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Ideas and Suggestions for HTML5


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40 minutes ago, HAMMERTIME said:

I don't have any ideas for the HTML5 version, since i haven't played it yet.

BUT. . .

Could there be an special event or something that mimics the mobile game AMONG US. I think a lot of players would enjoy this given how much the mobile game is famous. Put it on a map with a lot of walls and disable the camera tilt so player can't see over them.

Tanki is a big game, with hard history.. been a long time here before Among Us. I think if there a good thing in Among Us to implement here is a good idea. In example "battle pass" is a trend thing in new games, so tanki implemented it.. but to create a new event maps simulating Among Us, is a horrible thing.

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I do have a suggestion but not for browser. I think TO should (like android version) make a proper desktop application optimized for better performance, graphics and more resilient to exceptions unlike current downloadable client that stops working on every little bump.

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This doesn't seem like a big thing but it is. I hope you will pass this suggestion to the developers. I have seen various post of this already. You just don't pay attention to the small notifications of the left side of the screen. I often don't even know a gold box was dropping. I hope they change it asap.

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On 11/26/2020 at 4:09 PM, Thunderwhip2.0 said:

Some suggestions:

1. When some kind of notifications comes in a game like someone has caped a flag or a gold has dropped, move it to the top of the screen like in flash and make it bigger, this will make HTML5 look just a bit more like flash, also on the side its always abit crowded.

On 12/7/2020 at 11:06 AM, E_polypterus said:

Make the notifications in battle more clear and centered - It’s hard to see which Flags are taken or whether they’re even taken and also make he tab list less opaque.

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I recall the flags on the bottom right on flash, flashing when they were taken, this doesn't happen on HTML.

For me, this flashing icon was very helpful in the past, would be nice if the flag icon at the top could flash when it is taken. Since the notification of an enemy taking a flag can go away, I don't want to keep turning around to see if it's taken.

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What about changing the map graphics? It could look great with better lighting and textures. It still seems like TO is treating the WebGL graphics like they still run on flash. Its pretty crude, but I love the game itself.

Edited by brahaha
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There should be an option to copy the battle link while we're in the battle... like it could be in the <Options> menu.

I don't know how to describe it or what it's called, but you remain on the same webpage throughout your gaming session on HTML5. The URL in the address bar / URL bar remains https://tankionline.com/play/ irrespective of the battles you join or the section you visit... this makes it difficult to send battle-links...

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Quote

Meme-33.jpg

Basically, add a confirmation pop-up before micro-upgrading an item.

Sure, it would be more annoying for people who zoom through micro-upgrades and speed-ups, but at least I won't be able to accidentally waste 20,000 crystals upgrading a Drone I stopped using.

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I really like this breakdown of XP. there is  lots of space Please add score breakdown also.

Fh7HB3H.png

If I wanted to see the details of equipment for to prepare better, there is nothing useful here. info like Mk[_]-[_], turret/hull, augments, protactions used in this match. nothing to analyze. Please add all the details.

 FlezV5Z.png

 

Edited by Mirza7
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On 12/18/2020 at 3:37 AM, Tanker-Arthur said:

Basically, add a confirmation pop-up before micro-upgrading an item.

Sure, it would be more annoying for people who zoom through micro-upgrades and speed-ups, but at least I won't be able to accidentally waste 20,000 crystals upgrading a Drone I stopped using.

Pretty good idea!

There can also be a feature in Settings to turn off MU/SU confirmation if people don't want it.

Make it better for everyone about MUing/SUing.

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When flash is finally disabled, will there be another system in place to view a players current tank on their profile? Currently is still requires flash to be enabled on my browsers.

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I would like to suggest and request 2 additions to the damage display system.

