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According to V-LOG 309. They mentioned features for improving the Clan System such as having new leaders, changing the flag, tag, name, and adding new player slots would cost Tankoins, when creating the Clan itself is 3000 Tankoins!

That is absolutely ridiculous. Without extra perks from Clans, such as the idea of Clan Missions where the Clan needs to participate and be active, there should be no reason to add these changes if they cost Tankoins. 

Tanki, I hope you seriously consider making the Clan Improvements FREE as a Quality of Life change.

Edited by yellowghetto
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been noticing in Assault battles when you activate OD on hunter the red team when carrying a flag , no longer drops the flag ..

also the areas hull or other flying hulls when in Rugby or other base point caps battle such as Rugby . when the tank is near a base and gets frozen from Hunters OD they can glide over to the base when frozen and is allowed to cap .

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1 hour ago, Bydo said:

been noticing in Assault battles when you activate OD on hunter the red team when carrying a flag , no longer drops the flag ..

Stun no longer drops flags and balls, since July 9th.

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On 8/6/2021 at 9:10 AM, DeXaLiT said:

How is this balanced? I can't even destroy a tank, because I have Kepernyofelvetel_50.pngto play against these high upgraded players. Look my gearscore and the other's.

You were hitting your targets, right? What about those two who finished 2nd and 4th? I guess they were both Tesla turrets.

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The things I disliked about the recent update:

  • Firebird and Freeze lost their range
  • Firebird and Freeze have weird critical hits. I don't understand why they needed that to be changed, they were fine before. 
  • Tesla's range nerf. The range was honestly fine - and even with the range nerf, it still dominates. The problem was damage, not range or anything else.
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Some players are complaining about inapropriate imagery and inapropriate language used by management in one of the events.

At first I didn't put much attention or thought to it, but I think they are right to complain.

Worse is that I don't see the necessity.

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Please pass this on to Hazel and the company management:

- longer games: good

- tesla: bad

- play to win: bad

- hopper: disaster, so as other flying tanks

- greed: bad

- Hazel's sense of humor: terrible

- TO's treatment of players: dismissive, meaning: bad

- nearly all updates: bad

- Xtanki ending: very good

- end of TO: it will be very bad for employers, great for the world

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mammoth overdrive doesn't deserve to dominate ares overdrive

I suggest ares and mammoth overdrives just cancel each other out if the mammoth player touches the ares projectile.

Remember invincible old mammoth overdrive a long time ago? For a short time until mammoth overdrive was nerfed again and invincibility was removed, wasp bomb would turn off old invincible mammoth overdrive without damaging the mammoth player.

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I've just played an xp game with all augments and drones - Highways. We were in a balanced position until came guys equipped with stun guns. This is another element that ruins the game, even for the buyers. I mean what is the satisfaction of killing an enemy every time when he cannot move,  bears no challenge to the attacker because he cannot react. What is the fun in that? Another thing is the hunter overdrive with stun. What is the counter to that? I am a titan, I use dome, a hunter comes round and smashes my dome. OK. A hunter comes in, turns on his overdrive - what is my countermeasure?? How is the game more satisfying even for the big spenders? Must be boring. No challenge, no skill required, everything comes easy, no pros or cons. With money everything is pro! But it must be boring. Even the real billionaires - Branson, Bezos - they are looking for challenges - space - just not to get bored with having everything. 

I understand that now the company that makes TO has to make money. It has a business plan. But there are ways to make money without killing your own product. Use the billboards for ads, make the entire game pay to play, but not pay to win. TO's ambition is reaching the Play Station and Xbox platforms (Hazel indicated so in the recent vlog). That should give you enough in sales. To reach that level you must stop concentrating on the near future which is pay to win. I wish TO success, but not at the cost of its players, and the quality of the game.

It used to be a great game. You pride yourselves in the awards you've received. When was the last award you received? When did you have over 100K players playing at the same time globally? You have taken the wrong route and if you stay on it, you will not survive with this game. There will be other games? How is your Hardcore King game going? Well?

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1 hour ago, ghost-guns said:

Just dropped in to say 4 slot buyers are really annoying.

True. And when I see noob matchmaking battles. Like 10 versus 10 battle 3 days ago; enemy got 4 players with 4 protection modules. My team zero. Really ? You call this fair game ? I just "run" when I see this...

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On 8/17/2021 at 4:05 PM, Incorp said:

Hey I noticed this bug in mobile version. I can now post pics so here goes:

ON mobile when I lag like this

Screenshot-20210817-160136.png

I'd self destructed as soon as I spawned.  After I remained from self destruction, I'd deal no damage too. It's really annoying I had to restart the app every time. 

Devs!!!! When are you gonna fix this bug I got spawn self destructed when being the juggernaut many times already!!! 

