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Do you think that the PRO battle list should be improved?


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21 members have voted

  1. 1. Should the PRO battle list should be improved?

    • Yes it needs a lot of improvements.
      9
    • Yes, but it's not that bad - a few improvements would be enough.
      12
    • No, I think it's good the way it is.
      0


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Well until today, I didn't play in the HTML5 version bar a few days. I didn't bother much it anyway cause I used flash then but from now onwards since whenever I play I'd have to use HTML5, I don't think I'd like to be stuck with the current interface of the battle list lol. I know there's no way of getting it to look exactly like the Flash version but there's no need, just some more improvements should be done (or maybe a whole rework ;-;).

Well what do you guys think? Is it good as it is? Or needs a lot of improvements or just a few?

Here's a small something for you to decide.

What would you prefer, 

Something like this,

Spoiler

mgdHqfu.png

Or this?

Spoiler

Cp10LUD.png

 

Edited by E_polypterus
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Flash battle list is way way more superior than HTML5... HTML5 battle list is horrible

17 minutes ago, E_polypterus said:

I know there's no way of getting it to look exactly like the Flash

yes, there is no way to make it like Flash, but they even didn't try to improve it.. we're not asking for 100% like flash, we asking at least a usable battle list interface

18 minutes ago, E_polypterus said:

Well what do you guys think? Is it good as it is?

I assume 100% even the designer of battle list UI in HTML5, unconvinced about it, and know that this interface is horrible.. but I think they did it for other purpose, to make us just playing in MM, far away from battle list.

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Well, I'm quite used to the HTML5 Pro battle list, and I don't really find it "unappealing" as such.

Which criteria are you using to compare the battle lists of Flash and HTML5? That's important...

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10 minutes ago, asem.harbi said:

I assume 100% even the designer of battle list UI in HTML5, unconvinced about it, and know that this interface is horrible.. but I think they did it for other purpose, to make us just playing in MM, far away from battle list.

Yes, but still, the more players know about it the better. Besides, quite recently the devs did a small updates to the PRO battles section so... who knows they might tend to the PRO battles section sometime maybe?

7 minutes ago, Venerable said:

Which criteria are you using to compare the battle lists of Flash and HTML5? That's important...

 I used the pictures for that    0.o

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Well, a good change they made recently is that you now get sent back to the battle list when you leave a PRO battle, instead of getting sent back to the menu. I also like that they added new filters for sorting by battle names, maps and a bunch of other stuff. It's still far from perfect though.

I think the most annoying thing at the moment is that you get sent to a whole separate screen for each individual battle, and when creating a battle, you get a whole other separate screen for special settings. It's just too many layers of stuff, and I feel like it would be better to have it all on one screen, even if that means making it a bit cramped. it's the same reason why having too many sub-sections on the forum is a bad idea, because people just get lost and confused about how to navigate the screen. Another important factor is how much you need to move your mouse across the screen when making a battle, because sometimes you just want to quickly make a game with one or two custom settings, and the constant clicking back and forth makes the process noticeably more tedious (even if it's just 1-2 clicks/seconds extra).

P.S.
I just checked and realised that there's a keyboard shortcut for scrolling through battles when you have one battle selected (Q and E), so that seems quite convenient. There's also quite a few other keyboard shortcuts, which can significantly speed up using the battle list once you get used to them.

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2 minutes ago, E_polypterus said:

I used the pictures for that    0.o

I meant, that if you are referring to everything being on the same page (battle list, battle-description window), then it's nearly impossible for HTML5 battle list to be made similar to Flash. I think Devs won't do that.

If you are referring to the colour scheme, then that could be changed.

If you are referring to the shape, size etc., that is, the overall design, then again it has very little chance of changing.

In terms of information displayed at a time, the HTML5 battle list is superior because it also shows the time remaining and/or the objective limit.

9 minutes ago, Maf said:

I think the most annoying thing at the moment is that you get sent to a whole separate screen for each individual battle, and when creating a battle, you get a whole other separate screen for special settings. It's just too many layers of stuff, and I feel like it would be better to have it all on one screen, even if that means making it a bit cramped. it's the same reason why having too many sub-sections on the forum is a bad idea, because people just get lost and confused about how to navigate the screen. Another important factor is how much you need to move your mouse across the screen when making a battle, because sometimes you just want to quickly make a game with one or two custom settings, and the constant clicking back and forth makes the process noticeably more tedious (even if it's just 1-2 clicks/seconds extra).

That's the main problem with the HTML5 interface in general. They really need to reduce the sheer number of clicks required to navigate through sections...

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21 minutes ago, Venerable said:

I meant, that if you are referring to everything being on the same page (battle list, battle-description window), then it's nearly impossible for HTML5 battle list to be made similar to Flash. I think Devs won't do that

But if the Flash version had it, why wouldn’t devs be able to do it in HTML5?

21 minutes ago, Venerable said:

In terms of information displayed at a time, the HTML5 battle list is superior because it also shows the time remaining and/or the objective limit.

I don’t get you, the time and objective limit of what? If you are referring to the time duration and flag limits, the flash version had them too - it’s good that HTML5 has them (it should).

21 minutes ago, Venerable said:

If you are referring to the colour scheme, then that could be changed.

Yeah that’s one of the main reasons too, gray is so boring and ugly ? 

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8 minutes ago, E_polypterus said:

why wouldn’t devs be able to do it in HTML5?

I don't think it's a question of "why won't they be able to do it"... more like "why won't they do it". 

It's my personal instinct that the Devs won't change this bit (adding everything to one page).

