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Did you guys ever wonder how to use supplies effectively?


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When Using a light hull: always start with Speed boosts and then Double armor and always use double damage last. The reason why is that when you start with speed boosts your cool-down to get Double Armor and double damage is 5 seconds. If you activate Double damage second after speed boosts ,  you have to wait to get that Double Armor for 10 seconds which leaves you vulnerable to attacks from opposing teams. If double armor is activated after speed boosts, it has good coverage and you can have Double damage activated after the 10 sec cool down by the time you are in enemy territory which will help with the effectiveness on your supply usage. As for heavy hulls: always start with double armor and then use speed boosts, because when you start with double armor you have a 5 sec cool down to activate the speed boost well 10 sec to get Double damage. (I hope this helps) :D

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Thanks for the topic. Supply usage is an undervalued skill I'd say. When I have good games, it is always bc my opponents aren't using supplies well. I do think there are times when DD should be your first supply, but you are correct that DA is typically more important

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19 minutes ago, ThirdOnion said:

Smart cooldowns are so short that it hardly matters what you activate first.

I disagree. When the whole supply duration is just 30 seconds and that amount of time is often enough to go to the enemy base and back, 5 seconds is a significant amount of time, and 10 seconds is an eternity. There have been countless occasions where smart cooldowns caused me to lose a fight either because I made a mistake in the order I activate them, or simply didn't have enough time.

In fact, one of the main reasons I use Defender and Booster as opposed to other drones is because of the 5 second reduction on smart cooldowns due to DD/DA not having a cooldown at all.

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All depends on situation.

There's plenty of times you want to activate DD first.  examples... Hunter approaching with OD ready... DA won't help you at all.  Or when enemy has grabbed your flag and you have long-range turret.  DD is your best chance to stop the tank.

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1 hour ago, wolverine848 said:

All depends on situation.

There's plenty of times you want to activate DD first.  examples... Hunter approaching with OD ready... DA won't help you at all.  Or when enemy has grabbed your flag and you have long-range turret.  DD is your best chance to stop the tank.

Yes, these situations do happen however what are the chances that a hunter will go after the flag in ctf? Because most of the time you get light hulls going after the flag for example, wasp bomb  would be more effective than hunters od for that situation. 2. If you have a long range turret and use double damage first. You lead yourself open for attacks from the opposing team plus most likely the tank that stole the flag could have either crises, defender, or lifeguard thus wasting your double damage supplies.

Edited by MysticBlood

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1 hour ago, wolverine848 said:

All depends on situation.

There's plenty of times you want to activate DD first.  examples... Hunter approaching with OD ready... DA won't help you at all.  Or when enemy has grabbed your flag and you have long-range turret.  DD is your best chance to stop the tank.

Well, I can't agree any better! I try to use supplies as less as possible. Say in CTF, I try to sneak to the enemy's flag without any supplies. Once I grab the flag, I use my SB, then DA and if someone is chasing me I then use DD. Well, this works well for me! Some might need DA after snatching the enemy flag cause they might not be skilled enough to dodge the shots or they might be running out of luck! In TDM I do not use SB, let it be any Hull. All I use is DD and DA. Using supplies depends on the player's skill. One's skill lies in using supplies as little as possible not as much as possible!

 

5 hours ago, ThirdOnion said:

Smart cooldowns are so short that it hardly matters what you activate first.

Well that is not quite true. There is not point is using DD first and then DA in a CTF(well unless the situations demand). You have to plan your supplies accurately or else you will be just clown in the battle. Secondly, you cannot, well maybe you can, but I cannot afford to waste my supplies! And in a battle of 7min 10sec or 5 sec do matter!

Let us take a situation of TDM Stadium. I do not use any DA or SB in Stadium, cause for me there are enough props to hide and shoot and I use long-range turrets. But some need DA desperately, cause they maybe under continuous fire or some Firebird might be chasing them. Well if you master how to deploy mines, in Stadium, you do not see any need of using DA or SB cause the mines will cover your back.

So finally it all depends on situation, if a Firebird is chasing you some use DA or RK, but I use DD or mine, well cause I can survive! In my opinion there is no particular order in which supplies are to be used. It all depends on your caliber and situation.

Just now, MysticBlood said:

Yes, these situations do happen however what are the chances that a hunter will go after the flag in ctf? Because most of the time you get light hulls going after the flag for example, wasp bomb  would be more effective than hunters od for that situation. 2. If you have a long range turret and use double damage first. You lead yourself open for attacks for the opposing team plus most likely the tank that stole the flag could have either crises, defender, or lifeguard thus wasting your double damage supplies.

