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theFiringHand
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Dear TO,

Please get rid of the "zero" damage or make it impossible for turrets to bring damage right after respawn or the tanks to pick up flags or footballs. The system was well intentioned, but it failed. Even if enemy tanks swamp home base, they still will quickly kill due to new augments and alike. From a distance we may not see if a tank is respawned or not, thus we use up our shot and give away position (shafts), while the enemy continues to pickup the flag and move on. 

 

Dear TO,

Please remind me when the last time Shaft had its characteristics increased. When was it strengthened? To all other players not using this weapon, let me assure you that despite proverbial opinion Shafts are no longer the strongest turrets. Since I've been playing the game - Jan. 2015 - the damage factor has been decreased, no double hits any more, the angle of snipe aim decreased, the closer the target, the weaker the damage, and then some... while for other turrets it has been an extravaganza (especially regarding the completely new ones like Gauss or Tesla). The Shaft has or can have a powerful shot - but please bear in mind - it is one shot, loading time is so long, the enemy can kill three times by the time the Shaft powers up. In arcade the shots are very weak. And this tank has nothing more. My proposal is: remove the pointer-laser (best offer); increase the damage (note - Shaft required skill to kill just with one shot - no splash effect , no round the corners, no bouncing shots, no continuous stream of bullets etc. You either hit or not); increase aiming angle in snipe mode; speed up reload time; increase scope.

 

Dear TO,

my last point is a complaint regarding the introduction of hovering crafts, but especially and strongly the Hopper. His tank is from another universe. It does not fit the game, its logic and style. A well used Hopper can snatch a flag and bring it to base within about 3-5 seconds (on a large arena). With games becoming increasingly unbalanced - I know because I play every day - such a weapon has its effectiveness increase double if the enemy team is extra weak, disorganized and so on.

Edited by At_Shin
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This game is down all the time. MM is a joke. Nothing even close to what is is supposed to be "Match Making". over powered tanks that always have full supplies. Most are all bots. The games are all predetermined as to who wins. Most are runaway one sided games. The program runs the show no matter what you do. Wake up developers and get your game fixed!!!

funny how a lot of the time major lag happens at just the right moment for the enemy.

Edited by At_Shin
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13 hours ago, Moisthero said:

Dear TO,

Please remind me when the last time Shaft had its characteristics increased. When was it strengthened? To all other players not using this weapon, let me assure you that despite proverbial opinion Shafts are no longer the strongest turrets. Since I've been playing the game - Jan. 2015 - the damage factor has been decreased, no double hits any more, the angle of snipe aim decreased, the closer the target, the weaker the damage, and then some... while for other turrets it has been an extravaganza (especially regarding the completely new ones like Gauss or Tesla). The Shaft has or can have a powerful shot - but please bear in mind - it is one shot, loading time is so long, the enemy can kill three times by the time the Shaft powers up. In arcade the shots are very weak. And this tank has nothing more. My proposal is: remove the pointer-laser (best offer); increase the damage (note - Shaft required skill to kill just with one shot - no splash effect , no round the corners, no bouncing shots, no continuous stream of bullets etc. You either hit or not); increase aiming angle in snipe mode; speed up reload time; increase scope.

The zero damage bug has been around for a year, it's even in the FAQ but isn't fixed yet. I think that it isn't a bug after all. Since it occurs only when a player encounters high ping or low fps, it's probably designed to keep laggers from ruining the gameplay for other players. It's getting pretty annoying rn. And so they need to find a new way of dealing with laggers.

My opinion regarding shaft is that, maybe you haven't played on your account for a while. I'm a consistent shaft player, and I don't see what the problem is with shaft. Shaft was buffed twice recently with crit damage update and the other one I do not know. My suggestion is get a shaft alteration. There is this method called quick scope method for tanks in close area. In my experience normal shaft has very low reload time and can go on a killing spree, but only for low ranks. At high ranks battle, alterations are pretty much highly recommended.

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10 hours ago, pek said:

funny how a lot of the time major lag happens at just the right moment for the enemy.

Haha, that happens to me all the time. I get low fps sometimes and high ping regardless of my internet speed during my viking overdrive or while using my booster drone during my streak.

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13 hours ago, It_Aint_Too_Late said:

The zero damage bug has been around for a year, it's even in the FAQ but isn't fixed yet. I think that it isn't a bug after all. Since it occurs only when a player encounters high ping or low fps, it's probably designed to keep laggers from ruining the gameplay for other players. It's getting pretty annoying rn. And so they need to find a new way of dealing with laggers.

My opinion regarding shaft is that, maybe you haven't played on your account for a while. I'm a consistent shaft player, and I don't see what the problem is with shaft. Shaft was buffed twice recently with crit damage update and the other one I do not know. My suggestion is get a shaft alteration. There is this method called quick scope method for tanks in close area. In my experience normal shaft has very low reload time and can go on a killing spree, but only for low ranks. At high ranks battle, alterations are pretty much highly recommended.

The zero damage is part of the game - I meant when a tank respawns it cannot sustain damage for a few seconds. I am a Legend 28 - I have no "low ranks" to kill. I have all possible augments and protection available to nonbuyers, and I still get killed easily, and do damage more and more harder. I play the game every day since Jan. 2015.

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I don't even know what to say anymore, it becomes nonsense. The players alone score 7 flags by what they have very good alterations. So I leave the battle.

Seriously, you've been doing anything for years, you should stop.

Basically your game can be compared to someone jumping out of a plane without a parachute. For the protégé, you decide to put a helmet on him and you watch what happens next.