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On 8/15/2021 at 6:40 PM, Moisthero said:

Please pass this on to Hazel and the company management:

- longer games: good

- tesla: bad

- play to win: bad

- hopper: disaster, so as other flying tanks

- greed: bad

- Hazel's sense of humor: terrible

- TO's treatment of players: dismissive, meaning: bad

- nearly all updates: bad

- Xtanki ending: very good

- end of TO: it will be very bad for employers, great for the world

Hard to see this game surviving.

That this game continually gets worse daily is amazing.
I mean, really, what gets worse daily?  What really gets worse every day?

Answer: Tanki.

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When praise is warranted, I give praise. Good that tanki extended back to 15 min. per play. Downside is only that the other players are so used to the 7 min. games that when losing 4:0 they run away or give up instead of trying to fight on. 15 min. is enough to pull back.

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Less rewards from weekly missions? ?

Used to gain 18,000 crystals from the containers alone but now it is 10,000 if I have read correctly. Also less supplies?

Why should legends earn the same rewards as lower ranks when our games are harder?

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3 hours ago, ghost-guns said:

Less rewards from weekly missions? ?

Used to gain 18,000 crystals from the containers alone but now it is 10,000 if I have read correctly. Also less supplies

You get 10,000 Per container. 30,000 in total. You get more crystals. 

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I remember there was a vlog a few episodes back in the a Q&A part of the video where you answered a question that made me really angry and disgusted to hear. 

The question was something like "will you let us equip multiple status effect immunities at a time?"

and your answer was "yes but they will be different items and not the immunities already in the game"

So in other words, the old garbage protection module from turrets where you could only have a group of two or three particular protections as an item.

Why would you go back to the old garbage protection module game mechanic that everybody was glad to see you get rid of?

 but it gets worse because its only for 1 of the 10 hulls unlike the old regular protection modules from turrets that has its own section in the garage and had nothing to do will the hull it was equipped to.

And its even worse than that because they are for tankions instead of crystals because of the greed. (don't deny it)

you should just let us have the current protection module game mechanic where we can have any three immunities we want as long as we possess them. 

I feel like even if you took my advice, it would still be bittersweet because each additional slot would require tankions to unlock

I keep experiencing a group of kids with the group join mechanic, and one of them using EMP gauss and the other using AP gauss, both with the broken overbuffed reload time after the snipe shot with the status effect. And I have EMP and AP for a number of hulls but I can't stop them both just sitting right next to each other with kid titan hull spamming arcade shots after one snipe shot with status effect. You nerfed the aiming recovery time to .7 seconds of a second. You should have just made the reloading time the same as regular gauss with the 3 second reload time after the snipe shot.

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I really hate critical damage update, it makes dealing constantly same damage for all turret and also it makes buff too hard many turret like firebird, freeze, smoky, striker, shaft especially with overdrive hornet which makes the turret damage broken, so bring back old overdrive hornet and delete critical damage update for all turret and from overdrive hornet!

Why doesn't the lags, bugs, glitch isn't fixed in Html5, because the reason we moved to Html5 is because even low pc could have good fps

Remove 4th slot protection, this a joke, only available for buyers, ruin capacity and damage of turret

Edited by Spy
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On 8/20/2021 at 12:26 PM, Moisthero said:

15 min. is enough to pull back.

Which would be true if matches were balanced.

Matches are not balanced - it's rare to have a close game, most are blowouts.

This 15 min crap is also a problem if you have garnered the "finish in the top 3 in 15 matches" weekly mission.

A) You cannot control your team - Tanki does that.

B) Once you get behind, it's RARE that you can get caught up, because matches are unbalanced (feed non-buyers to buyers)

With each passing week I play less and less.  My  M-20 Titan is getting one shotted by hammers and other small turrets. What's the ****ing point of even playing this game anymore?

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The most illogic thing is the release of 4th slot protection, buffing Juggernaut making it invulnerable to firebird and freeze effect and adding magnum into game, these ruins the game, so pls add a solution into it!

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I have a new suggestion for TO: invest in your god damned servers! TO, make an effort to care for this game, to make it at least run well, since you're ruined nearly everything else.

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On 8/23/2021 at 3:50 PM, Yveltal9 said:

The most illogic thing is the release of 4th slot protection, buffing Juggernaut making it invulnerable to firebird and freeze effect and adding magnum into game, these ruins the game, so pls add a solution into it!

I don't see how this is such a problem for the game's balance. It's more of an advantage over the team as a collective as opposed to individual tanks because it allows you to be protected against more enemies. As for individual encounters, it doesn't change them that much because it's still the binary [protection module against your turret]/[no protection module against your turret]. There's no middle ground here that the fourth protection module slot opens up.

As for updates that explicitly cater to buyers, this is one of the better ones IMO.

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