Well mate,  I use any Viking and Dictator in CTF, EVEN FOR ATTACKING. There is no such law in constitution of TO that only light hulls are to be used for attacking in CTF. CTF been in the game for a while, and players have evolved many ways to attack. I have seen many TITANS attacking in CTF and successfully capturing flag and that too without any drone. With a GS of 2400, I personally can survive considerable firing, without any drone. Secondly, Hunter is perfect for any mode and especially it's overdrive. You can freeze your enemies in their flag for a few seconds giving you ample time to run to your flag. In right hands any hull can wreck havoc!

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After many changes in supplies and cooldowns, and every time I save them, an update comes and change everything... I now didn't know the times for every supplies, I just open them and waiting for the second to be available and use it, didn't know what time is exactly but just random using

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I (try to) go DA -> SB -> DD. This method takes 10 seconds to get to the last step, meaning you get 20 seconds of all supplies.

I'm trying to break the habit of SB -> DA -> DD, because it takes 15 seconds to get all supplies going.

Edited by GrayWolf8733
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57 minutes ago, MysticBlood said:

Yes, these situations do happen however what are the chances that a hunter will go after the flag in ctf? Because most of the time you get light hulls going after the flag for example, wasp bomb  would be more effective than hunters od for that situation. 2. If you have a long range turret and use double damage first. You lead yourself open for attacks from the opposing team plus most likely the tank that stole the flag could have either crises, defender, or lifeguard thus wasting your double damage supplies.

Those were two different examples.  1)  Hunter approaching you (anywhere) and 2) someone stealing the flag.

If your flag is stolen the only thing you should care about is killing that tank. Period.  DD is your best way to do that.  Especially if one shot could kill it or put it on death-bed where a strong breath finishes it off.

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@GrayWolf8733 actualy you need both of  those orders depending on the situation. Like at_shin said 

3 hours ago, At_Shin said:

I think that when you have spawned closer to the fight use DA then 5 seconds later activate an SB and mine and then 5 seconds later activate your DD.

When you have spawned far away from the fight use SB to get to the fight faster and then decide which one is more important - DA or DD.

 

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34 minutes ago, wolverine848 said:

Those were two different examples.  1)  Hunter approaching you (anywhere) and 2) someone stealing the flag.

If your flag is stolen the only thing you should care about is killing that tank. Period.  DD is your best way to do that.  Especially if one shot could kill it or put it on death-bed where a strong breath finishes it off.

But then your just gambling at that point.

Edited by MysticBlood

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2 hours ago, Ironmantonystark said:

One's skill lies in using supplies as little as possible not as much as possible!

This is the truest sentence I have read in a while.

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5 hours ago, GrayWolf8733 said:

I (try to) go DA -> SB -> DD. This method takes 10 seconds to get to the last step, meaning you get 20 seconds of all supplies.

I'm trying to break the habit of SB -> DA -> DD, because it takes 15 seconds to get all supplies going.

SB is only to get to one place quickly, it doesn't really matter to have all 3 activated at the same time. DD matter to stay alive longer to be able to deal a lot more damage.
Once you reach a safe place (behind a wall or behind the enemy or on its flank) you do not need DA, only DD as long as possible.
If you rush head on to the enemy you do need DA, but that is not the best attack strategy. 

Edited by Tokamak
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5 minutes ago, Dark.Angel said:

I only have DD lol.

Yes, that is very convenient.

 

To contribute to this discussion:

One should not activate any supplies during the last 30 seconds of battle. Otherwise one will find that when one activates DD to kill an enemy, one gets killed, and now has no time to seek revenge.

That unknown player who wasted one supply of yours will escape unscathed (hopefully, unless he accidentally runs over a mine).

Or the battle will end with 20 seconds still remaining.

Edited by Venerable
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5 hours ago, Dark.Angel said:

This is the truest sentence I have read in a while.

I doubt very much if any player could attack enemy base, get flag and then cap it without using a single supply.

If any player attempts this would need a video to prove it.

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13 hours ago, Kakarot said:

Cool i will take your advice

And die in the attempt with no DA to survive when you reach base....this is of course taking into account no alts are drones are in use at the time, are an isida stuck to you like glue.

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7 minutes ago, cosmic666 said:

I doubt very much if any player could attack enemy base, get flag and then cap it without using a single supply.

If any player attempts this would need a video to prove it.

I've done it, but I don't think I'd do it at higher ranks

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