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AIming Transmission or Auto-aiming  

7 members have voted

  1. 1. Did you know that Tanki has an autoaiming system for both mobile and PC versions?

    • Yes of course...
      7
    • I do know, obviously.
      0
  2. 2. Have you ever seen Railgun shots bend at "impossible" angles?

    • Yeah, it's sooo annoying!
      6
    • No man are you ok...
      1


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Original Post (was first created in Tanki Picture of the Day, and subsequently removed from there to convert it into a separate topic, this.)

Spoiler

 

image.png

LOL how?

My turret is not in line... xD

image.png

I was playing XP/BP in Garder after the Mad Tanks experiment got over, and while we were waiting for players to join, I noticed this (see the pic above).

Now according to Maf (and I concur with him), the vertical axis of my tank tilted according to the slope I was on. So, the outlined tank was pretty much in the "vertical" plane of my my turret.

We all know that all turrets have vertical auto-aiming or aim-assist present to a certain extent. It helps to shoot at tanks which are otherwise not directly in the line of fire. One can shoot at tanks below while standing on top of bridges or buildings.

Consider Railgun. It is a very precise turret. But sometimes the Railgun shot travels slightly bent towards the ground (or away from the ground), provided the enemy tank is in the vertical plane of the turret. Such an aiming system is absent while aiming horizontally. 

On the mobile version, the aiming is very flexible, and horizontal aim-assist is also present. This means mobile-users can sometimes shoot at some impossible angles even with Railgun. The shot can bend at various surprising angles.

Now the picture above is slightly confusing, because the camera doesn't completely tilt in the plane of the screen of our device, so we cannot really see from the turret's point of view. But the highlighted tank is in the vertical plane of my Railgun, and vertical autoaim or "aiming transmission" is active here. 

This provides for some exciting gameplay from some out-of-the-box positions...

 

 

Let's discuss Auto Aim!

Edited by Venerable
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3 hours ago, Venerable said:

image.png

LOL how?

My turret is not in line... xD

cone angle - you have vertical and horizontal - plus the camera effect that distort your vision
solid_angle.jpg

When you see red, don't think why, just shot!

Edited by Tokamak
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3 hours ago, Venerable said:

 

LOL how?

Sometimes the turret slides down a bit when you’re on a slope and your turret isn’t fixed correctly to the hull. Normally happens when you’re in a hurry...

 

Edited by Maf
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2 hours ago, E_polypterus said:

Sometimes the turret slides down a bit when you’re on a slope and your turret isn’t fixed correctly to the hull. Normally happens when you’re in a hurry...

Here’s a pic so as to not go off topic / 

I don't think that the system is smart enough to take into account the inclination, look at parkour video with Viking OD being above the tank while the tank is upside down. And the vertical auto aim is swayed toward the ground (see for smoky it -12 degrees versus +9 degree).
600px-IDGMSmokyAngleOfDispersion.png

For Railgun it is -7 and + 10.

Railgun
Мk1
Мk2
Мk3
Мk4
Мk5
Мk6 
Мk7
Мk7+
Auto-aim upward (deg)
7.00
7.00
7.00
7.00
7.00
7.00
7.00
7.00
Auto-aim downward (deg)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00

These 2 verticals angles are the same for all the long-range turret btw. We do not know the horizontal angles. The overall effective area is more likely to be like the one on the right-hand side with horizontal auto aiming being smaller than the vertical.
CNX_Precalc_Figure_10_01_005-1.jpg

Edited by Tokamak
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From the image it looks like your turret could actually be in line with the enemy tank on the turret's vertical axis. Since you're on a slope, your turret's auto-aim changes from absolute vertical to somewhat angled (but still aligned with the turret's vertical axis), allowing you to hit the enemy from that position.

I can't quite tell, but if the screenshot is from mobile version, then the explanation is much simpler because in TO Mobile turrets have horizontal auto-aim, creating a sort of cone of fire like in the first reply here.

 

1 minute ago, Tokamak said:

wait wat?

I removed those posts from TPotD and made them into a new topic in Game Discussion since it's more fitting as a separate discussion.

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9 hours ago, Maf said:

absolute vertical to somewhat angled

I think that's what happened. And the pic is definitely on HTML5 version, browser. 

Edited text has been striked out.

I have a feeling that a bit of horizontal aim-assistance is also involved. The tank is pretty far away "horizontally". We miss shots by close margins horizontally on level ground too...

9 hours ago, Maf said:

a new topic in Game Discussion since it's more fitting as a separate discussion.

How about making it a bit more professional? I mean, could you edit my first post to make it a befitting "Main Post"? Or do you have suggestions which I can implement to convert the post into a true "Topic Starter" post?

Edited by Venerable
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8 minutes ago, Venerable said:

How about making it a bit more professional? I mean, could you edit my first post to make it a befitting "Main Post"? Or do you have suggestions which I can implement to convert the post into a true "Topic Starter" post?

There's no requirements for starter posts to be professional. Feel free to edit it yourself, but I have nothing to add ?‍♂️

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13 hours ago, Tokamak said:

I don't think that the system is smart enough to take into account the inclination, look at parkour video with Viking OD being above the tank while the tank is upside down. And the vertical auto aim is swayed toward the ground (see for smoky it -12 degrees versus +9 degree).
600px-IDGMSmokyAngleOfDispersion.png

For Railgun it is -7 and + 10.

Railgun
Мk1
Мk2
Мk3
Мk4
Мk5
Мk6 
Мk7
Мk7+
Auto-aim upward (deg)
7.00
7.00
7.00
7.00
7.00
7.00
7.00
7.00
Auto-aim downward (deg)
10.00
10.00
10.00
10.00
10.00
10.00
10.00
10.00

These 2 verticals angles are the same for all the long-range turret btw. We do not know the horizontal angles. The overall effective area is more likely to be like the one on the right-hand side with horizontal auto aiming being smaller than the vertical.
CNX_Precalc_Figure_10_01_005-1.jpg

English pls bro.

 

Screen_Shot_2020-11-20_at_11.13.32_AM.pn

last days of flash... gotta enjoy it while I can :C 

 

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