8 minutes ago, E_polypterus said:

time and objective limit of what

The HTML5 battle list show how much time is remaining for each battle, along with the "objective-limit", i.e. number of flags captured vs total limit, or goals scored vs total goals, etc. (objective refers to the objective of the particular game mode). This is shown in the battle list itself.

More importantly, the rank symbols shown on the left of each battle name in the list shows the highest possible rank allowed for that battle.

Edited by Venerable

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19 minutes ago, E_polypterus said:

Yeah that’s one of the main reasons too, gray is so boring and ugly ? 

A bit off-topic, but I agree with you on this. The main interface looks good, but the garage, sub-tabs and pro-battle list look incredibly plain and dull. I feel like too much remaining space is present, which could be used by making the present features a bit bigger or filled in with a nicer texture. 
Grey could work, but this shade is fitting yet boring. Once I have more free time I could try to experiment a bit with it on Photoshop

 

About the pro-battle list itself, the page includes everything needed (from own observations). But again, the screen overall is unpleasant to look at 

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34 minutes ago, Venerable said:

I don't think it's a question of "why won't they be able to do it"... more like "why won't they do it". 

It's my personal instinct that the Devs won't change this bit (adding everything to one page).

Sadly yes 

But in the live stream, it was mentioned that PRO battles “might” get attended to, idk how or when but it does show that devs know PRO battles still exist ?

34 minutes ago, Venerable said:

The HTML5 battle list show how much time is remaining for each battle, along with the "objective-limit", i.e. number of flags captured vs total limit, or goals scored vs total goals, etc. (objective refers to the objective of the particular game mode). This is shown in the battle list itself.

More importantly, the rank symbols shown on the left of each battle name in the list shows the highest possible rank allowed for that battle.

Ah that’s what I thought. The previous list had them to thO...

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31 minutes ago, BloodPressure said:

About the pro-battle list itself, the page includes everything needed (from own observations).

Yes everything is there but, everything needed must be there. Or else the battle list would be incomplete. The problem is with the way everything is arranged. 

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I do believe that the PRO battle list should be improved. Ever since the Flash version was removed, players do not join my xp/bp battles. But before, my battles used to fill quite fast.

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2 hours ago, Tanker-Arthur said:

How hard is it to rearrange stuff to look like the Flash Version?

Yes, but it does not even need to look like the flash version, as long as it’s arranged nicely in an orderly way with a bit more color , that’s enough.

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Just now, E_polypterus said:

Yes, but it does not even need to look like the flash version, as long as it’s arranged nicely in an orderly way with a bit more color , that’s enough.

True.


If everything is gray, it just messily blends together and it's hard to figure out what is what and where is what.

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4 minutes ago, E_polypterus said:

Yes, but it does not even need to look like the flash version, as long as it’s arranged nicely in an orderly way with a bit more color , that’s enough.

So long as it's alphabetical by map name - and NOT IN RUSIAN. 

Not displaying map names in language of our browser is one of the dumbest things I've seen in TO yet.

Edited by wolverine848

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1 hour ago, wolverine848 said:

So long as it's alphabetical by map name - and NOT IN RUSIAN. 

Not displaying map names in language of our browser is one of the dumbest things I've seen in TO yet.

There's an option to display the battles according to maps. See the <Name> column (check the pic in the second spoiler in the main post). In that column's heading, on the right, you can see two buttons, <Battles> and <Maps>. Click on <Maps>, and you'll see only map names. In English. 

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7 hours ago, Venerable said:

There's an option to display the battles according to maps. See the <Name> column (check the pic in the second spoiler in the main post). In that column's heading, on the right, you can see two buttons, <Battles> and <Maps>. Click on <Maps>, and you'll see only map names. In English. 

Why the heck is default "names"?   ?

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1 hour ago, wolverine848 said:

Why the heck is default "names"?   ?

?‍♂️

 

50 minutes ago, Son_Goku said:

Why is it even an option? ?

Interesting turn to the discussion... ?

Well, names are required at low ranks for non-format battles. We need to mention "<Map> XP/BP" so that other like-minded players join with the right equipment (hopefully). Or we need to create a dummy battle named "Only KILL" in order to divert the mults away from serious battles...

So Names option is required. Lol.

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40 minutes ago, Venerable said:

So Names option is required. Lol.

It is not. Just do...

nSFSDu6.png

...this, but sort it by maps. Players would be able to name their battles, but it would be sorted by maps. This would be the most logic sorting possible, no silly "sorting system" would be needed. We had exactly what I just mentioned some years ago. But it was changed, for whatever reason...

Edited by Son_Goku
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1 minute ago, Son_Goku said:

It is not. Just do...

nSFSDu6.png

...this, but sort it by maps. Players would be able to name their battles, but it would be sorted by maps. This would be the most logic sorting possible. We had it, in fact, some years ago. But it was changed, for whatever reason...

Ah, that looks cool...

Yeah I think they could add a map-name column quite easily by just slightly expanding the battle list.

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I like the list of pro battles, im not sure if this is offtopic, but i think they should make no rnk limi on prkhr battles+priv. battles that way iu can play with friends that cannot rnk up as fast as u

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1 hour ago, artc said:

but i think they should make no rnk limi on prkhr battles+priv. battles that way iu can play with friends that cannot rnk up as fast as u

there already is an option to make any battle private or not.

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20 hours ago, E_polypterus said:

there already is an option to make any battle private or not.

I now that im sayin there should be no rnk limit in private and parkhr battles

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