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Continuing experiments


Marcus
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When players makes combo kills with a single shot using any turret, it would be a great idea if we had bonus points with a visual status effect that says "double whammy", "triple whammy" and so on, on the tanks. That way, players making combo kills would earn bonus points and crystals as well as knowing if they really have made a combo kill. That would be something good to experiment with.

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8 minutes ago, RIDDLER_8 said:

When players makes combo kills with a single shot using any turret, it would be a great idea if we had bonus points with a visual status effect that says "double whammy", "triple whammy" and so on, on the tanks. That way, players making combo kills would earn bonus points and crystals as well as knowing if they really have made a combo kill. That would be something good to experiment with.

Sounds good in my opinion

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The Flash paint looks so good on me, especially in the special CTF mode where there are no upgrades showing on my tank.

Flash-paint.png

I suggest that there should also be an experiment done with paints to see how good they can look on players without tank upgrades showing up. No upgrades and no skins applied on turrets and hulls makes paints look their best. Since I do like good cosmetic looks on tanks, I suggest that paints are experimented with to look their best because I want all my collection of paints to look good on me as well as for other players to make gameplay more beautiful and appealing to everyone when playing Tanki Online.

Developers should make an experiment after this one to experiment on paints to see how good they show on each turret or hull.

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5 hours ago, brainhoo said:

El modo de asalto también es similar

ok I'll try and I only have 100 deaths left for the last mission that I need

5 hours ago, At_Shin said:

Cierto. Funciona mejor si estás en un mapa grande y en el equipo atacante. (Solo acampa y sigue disparando salvas al equipo defensor).

yes, thanks for your advice ... in a siege battle I did 27 kills. I don't insert screenshot because I don't know how to do it here haha

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4 minutes ago, RIDDLER_8 said:

@Emil

It does sound good. You should pass this "whammy status effect" to developers to raise the awareness of its importance.

You can always share your ideas in the I&S section ?

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@wolverine848

It is good. At least, splash damage will get a better benefit of having its own status effect when destroying multiple enemy tanks at the same time. Simultaneous kills are the way to go for such turrets like Gauss, so it would be a brilliant idea if developers chooses to implement its combo kills effect as a status effect and for each combo kills, there would be a word saying on the status effect "multiple whammy". That is one thing but also players would earn bonus points and crystals for making multiple kills with such turrets.

Simply think about other computer games where you get to destroy multiple enemies at the same time. You earn bonus points and bonus currency for that, which is what we all want in Tanki Online.

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20 hours ago, RIDDLER_8 said:

Hopper is too weak with its 2000 armor points. I hope that gets increased to 4000 hit points.

Instantly disqualifying it from being a light hull and probably any reason for it to be able to jump as high as it can. Not that i would complain as it is a pain to deal with.  

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2 hours ago, RIDDLER_8 said:

@wolverine848

It is good. At least, splash damage will get a better benefit of having its own status effect when destroying multiple enemy tanks at the same time. Simultaneous kills are the way to go for such turrets like Gauss, so it would be a brilliant idea if developers chooses to implement its combo kills effect as a status effect and for each combo kills, there would be a word saying on the status effect "multiple whammy". That is one thing but also players would earn bonus points and crystals for making multiple kills with such turrets.

Simply think about other computer games where you get to destroy multiple enemies at the same time. You earn bonus points and bonus currency for that, which is what we all want in Tanki Online.

I don't think you understand what a status effect is.  It has a duration with lingering effects.  Splash damage is over in an instant.

And bonus points only for specific turrets is quite unfair.  You understand what "unfair" means, right?

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7 hours ago, RIDDLER_8 said:

The Flash paint looks so good on me, especially in the special CTF mode where there are no upgrades showing on my tank.

Flash-paint.png

I suggest that there should also be an experiment done with paints to see how good they can look on players without tank upgrades showing up. No upgrades and no skins applied on turrets and hulls makes paints look their best. Since I do like good cosmetic looks on tanks, I suggest that paints are experimented with to look their best because I want all my collection of paints to look good on me as well as for other players to make gameplay more beautiful and appealing to everyone when playing Tanki Online.

Developers should make an experiment after this one to experiment on paints to see how good they show on each turret or hull.

In the old graphics every upgrade for every hull and turret show the paint very well. Good notice Riddler. and this is one of the most things that disgusted me with the new graphics and made it to me harder to accepted and adapted with.