Of course there are people on the plane screaming "don't jump, you're going to die" These are the players. But of course nobody listens to them so the guy jumped ... End.

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I just played a game in MM. Of course not balanced. I took the time to count and sum up each team's total strength afterwards. It was 121554 for the enemy to my team of having the total of 92698 points altogether. That's like them having three additional 9999 tanks.

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Please pass on the Hazel that in today's Vlog his white polo has a very visible yellow stain. Not very presentable to the world. It seems that TO has a lot of similar stains when it comes to the quality of the game.

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I really don't like the critical damage which ruins the game, old hornet overdrive was enough op but since you remove its old ability and replace it with critical damage, it makes no sense, also the new moderators such as [Removed], they're insulting and they wait for us to reply to ban us which is a dishonest act, also the new alterations, the game doesn't need that, it's just unreleastic that hammer can stun people, etc and HD skins are really and pretty ugly so I suggest to add an option to turn it off so I could have back the lovely m3 skins such as railgun which was much more better than HD skins

Edited by At_Shin
Removed name.

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I disagree with the fact that TO developpers favors buyers only especially with the tankoins update, so it would be much more better to make it possible for everyone to earn tankoins after finishing MM battles same amount of crystals and tankoins

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1 minute ago, At_Shin said:

Kindly contact the helper's admins to file a complaint. You can contact them via the forum PM.

Ye but I just want to complain about it here so Developpers could see it

Edited by Yveltal9

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10 minutes ago, Yveltal9 said:

Ye but I just want to complain about it here so Developpers could see it

The developers are not in charge of the helpers.

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so my issue today is that you label a package in the shop BEAR.. but really its not a bear package when its GRIZZLY protection.. so why call it a BEAR .. this is misleading to players who ( yes I'm one who fell for it) lost 1990 tankions , for what nothing .. please change this package name to the grizzly package..

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3 minutes ago, Yveltal9 said:

https://prnt.sc/1unzu19 Pretty unfair this guy is always first Juggernaut, and he's used to play this mode so he never dies so nobody in his team can try the new combo, so do something about it....

The team can always neglect to protect the JUG - just let enemies waltz in and kill him.  Voila.  New JUG.

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The recent Ultra discount weekend lasting from 1-3 Oct had the special mode "Solo JGR". It was somewhat unfavourable to play because of the new freeze update. Now I can see everybody use freeze, hornet and booster and killing Jugg as well as other tankers. There is very little room to protect yourself. Even the juggernaut's full health gets wiped out in 4-5 seconds, which made the whole concept of the event and the Team JGR in general quite useless.

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10 minutes ago, At_Shin said:

I agree that Freeze crit damage is over-powered and that it can kill a juggernaut in seconds. But, I wanted to know your opinion of Viking overdrive destroying juggernauts in the same period of time. Do you feel that it's over-powered or do you find it okay?

Of course, it is powerful , I can't agree more considering I am an everyday viking user and know about its mechanics quite clearly. But in comparison, the juggernaut always has a chance to defend itself from viking overdrive , be it solo DM mode or the normal TJR mode because of its own OD, if the Juggernaut is at full health and a viking OD charges up on him, it can take quite amount of damage and then timing its damage, lastly use its own OD, either flipping the viking user or by dodging and whilst doing that, healing itself back again to full health and thus rendering the viking OD incapable. 

With freeze sadly it isn't the fact, it won't take even more than 5 seconds with freeze booster to kill a FULL HEALTH Juggernaut which is so not the case of viking OD.

 

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3 hours ago, nikunj04 said:

Of course, it is powerful , I can't agree more considering I am an everyday viking user and know about its mechanics quite clearly. But in comparison, the juggernaut always has a chance to defend itself from viking overdrive , be it solo DM mode or the normal TJR mode because of its own OD, if the Juggernaut is at full health and a viking OD charges up on him, it can take quite amount of damage and then timing its damage, lastly use its own OD, either flipping the viking user or by dodging and whilst doing that, healing itself back again to full health and thus rendering the viking OD incapable. 

With freeze sadly it isn't the fact, it won't take even more than 5 seconds with freeze booster to kill a FULL HEALTH Juggernaut which is so not the case of viking OD.

 

Yup. Think of freeze viking with supercharge from dictator going full throttle at you... 10 seconds and you dies. 

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18 minutes ago, Unleash said:

Can i know why im not allowed to be in top 3 in winning team? its not like im not trying all battle like crazy... for some reason matchmaking always put me into team that is losing and when start winning i cant keep up no matter what, and when we are losing im in top 3. Yesterday i played like 10 battles and not single top 3 in winning team. Does tanki hate non buyers?

It is not true, I suggest keep playing, the tide of the battle can be changed at very instant, today I had a CTF match in which we were loosing 3-4  in favour of enemy team, only till the last 2 min, my team didn't do anything, but then we made a push, and we capped 2 flags and had a clear-cut win. Though I agree to the fact that being in the "winning team" is quite annoying, you give your best, you have a decent score that not even the enemy team has but still you can't complete your mission because your team as a whole looses. All the effort goes to waste, but everything is possible if u keep trying. TRUST ME ^^

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They said they nerfed crusader overdrive by reducing the damage which is false, also crusader with booster drone can make me when I'm JGR half of HP so nerf it again (I hate so much those flying hull)

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One of the most annoying issues I have currently with TO is the SHIFT button not working properly. And it is not always connected with lag. Some games, just like the recent one, did not have any or significant lag. Yet when necessary, or life-saving moment required it - the overdrive, in my case the Titan dome, did not  deploy. Fix this.

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