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Overdrives in Juggernaut Mode: players shouldn't lose their overdrive after becoming a Juggernaut


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I don't know if this was discussed OR suggested before.

Why am i making this suggestion? What is it about?

Well, i'm quite tired of this mechanic, say you've been spending a good amount of the match by gathering exp with your viking, finally having your OD ready to kill the enemy Juggernaut.

The allied Juggernaut gets destroyed, and as you respawn you become the Juggernaut.

You get spawnkilled by an enemy viking that has the overdrive ready.

You respawn in your viking, and your OD is AT ZERO PERCENT! You are FORCED to get it up to 100% again!!! restarting from the beginning!!!

Like what? Is this serious? How is this even a thing? I played the juggernaut for like 10 seconds, and before that i even sweated to get my OD ready, and this is what i get?

 

Suggestion: if one player becomes the Juggernaut, after they get destroyed and respawn in their normal tank, the overdrive percentage should remain the same as it was before they became the Juggernaut, whether it was 50 or 100% it should remain like that.

This will not affect the Juggernaut overdrive % itself

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Valid

Completed

This is a stange issue, because it was definitely fixed once, then it broke again, then got fixed and is currently again broken. Must be a sensitive feature that gets broken due to other changes, but I hope it will be fixed in the near future. I agree that it's very annoying.

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On 11/20/2020 at 10:32 AM, simofigooo said:

Suggestion: if one player becomes the Juggernaut, the overdrive percentage should remain the same as it was before they became the Juggernaut, whether it was 50 or 100% it should remain like that.

That would be overpowered, a juggernaut spawning with OD ready.


I think it should save your original hull's overdrive, so when you die as juggernaut, you get the original hull's progress back.


For example...

Your Viking is at 90%.
You die and respawn as the Juggernaut. Your OD is now at 0%.
When someone kills you and you respawn as your Viking again, the OD is once again at 90%, saved from the last time you were using Viking before you turned to a Juggernaut.

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On 12/20/2020 at 1:43 AM, Tanker-Arthur said:

That would be overpowered, a juggernaut spawning with OD ready.


I think it should save your original hull's overdrive, so when you die as juggernaut, you get the original hull's progress back.


For example...

Your Viking is at 90%.
You die and respawn as the Juggernaut. Your OD is now at 0%.
When someone kills you and you respawn as your Viking again, the OD is once again at 90%, saved from the last time you were using Viking before you turned to a Juggernaut.

Fixed it in case it's still unclear, that is EXACTLY what i meant

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This is so annoying. When I get my OD charge filled up even partially and then I get picked as the juggernaut whether I want it or not, when my turn ends, my hulls OD charge gets reset back to 0%.

 

The solution: hulls OD starts at the point it left off at before you got picked as the next juggernaut.

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I already broke my keyboard because of this, now i dont play juggernaut anymore but i found a solution, if the juggernaut is destroyed and you are also destroyed, just go in your garage or press pause, waiting for a teamate to be the next juggernaut instead of you, it works pretty well.

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1 hour ago, numericable said:

I already broke my keyboard because of this, now i dont play juggernaut anymore but i found a solution, if the juggernaut is destroyed and you are also destroyed, just go in your garage or press pause, waiting for a teamate to be the next juggernaut instead of you, it works pretty well.

If you want specifics, if your Juggernaut dies and your tank is about to drop down, pause for exactly 5 seconds. The queue for becoming subsequent Juggernauts lasts no longer than 5 seconds. That's how you leave the queue. 

 

The queue for being the first Juggernaut lasts more than 10 seconds though. In that case, if you don't want to be the first Juggernaut, you'll have to wait until an ally spawns as the Jug. 

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Yeah, I don't like it when I'm at 80% Overdrive charge, and then I destroy and become and have 0% again.

I always want to continue the overdrive charge from where ever it is, unless we use our overdrive and a stun weapon comes and disables it.

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yes, this is very annoying, especially when u have 100% od and then u become jugg, and get killed right away to loose it :/

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I am so glad this is fixed! One of the best changes in the patch, and a big improvement to TJR. Also the overdrive charge retention after disconnection/having to restart is a great quality of life change too.
 

8 hours ago, Atomic_Tanker said:

lol i still lose my overdrive.. how is it completed??

 

Oh dear, really? I think it worked for me the last time I checked, haven't played a huge number of TJR games since the patch, though.

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