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Continuing experiments


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4 hours ago, wolverine848 said:

I was.  It's my own team-mates getting in front of me.   Like someone standing up in front of you a the cinema and blocking your view.

It is very annoying when team mates block aiming for snipers especially for gauss since its time sensitive but Its not possible to focus on your back while all your targets are in front of you. it is pure evil of team mate to bump into snipers while they are aiming.

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17 hours ago, Potdindy said:

Weird. Ive been running shaft wasp almost exclusively lately, mostly using it like a freeze wasp combo but having zero trouble contributing to the battle. If teammates are getting in front of you, move! If youre chilling in the back of the base of course ppl will be in your way. Move forward or around your team

How to move while aiming with shaft? You smart pro the best player in whole world.

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2 hours ago, The_Pakistani said:

How to move while aiming with shaft? You smart pro the best player in whole world.

You dont. Shoot, then move to a better location and shoot again. Quite simple actually

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OK so i actully like having the big maps out in mm,( i didnt even know that some of them existed) XD, however in games such as assult it is impoisssible to take ur flag to the enemy base because of the doubling of the enemy team and having to wait for the person to get killed or drop the flag for u to take it. for ex.

Spoiler

IrP8Kw1.png

This isint the only 1 it goes on and on, either make the maps smaller in assult mode or double to triple the flags available to the attacking team.

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4 hours ago, The_Pakistani said:

How to move while aiming with shaft? You smart pro the best player in whole world.

Try assault mode rapid fire augment.

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This is the worst change. Now only long-range tanks can play on these maps. The only map that is good, is Dusseldorf, which is good for lots of torrents.

Plz reverse it asap

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I don't like the crystal containers, as it takes much too long to let's say, get double armor boxes to complete a mission.  Plus, having 16 players is too much and not as much fun.  I prefer something smaller, like the eight limit.  

Edited by TheAnvil

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1 hour ago, vecky said:

Try assault mode rapid fire augment.

I said aiming* Re-read.

 

3 hours ago, Potdindy said:

You dont. Shoot, then move to a better location and shoot again. Quite simple actually

Oh thanks, I didn't knew this. LOL

Edited by The_Pakistani
Posts merged.
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Whilst I appreciate the need to run experiments like this, and enjoy seeing a lot of the old maps back in rotation - the experiment itself just is not working. I don't know what "positive feedback" you got on the test servers, or from whom...but their judgement clearly can't be trusted.

1.) First off, 32 tanks on a map - no matter how big - is too many. The FPS rate even on a fast connection sinks too low for the game to be playable, and I don't really want to tweak settings to the point where everything is pixelated just so I can play without lagging. It seems very logical to me that the number of tanks per map should be based on the map size. This isn't rocket science, but large maps should have a maximum of 10/12 players per team.

2.) Currently, half the time you are dead before you can even get your shields up. I spend more time spawning now than anything else, and getting to the other side of the map is nigh on impossible. I don't want to start having to level up a long-range turret and a heavy hull just to be able to play the game, but right now all short and medium range turrets are obsolete, as are all light and medium hulls (although I will say that I'm delighted to see the stupid Hopper, which has completely ruined both Rugy and Capture the Flag, is now equally as useless).

3.) The missions need to be adjusted. Now I'm just wasting crystals refreshing missions until I see something that's possible to complete. Top 3 on the winning team, and anything to do with flags or balls is just completely pointless now. Considering I also rotate out the harder missions which require you to play a dozen times (destroy 100 enemies, deal 270000 damage, earn 1500 points, etc) there's not a lot left - and completing three missions a day almost always results in a net loss in crystals.

4.) The Special missions...yeah, right. Maybe if I had no life.

Not related to this experiment, but I never post here so I might as well get this off my chest as well - can we do something about mines? I currently have 40000. Even if I remember to set one every time I can, I'll never even come close to using them. Can I sell or exchange them? Can you stop giving so many away or drastically decrease the timeout between using them?

I also think each team should have an in-map pit stop where one tank at a time can slowly repair themselves (we can pay for it in mines, or something).

