.png
  • 150 (HP/s) self-damage when healing an allyMinus.png
  • Damage per second: -75% Minus.png

 

Guardian Angel

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

  • Prevents an ally from exploding when it reaches 0 HPPlus.png
  • Energy consumption for health: -58,75% Plus.png 
  • Cone angle: +100% Plus.png
  • Range: +50% Plus.png
  • Damage per second: -75% Minus.png
  • Health healed per second:-75% Minus.png

 

Hel

Price: 367.500 Crystal.png Icon box darkviolet.png Epic:

Effects

1050 (HP/s) self-healing when attacking an allyPlus.png (Shot Effects: blue)

  • Damage per second: -12% Minus.png
  • Removes the ability to heal allies Minus.png

 

Ísis

Price: 367.500 Crystal.png  Icon box darkviolet.png Epic:

Effects

Self-healing 50% of the damage done (double damage does not change Self-healing value) Plus.png 

  • Damage per second: -12% Minus.png
  • Removes the ability to heal allies Minus.png
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Striker

Name

Price: 245.000Crystal.png

Effects

Minimum damage: +30% Plus.png

Maximum damage: +25% Plus.png

Reload after salvo: -30% Plus.png

Total rockets in salvo: -1 Minus.png 

Reload: +15% Minus.png

Smoky

Name

Price: 245.000 Crystal.png

Effects

With this change, the turret gains a loaded firing mode, activated when pressing the button to fire for a certain time

adds aiming damage mode Plus.png

Critical hit excess damage disabled Minus.png

sniping shot reload+ 35% Minus.png 

Min damage sniping mode (HP) 650,00

 Max damage sniping mode (HP): 1300,00

 

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Hey I have a very good IDEA for an augment on VIKING!  I want to see VIKING get an augment that's a one of a kind like hunter has stun effect.  The augment for VIKING should be called MINE SWEEP.  It would make VIKING a mine destroyer in that it would make the hull immune to mines and deactivate the mines in it's pathway.  Hey you developers get busy making a new augment for VIKING called MINE SWEEP.  Thanks for your consideration!  LIVE LIFE TO THE FULLEST AND PLAY HARD!

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18 hours ago, G.A.D.A.W.G said:

Hey I have a very good IDEA for an augment on VIKING!  I want to see VIKING get an augment that's a one of a kind like hunter has stun effect.  The augment for VIKING should be called MINE SWEEP.  It would make VIKING a mine destroyer in that it would make the hull immune to mines and deactivate the mines in it's pathway.  Hey you developers get busy making a new augment for VIKING called MINE SWEEP.  Thanks for your consideration!  LIVE LIFE TO THE FULLEST AND PLAY HARD!

Interesting concept. Brings up another question that merits much thought... What if each hull had multiple overdrive capabilities? What if you had the option of choosing which overdrive you'd like to employ? 

Food for thought. 

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1 hour ago, The-Operator219 said:

 which can penetrate walls and enemies alike.

Penetrate to walls and opponents??? Now that's Railgun on steriods! I mean longer reload could counterbalance but a bit too OP?

1 hour ago, The-Operator219 said:

Replaces the standard HE shells with drills

I thinking of a superpowered DU sabot that uses incalculable amount of kinetic energy to fire LOL.

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5 hours ago, FrozenRailgun said:

Penetrate to walls and opponents??? Now that's Railgun on steriods! I mean longer reload could counterbalance but a bit too OP?

I thinking of a superpowered DU sabot that uses incalculable amount of kinetic energy to fire LOL.

If you ask me it's just taking one of Thunder's innate abilities to hit things behind walls with splash damage and doing it more efficiently, at the cost of it's other ability of splash damage and having an even lower rate of fire.

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