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I remembered I didn't like someone's post of enlarging the experience bar. 

Now that a change related to it actually happened in the game. I don't like it. 

I felt the size was just right before, but with the new experiment update, it has gotten smaller, and as a Legend rank, the experience bar can be pretty fooling. 

 

I hope this is just a change that happens during the experiment. It looks too small and unnatural.

I'm suggesting the Experience Bar, Rank name, and Username to return to its original size.

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5 hours ago, yellowghetto said:

I hope this is just a change that happens during the experiment. It looks too small and unnatural.

I'm suggesting the Experience Bar, Rank name, and Username to return to its original size.

Not sure if it's any different in MM to Pro Battles, but its size right now is way better than Flashs. The experience bar in Flash covered way too much vision, I always wanted to get rid of it

Edited by Son_Goku

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I would like to see amount of crystals I own during battles too like I could in Flash.Also it would be nice to see all prices in garage just like in Flash,not just those available at the current rank.Thank you.

Edited by THIS_IS_FUN
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In the garage replace the standard picture with the appropriate skin: For example if we have equipped the viking with the Ultra skin it should show 
 this 140px-Viking_Ultra_Skin.png instead of that 200px-Hull_vicing_m3.png
The garage should display all the right picture for all the hulls and all the turrets.

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Can this be done:

Currently we can select 1 specific game mode to play in MM, or select all game modes by clicking on Quick Battle.

How about being able to select more than 1 game mode, but not all? 

Let me explain with an example. Say I want to play only Assault, Rugby, and Siege because I have Daily Missions involving those modes. I should be able to select these 3 game modes, so that I join only those battles which have these game modes, and not TJR / TDM / CTF battles. It'll be very similar to Quick Battle, just that the available game modes will be reduced.

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When players makes combo kills with a single shot using any turret, it would be a great idea if players had bonus points with visual status effects that says "double whammy", "triple whammy" and so on, on the tanks. That way, players making combo kills would earn bonus points and crystals as well as knowing if they really have made a combo kill. That would be something good to implement in Tanki Online.

Whammy status effects would show up on tanks only when players manage to make combo kills, i.e., destroy multiple enemy tanks with the same shot that was fired at the moment with a specific turret.

I have seen many car shoot-em-up games where destroying multiple enemy tanks, results in "whammy bonus points" and kills. That's what we need as a good update for combo kills status effect in Tanki Online.

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The best way for tanki to make more money and keep players long term is to make MATCH MAKING GAMES LONGER. Make match maker games atleast 15 mintues long, many players agree with me on this; the games are just too darn short. Imagine joing a battle that is half way done on the losing team, and you are down 2 flags, what point is there to even play that battle; there isn't enough time for you to win the game? Same thing if you are winning, what's the point? I know I'm going to win regardless of what I do. I remember the good old days where you would join a battle and you knew you had a chance to win or lose... it was anybodies game. You get into the battle and half way through it became super COMPETETIVE! You wouldn't want to leave that battle even if you are down 2 flags because you may find the strategy to WIN! This is where clutch players shine and the winning team must stay on edge in order to be victorious. Lag is the main thing i have been complaining about for a long time, but if it cannot be fixed, why not make the games longer, like a REAl fight is supposed to be? I understand the game must be geared towards buyers because of money, but you won't have many players left in a few years if this game continues to get less and less competetive, less and less skill based and more based on buying and spamming keys for 5 minutes, then sitting for 1 minute waiting to join the next useless NON competetive 5-6 minute game. The new turrets and hulls are great but you are focusing on things that don't matter because you are building on a broken foundation. You need to make the game fun again so more players will come and with more players you will have more BUYERS! The game must become popular again because Tanki has sooooooooo much potential if it would get its priorities straight. popularize xp/bp again and stop complicating the game with so many augments and turrets and hulls and please stop making the games shorter with each update.

Today I noticed the new update which brings in more players to each game. This is a step in the right direction.... but the games where shortened to 5 minutes or so... why? It was at 7 minutes with less players and I didn't mind it so much... here's a great idea: Keep it with more players but lengthen the time! This will make for a very competetive game for both BUYERS like me and non buyers. If you follow these simple steps tanki will explode and become one of the best games of all time. Why? Because the simplicity and skill based play is what made this game so amazing!

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Expect "Whammy Immunity" as an Augment.

If you equip the Augment, and someone kills you and a nearby teammate, it would not count as a "double whammy".


Just kidding lol.

Anyways, back to the topic, a few nights ago, I actually dreamed of a similar idea being in Tanki for a few gamemodes, like DM, or TDM :D

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TX had announcements (and maybe bonus points?) for consecutive kills.

But not multiple kills with one shot.  Giving a bonus for that would favour specific turrets as some can't accomplish this.

We don't need more incentives for Gauss in the game, do we?

Edited by wolverine848
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Score multiplier only makes sense to have when making multiple kills at once. Making combo kills is rare, so even if there are some instances of Gauss or other turrets that can accomplish such combo shots, it would not favour those turrets at all. The only favour from combo kills would be bonus points and crystals given to the player who makes such combo kills. That makes sense.

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22 minutes ago, RIDDLER_8 said:

Score multiplier only makes sense to have when making multiple kills at once. Making combo kills is rare, so even if there are some instances of Gauss or other turrets that can accomplish such combo shots, it would not favour those turrets at all. The only favour from combo kills would be bonus points and crystals given to the player who makes such combo kills. That makes sense.

Since Splash turrets and Rail are the only turrets that can do this, of course it favours them.  Giving out bonuses that only specific turrets have a chance of collecting IS favouratism, and, unfair.

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plz fix the sniping mode of shaft for keyboard players now at least when u guys have fully closed the flash version because before for sniping i used to especially play in flash but now there is no option for that and when currently html 5 is only the compulsion than i am not able to use shaft what it is made for i am only able to do proper arcade gameplay with it by using Rapid FM alteration but that is not only what shaft is meant for, it has killed all the keyboard shaft players who used to be seasoned snipers once upon a time like me and that's why i have been playing railgun for a long time though i got much better in it but i would once again like to start playing with shaft and get that superb K/D and fun out of camping which i used to get earlier that was really much fun :) ........and yes i have also read the post by Marcus where he told that there cant be any fix for keyboard players but can come for only mouse players...this is purely disrespectful way of treating the player base as these 2 controls are the options given to players from beginning and so it would be a 50-50 in proportion to the player base so giving negative answer for a particular type of player base with their longtime chosen way of controls is not okay, and plz stop suggesting keyboard players to use mouse controls and vice versa because what one has learned from many years is what that person will love to play with and learning something new is totally based on users interest and shouldn't be made obvious and forceful like this by giving such shortcomings for keyboard controls.

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Hello, I have a suggestion.

When I aiming the enemy team I see this Red outline on enemy team tank. Is there a way to turn it off if not can it be added into the settings so that me and other players that don't want to see the 'Red outline on enemy teams tank', Because the red outliner on the enemy tank is kind of confusing to see more than one red outliner on the enemy teams tank. I am one of the players that doesn't want to see the Red outline on enemy teams tank. 

 

Thank You for tanking your time to read my Topic. ?

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I don't have any ideas for the HTML5 version, since i haven't played it yet.

BUT. . .

Could there be an special event or something that mimics the mobile game AMONG US. I think a lot of players would enjoy this given how much the mobile game is famous. Put it on a map with a lot of walls and disable the camera tilt so player can't see over them.

Edited by HAMMERTIME

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