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15 minutes ago, Iteroparous said:

I don't know what "positive feedback" you got on the test servers

I honestly don't believe they actually tested full games on different sizes of maps.

Largest maps are fine with 16 vs 16 but as you state - completing missions is much, much harder.

Mediums maps have no business being in this experiment.  There's no way they tested 16vs16 on Brada, Bobriusk and Industrial zone.   IF they did - those testers should be given das boot.

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Please don't miss watching V-Log 281 because a new hull called Crusader will be released next week: Episode 281 of the V-LOG is live! - News and Announcements - Tanki Online Forum (tankiforum.com)

This new hull will be a hovering hull.

It would be good to have a third experiment after this one ends, with the new Crusader hull. I am sure that crusaders would like to have another experiment to see how this hull behaves in different matchmaking battle settings.

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45 minutes ago, Potdindy said:

Of course! You are welcome! Most shafts just hide in the back of the base and dont move

I never used shaft since ages :D its for kids with pure skilled hard to use augments . I am noobest player of tanki

Edited by The_Pakistani
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Not that I would be a regular player at this point, but I played a couple of battles, so I guess I'll put my two cents on this particular experiment.

I have to admit that I am definitely more fond of this experiment than the last one. In spite of the fact that lot of battles can be still quite chaotic, and you can definitely get the feeling of being stuck in an ant colony where you have hardly any space to move or breathe, I actually like the increased number of players per battle. I finally feel like the maps are no longer deserted and empty and that there always is a target to lock on.

But, with that said, some negatives are also quite easy to point out. The FPS drop and lag is noticeable. I am blessed to have a decent internet connection, but the lag is definitely there and can bite in the butt quite a lot with so many players in one place. The rank brackets are a bit of a yikes, you can be in battles with like Lieutenants or whateva, and although they can sometimes sport a fairly similar equipment in power, the difference in skill and equipment is still there. Waiting times seemed to increase, but honestly, I am not really that frustrated by it. I personally did not find those 15 - 20 seconds as awful as I expected.

By the way, I am loving the older maps. Would love to see more maps back in the roster. In fact, I would love all sorts of maps back in the roster. Quite frankly, I hate the uniformity of matchmaking. I would love to be thrown in to a battle of 4v4 Hill or Deck9 and then something absolutely different like 8v8 or 12v12 on DeathTrack or Novel (that's just the nostalgia within me)

The battle objectives could have been adjusted far better for the experiment, to be honest. In CTF, I did not find it so bad, but my fav TDM is a bit of a bore when you aren't spawned right from the start. You join somewhere in the middle, get two kills and the game is literally over, so you do not get any buzz from the heat of the battle.

Edited by Flexoo
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I have replied one time in this topic, but after playing more minutes I'm hating the changes more and more. The FPS in some maps is just crazy, because I have around 15/20 fps in the game and my graphics is changed to minimum. Before the changes I can play on maximum graphics with 50/60 fps. When I play a normal game in some maps I'm respawning 60% of the game and can't do anything. How is it possible to achieve the special missions when you try to change these elements in the game? I have to kill 300 people with the hornet, but I almost can't kill anyone due to low fps. And there's also the stupid bug that this mission can't be achieved in the special mode, which would make it easier, but that stands apart from the changes. It will take ages and I will stop to try to achieve the special missions, because I don't have the time to spend so much for achieving the goal. It's even more ridiculous than the previous experiment, which I didn't like either.

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Great stuff Tanki, I love the new experiment. Many players and myslef missed the old maps. It is so much fun playing in them.  16v16 is good for big maps like dusseldorf or berlin, but not for smaller ones like industrial zone. I think you should keep this update, but make it 16v16 for big maps and 8v8 or 10v10 for the bigger ones.
 
Also, when I destroy tanks in the special event, it doesn't count it as hornet kills for the mission, probably a glitch. plz fix it.
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Just now, Y.H.tanki said:
Also, when I destroy tanks in the special event, it doesn't count it as hornet kills for the mission, probably a glitch. plz fix it.

It doesn't count in the special game mode. However, in normal matchmaking battles, it does.

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