 

1) Add an additional colour lets say yellow for friendly kills

2) a generic area on the screen for any time you do damage (specifically off screen)

 

Expanding on point 1:

 

Yellow number to signify a friendly kill. You always see damage you inflict on the view screen when doing damage as white that is not a kill, and red when damage inflicts a kill. Adding yellow as a colour to display all friendly kills. So you will see possibly red colour kills *even behind buildings like normal but you will now see all kill shots for the entire game. Meaning lets say 10 red kill colour shots displayed, and 60 yellow kill shots displayed. Let us say for example that you and another thunder have each seen an opponent run in behind a small obstacle that obstructs your line of sight. You each fire bombarding shots inflicting splash damage only. You never see red. But your teammate does. Now, if you see the teammate kill shot as the yellow shot suggested, you know that the enemy is killed. Ok, the uses for this are more widespread. But I was giving an example. For instance, lets say you are chasing a tank around a very large building like the raised ground on sepurhov, but then as he turns the corner, you see a yellow number. You know the tank you are after was killed. So instead of driving around trying to see if he s still inside your teams base causing havoc, you just know he got killed. So that is summary of requesting visible kill for all friendly kills. You will know, the kill is made. Instead of wasting additional fire, or moving to intercept an opponent already killed.

 

expanding point 2:

 

Ok, for all types of turrets that deal splash damage, or ricochet damage, burn damage, or other kinds of indirect damage in all cases Id like a generic area of the game screen to show that you are dealing damage in ADDITION to the already displayed damage on the screen right where it is happening. So you are a firebird hitting a tank right in front of you and you see that damage great! Now also show me that damage somewhere else on the screen. With appropriate colours. Someitmes liek when fire bird is lightning 3 people on fire and then turns turret away, or weapons like rico or vulcan you sometimes shoot at angles where you have to shoot at a spot where you cant see the target that is being hit thought it is. Anytime you are doing damage offscreen. This is what I would like to be made visible. Splash damage this is more rare, but could still happen conceivably. You can burn a target, go in the opposite direction and see the damage right up to the kill. But off screen. So maybe the lower left corner or something?

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I would ask the garage have certain changes:

 

1) show more information about the length of the upgrade before anything is selected, just like the cost is displayed, show the upgrade length.

2) make it difficult to impossible to misclick between differing screens, sometiems in sequential order. giving letter commands is helpful, but more effective methods can be made like subsequent screen selections not overlapping

3) display larger portions of information for a particular piece of equipment over all mk levels for easy comparison. Include aspects of upgrades, ranks equipment is made avialable. An entire additional section potentially to clearly show the comaprison. if it is cruretnly in game I do not see it.

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4 hours ago, iplayatankonline said:

I would ask the garage have certain changes:

 

1) show more information about the length of the upgrade before anything is selected, just like the cost is displayed, show the upgrade length.

2) make it difficult to impossible to misclick between differing screens, sometiems in sequential order. giving letter commands is helpful, but more effective methods can be made like subsequent screen selections not overlapping

3) display larger portions of information for a particular piece of equipment over all mk levels for easy comparison. Include aspects of upgrades, ranks equipment is made avialable. An entire additional section potentially to clearly show the comaprison. if it is cruretnly in game I do not see it.

Also, Augments should get their stats back in the description, just as it used to be once. I don't know why this was removed, but at least one wouldn't have to look at the Wiki and could see the stat changes directly

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This topic is useless, they don't listen. I think you should delete it. There is always this stupid no damage, I get like 10 times no damage in xp bp, fix if you can however I don't expect you devs to do this.

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15 hours ago, Modesty said:

This topic is useless, they don't listen. I think you should delete it. There is always this stupid no damage, I get like 10 times no damage in xp bp, fix if you can however I don't expect you devs to do this.

Not only in XP/BP. It happens a lot when I use ricochet, like 3-4 balls in a row don't damage.

Make scoreboard tab smaller and little more transparent.
Fix pro battles,  If I'm watching battle from outside and then go in garage, I need to find that battle again. Make it "stick" or make that quick garage button also work when you're not in battle.

Please move important in battle messages like "gold will drop soon" to where it was in flash, I often don't even see the message for gold.

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