EgZHPaL.pngzGTFnp6.png

 

EDIT: I don't know I feel like they increased the exposure in new graphics or something.. above of its hard metals that ruined the view, they increased the Exposure/Brightness (I'm not sure about their names, I just opened photo editor in my phone and assured)

Edited by asem.harbi
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@wolverine848

I do understand what status effect is. I do know what unfair means, but I suppose it would be a good thing to add bonus points only for combo kills.

@asem.harbi

I am good with noticing how paints look. In 2015, when I joined Tanki Online, I was disappointed on how paints looked on tanks beyond the M0 modification. To make paints look their best. I would suggest that all paints covers the whole turret or hull. That goes for all turrets and hulls.

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I find it hard to play a game in 16v16 (in my opinion) its just hard and I can barely do my missions, I am getting killed with more long ranged weapons.

But maybe if I adapt, it could prove beneficial to me and maybe even the rest of us.

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I do think that 32 players is a bit much, HOWEVER, the more I play this the more I am getting used to and loving the big maps and more ppl. You might move to 12v12 or something but please keep those bigger maps. So great that even the older unused maps are finding love now

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OK, I haven;t read up. But just been playing and other stuff in real life last few days.

 

So back with a more fresh perspective and Ill try to be more productive than just say give up because of bad experiment.

 

So obviously over course of this many of brought up valid concerns... and there are problems with this. I.e. defenders in assault have it way to easy, whereas in last experiment attackers had it way to easy. Probably everyone agrees.

 

At the same time, whether on either side, Im actually having the best games on Assault. I regularly score in top 2-5 on either winning or losing team, either defenders or attackers. You can rake in some serious kill counts on assault. I often get into mid to high 20s. And at top of range I think I remember a couple around 36 kills. That;s half the objective for defenders, but I think I got 36 as the attacker on dusseldorf. The buildings and angles make rubberized vulcan unstoppable. To bad my team still couldnt win. But I think as attacker, Ive won maybe 10 games. Most on industrial. So increase players, increase ability for kills.

 

Also, the main thing I think everyone agrees on regardless of the actual changes into the experiment... are bringing back the maps!! I'm saddened that I've rarely got to play on scope ... less than 5 games on the map, but it is there! And seeing these maps back is just so great for the game.

 

I would gladly get rid of sepurhov and massacre to bring back some other maps.

 

If anything, I think this is the real accompklishment for this experiment. New maps is like new life blood to the game. Deathtrack, dusseldorf, such great maps to see in the game. More to play with and use our equipment on. I see smaller hulls shorter range turrest able to survive on dusseldorf with all the buildings for cover more. So if anything, pls add some maps to the game permanently.

 

The only hull and turret I don't have of note are Mammoth and Magnum. Ares and hopper being an obvious no. So now Im wondering with all these experiments, those of us who have lots of equipment to choose from... and genreally have multiplefavourites, how are you deciding your combos? I only have brutus 20.20 for drones.

 

Just wondering, how do people decide between titan vulcan, or hunter fire, or whatever else when you have lots of solid gear to choose from. Im just so much into the vulcana nd titan rubberized right now, but every once and a while I try to decide what else wonder on others approach.

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@iplayatankonline

For this experiment to work well for you, you need to use a long range turret. Gauss does the best job for that. That is the reason why I mostly use Gauss for this experiment with Hornet and the piercing armor status effect augment.

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This is that unnecessary update, which nobody asks, but the need to break the game is greater, since you guys have nothing to do to create something new for the thunder,

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23 minutes ago, Dukrll said:

This is that unnecessary update, which nobody asks, but the need to break the game is greater, since you guys have nothing to do to create something new for the thunder,

Men its an experiment, not an update.

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2 hours ago, RIDDLER_8 said:

Where are the blue boxes gone? All the usual supply boxes are back. Has this experiment ended so soon? Has the two weeks passed already?

There was a mistake in the Vlog, the crystal boxes were replaced with the supply drops on the date December 7th 2:00 AM UTC as mentioned in the announcement.

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I think this 16vs16 is not a good idea for those who have a weak PC, for example, I cannot play PC, not because of so many people or with the graphics at least. Please go back to normal

Edited by Spy
Format removed.
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27 minutes ago, Volare said:

hello tankers,

It will destroy my fps, and impossible to play, so lags on my computer, what i can do for help this ? wait ?!! 

Hey, read this article please, it should help you.

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